Qwerty's WOGH TM Black (Inactive)

Game Master qwerty1971

TM Black Map
Cavern

Initiative:

Alistair:[dice]1d20+4[/dice]
Bonifacious:[dice]1d20+0[/dice]
Cerian:[dice]1d20+5[/dice]
Mogwag:[dice]1d20-1[/dice]
Victrix:[dice]1d20+2[/dice]

Perception:

Alistair:[dice]1d20+0[/dice]
Bonifacious:[dice]1d20+8[/dice]
Cerian:[dice]1d20+8[/dice]
Mogwag:[dice]1d20+5[/dice]
Victrix:[dice]1d20+4[/dice]
xxxxxx:[dice]1d20+0[/dice]


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Male Elf Ranger 2/ rogue 2 HP 29/29 | AC 17;13 t ;14 ff | F: +3 R: +9 W: +2 || Skill:Perception +11,Stealth +10, Sense Motive +5,

whats the big yellow box? is it suppose to be there? is it just your dm notes?


GoM//Glass WotW Maps//WOGH Map //

just for notes

The rust orc attacks Victrix...
ATK: 1d20 + 4 ⇒ (1) + 4 = 5...DMG: 1d10 + 4 ⇒ (8) + 4 = 12 MISS

The teal orc attacks Mogwag and snarls in orcish how the half orc is a traitor and a slave to the other races...
ATK: 1d20 + 4 ⇒ (1) + 4 = 5...DMG: 1d10 + 4 ⇒ (9) + 4 = 13 MISS

The blue and red orcs struggle to get out of the bear traps...

the pink and yellow orcs rush towards the fight...

the lt green and lt blue orcs ponder for a minute on what to do and then move to the north as if going to seek reinforcements...

2nd RND
Cerian, Mogwag, Alistair, Bonificious, Victrix

Orcs


Male Dwarf Inquisitor 3
Stats:
hp 28/28 AC 15|T 10 |FF 15, F +6|R +1|W +6,(+5 if S,SLA,Po) Init +3, Per +9

Swinging back Bonifacius hammers the orc with the cyan "I LOVE MOMMA" tattoo once again. But he is laughing so much that he misses.
Attack: 1d20 + 6 ⇒ (4) + 6 = 101d8 + 5 ⇒ (6) + 5 = 11


Male Elf Ranger 2/ rogue 2 HP 29/29 | AC 17;13 t ;14 ff | F: +3 R: +9 W: +2 || Skill:Perception +11,Stealth +10, Sense Motive +5,

He was very aware of the two orcs fleeing to perhaps get help so he followed after them doing his best to stay quiet. He drew aim at the lead orc (green)and loosed an arrow but cursed immeadiately. He had been too focused on the longer harder pull that his shot went errently wide.

stealth: 1d20 + 8 ⇒ (1) + 8 = 9
Attack roll with revenge celene elf bow: 1d20 + 5 + 1 ⇒ (8) + 5 + 1 = 14
damage: 1d8 + 2 ⇒ (4) + 2 = 6


GoM//Glass WotW Maps//WOGH Map //

Bonificious misses with his hammer swing as Cerian manages to hit one o f the orcs fleeing to get reinforcements and thus draws their attention as they look at move towards the lone elf.

Mogwag, Alistair and Victrix


GoM//Glass WotW Maps//WOGH Map //

will give it til tomorrow and then i will bot them. some folks went to GENCON.


Hp 40/40 AC 19 / T 13 / FF 15 (+8 Perc, -1 Init, Fort +3 Ref +1, Will +5)

Round 2

Vitrix Run After the fleeing orcs we will take care of business he says moving away from the orc in front of him

Acrobatics to avoid Aoo: 1d20 - 2 ⇒ (3) - 2 = 1 => failed

Falchion: 1d20 + 5 + 2 + 1 ⇒ (5) + 5 + 2 + 1 = 132d4 + 6 + 2 + 1 ⇒ (4, 2) + 6 + 2 + 1 = 15 attacking the red orc


Retired - Adventure Path Complete!

Here I am!

Round 2: Actions
Full-Round Action: Move to pursue the fleeing orcs!

Victrix ignores the orc before her in favour of the other ones attempting to withdraw.


GoM//Glass WotW Maps//WOGH Map //

Mogwag tries to avoid the orc to his front as he decides to change targets and ...
AoO ATK: 1d20 + 4 ⇒ (19) + 4 = 23...DMG: 1d10 + 4 ⇒ (3) + 4 = 7... takes a slash to the back for his troubles...

Victrix withdraws to pursue the once fleeing orcs who now have their sights on Cerian...

Alistair is up/ will bot in a bit if he is too busy


GoM//Glass WotW Maps//WOGH Map //

Alistair maintains his dancing and dances through the bear traps to dispatch the orcs severely wounded by the traps.

The green and blue orcs move to attack the advancing Victrix ignoring the elf archer for the moment...

Blue ATK: 1d20 + 4 ⇒ (5) + 4 = 9...DMG: 1d10 + 4 ⇒ (4) + 4 = 8 Miss
Victrix dodges the first attack...

Green ATK: 1d20 + 4 ⇒ (20) + 4 = 24...DMG: 1d10 + 4 ⇒ (5) + 4 = 9 Crit?
but takes a nasty wound from the blue orc...
crit?: 1d20 + 4 ⇒ (2) + 4 = 6...DMG: 1d10 + 4 ⇒ (10) + 4 = 14 No
but does not do any more damage...

The orc facing Bonficious attacks the dwarf...
ATK: 1d20 + 4 ⇒ (4) + 4 = 8...DMG: 1d10 + 4 ⇒ (7) + 4 = 11 Miss

The brown orc attacks Mogwag...
ATK: 1d20 + 4 ⇒ (7) + 4 = 11...DMG: 1d10 + 4 ⇒ (2) + 4 = 6 Miss

As the pink and yellow orc move closer to attack the party...

3rd RND
Cerian, Mogwag (-7), Alistair, Bonificious, Victrix (-9)

Orcs


Male Elf Ranger 2/ rogue 2 HP 29/29 | AC 17;13 t ;14 ff | F: +3 R: +9 W: +2 || Skill:Perception +11,Stealth +10, Sense Motive +5,

The chaos of battle always slightly amused him. He thought he was supposed to chase down the ones fleeing, instead the pretty barbarian lass had taken a nasty cut. Time to cut them down quickly then.

attack Celene Bow: 1d20 + 5 + 1 - 4 ⇒ (19) + 5 + 1 - 4 = 21
damage: 1d8 + 2 ⇒ (6) + 2 = 8

taking a shot at the green orc


GoM//Glass WotW Maps//WOGH Map //

Cerian sends the green orc down to the ground at Victrix's feet.


Male Dwarf Inquisitor 3
Stats:
hp 28/28 AC 15|T 10 |FF 15, F +6|R +1|W +6,(+5 if S,SLA,Po) Init +3, Per +9

Attack: 1d20 + 6 ⇒ (5) + 6 = 111d8 + 5 ⇒ (6) + 5 = 11


GoM//Glass WotW Maps//WOGH Map //

Bonificious misses with his attack as the orc sneers at the dwarf...

Alistair, Mogwag and Victrix are up


Hp 40/40 AC 19 / T 13 / FF 15 (+8 Perc, -1 Init, Fort +3 Ref +1, Will +5)

Round 3

Mogwag will full attack the orc in front of him and 5ft step toward vitrick's direction (staying in combat with his target)

Falchion: 1d20 + 5 + 2 + 1 ⇒ (17) + 5 + 2 + 1 = 252d4 + 6 + 2 + 1 ⇒ (2, 4) + 6 + 2 + 1 = 15

Bite: 1d20 + 0 + 2 + 1 ⇒ (12) + 0 + 2 + 1 = 151d4 + 2 + 2 + 1 ⇒ (2) + 2 + 2 + 1 = 7

Current AC 21


GoM//Glass WotW Maps//WOGH Map //

Mogwag goes full orc on his foe and opens up the orcs chest with his attack and then rips out his throat as the orc falls to the ground...

Alistair and Victrix are up


Retired - Adventure Path Complete!

Round 3: Actions
Free Action: RAGE!
Standard Action: Smash the blue orc!

Victrix's eyes flare with sheer anger, and she swings her axe at the Blue Orc's head.

Raging Power Attack: 1d20 + 7 ⇒ (18) + 7 = 25
Damage?: 1d12 + 8 + 3 ⇒ (9) + 8 + 3 = 20


Male Human (Oeridan/Suel Mixed) Bard 1
Spoiler:
HP: 24 Fortitude: +2 Reflex: +5 Will: +4 Init: +4 | AC: 17 T: 12 FF: 15 CMD: 16 CMB: +4| Per +0 Sense Motive +10| Bardic Music 10/10

Alistair maintains his dance and makes a step up to the light blue one alongside Bonifacius with a flash of magical energy lights up his mace Harken to a better time fools

MW Heavy Mace Attack w/ Arcane Strike and Inspire Courage: 1d20 + 6 ⇒ (5) + 6 = 111d8 + 5 ⇒ (1) + 5 = 6


GoM//Glass WotW Maps//WOGH Map //

Victrix unleashes fury upon the blue orc and cleaves the foe almost in two... the green orc having never seen a woman do such damage takes a few steps back from the barbarian and goes defensive..

the lt blue orc dodges the attack from Alistair and attacks the dwarf again...

ATK: 1d20 + 4 ⇒ (15) + 4 = 19..DMG: 1d10 + 4 ⇒ (5) + 4 = 9 and draws blood...
he also yells out in orcish to the pink orc...and he goes running north...double move

Orcish:
"Run and tell the Red Wolves we are under attack! Those cursed Hobbers need to help!"

Mogwag or Local Knowledge DC 15:
The Red Wolves are a well organized but small Hobgoblin tribe from the Pomarj. They are some of the best military tacticians and seige experts in the Pomarj.

The yellow orc moves carefully towards Alistair and attacks...
ATK: 1d20 + 4 ⇒ (3) + 4 = 7..DMG: 1d10 + 4 ⇒ (6) + 4 = 10 but misses

4th RND + Inspire Courage
Cerian, Mogwag (-7), Alistair, Bonificious (-9), Victrix (-9)

Orcs


Male Dwarf Inquisitor 3
Stats:
hp 28/28 AC 15|T 10 |FF 15, F +6|R +1|W +6,(+5 if S,SLA,Po) Init +3, Per +9

Looking at the cut Bonifacius grins. "Another grudge to settle"!
Attack: 1d20 + 6 ⇒ (19) + 6 = 251d8 + 5 ⇒ (8) + 5 = 13


GoM//Glass WotW Maps//WOGH Map //

The dwarf crushes the orcs skull moments after the orc barked out his orders...


Retired - Adventure Path Complete!

Round 4: Actions
Free Action: Maintain Rage
No Action: 5' step to engage green orc
Standard Action: Choppy Choppy!

Victrix gives the other orc a feral, almost insane grin as she advances on him. "Scared o' me now, are ya? Oh, don't worry. Yeh won't be for long."

She swings her axe.

Raging Power Attack *Inspired*: 1d20 + 8 ⇒ (11) + 8 = 19
Damage?: 1d12 + 8 + 3 + 1 ⇒ (9) + 8 + 3 + 1 = 21


GoM//Glass WotW Maps//WOGH Map //

Victrix continues her onslaught as she disembowels the orc to her front...


Hp 40/40 AC 19 / T 13 / FF 15 (+8 Perc, -1 Init, Fort +3 Ref +1, Will +5)

assuming the map is correct there is still an orc in front of me ? Btw current hp are up to date on task bar

Round 4

He's going to warn for reinforcement. Stop him ! he says after the orc leaves in a mad dash

Mogwag will full attack the orc in front of him, should he drop bith the first attack he will move after the fleeing orc

Falchion: 1d20 + 5 + 2 + 1 ⇒ (9) + 5 + 2 + 1 = 172d4 + 6 + 2 + 1 ⇒ (1, 3) + 6 + 2 + 1 = 13

Bite: 1d20 + 0 + 2 + 1 ⇒ (16) + 0 + 2 + 1 = 191d4 + 2 + 2 + 1 ⇒ (2) + 2 + 2 + 1 = 7

DM:
How many strong is that mercenary company ?

Current AC 21


Male Elf Ranger 2/ rogue 2 HP 29/29 | AC 17;13 t ;14 ff | F: +3 R: +9 W: +2 || Skill:Perception +11,Stealth +10, Sense Motive +5,
GM Qwerty wrote:
Cerian sends the green orc down to the ground at Victrix's feet.
GM Qwerty wrote:
Victrix unleashes fury upon the blue orc and cleaves the foe almost in two... the green orc having never seen a woman do such damage takes a few steps back from the barbarian and goes defensive..

Not a big deal, but is the green orc still alive or down?

He saw the other orc (pink)take off running so he too took off to cut him off trying to leap up onto the boulder in his path... He drew and arrow and loosed it at the fleeing orc.
point blank shot pink: 1d20 + 7 ⇒ (2) + 7 = 9
point blank shot pink: 1d20 + 6 + 1 ⇒ (18) + 6 + 1 = 25
damage: 1d8 + 1 ⇒ (2) + 1 = 3

Keep running! you are only going to die tired!

He called down at him.


GoM//Glass WotW Maps//WOGH Map //

Victrix has two dead orcs at her feet, Mogwag chases after the fleeing orc who takes an arrow in the leg from Cerian and slows down enough for Mogwag to finish him off. Alistair and Bonificious finish off the last fighting orc and the wounded orcs near the bear traps.

Combat over

what now?


Male Dwarf Inquisitor 3
Stats:
hp 28/28 AC 15|T 10 |FF 15, F +6|R +1|W +6,(+5 if S,SLA,Po) Init +3, Per +9

Make sure all orcs are dead-dead, dress our wounds, remove the evidence!


Retired - Adventure Path Complete!

Once the last orc falls, Victrix calms down and walks back to the others. "Heh. Worked loike a charm, it did. I almost feel sorry for 'em."


Male Elf Ranger 2/ rogue 2 HP 29/29 | AC 17;13 t ;14 ff | F: +3 R: +9 W: +2 || Skill:Perception +11,Stealth +10, Sense Motive +5,

He moved quickly moving amongst the orcs and making sure they were all dead.

Come my friends quickly let us search them for anything interesting then let us put them back around their campsite. We can set a beartrap or two to hopefully catch any of the orcs wondering where this camp is. We can then move torwards whatever that siege engine they are trying to build is... and burn it down with the oil we have.

He said making to follow his words and dragging the pink orc back torwards their campfire.

feel free to offer other ideas or argue the point with me if you wish :)


Male Human (Oeridan/Suel Mixed) Bard 1
Spoiler:
HP: 24 Fortitude: +2 Reflex: +5 Will: +4 Init: +4 | AC: 17 T: 12 FF: 15 CMD: 16 CMB: +4| Per +0 Sense Motive +10| Bardic Music 10/10

Alistair steps over the beartraps and helps anyone who knows more about them than he does get them all unset and kept so this strategy can be reused.

Step one, Step Done


GoM//Glass WotW Maps//WOGH Map //

The group drags the bloodied corpses back to the campsite and set some bear traps for anyone who comes to the location. how many do you leave?

dont forget three members are injured: Mogwag-7, Bonni-9, Victrix -9

the group finds the dead orcs have smelly hide and scale mail armors, glaives and swords and crude shields if you desire to take any of their gear. You do know the seige engine construction is further north from where your battle took place.

still trying to find the perfect large battle map for this area


Male Dwarf Inquisitor 3
Stats:
hp 28/28 AC 15|T 10 |FF 15, F +6|R +1|W +6,(+5 if S,SLA,Po) Init +3, Per +9

Using a spell Bonifacius heals himself.
CLW: 1d8 + 2 ⇒ (2) + 2 = 4


GoM//Glass WotW Maps//WOGH Map //

The group clears out of the immediate area but they do find numerous tracks leading to the orc camp. After finding the orc camp the group spends some time reconnoitering the siege site (new map is up showing the orc siege of the town).

The orcs have levelled a massive amount of trees to feed their war machines. There are two catapults being built, two siege towers being built, one battering ram, massive arrow shields have already been built and emplaced encircling the town save for the back of the town which ends at a cliff. The town front gate has suffered some damage but looks to be repaired. The orcs have four elevated watchtowers protecting their base and many different tribal banners are displayed depicting the different tribe HQs. orc warrior tents litter the landscape as well.


Male Elf Ranger 2/ rogue 2 HP 29/29 | AC 17;13 t ;14 ff | F: +3 R: +9 W: +2 || Skill:Perception +11,Stealth +10, Sense Motive +5,

To not spend too much time say 3 of the 10 traps but gathering all the caltrops? Shall we go siege engine hunting my friends?

perception: 1d20 + 7 ⇒ (12) + 7 = 19

Are any of the siege engines either watchtowers or catapults heavily guarded? Do the orcs seem to be keeping a watch on their backs or are they more focused on the town?


Retired - Adventure Path Complete!

Victrix cringes when she sees the sheer number of orcs & siege engines. "Oh boy... I think I moight need a bit o' patchin' up before I start swingin' at 'em..."


GoM//Glass WotW Maps//WOGH Map //

@Cerian- you would have to get closer, and a few of the party are still dripping blood


Male Elf Ranger 2/ rogue 2 HP 29/29 | AC 17;13 t ;14 ff | F: +3 R: +9 W: +2 || Skill:Perception +11,Stealth +10, Sense Motive +5,

Oh im not looking to engage at all, just sort of see the lay of the land? We have the camo blankets for us to lay up if need be


Hp 40/40 AC 19 / T 13 / FF 15 (+8 Perc, -1 Init, Fort +3 Ref +1, Will +5)

previously casting a CLW: 1d20 + 2 ⇒ (14) + 2 = 16 on himself at the end of combat

Try to figure out how many we are talking about in that camp over there he says to the archer


Male Human (Oeridan/Suel Mixed) Bard 1
Spoiler:
HP: 24 Fortitude: +2 Reflex: +5 Will: +4 Init: +4 | AC: 17 T: 12 FF: 15 CMD: 16 CMB: +4| Per +0 Sense Motive +10| Bardic Music 10/10

Alistair takes a look at the seige towers, thinking if there is some way to abuse their structure - though this would be based merely off rumors and the like as he had never studied siege weaponry

Knowledge Engineering: 1d20 + 2 ⇒ (11) + 2 = 13


Male Elf Ranger 2/ rogue 2 HP 29/29 | AC 17;13 t ;14 ff | F: +3 R: +9 W: +2 || Skill:Perception +11,Stealth +10, Sense Motive +5,

AS a reminder we do have 5 gallons of oil for burning things if necesarry


GoM//Glass WotW Maps//WOGH Map //

The group does a quick scouting of the are and understand why the orcs brought the hobgoblins to the siege. The hobgoblins are the war machine masters, building and gaurding the towers, catapults and the battering ram. In a normal setting the small numbers of hobgoblins would be subserviant to this orc horde, but their knowledge of war machines puts them on equal footing. A rough counting of tents puts the beseiging army's numbers at over 1500.

As the group is scouting out the enemy camp they see a black cloud begin swirling directy over the towns citadel and the sky gets darker and the wind gets a tad colder. Lighting comes down from the black cloud towards the citadel tower and lighting goe up from the tower to the cloud as well.

Soon everyone in the group hears the rumbling of an orc patrol walking around the area and they know this is not a place to get caught in aifight with so many reinforcements readily available.


Male Human (Oeridan/Suel Mixed) Bard 1
Spoiler:
HP: 24 Fortitude: +2 Reflex: +5 Will: +4 Init: +4 | AC: 17 T: 12 FF: 15 CMD: 16 CMB: +4| Per +0 Sense Motive +10| Bardic Music 10/10

So we aren't REALLY going to take on an entire army by ourselves...right? Alistair whispers,


Hp 40/40 AC 19 / T 13 / FF 15 (+8 Perc, -1 Init, Fort +3 Ref +1, Will +5)

rerolling the CLW with a D8 instead of d20: 1d8 + 2 ⇒ (8) + 2 = 10

Mogwag isn't. How about we try to go see if we can get to some of the machine they are building or identify the men in charge he replied to alistair


Male Elf Ranger 2/ rogue 2 HP 29/29 | AC 17;13 t ;14 ff | F: +3 R: +9 W: +2 || Skill:Perception +11,Stealth +10, Sense Motive +5,

That was more in line with what I was intending my friend. Get close enough to take out a siege engine or two but that battering ram certainly needs to be destroyed, maybe take out a few of their workers and get out. We just need to take pressure off the city.

He began carefully carving two small little notches along the bow he had borrowed from the fallen elf.


GoM//Glass WotW Maps//WOGH Map //

The group finishes their scouting of the enemy siege camp and prepare to move back to where they left their horses and supplies.

if there is anything else you want to do right now let me know, if not i will move you along


GoM//Glass WotW Maps//WOGH Map //

will post in a few hours, busy day over here.


GoM//Glass WotW Maps//WOGH Map //

The group makes it back to the horses and recognize the need to find a safe spot to rest. They mount their steeds and begin searching for a bed down location far enough to be safe but close enough to still react quickly.


GoM//Glass WotW Maps//WOGH Map //

The party spends a rough and uneventful night. They begin their regular morning preparations in peace until they hear faint screams coming from the distance. They look at each other to see if others heard it or if it was imagined and they each confirm they heard the distant scream. They grab their gear and move out to investigate the sounds and both Cerian and Bonificious pick up the trail. The trail leads them to an orc combat outpost where a squad of ten orcs and some orc war dogs are located along with a gaggle of prisoners, mostly human, beaten and filthy. The dogs are unchained and seem to be leaving the prisoners alone as they are eating fresh meat. A dead human body lies chopped up near the dogs. Casters will detect the aura of a magical item inside the smaller tent.


Male Elf Ranger 2/ rogue 2 HP 29/29 | AC 17;13 t ;14 ff | F: +3 R: +9 W: +2 || Skill:Perception +11,Stealth +10, Sense Motive +5,

perception: 1d20 + 8 ⇒ (2) + 8 = 10

How many dogs, any orcs who appear to archers and... do I see what looks to be a caster? How tall are those watchtowers and how thick are the legs holding them up?


Hp 40/40 AC 19 / T 13 / FF 15 (+8 Perc, -1 Init, Fort +3 Ref +1, Will +5)

mogwag looks ready to rush along.

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