Qwerty's WOGH TM Gold (Inactive)

Game Master qwerty1971

TM Gold Map
Cavern

Initiative:

Anchard:[dice]1d20+0[/dice]
Tanariel:[dice]1d20+2[/dice]
Thrand:[dice]1d20+1[/dice]
Tzardusk:[dice]1d20+1[/dice]
Ollok:[dice]1d20+3[/dice]
Arendyl:[dice]1d20+5[/dice]

Perception:

Anchard:[dice]1d20+9[/dice]
Tanariel:[dice]1d20+4[/dice]
Thrand:[dice]1d20+0[/dice]
Tzadusk:[dice]1d20+8[/dice]
Ollok:[dice]1d20+7[/dice]
Arendyl:[dice]1d20+8[/dice]
xxxxxx:[dice]1d20+0[/dice]


1,651 to 1,700 of 2,084 << first < prev | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 | next > last >>

Male Dwarf Ftr 1 / Unch Rogue 2 | HP 26/26 | AC: 17 / (20 with shield) T:13 FF:14 | F:4 R:6 W:1 | CMB+4 CMD 17 | Init. +3 | Perception: +7 (+8 vs traps/+10 vs stonework traps) | Conditions 7

The dwarf raises an when the knight offers to have the girls accompany them. He grumbles "That isn't an idea that would be wise in any regard. The girls will need to stay here. They can't leave the keep until we remove the old lord's son anyhow. Find them a room that is less confined and let's be on our way."


The more we tarry here the more likely it will be for the orcs to win this town


GoM//Glass WotW Maps//WOGH Map //

Thrand removes the magical dagger from the girls grasp as she is still stunned and not moving, he gently places his dagger into her hand and she regains her senses, nods her head and goes to sit down on one of the beds.

there is nothing left to get in this room


Male Human (Oeridian/Suloise) Cavalier 3; Init +1; hp 30/30; AC 19, T 11, FF 18, CMD 17; F +5, R +2, W +3;
Mount:
Palomino Warhorse; Init +1; hp 19; AC 23, T 12, FF 21, CMD 17; F +5, R +5, W +1

Thrand gives the magical dagger to Tanariel. He leaves the servants his signal horn as well, and reassures them that he will return. Then he follows Ollok out of the room ready to explore the rest of the octagon on this level before heading upstairs. "Ollok, please lock them in again."


Male Dwarf Ftr 1 / Unch Rogue 2 | HP 26/26 | AC: 17 / (20 with shield) T:13 FF:14 | F:4 R:6 W:1 | CMB+4 CMD 17 | Init. +3 | Perception: +7 (+8 vs traps/+10 vs stonework traps) | Conditions 7

Ollok goes about locking the door again, checks it and then continues on.

disable device: 1d20 + 8 ⇒ (5) + 8 = 13


N Male human Cleric 4 Pic | HP: 37/37| AC: 18 (12 Tch, 18 Ff) | CMB: +3, CMD: 13| F: +7, R: +2, W: +7 | Init: +0 | Perc: +12 | Speed 20ft | Active conditions: none

Well if we hadn't seen survivors I wouldn't have believed any to still be alive. More reason to double our efforts here.


hp 33/33 ac 14/t11/ff13, F 4, R 3, W 10 (+1 ench), bab 2, melee 3, ranged 3, cmb 3, cmd 13, init +1, spd 30, perc 9 half-orc shaman(speaker for the past)/3
skills:
bluff 2, diplo 9, disable 7, intim 13, k. nature 5, k hist 5, k local 5, ling 5, perc 9, sm 3, splcrft 6, surv 7, umd 7

"Yes there could be more... and even if there aren't, we now have an obligation not only to the whole town, but to those two in there also."


Our obligation will mean nothing if we are unable to stop the ceremony or the orc horde she says sadly.


GoM//Glass WotW Maps//WOGH Map //

So where to now? You have a magical dagger which Tanariel will tell the group is a minor magical dagger (only +1). YOu can go upstairs, continues searching this floor, or go tot the kitchen to look for the way down...


Male Human (Oeridian/Suloise) Cavalier 3; Init +1; hp 30/30; AC 19, T 11, FF 18, CMD 17; F +5, R +2, W +3;
Mount:
Palomino Warhorse; Init +1; hp 19; AC 23, T 12, FF 21, CMD 17; F +5, R +5, W +1

I would like to finish searching the octagonal portion of the keep on this level, then go upstairs. Isn't there another room just south of us?


GoM//Glass WotW Maps//WOGH Map //

The group lock the women back into their hiding place and Ollok checks the room to the south. He detects no traps and opens the door. It is another room of quarters, but appears to have been ransacked with items thrown about. Tanariel detects no magic in this room. With a little bit of clean up the room would be quite useful if the party needed a bed down location in the future.


I suggest that we get to the room where the incantations can be said and prepare it says the faerie.


Male Human (Oeridian/Suloise) Cavalier 3; Init +1; hp 30/30; AC 19, T 11, FF 18, CMD 17; F +5, R +2, W +3;
Mount:
Palomino Warhorse; Init +1; hp 19; AC 23, T 12, FF 21, CMD 17; F +5, R +5, W +1

Which room is the location where incantations can be said? Should we go straight up to the lord's chambers?


That is where I thought it was


Male Human (Oeridian/Suloise) Cavalier 3; Init +1; hp 30/30; AC 19, T 11, FF 18, CMD 17; F +5, R +2, W +3;
Mount:
Palomino Warhorse; Init +1; hp 19; AC 23, T 12, FF 21, CMD 17; F +5, R +5, W +1

The knight replies, "Yes, my lady. Let us go upstairs to the lord's chambers and see about opening that chest. Ollok, please be so kind as to lead the way.


GoM//Glass WotW Maps//WOGH Map //

Ollok leads them up the stairs that are in this area. They appear to be the back house stairs. The stairs lead to a second floor landing with some hunting head trophies mounted including birds of prey, foxes, wolves, moose and others. A stuffed brown bear sits on its haunches in the corner of this room, fangs bared and glaring at the top of the stairs. The plaque at the bottom reads "Mad bear killed by Lord and eldest son. Was terrorizing farmers and livestock."
Arendyl identifies the bear as a dire bear. Ollok stops at a door on the east wall of the landing.


Male Dwarf Ftr 1 / Unch Rogue 2 | HP 26/26 | AC: 17 / (20 with shield) T:13 FF:14 | F:4 R:6 W:1 | CMB+4 CMD 17 | Init. +3 | Perception: +7 (+8 vs traps/+10 vs stonework traps) | Conditions 7

Ollok goes about to checking the door.

Perception (search for traps): 1d20 + 8 ⇒ (19) + 8 = 27

If trap is found:
Disable device (for traps): 1d20 + 9 ⇒ (20) + 9 = 29

If no trap is found but door is locked:
Disable device: 1d20 + 8 ⇒ (15) + 8 = 23


GoM//Glass WotW Maps//WOGH Map //

Ollok detects no traps at the door and easily springs the lock opening the door. A table with a pair of chairs occupies the southern half of this room. Tapestries depicting devils tearing each other apart with spears and claws cover the eastern wall. Beneath it, a long wooden rack holds a number of different weapons for use by guards (spears, swords).

There is another door to the south and the door to the north is broken off its hinges and hacked...


Detect magic


Male Human (Oeridian/Suloise) Cavalier 3; Init +1; hp 30/30; AC 19, T 11, FF 18, CMD 17; F +5, R +2, W +3;
Mount:
Palomino Warhorse; Init +1; hp 19; AC 23, T 12, FF 21, CMD 17; F +5, R +5, W +1

Thrand keeps watch over the broken door to the north while the others search the room. "Shall we go north or south?"


Did we get a info as to where the room is?


Male Dwarf Ftr 1 / Unch Rogue 2 | HP 26/26 | AC: 17 / (20 with shield) T:13 FF:14 | F:4 R:6 W:1 | CMB+4 CMD 17 | Init. +3 | Perception: +7 (+8 vs traps/+10 vs stonework traps) | Conditions 7

Eyes set on what remains of a door Ollok heads to the north "This way.


GoM//Glass WotW Maps//WOGH Map //

Ollok walks through the doorway as Tanariel scans for magic auras...the elf senses a faint aura around the corner of the hallway in front of Ollok.

Ollok peers around the corner and notices another undead soldier standing in front of a room. The undead is not doing anything but just standing there.


Male Human (Oeridian/Suloise) Cavalier 3; Init +1; hp 30/30; AC 19, T 11, FF 18, CMD 17; F +5, R +2, W +3;
Mount:
Palomino Warhorse; Init +1; hp 19; AC 23, T 12, FF 21, CMD 17; F +5, R +5, W +1

Thrand follows Ollok into the hallway. Upon seeing the undead soldier, the knight turns to the dwarf and asks, "Shall we?"


Spellcraft 1d20 + 10 ⇒ (3) + 10 = 13 to see what kind of aura she found.


N Male human Cleric 4 Pic | HP: 37/37| AC: 18 (12 Tch, 18 Ff) | CMB: +3, CMD: 13| F: +7, R: +2, W: +7 | Init: +0 | Perc: +12 | Speed 20ft | Active conditions: none

Know.Religion- What type of undead is that one?: 1d20 + 7 ⇒ (11) + 7 = 18


GoM//Glass WotW Maps//WOGH Map //

@Anchard- the undead is similar to the undead fought outside in the courtyard.

@Tanariel- you detect moderate abjuration coming from the hallway, you think from behind the door the undead is blocking.


We need to get through this guardian, quietly if possible.


Eladrin (variant) Cleric 1; Init +1; PP: 15; hp 9/9; AC 17 w Shield S:+3, D:+1, C:+1, I:+2, W:+5, C:+4 (adv vs charmed, immune to magical sleep)

positive energy perhaps. Or Aren could use arrows.


Male Dwarf Ftr 1 / Unch Rogue 2 | HP 26/26 | AC: 17 / (20 with shield) T:13 FF:14 | F:4 R:6 W:1 | CMB+4 CMD 17 | Init. +3 | Perception: +7 (+8 vs traps/+10 vs stonework traps) | Conditions 7

"Not easy to quickly kill one of those things. But they also ain't likely to call for help. Maybe hit with an arrow and move out of sight. Do that until it comes round the corner where we can get rid of it easily or you sink enough arrows in it so that it falls."


Male Human (Oeridian/Suloise) Cavalier 3; Init +1; hp 30/30; AC 19, T 11, FF 18, CMD 17; F +5, R +2, W +3;
Mount:
Palomino Warhorse; Init +1; hp 19; AC 23, T 12, FF 21, CMD 17; F +5, R +5, W +1

Thrand listens to his companions' suggestions. "Ranged weapons it is. Are you ready?" He sheathes his sword and lobs a bullet at the creature with his sling to start the volley.

Sling: 1d20 + 4 ⇒ (16) + 4 = 201d4 + 4 ⇒ (2) + 4 = 6


hp 33/33 ac 14/t11/ff13, F 4, R 3, W 10 (+1 ench), bab 2, melee 3, ranged 3, cmb 3, cmd 13, init +1, spd 30, perc 9 half-orc shaman(speaker for the past)/3
skills:
bluff 2, diplo 9, disable 7, intim 13, k. nature 5, k hist 5, k local 5, ling 5, perc 9, sm 3, splcrft 6, surv 7, umd 7

Tzardusk nods and lifts his crossbow to fire at the undead

to hit: 1d20 + 3 ⇒ (15) + 3 = 18
dmg if hits: 1d8 ⇒ 5


GoM//Glass WotW Maps//WOGH Map //

Both Thrand and Tzardusk hit the creature drawing its attention towards them and it lumbers down the hallway until Arendyl finishes it off with a well placed arrow.


The elf approaches the door, casting detect magic again and peers in.


N Male human Cleric 4 Pic | HP: 37/37| AC: 18 (12 Tch, 18 Ff) | CMB: +3, CMD: 13| F: +7, R: +2, W: +7 | Init: +0 | Perc: +12 | Speed 20ft | Active conditions: none

Anchard nods a silent approval at the apt removal of the undead dilema.


Male Dwarf Ftr 1 / Unch Rogue 2 | HP 26/26 | AC: 17 / (20 with shield) T:13 FF:14 | F:4 R:6 W:1 | CMB+4 CMD 17 | Init. +3 | Perception: +7 (+8 vs traps/+10 vs stonework traps) | Conditions 7

Ollok steps around the zombie and heads to the door. Looking it over carefully he gives a nod.

Perception (search for traps): 1d20 + 8 ⇒ (4) + 8 = 12

If trap is found:
Disable device (for traps): 1d20 + 9 ⇒ (7) + 9 = 16

If no trap is found but door is locked:
Disable device: 1d20 + 8 ⇒ (16) + 8 = 24


hp 33/33 ac 14/t11/ff13, F 4, R 3, W 10 (+1 ench), bab 2, melee 3, ranged 3, cmb 3, cmd 13, init +1, spd 30, perc 9 half-orc shaman(speaker for the past)/3
skills:
bluff 2, diplo 9, disable 7, intim 13, k. nature 5, k hist 5, k local 5, ling 5, perc 9, sm 3, splcrft 6, surv 7, umd 7

Tzardusk keeps his crossbow in his hands as he moves toward Ollok, staying a few paces back, and waits for the door to be opened. He remains watchful as the door is opened.


Male Human (Oeridian/Suloise) Cavalier 3; Init +1; hp 30/30; AC 19, T 11, FF 18, CMD 17; F +5, R +2, W +3;
Mount:
Palomino Warhorse; Init +1; hp 19; AC 23, T 12, FF 21, CMD 17; F +5, R +5, W +1

Thrand puts his sling away and draws his sword. He stands next to Ollok and waits.


GoM//Glass WotW Maps//WOGH Map //

Ollok checks the door and determines it is not locked nor does it have any mechanical traps due to the fact that the door knob is broken off as if by an axe and claw marks litter the door frame. He also points out the door was left slightly ajar. He is still unsure why the undead was unable to enter the room though. He pushes the door open and sees a bedroom it for a Lord of a castle.


The elf will enter the room and again, cast her detect magic spell.


GoM//Glass WotW Maps//WOGH Map //

Tanariel:
As you pass through the doorway of the room you feel a pleasing coolness come over you.

Tanariel detects a magical aura coming from the desk opposite the door.

does anyone else enter?


Male Human (Oeridian/Suloise) Cavalier 3; Init +1; hp 30/30; AC 19, T 11, FF 18, CMD 17; F +5, R +2, W +3;
Mount:
Palomino Warhorse; Init +1; hp 19; AC 23, T 12, FF 21, CMD 17; F +5, R +5, W +1

Thrand swiftly follows Tanariel into the lord's bedchamber and watches over her while she searches the room.


hp 33/33 ac 14/t11/ff13, F 4, R 3, W 10 (+1 ench), bab 2, melee 3, ranged 3, cmb 3, cmd 13, init +1, spd 30, perc 9 half-orc shaman(speaker for the past)/3
skills:
bluff 2, diplo 9, disable 7, intim 13, k. nature 5, k hist 5, k local 5, ling 5, perc 9, sm 3, splcrft 6, surv 7, umd 7

Tzardusk steps in the doorway (not in the room, but squarely on the threshold) and stands ready to fire at anything that moves that isn't known friend...


Eladrin (variant) Cleric 1; Init +1; PP: 15; hp 9/9; AC 17 w Shield S:+3, D:+1, C:+1, I:+2, W:+5, C:+4 (adv vs charmed, immune to magical sleep)

Aren slips into the room to assist the search.


GoM//Glass WotW Maps//WOGH Map //

Thrand:
As you pass through the doorway of the room you experience a sudden happiness come over you as if hugged by a grandfather figure.

Tzzardusk:
As you pass through the doorway of the room you feel a warmness wash over your body.

Arendyl:
As you pass through the doorway of the room you feel a pleasing coolness come over you.


Spellcraft check 1d20 + 10 ⇒ (11) + 10 = 21


Male Human (Oeridian/Suloise) Cavalier 3; Init +1; hp 30/30; AC 19, T 11, FF 18, CMD 17; F +5, R +2, W +3;
Mount:
Palomino Warhorse; Init +1; hp 19; AC 23, T 12, FF 21, CMD 17; F +5, R +5, W +1

Thrand smiles and sighs from the experience of walking through the doorway. He thinks, "That was pleasant. I wonder if the villagers would mind me dislodging the threshold and installing it in a castle of my own making." He scans the room for any threats to his mistress's safety. As usual, he sees nothing.

Perception: 1d20 + 0 ⇒ (2) + 0 = 2 Observe threats to Tanariel


With that roll, Audrey II from Little Shop of Horrors or Godzilla could eat her and you would not see it


Male Dwarf Ftr 1 / Unch Rogue 2 | HP 26/26 | AC: 17 / (20 with shield) T:13 FF:14 | F:4 R:6 W:1 | CMB+4 CMD 17 | Init. +3 | Perception: +7 (+8 vs traps/+10 vs stonework traps) | Conditions 7

If nothing happens after they all move past him

Seeing that the others went through and nothing ill happens to them Ollok strolls in.


GoM//Glass WotW Maps//WOGH Map //

Ollok moves to follow the others but he is not allowed to pass through the door. Struggle as he might an invisible force denies him entry into the room. The others notice this as well.

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