qwerty1971 |
discuss character creation.
eric-divine
bloodred- melee
dickie- face/skill
gleaming- ranged
captain ford- arcane
edited to provide the list as a reference
CaptainFord |
Well, that was fast!
So I'm arcane. I'm thinking a human Sorcerer, possibly Draconic, but I'm not sure yet. I actually would like to try and Prestige into Dragon Disciple, but I know wizards are miles ahead in versatility...
Undead would also be a fun bloodline to do, since I don't see too many melee sorcerers. Perhaps have a vampire in my family tree somewhere?
What's everyone else thinking?
dickie |
My first thought as far as face/skill is an on-the-run noble from Westcrown whose family ran afoul of the Hellkinghts. He/She (not sure yet) was a trained opera singer. The Wiscrani opera scene can be rough and requires a lot of flexibility, so I was thinking bard. Haven't dived deeper than that yet, and not married to the idea.
qwerty1971 |
Just a word of caution on your selections. The modules run the gamut of terrain, locations and require diverse skill sets. An all outdoor team will find difficulty in an urban setting just as an all urban focused group will have a slight disadvantage when the module spends time in the wilderness. But that adds to the RP flavor when no one can track effectively or when no one took disable device. Should be interesting.
dickie |
Grr...Myth-Weavers crapped out on me before I could save what I was working on. Not sure if I'll have to start from scratch or not. Still debating possible archetypes, but Clarissa Starnon is a human (Chelaxian) Bard so far. A little concerned about not having trapfinding, but I'm a little sick of rogues and it has been forever since I've done a bard so I'm really thinking this is the way I want to go.
CaptainFord |
I've actually grown attached to the idea of an undead sorcerer, so I think I'll roll with that and make a debuff-centric melee oriented caster. Gimme some time and I'll get his crunch sorted out.
As for his background... I dunno, I'll think of something to stand out. Maybe he's the great great grandson of a vampire or something similar.
dickie |
Archaeologist gains it, but overall it doesn't fit the vision I had for the character. Plus, I have another character that's doing the well-educated treasure hunter thing and don't want to go too close to that. The better option is simply to plan on taking a level of rogue just for to gain the class skill bonus and class ability to disarm magical traps or make sure my spells eventually compensate.
Gleaming Terrier |
Submitted for your approval, Natraz, Zen archer and master of disguise
Natraz
Male half-elf (Taldan) monk (zen archer) 1 (Pathfinder RPG Advanced Player's Guide 115)
LN Medium humanoid (elf, human)
Init +3; Senses low-light vision; Perception +9
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Defense
--------------------
AC 11, touch 11, flat-footed 10 (+1 Dex)
hp 9 (1d8+1)
Fort +2, Ref +5, Will +5; +2 vs. enchantments
Immune sleep
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee butterfly knife +0 (1d4/19-20) or
unarmed strike +0 (1d6)
Ranged or
shortbow flurry of blows +2/+2 (1d6/×3) or
shortbow +3 (1d6/×3)
Special Attacks flurry of blows
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Statistics
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Str 10, Dex 16, Con 11, Int 12, Wis 16, Cha 12
Base Atk +0; CMB +0; CMD 13
Feats Improved Unarmed Strike, Perfect Strike[APG], Point-Blank Shot, Precise Shot, Skill Focus (Disguise)
Traits augmented disguise, fast-talker
Skills Acrobatics -3 (-7 to jump), Bluff +6, Disguise +5, Perception +9, Sense Motive +7, Stealth +1; Racial Modifiers +2 Perception
Languages Common, Elven, Undercommon
SQ elf blood
Combat Gear cold iron arrows (50); Other Gear butterfly knife, shortbow, artisan's outfit, backpack, bedroll, belt pouch, cleric's vestments, disguise kit, flint and steel, hat[UE], hemp rope (50 ft.), mask[UE], mess kit[UE], reversible cloak[UE], scholar's outfit, soap, torch (10), trail rations (5), traveler's outfit, waterskin, wig, 32 gp, 6 sp
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Special Abilities
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Elf Blood Half-elves count as both elves and humans for any effect related to race.
Elven Immunities - Sleep You are immune to magic sleep effects.
Flurry of Blows -1/-1 (Ex) As full-rd action, higher BAB and combo unarmed/monk wep as if two-weapon fighting.
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Perfect Strike (2d20, 1/day) With certain weapons, roll twice, higher is attack, lower is confirmation roll.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
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qwerty1971 |
are you sure his AC and Acrobatics numbers are correct. Acknowledging I am not a monk expert, but I think they may be wrong.
qwerty1971 |
ok don't include the load in your numbers then. convince dave to carry some some of your gear or just remind me you drop your gear when fists fly. I will get confused and do not want to penalize you for it.
Gleaming Terrier |
ok don't include the load in your numbers then. convince dave to carry some some of your gear or just remind me you drop your gear when fists fly. I will get confused and do not want to penalize you for it.
No problem, I'll make sure to remind you. Everything else looks good, though?
Solomon "Sol" Rutherford III |
Solomon B. Rutherford III, "Sol" for short, checking in and ready to go.
Half-Elf Cleric of Iomedae. War (Tactics) and Sun Domains.
Let me know if you have any questions.
dickie |
Dave would be happy to help and carry some of the load if need be. Are we doing any sort of background? or appearance?
Clarissa will need to take you up on that as far as her Bard's Kit is concerned. Weapons, armor, and her thieves' tools she can handle. Bedrolls and food? Not so much :P
I'll setup the real alias sometime tonight or tomorrow, but here is Clarissa:
CG Medium Humanoid (Human)
Init +2; Senses Perception +5
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DEFENSE
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AC 15, touch 13, flat-footed 12 (+2 armor, +2 dex, +0 shield, +1 dodge)
hp 9
Fort +1, Ref +4, Will +3 (Additional +1 vs. Enchantment effects)
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OFFENSE
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Speed 30 ft.
Melee
Longsword -1 melee 1d8-1
Ranged
Light crossbow +2 ranged 1d8
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STATISTICS
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Str 9, Dex 14, Con 12, Int 14, Wis 12, Cha 17
Base Atk +0; CMB -1; CMD 11
Traits
Indomitable
Vagabond Child (Disable Device)
Feats
Dodge
Spellsong
Skills (6 points; 1 class, 2 INT)
ACP -0
Acrobatics +6*, Bluff +7, Diplomacy +7, Disable Device +7, Escape Artist +6, Perception +5, Perform (sing) +7, Sense Motive +5, Stealth +6
*ACP applies to these skills
Non-Standard Skill Bonuses
Languages Common, Infernal, Dwarven
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SPECIAL ABILITIES
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Bardic knowledge +1, bardic performance 7 rnd/day (countersong, distraction, fascinate, inspire courage +1), cantrips.
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Spells
0th
Dancing Lights, Detect Magic, Ghost Sound, Lullaby
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1st (2/day)
Hideous Laughter, Sleep
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GEAR/POSSESSIONS
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Carrying Capacity
Light 0-30 lb. Medium 31-60 lb. Heavy 61-90 lb.
Current Load Carried 26 lb.
Bard’s kit, thieves tools, longsword, crossbow, 20x bolts, leather armor, entertainer’s outfit.
Money 17 GP 0 SP 0 CP
When not working a crowd or dealing with someone that has something she wants, Clarissa is a soft-spoken young woman who can be rather demure. As an actor, she knows how to change her behavior to fit into social situations and either blend in or become the center of attention, depending on need.
Natraz the Redeemed |
Although he answers to Natraz, no one knows the true identity of the man who goes by that name. Prior to becoming a monk in the hidden cult of Aroden, few things are known for sure. Natraz seems to have a slight Wiscrani accent, and he seems to have knowledge of Westcrown's underworld, though it is several years out of date. Rumors that he studied at the Longacre Volunteer Military Academy are unconfirmed, but a tattoo removed by flame on his back is roughly the size and location of the branding of the Blackhearts, a selective brotherhood of Longacre cadets. He is an expert in disguise, which has allowed him to remain out of the sight of Chelish authorities, despite his religious views.
I was thinking Natraz might know Clarissa. He might have accompanied her to Magnimar, either in her employ, or simply as a fellow traveler.
qwerty1971 |
Are we doing any sort of background? or appearance?
you can take care of that when we start gameplay and do intros since you all will have just met.
UNUSUSED |
Before I jump in on that, is there anything I need to do in terms of character registration or whatnot for PFS? I used to do RPGA stuff forever ago and that was all handled at con events. Doing PFS via PbP is both a new system and different way of doing things.
Eric Sklavos |
Go to this LINK
At the bottom of the first section is a link to join the Pathfinder Society and create a new character. Click on that link and create your Alias using that section.
Clarissa Starnon |
I guess I should have asked that question before creating the alias, oh well :P Corrected and getting caught up on Game thread now, thanks much!
qwerty71 |
That is fine, I will be busy over the next 14 days or so, so I will have sporadic internet connection to post. it is work related so apologies.
Dave the Brute |
just to make sure im completely understood that is i will be sporadic to nil from 10/28/15 - 11/01/15. I just dont want anyone to think its this weekend.
Life happens, it stinks.
Not this time. Im headed to a festival in New Orleans for Halloween and while i like PF im pretty sure i will have a blast in New Orleans.
qwerty1971 |
I will fly today for work to a remote location so after this last post I will be sporadic at best, but will come back with a fury.