Qwerty's WOGH TM Gold (Inactive)

Game Master qwerty1971

TM Gold Map
Cavern

Initiative:

Anchard:[dice]1d20+0[/dice]
Tanariel:[dice]1d20+2[/dice]
Thrand:[dice]1d20+1[/dice]
Tzardusk:[dice]1d20+1[/dice]
Ollok:[dice]1d20+3[/dice]
Arendyl:[dice]1d20+5[/dice]

Perception:

Anchard:[dice]1d20+9[/dice]
Tanariel:[dice]1d20+4[/dice]
Thrand:[dice]1d20+0[/dice]
Tzadusk:[dice]1d20+8[/dice]
Ollok:[dice]1d20+7[/dice]
Arendyl:[dice]1d20+8[/dice]
xxxxxx:[dice]1d20+0[/dice]


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hp 33/33 ac 14/t11/ff13, F 4, R 3, W 10 (+1 ench), bab 2, melee 3, ranged 3, cmb 3, cmd 13, init +1, spd 30, perc 9 half-orc shaman(speaker for the past)/3
skills:
bluff 2, diplo 9, disable 7, intim 13, k. nature 5, k hist 5, k local 5, ling 5, perc 9, sm 3, splcrft 6, surv 7, umd 7

At the encouragement to kill the ogre, Tzardusk raises his crossbow and fires.

to hit: 1d20 + 2 ⇒ (8) + 2 = 10
dmg if hits: 1d8 ⇒ 4


The elf smiles at the challenge and the command to kill the ogre. It shall be as you command.

As she reaches into her pouches she brings out a bit of bat guano and sulfur and looses herself into her magic Ast frear geasr vrfa/ re prea

As a fireball explodes catching only the ogre in its path.

6d6 ⇒ (6, 5, 4, 1, 6, 3) = 25


GoM//Glass WotW Maps//WOGH Map //

Tzardusk shoots at the Ogre but stumbles over some rocks and the shot goes wide...
Tanariel unleashes a ball of flames at the Ogre which also hits Valor who was in the line of fire and startled by the combat...

REF Valor: 1d20 + 4 ⇒ (14) + 4 = 18

REF Ogre: 1d20 + 0 ⇒ (17) + 0 = 17

and both targets get singed by the blast...

Anchard is up, Shortnose is still asleep


Male Human (Oeridian/Suloise) Cavalier 3; Init +1; hp 30/30; AC 19, T 11, FF 18, CMD 17; F +5, R +2, W +3;
Mount:
Palomino Warhorse; Init +1; hp 19; AC 23, T 12, FF 21, CMD 17; F +5, R +5, W +1

I'm glad that I left the horse tied up at the edge of camp so it wouldn't get hurt. Let's say that's enough to burn through the rope and the horse runs away for now.


N Male human Cleric 4 Pic | HP: 37/37| AC: 18 (12 Tch, 18 Ff) | CMB: +3, CMD: 13| F: +7, R: +2, W: +7 | Init: +0 | Perc: +12 | Speed 20ft | Active conditions: none

Anchard runs up and tries to punch the ogre seeing as he left his staff and any semblance of weapons back by his bedroll. Though it is clearly too dangerous for an unarmed man of Anchard's size and build to confront anything.

1d20 + 1 ⇒ (6) + 1 = 71d3 ⇒ 3


GoM//Glass WotW Maps//WOGH Map //

The flame attack burns away Valors tie down and the horse flees a safe distance away from the battle... I will allow you to save your horse this time

The ogre ignores the pitiful attack by the weaponless Anchard and resumes its goal of attacking Tanariel...
Ogre ATK: 1d20 + 7 ⇒ (1) + 7 = 8...DMG: 2d8 + 7 ⇒ (2, 6) + 7 = 15 and misses the elf with his greatclub...

Combat 3rd Round
Thrand
Anchard, Tanariel, Tzardusk

Ogre


The elf will cast a magic missile at the ogre

5d4 + 5 ⇒ (4, 3, 3, 2, 2) + 5 = 19


GoM//Glass WotW Maps//WOGH Map //

Tanariel strikes the ogre but being so close to her when she casts the ogre lashes out as well...AoO

AoO: 1d20 + 7 ⇒ (13) + 7 = 20...DMG: 2d8 + 7 ⇒ (3, 3) + 7 = 13... which causes her to fall on the ground bleeding...


hp 33/33 ac 14/t11/ff13, F 4, R 3, W 10 (+1 ench), bab 2, melee 3, ranged 3, cmb 3, cmd 13, init +1, spd 30, perc 9 half-orc shaman(speaker for the past)/3
skills:
bluff 2, diplo 9, disable 7, intim 13, k. nature 5, k hist 5, k local 5, ling 5, perc 9, sm 3, splcrft 6, surv 7, umd 7

Tzardusk shoots at the ogre again...

to hit: 1d20 + 2 ⇒ (1) + 2 = 3
dmg if hits: 1d8 ⇒ 2


Male Human (Oeridian/Suloise) Cavalier 3; Init +1; hp 30/30; AC 19, T 11, FF 18, CMD 17; F +5, R +2, W +3;
Mount:
Palomino Warhorse; Init +1; hp 19; AC 23, T 12, FF 21, CMD 17; F +5, R +5, W +1

Round Three

"Tanariel! No!" exclaims the knight upon seeing the ogre knock the elf to the ground. This puts him in a bone crushing mood. He sheathes his sword, draws his mace, and continues the attack.

Mace: 1d20 + 6 ⇒ (13) + 6 = 191d8 + 4 ⇒ (3) + 4 = 7

Did Thrand's second round attack have any effect? Does the mace seem more effective than the sword?


GoM//Glass WotW Maps//WOGH Map //

Both weapons seem effective. Just a tough SOB, not that Tzardusks archery skills are helping.


N Male human Cleric 4 Pic | HP: 37/37| AC: 18 (12 Tch, 18 Ff) | CMB: +3, CMD: 13| F: +7, R: +2, W: +7 | Init: +0 | Perc: +12 | Speed 20ft | Active conditions: none

"Perhaps another strategy is in order? What do you think Thrand?"


Male Human (Oeridian/Suloise) Cavalier 3; Init +1; hp 30/30; AC 19, T 11, FF 18, CMD 17; F +5, R +2, W +3;
Mount:
Palomino Warhorse; Init +1; hp 19; AC 23, T 12, FF 21, CMD 17; F +5, R +5, W +1

Thrand replies excitedly to Anchard's question, "Arm yourself, man! This is serious. And wake Shortnose!. We need him." Not for the first time, he finds himself missing Victrix and her sword.


She is bleeding out


N Male human Cleric 4 Pic | HP: 37/37| AC: 18 (12 Tch, 18 Ff) | CMB: +3, CMD: 13| F: +7, R: +2, W: +7 | Init: +0 | Perc: +12 | Speed 20ft | Active conditions: none

"I've got arms already," Anchard says waving his still steaming arms around in quite an odd manner.

"By shrews teat, How is Shortnose still asleep!?" Anchard says rolling his eyes as he strides over to wake Shortnose.


Male Human (Oeridian/Suloise) Cavalier 3; Init +1; hp 30/30; AC 19, T 11, FF 18, CMD 17; F +5, R +2, W +3;
Mount:
Palomino Warhorse; Init +1; hp 19; AC 23, T 12, FF 21, CMD 17; F +5, R +5, W +1
Tanariel Lantherian wrote:
She is bleeding out

Post a hit point countdown every round so we know when we absolutely must stop Tanariel's bleeding.


-3


GoM//Glass WotW Maps//WOGH Map //

The Ogre pauses for a second to pick a target to attack since Shortnose and Tzardusk are out of range at the moment...

Random A-T-T: 1d3 ⇒ 1 and takes a few swings at Anchard who looked like he was going to wake the sleeping warrior...

AoO vs Anchard: 1d20 + 7 ⇒ (16) + 7 = 23...DMG: 2d6 + 7 ⇒ (2, 1) + 7 = 10

ATK1: 1d20 + 7 ⇒ (16) + 7 = 23...DMG: 2d6 + 7 ⇒ (3, 5) + 7 = 15

unless Anchard can mitigate the damage he takes 25

Combat 4th Round
Thrand
Anchard (-4), Tanariel (-4), Tzardusk

Ogre

Thrand is up


Male Human (Oeridian/Suloise) Cavalier 3; Init +1; hp 30/30; AC 19, T 11, FF 18, CMD 17; F +5, R +2, W +3;
Mount:
Palomino Warhorse; Init +1; hp 19; AC 23, T 12, FF 21, CMD 17; F +5, R +5, W +1

Round Four

Thrand continues beating the ogre with his heavy mace hoping to fell the fearsome creature in time to save his lady.

Mace: 1d20 + 6 ⇒ (12) + 6 = 181d8 + 4 ⇒ (3) + 4 = 7


GoM//Glass WotW Maps//WOGH Map //

Thrand cuts deep into the Ogre...but that does not seem to stop the foul beast from continuing...

Anchard and Tanariel need to make FORT saves and can still speak

Tzardusk is up


hp 33/33 ac 14/t11/ff13, F 4, R 3, W 10 (+1 ench), bab 2, melee 3, ranged 3, cmb 3, cmd 13, init +1, spd 30, perc 9 half-orc shaman(speaker for the past)/3
skills:
bluff 2, diplo 9, disable 7, intim 13, k. nature 5, k hist 5, k local 5, ling 5, perc 9, sm 3, splcrft 6, surv 7, umd 7

Tzardusk fires at the ogre again.

to hit: 1d20 + 2 - 4 ⇒ (14) + 2 - 4 = 12
dmg if hits: 1d8 ⇒ 2


Male Human (Oeridian/Suloise) Cavalier 3; Init +1; hp 30/30; AC 19, T 11, FF 18, CMD 17; F +5, R +2, W +3;
Mount:
Palomino Warhorse; Init +1; hp 19; AC 23, T 12, FF 21, CMD 17; F +5, R +5, W +1

Does the ogre get that AoO against Anchard even if Anchard uses the withdraw action? Maybe next time he can just throw a shoe at Shortnose to wake him.


GoM//Glass WotW Maps//WOGH Map //

Tzardusk misses the ogre once more and spends his time re-loading the crossbow watching the Ogre take a step and bring his great club down on the sleeping Shortnose...who goes splat...and Tzardusk lets a little smile escape from his mouth as if he never really liked the bald human...

the Ogre turns to Thrand and beckons him to come forward...

Tanariel and Anchard both wail out as they lay dying that Thrand failed to protect them...

1d20 + 2 ⇒ (18) + 2 = 20

and Thrand hears distant voices that sound oddly enough like his companions voices but not coming from their dying bodies but from within his head....

Soon Thrand finds himself lying on the ground by the campfire, being shook awake with Anchard, Tanariel and Tzardusk all kneeling beside the cavalier with worried looks on their faces...


Male Human (Oeridian/Suloise) Cavalier 3; Init +1; hp 30/30; AC 19, T 11, FF 18, CMD 17; F +5, R +2, W +3;
Mount:
Palomino Warhorse; Init +1; hp 19; AC 23, T 12, FF 21, CMD 17; F +5, R +5, W +1

Thrand screams unintelligibly, then lunges forward to wrap his hands around Tzardüsk's throat. He starts squeezing and shouts, "I'll kill you! I'll tear your head off! I'll rip your guts out and strangle you with them! I..." before realizing it was all a dream. "I am terribly sorry." says the knight, loosening his grip on the half-orc. "I thought you were the ogre... I must have been dreaming. You're alive! You're all still alive. Praise Pelor! Whose watch is it? The horses! Where are the horses?! Valor!"


hp 33/33 ac 14/t11/ff13, F 4, R 3, W 10 (+1 ench), bab 2, melee 3, ranged 3, cmb 3, cmd 13, init +1, spd 30, perc 9 half-orc shaman(speaker for the past)/3
skills:
bluff 2, diplo 9, disable 7, intim 13, k. nature 5, k hist 5, k local 5, ling 5, perc 9, sm 3, splcrft 6, surv 7, umd 7

Tzardusk falls back into the dirt.. gasping and grabbing at his throat... "That must have been SOME dream, Thrand." he croaks out... "Don't do that again, please!"


GoM//Glass WotW Maps//WOGH Map //

Thrand stands up and sees that all the horses, even his Valor, are still tied up where he left them. After calming him down the party experiences no other disturbances during the evening...


Male Human (Oeridian/Suloise) Cavalier 3; Init +1; hp 30/30; AC 19, T 11, FF 18, CMD 17; F +5, R +2, W +3;
Mount:
Palomino Warhorse; Init +1; hp 19; AC 23, T 12, FF 21, CMD 17; F +5, R +5, W +1

Thrand is still brooding over last night's nightmare adventure when he wakes. He scarfs down a simple trail ration breakfast and immediately sets to work breaking camp and seeing to the horses.


The elf will prepare her spells and be ready to go.

Is Shortnose still with us?


GoM//Glass WotW Maps//WOGH Map //

The next day the party continues their movement towards Berwyn. They pass through the town of Braxem along the way which is really nothing more than a collection of close thorps connected by close roads and proximity. It seems this town is recovering from some sort of raid and after talking to locals who seem distrustful of Lady Tanariel and the knight accompanying her tell Anchard the priest that an orc raid came through the area killing some local farmers. The raiders then went east towards the druid grove but rumors are the raiders were attacked and killed near there.
Once the locals in Braxem hear the party is going towards Berwyn a few comment that they have received no news from that village in a day or two. The other villagers eye the loaded supplies the group is carrying but none dare challenge the knight and mercenary. The party finds the trail that leads to Berwyn and take it south.


Do I know why they are distrustful of me?


GoM//Glass WotW Maps//WOGH Map //

most likely cause you are an elf and Celene is close by and has political issues with the Wild Coast.


That is what I thought


Male Human (Oeridian/Suloise) Cavalier 3; Init +1; hp 30/30; AC 19, T 11, FF 18, CMD 17; F +5, R +2, W +3;
Mount:
Palomino Warhorse; Init +1; hp 19; AC 23, T 12, FF 21, CMD 17; F +5, R +5, W +1

That makes sense. Do I know why they are distrustful of me?

Townsfolk: "Oh look, shovels! Having those would make digging so much easier. No more digging with spoons. We simply must have them!"


GoM//Glass WotW Maps//WOGH Map //

I think you answered your own question Thrand...will update after I leave the office


Are we counting Shortnose as with us or not? I think that that will help to determine future actions. He hasn't posted in a while.


GoM//Glass WotW Maps//WOGH Map //

The group travels on towards Berwyn and travel for the most part unmolested by others. Towards dusk off in the distance they see the first sight of Berwyn. There are no signs of war on her walls nor signs of pillaging along the outer houses right outside the town but the town itself is walled up tight.

The party nudges their mounts and pack animals on-wards and off in the distance near the edge of a woodline and clearing the group hears some howling. They judge it to be a few hundred meters away...

Nature DC 15 for me to reveal if you want to know

Please list the order of march on horses. Also number the pack animals by number and state what each one is carrying for a load. Also please let me know who is leading one of the pack animals. If Shortnose is still absent you may use him too but roll for him


GoM//Glass WotW Maps//WOGH Map //

until he comes back consider him a minion to use


hp 33/33 ac 14/t11/ff13, F 4, R 3, W 10 (+1 ench), bab 2, melee 3, ranged 3, cmb 3, cmd 13, init +1, spd 30, perc 9 half-orc shaman(speaker for the past)/3
skills:
bluff 2, diplo 9, disable 7, intim 13, k. nature 5, k hist 5, k local 5, ling 5, perc 9, sm 3, splcrft 6, surv 7, umd 7

know nature dc 15: 1d20 + 5 ⇒ (3) + 5 = 8

Tzardusk has no idea what the howling might be from... "I don't like the sound of that... gives me the chills."


N Male human Cleric 4 Pic | HP: 37/37| AC: 18 (12 Tch, 18 Ff) | CMB: +3, CMD: 13| F: +7, R: +2, W: +7 | Init: +0 | Perc: +12 | Speed 20ft | Active conditions: none

"A worg and it's pack maybe? It woundn't be the first time Shortnose and I have had a run in with that situation." Anchard sits up in his saddle with a stiff straight back and eyes wide open on the look out of trouble.


hp 33/33 ac 14/t11/ff13, F 4, R 3, W 10 (+1 ench), bab 2, melee 3, ranged 3, cmb 3, cmd 13, init +1, spd 30, perc 9 half-orc shaman(speaker for the past)/3
skills:
bluff 2, diplo 9, disable 7, intim 13, k. nature 5, k hist 5, k local 5, ling 5, perc 9, sm 3, splcrft 6, surv 7, umd 7

"The presence of worgs is not good, as it means orcs are probably not far. Shall we continue to the town and help defend against them? If they are distrustful of orcs, best I keep my hood up though."


Know Nature 1d20 + 9 ⇒ (9) + 9 = 18


GoM//Glass WotW Maps//WOGH Map //

Tanariel determines the howling is from a pack or worgs...orcs are nearby...


She will let her companions know what she has discerned. We must be wary, worgs and most likely their orcan masters are about she says as she quietly casts mage armor.


GoM//Glass WotW Maps//WOGH Map //

I still need the list of the order of march on horses. Also number the pack animals by number and state what each one is carrying for a load. Also please let me know who is leading one of the pack animals. Before we continue.


Put shortnose with the pack animals


hp 33/33 ac 14/t11/ff13, F 4, R 3, W 10 (+1 ench), bab 2, melee 3, ranged 3, cmb 3, cmd 13, init +1, spd 30, perc 9 half-orc shaman(speaker for the past)/3
skills:
bluff 2, diplo 9, disable 7, intim 13, k. nature 5, k hist 5, k local 5, ling 5, perc 9, sm 3, splcrft 6, surv 7, umd 7

Tzardusk has no handle animal skill but can still lead a pack animal I think unless there is a problem like predators or something else that might make it skittish


Male Human (Oeridian/Suloise) Cavalier 3; Init +1; hp 30/30; AC 19, T 11, FF 18, CMD 17; F +5, R +2, W +3;
Mount:
Palomino Warhorse; Init +1; hp 19; AC 23, T 12, FF 21, CMD 17; F +5, R +5, W +1

I cannot find if we already specified how many pack horses there are. It was some multiple of five - either ten or fifteen or twenty. Let's say that there are ten pack horses, that the emergency supplies are more or less distributed evenly among them, and that each of us leads two by default.

Supplies per horse (10 lbs carrots, 2 lbs cheese, 2 lbs honey, 1 lb maple syrup, 20 lbs flour, 10 lbs potatoes, 5 lbs salted pork, 5 lbs smoked fish, 5 lbs venison jerky, 4 peasant's outfits, 60 common arrows, 2 incendiary arrows, 12 crossbow bolts, 6 sling bullets, 1 sling, 40' hempen rope, 1 handaxe, 2 sq yds thick leather, 1 longspear, 10 lbs lamp oil, 1 saw, 2 heavy wooden shields, 4 shovels, 1 sledge, 1 bear trap,
40% chance of block and tackle,
40% chance of grappling hooks,
50% chance flint and steel,
50% chance artisan's tools,
50% chance whetstone)

We also have the two guard dogs who run alongside Thrand and Valor. IIRC, Thrand had a riding horse for most of the journey so as not to tire Valor, but this close to Berwyn he'll be riding Valor in full war gear.


hp 33/33 ac 14/t11/ff13, F 4, R 3, W 10 (+1 ench), bab 2, melee 3, ranged 3, cmb 3, cmd 13, init +1, spd 30, perc 9 half-orc shaman(speaker for the past)/3
skills:
bluff 2, diplo 9, disable 7, intim 13, k. nature 5, k hist 5, k local 5, ling 5, perc 9, sm 3, splcrft 6, surv 7, umd 7

okay, T. will lead 2 animals then.


Male Human (Oeridian/Suloise) Cavalier 3; Init +1; hp 30/30; AC 19, T 11, FF 18, CMD 17; F +5, R +2, W +3;
Mount:
Palomino Warhorse; Init +1; hp 19; AC 23, T 12, FF 21, CMD 17; F +5, R +5, W +1

Sir Thrand, who had been riding at the head of the column with the Lady Tanariel, listens uneasily to the howling. Being untrained in such matters, he takes the howlers for mere wolves. Upon hearing more expert opinion, he says. "Worgs?! Here, Shortnose, take the pack horses. Everyone else, prepare yourselves for battle. This could get bloody." The knight readies his lance and shield.

Shortnose in the back with the pack horses, Thrand up front. Tanariel may fall back or stay with Thrand. Clerics/shamans in the middle to start? Does this sound reasonable?


hp 33/33 ac 14/t11/ff13, F 4, R 3, W 10 (+1 ench), bab 2, melee 3, ranged 3, cmb 3, cmd 13, init +1, spd 30, perc 9 half-orc shaman(speaker for the past)/3
skills:
bluff 2, diplo 9, disable 7, intim 13, k. nature 5, k hist 5, k local 5, ling 5, perc 9, sm 3, splcrft 6, surv 7, umd 7

sounds good to me

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