Qwerty's WOGH TM Gold (Inactive)

Game Master qwerty1971

TM Gold Map
Cavern

Initiative:

Anchard:[dice]1d20+0[/dice]
Tanariel:[dice]1d20+2[/dice]
Thrand:[dice]1d20+1[/dice]
Tzardusk:[dice]1d20+1[/dice]
Ollok:[dice]1d20+3[/dice]
Arendyl:[dice]1d20+5[/dice]

Perception:

Anchard:[dice]1d20+9[/dice]
Tanariel:[dice]1d20+4[/dice]
Thrand:[dice]1d20+0[/dice]
Tzadusk:[dice]1d20+8[/dice]
Ollok:[dice]1d20+7[/dice]
Arendyl:[dice]1d20+8[/dice]
xxxxxx:[dice]1d20+0[/dice]


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Male Human (Oeridian/Suloise) Cavalier 3; Init +1; hp 30/30; AC 19, T 11, FF 18, CMD 17; F +5, R +2, W +3;
Mount:
Palomino Warhorse; Init +1; hp 19; AC 23, T 12, FF 21, CMD 17; F +5, R +5, W +1

The attack labeled "Sword" should have been labeled "Sling".

Anyone not in favor of running out and attacking the man in dark robes speak now or forever hold your peace.


hp 33/33 ac 14/t11/ff13, F 4, R 3, W 10 (+1 ench), bab 2, melee 3, ranged 3, cmb 3, cmd 13, init +1, spd 30, perc 9 half-orc shaman(speaker for the past)/3
skills:
bluff 2, diplo 9, disable 7, intim 13, k. nature 5, k hist 5, k local 5, ling 5, perc 9, sm 3, splcrft 6, surv 7, umd 7

"we could try talking to him, but I fear from that smirk when he saw the fallen undead, that he's in on all this, not a victim himself. But if we can take him alive, perhaps we can get some information out of him?"


Eladrin (variant) Cleric 1; Init +1; PP: 15; hp 9/9; AC 17 w Shield S:+3, D:+1, C:+1, I:+2, W:+5, C:+4 (adv vs charmed, immune to magical sleep)

I'm game for whichever. Info would be nice but we're going into the tower regardless. If you attack it should still set off my readied. The robed guy would defineitely be alerted to the party's presence. Lol.


Perhaps I can make him more friendly, at least for a bit? However, if he is powerful enough to make these undead, the spell might not work. If we strike it must be to finish him off quickly, lest he sound an alarm she says.


Male Human (Oeridian/Suloise) Cavalier 3; Init +1; hp 30/30; AC 19, T 11, FF 18, CMD 17; F +5, R +2, W +3;
Mount:
Palomino Warhorse; Init +1; hp 19; AC 23, T 12, FF 21, CMD 17; F +5, R +5, W +1

Thrand nods in acknowledgment to his lady. "Alright. Let's all charge in. Now!" He runs straight at the robed figure and strikes at the man with his magical stag sword.

Stag Sword: 1d20 + 7 + 2 ⇒ (10) + 7 + 2 = 191d8 + 5 ⇒ (2) + 5 = 7

AC penalty for charging not factored in.


GoM//Glass WotW Maps//WOGH Map //

Thrand leaves the stable and charges at the robed man striking him down just as an arrow from Arendyl strikes him as well in the chest. The undead guards do not move from their position but you do know they notice your actions.

A quick search reveals the robed man carried nothing save for a few coins and a utility dagger, non magical. His hands were rough and calloused, like a servants. Around his neck is a crudely fashioned wooden religious pendant that is shaped like a flower except when held in a different manner also can appear to be a gaping maw with fangs and horns.

Religion DC20:

The pendant is the symbol of one of the Suel faiths of old, from before the cataclysm and migration. It shows allegiance to a certain evil outsider cult.


Eladrin (variant) Cleric 1; Init +1; PP: 15; hp 9/9; AC 17 w Shield S:+3, D:+1, C:+1, I:+2, W:+5, C:+4 (adv vs charmed, immune to magical sleep)

Watching the robed figure crumble at Thrands feat, Aren draws another arrow and scans the tower to see if anyone noticed the ambush.

Perception: 1d20 + 8 ⇒ (9) + 8 = 17


Male Human (Oeridian/Suloise) Cavalier 3; Init +1; hp 30/30; AC 19, T 11, FF 18, CMD 17; F +5, R +2, W +3;
Mount:
Palomino Warhorse; Init +1; hp 19; AC 23, T 12, FF 21, CMD 17; F +5, R +5, W +1

Thrand examines the pendant and recognizes the symbol. He drags the servant's body to the stables and leaves it there, placing one of the servant's coins over each eye and one in his mouth, then pocketing the remainder.

"This unholy symbol is from one of the Suel faiths of old, from before the cataclysm and migration. We appear to be dealing with an evil outsider cult."

"What now, my lady? Gentlemen?"

Kn. Religion: 1d20 + 4 ⇒ (19) + 4 = 23


Male Dwarf Ftr 1 / Unch Rogue 2 | HP 26/26 | AC: 17 / (20 with shield) T:13 FF:14 | F:4 R:6 W:1 | CMB+4 CMD 17 | Init. +3 | Perception: +7 (+8 vs traps/+10 vs stonework traps) | Conditions 7

"Let's keep moving around the dead one and see if we can make it in the door. I don't think the dead ones will do anything providing we keep a distance away from them. Have your arrow ready. "


Perhaps, if necessary the robes can be used to aid in our subterfuge she says as she studies the dead man's visage.


GoM//Glass WotW Maps//WOGH Map //

i take it the group decides to enter the barracks or the building with the two undead by the door? (#1 on the map)

Based on the actions of the undead you deduce they are in place to guard against people either entering or leaving where they stand. The ones by the gate seem to be concerned with people entering the citadel through the gate. the one by the barracks seems to be guarding against anyone leaving the barracks. the one by the wall with his head knocked skyward seems to be guarding against anyone coming down from the wall. and the ones by the front door of building 1 on the map seem to be there to guard against anyone entering that building through the door.


Eladrin (variant) Cleric 1; Init +1; PP: 15; hp 9/9; AC 17 w Shield S:+3, D:+1, C:+1, I:+2, W:+5, C:+4 (adv vs charmed, immune to magical sleep)

Aren looks at Ollok and nods toward the undead facing the barracks door. "Let us take down that one. He seems to be guarding against someone coming out of the barracks. Perhaps there are some people inside that can help. Readying an arrow at the undead in front of him, Aren waits for Ollok to attack before loosing the arrow.

Readied Attack:

Readied Attack: 1d20 + 6 ⇒ (20) + 6 = 26
Damage: 1d8 + 2 ⇒ (4) + 2 = 6


Can you confirm a hit with your bow?


Eladrin (variant) Cleric 1; Init +1; PP: 15; hp 9/9; AC 17 w Shield S:+3, D:+1, C:+1, I:+2, W:+5, C:+4 (adv vs charmed, immune to magical sleep)

lol didn't even notice.

Confirmation: 1d20 + 6 ⇒ (16) + 6 = 22
If successful
Additional Damage: 2d8 + 4 ⇒ (1, 8) + 4 = 13


Male Human (Oeridian/Suloise) Cavalier 3; Init +1; hp 30/30; AC 19, T 11, FF 18, CMD 17; F +5, R +2, W +3;
Mount:
Palomino Warhorse; Init +1; hp 19; AC 23, T 12, FF 21, CMD 17; F +5, R +5, W +1

"That is a good idea, my lady." says Thrand in response to Tanariel's suggestion for one of them to dress in the servant's robes. He returns to the yard to continue his assault on the undead whose orders render them defenseless. He slings a second stone at the remaining gate guard.

Sling: 1d20 + 3 ⇒ (17) + 3 = 201d4 + 4 ⇒ (3) + 4 = 7 (previous attack against this one was attack 12, damage 5, also with a sling bullet)


Male Dwarf Ftr 1 / Unch Rogue 2 | HP 26/26 | AC: 17 / (20 with shield) T:13 FF:14 | F:4 R:6 W:1 | CMB+4 CMD 17 | Init. +3 | Perception: +7 (+8 vs traps/+10 vs stonework traps) | Conditions 7

Ollok moves towards the dead guard maintaining to keep behind it and hacks at deader with his axe.

just in caseStealth: 1d20 + 7 - 2 ⇒ (18) + 7 - 2 = 23
Hand Axe: 1d20 + 4 ⇒ (6) + 4 = 10
Damage: 1d6 + 2 ⇒ (2) + 2 = 4
Sneak Attack if flat footed: 1d6 ⇒ 4


The elf will gather the robes. Illusions and charms are not the best when fighting the undead.


GoM//Glass WotW Maps//WOGH Map //

Ollok and Arendyl manage to kill the undead guarding the barracks door. As Thrand manages to kill the second undead guarding the gate.

Ollok and Arendyl:

After killing the undead guardian the dwarf and elf enter the barracks and see a ghastly scene of carnage. The towers guards seemed to have been caught asleep when attacked and most died in their bunks. A few managed to die on their feet. All of them were ripped to shreds, disemboweled or had limbs torn off rather violently. A few of the corpses seem to have been set up in unholy poses as a sort of offering or mocking. The room itself reeks of death. The duo notice the corpses that were used in the unholy poses seemed to have religious trinkets of good aligned gods like Heironeous, Tritherion, Corellon and St Cuthbert.


Male Human (Oeridian/Suloise) Cavalier 3; Init +1; hp 30/30; AC 19, T 11, FF 18, CMD 17; F +5, R +2, W +3;
Mount:
Palomino Warhorse; Init +1; hp 19; AC 23, T 12, FF 21, CMD 17; F +5, R +5, W +1

Thrand begins attacking one of the undead guarding the keep, but somehow launches the bullet into the air behind him. Having lost his mojo with the sling, he decides to walk over to the barracks.

Sling: 1d20 + 3 ⇒ (1) + 3 = 41d4 + 4 ⇒ (1) + 4 = 5


Eladrin (variant) Cleric 1; Init +1; PP: 15; hp 9/9; AC 17 w Shield S:+3, D:+1, C:+1, I:+2, W:+5, C:+4 (adv vs charmed, immune to magical sleep)

Aren moves quickly to the door of the barracks. After listening at the door, he checks quietly to see if it is unlocked.

Perception: 1d20 + 8 ⇒ (17) + 8 = 25

If Aren hears nothing and door unlocked:
Aren cautiously opens the door peering inside.

If Aren hears something behind the door:
Aren turns to Ollok and quietly describes what he has heard.

If door is locked:
Aren turns to Ollok and quietly says "Can you do anything about this lock?"


Male Dwarf Ftr 1 / Unch Rogue 2 | HP 26/26 | AC: 17 / (20 with shield) T:13 FF:14 | F:4 R:6 W:1 | CMB+4 CMD 17 | Init. +3 | Perception: +7 (+8 vs traps/+10 vs stonework traps) | Conditions 7

"This is vile. What has happened here? Let's get the others I am still not sure what to make of this. But it would make sense why the doors are closed and the guards never came out of this citadel"

He turns to see Thrand walking to the barracks. "Let's grab the others whatever is in the citadel will know we are here now and it is all the better. Whoever is the reason for this shall suffer a slow death with these axes."


GoM//Glass WotW Maps//WOGH Map //

@Arendyl- the door is unlocked.You see what Ollok sees


Male Human (Oeridian/Suloise) Cavalier 3; Init +1; hp 30/30; AC 19, T 11, FF 18, CMD 17; F +5, R +2, W +3;
Mount:
Palomino Warhorse; Init +1; hp 19; AC 23, T 12, FF 21, CMD 17; F +5, R +5, W +1

Thrand looks through the door to the barracks before returning to the stables. Upon viewing the unholy scene, he exclaims, "Egads! I swear by Pelor that I will punish whoever did this!" He returns with the scouts to tell Tanariel, Anchard, and Tzardüsk about what he has seen.


Eladrin (variant) Cleric 1; Init +1; PP: 15; hp 9/9; AC 17 w Shield S:+3, D:+1, C:+1, I:+2, W:+5, C:+4 (adv vs charmed, immune to magical sleep)

oops missed the spoiler there.

Aren looks into the room. He's appalled by what he sees there. He turns to Thrand's approach, welcome for a reason not to be looking into the barracks. " We havnt necessarily been spotted yet but it wont take long, that is for sure. We should get into the citadel as soon as possible."


GoM//Glass WotW Maps//WOGH Map //

Thrand makes it over to the barracks to see what the dwarf and elf archer saw. Before he makes it back to the stables the door to the Citadel opens u and a dark robed figure walks out carrying a staff. He is accompanied by an additional two undead guards. He looks around the courtyard and sees the destroyed undead guards by the gate.

"অনুসন্ধান এবং কাফেরদের হত্যা he says to all the undead outside and they begin to move closer to the outer buildings...

Linguistics DC20:

The language is Dark Speech and he said "search and kill unbelievers"

you all have a surprise round to act but the group is split up in between the two buildings so no group coordinating between the buildings


I am confused as to where the rest of us are


GoM//Glass WotW Maps//WOGH Map //

Ollok Arendyl and Thrand are at the barracks. Tanariel, Anchard and Tzardusk are at the Stables... unless I am mistaken.


Male Human (Oeridian/Suloise) Cavalier 3; Init +1; hp 30/30; AC 19, T 11, FF 18, CMD 17; F +5, R +2, W +3;
Mount:
Palomino Warhorse; Init +1; hp 19; AC 23, T 12, FF 21, CMD 17; F +5, R +5, W +1

Surprise Round

Thrand exits the barracks and steps over the fallen undead guard to attack one of the undead (green outline) guarding the dark robed figure.

"For Pelor and Furyondy! Ollok, to me!"

Stag Sword: 1d20 + 7 ⇒ (18) + 7 = 251d8 + 5 ⇒ (8) + 5 = 13
Init: 1d20 + 1 ⇒ (13) + 1 = 14


Male Dwarf Ftr 1 / Unch Rogue 2 | HP 26/26 | AC: 17 / (20 with shield) T:13 FF:14 | F:4 R:6 W:1 | CMB+4 CMD 17 | Init. +3 | Perception: +7 (+8 vs traps/+10 vs stonework traps) | Conditions 7

Ollok curses as the knight rushes the robed figure and his guards.

"Arendyl fill that robed one with arrows. Looks like I got to go protect someone."

DM is it possible to charge the yellow zombie he looks about 20 ft away?


Eladrin (variant) Cleric 1; Init +1; PP: 15; hp 9/9; AC 17 w Shield S:+3, D:+1, C:+1, I:+2, W:+5, C:+4 (adv vs charmed, immune to magical sleep)

Aren turns at the call to Pelor. Looking from the doorway he spots the black robed man the dwarf mentioned.

Surprise Attack: 1d20 + 6 ⇒ (12) + 6 = 18
Damage: 1d8 + 2 ⇒ (4) + 2 = 6


Do we hear this in the barn?


Male Human (Oeridian/Suloise) Cavalier 3; Init +1; hp 30/30; AC 19, T 11, FF 18, CMD 17; F +5, R +2, W +3;
Mount:
Palomino Warhorse; Init +1; hp 19; AC 23, T 12, FF 21, CMD 17; F +5, R +5, W +1

You can probably see that the black robed guy left the citadel and that the undead are moving. A perception check might tell you more.


perception 1d20 + 4 ⇒ (3) + 4 = 7

Is everyone still here?


hp 33/33 ac 14/t11/ff13, F 4, R 3, W 10 (+1 ench), bab 2, melee 3, ranged 3, cmb 3, cmd 13, init +1, spd 30, perc 9 half-orc shaman(speaker for the past)/3
skills:
bluff 2, diplo 9, disable 7, intim 13, k. nature 5, k hist 5, k local 5, ling 5, perc 9, sm 3, splcrft 6, surv 7, umd 7

initiative: 1d20 + 1 ⇒ (9) + 1 = 10

Tzardusk lifts his crossbow and fires at one of the undead guarding the robed figure.

to hit: 1d20 + 2 ⇒ (13) + 2 = 15
dmg if hits: 1d8 ⇒ 5


Male Dwarf Ftr 1 / Unch Rogue 2 | HP 26/26 | AC: 17 / (20 with shield) T:13 FF:14 | F:4 R:6 W:1 | CMB+4 CMD 17 | Init. +3 | Perception: +7 (+8 vs traps/+10 vs stonework traps) | Conditions 7

still here just waiting for the GM to answer if I can charge


GoM//Glass WotW Maps//WOGH Map //

I am still here. I advise Afghan police over here and they took a beating for a few days. made my life a bit busy. catching up now

Initiative:

Anchard:1d20 + 0 ⇒ (3) + 0 = 3
Tanariel:1d20 + 2 ⇒ (17) + 2 = 19
Thrand:1d20 + 1 ⇒ (13) + 1 = 14
Tzardusk:1d20 + 1 ⇒ (5) + 1 = 6
Ollok: 1d20 + 3 ⇒ (1) + 3 = 4
Arendyl:1d20 + 5 ⇒ (18) + 5 = 23
Baddies: 1d20 + 3 ⇒ (8) + 3 = 11

Tanarial notices the dark robed figure to be a higher ranked cult member wearing a more ornate symbol than what was found on the minion killed beforehand. She also knows he radiates magic on his person...

Thrand charges and strikes the green zombie but it does not fall...

Arendyl steps out of the barracks and sends an arrow at the black robed figure but narrowly misses him...

Tzardusk strikes another zombie guarding the figure...

@Ollok- you can charge the target

"Keep that one alive... the Master would like to torture a Devout Pelorian" the robed figure says to the zombies as he points to Thrand.

Combat
Ollok Surprise Round Charge

Arendyl,Tanariel, Thrand,
Baddies
Tzardusk, Ollok, Ancahrd


Male Human (Oeridian/Suloise) Cavalier 3; Init +1; hp 30/30; AC 19, T 11, FF 18, CMD 17; F +5, R +2, W +3;
Mount:
Palomino Warhorse; Init +1; hp 19; AC 23, T 12, FF 21, CMD 17; F +5, R +5, W +1

Round One

Thrand considers locking shields with Ollok, but he cannot resist his bloodlust in the presence of such evil. He strikes at the same undead with his magical sword.

Seeing that the others have not yet emerged from the stables, he shouts, "My lady, to battle!"

Attempt to glean any useful information about this cleric.
Kn. Religion: 1d20 + 4 ⇒ (20) + 4 = 24

Stag Sword: 1d20 + 7 ⇒ (12) + 7 = 191d8 + 5 ⇒ (1) + 5 = 6


Eladrin (variant) Cleric 1; Init +1; PP: 15; hp 9/9; AC 17 w Shield S:+3, D:+1, C:+1, I:+2, W:+5, C:+4 (adv vs charmed, immune to magical sleep)

Arendyl nocks another arrow quickly trying to improve on his last shot at the dark robed acolyte. The supple Darkwood of his bow bending to his pull.

Darkwood Bow: 1d20 + 6 ⇒ (15) + 6 = 21
Damage: 1d8 + 2 ⇒ (1) + 2 = 3


Male Dwarf Ftr 1 / Unch Rogue 2 | HP 26/26 | AC: 17 / (20 with shield) T:13 FF:14 | F:4 R:6 W:1 | CMB+4 CMD 17 | Init. +3 | Perception: +7 (+8 vs traps/+10 vs stonework traps) | Conditions 7

Surprise Round

The dwarf charges the zombie even as Arendyl's flies past him.

Hand Ax + Charge: 1d20 + 4 + 2 ⇒ (17) + 4 + 2 = 23
damage: 1d6 + 2 ⇒ (5) + 2 = 7
sneak attack if flatfooted: 1d6 ⇒ 5

AC 18 until next round


GoM//Glass WotW Maps//WOGH Map //

OK back to where i can access the map and catching up on events.

Arendyl sends an arrow at the necromancer and manages to wing him slightly.
Thrand continues his attack on the green zombie an cuts it down.
Ollok charges the yellow zombie and strikes it just as a bolt from Trazdusk hits it. Tzardusk and Ollok were from the surprise round

Tanariel is up

map should be updated


N Male human Cleric 4 Pic | HP: 37/37| AC: 18 (12 Tch, 18 Ff) | CMB: +3, CMD: 13| F: +7, R: +2, W: +7 | Init: +0 | Perc: +12 | Speed 20ft | Active conditions: none

Surprise round

Anchard lets a bolt fly at the necromancer though his aim was too cautious and stayed too high.

crossbow: 1d20 ⇒ 81d8 ⇒ 2


The elf will also fire at the necromancer with her bow
1d20 + 3 ⇒ (6) + 3 = 9 missing


GoM//Glass WotW Maps//WOGH Map //

The necromancer starts chanting and moving his hands and he causes a large thigh bone in his wand to begin swirling around him as he takes a step to the side and orders the undead to kill you all and calls for his protector from inside...

Spellcraft DC 12:

He cast Defending Bone to protect himself

The red undead advances towards Mogwag...

The orange undead moves to attack Ollok (next turn) and the yellow undead attacks Ollok...

Slam: 1d20 + 4 ⇒ (8) + 4 = 12...DMG: 1d6 + 4 ⇒ (6) + 4 = 10...

the lt blue undead moves to attack Thrand...

Combat
Tzardusk, Ollok, Anchard
Round 2
Arendyl,Tanariel, Thrand,

Baddies
Tzardusk, Ollok, Anchard


Spellcraft check 1d20 + 9 ⇒ (3) + 9 = 12


Male Dwarf Ftr 1 / Unch Rogue 2 | HP 26/26 | AC: 17 / (20 with shield) T:13 FF:14 | F:4 R:6 W:1 | CMB+4 CMD 17 | Init. +3 | Perception: +7 (+8 vs traps/+10 vs stonework traps) | Conditions 7

Ollok never one to underestimate an opponent notes another zombie moving to engage and chops down with his hand axe at the first zombie yellow.

Hand axe: 1d20 + 4 ⇒ (12) + 4 = 16
damage: 1d6 + 2 ⇒ (4) + 2 = 6


Male Human (Oeridian/Suloise) Cavalier 3; Init +1; hp 30/30; AC 19, T 11, FF 18, CMD 17; F +5, R +2, W +3;
Mount:
Palomino Warhorse; Init +1; hp 19; AC 23, T 12, FF 21, CMD 17; F +5, R +5, W +1

Round Two

Sir Thrand strikes the nearest cyan undead with the stag sword.

Stag Sword: 1d20 + 7 ⇒ (17) + 7 = 241d8 + 5 ⇒ (5) + 5 = 10


hp 33/33 ac 14/t11/ff13, F 4, R 3, W 10 (+1 ench), bab 2, melee 3, ranged 3, cmb 3, cmd 13, init +1, spd 30, perc 9 half-orc shaman(speaker for the past)/3
skills:
bluff 2, diplo 9, disable 7, intim 13, k. nature 5, k hist 5, k local 5, ling 5, perc 9, sm 3, splcrft 6, surv 7, umd 7

Tzardusk fires his crossbow at red, the only free target.

to hit: 1d20 + 2 ⇒ (7) + 2 = 9
dmg if hits: 1d8 ⇒ 3

But his bolt doesn't even come close.


Eladrin (variant) Cleric 1; Init +1; PP: 15; hp 9/9; AC 17 w Shield S:+3, D:+1, C:+1, I:+2, W:+5, C:+4 (adv vs charmed, immune to magical sleep)

Another arrow loosed at the the caster Attack: 1d20 + 6 ⇒ (18) + 6 = 24 Damage: 1d8 + 2 ⇒ (7) + 2 = 9


The grey elf will let loose with another arrow at the caster
1d20 + 3 ⇒ (12) + 3 = 15
1d8 ⇒ 2


GoM//Glass WotW Maps//WOGH Map //

Ollok cuts down the yellow zombie...

Tzardusk misses with his attack...

Tanariel shoots an arrow but it misses the mark while Arendyl is more accurate but the floating bone in front of the necromancer deflects the arrow somewhat and minimizes the damage...

Thrand strikes the cyan zombie and cuts deeply...

Anchard is still assessing the situation...

Red continues to move towards Tzardusk...

The Cyan zombie attacks Thrand...
Slam: 1d20 + 4 ⇒ (13) + 4 = 17...DMG: 1d6 + 4 ⇒ (6) + 4 = 10

The Orange zombie attacks Ollok...
Slam: 1d20 + 4 ⇒ (12) + 4 = 16...DMG: 1d6 + 4 ⇒ (5) + 4 = 9

"I curse you with Hunger!" the Necromancer says to Ollok and casts a spell...

DC 16 VS WIL save to resist- if not you feel the need to stop what you are doing and begin consuming the nearest dead creature... which would be yellow for you

Spellcraft DC 12:
spell cast was Ghoul Hunger

A tall regal looking skeleton armed with a bastard sword comes out of the main building...

Combat
Tzardusk, Ollok, Anchard
Round 3
Arendyl,Tanariel, Thrand,

Baddies
Tzardusk, Ollok, Anchard

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