Qwerty's PFS #1-33 Assault on the Kingdom of the Impossible Low Tier PFS (Inactive)

Game Master qwerty1971

AKTI MAP

Chronicles


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Grand Lodge

Stats:
HP 9/9 AC 15| 13 T | 12 FF F +2 R +3 W +6 Init +8 Perc +9
Human (Zenj) Menhir Savant Druid/1

"Waman comes with us. We want to know where he is so he doesn't run off and cause trouble. We keep the Wayfinder concealed, or we don't. They used magic to hide themselves, so can we use it to track them."

She raises her voice. "No tracks. They used magic to get away. Waman, we have to follow them." She directs a steely gaze at the guide.

Liberty's Edge

Razor Male Wolf: Attack Roll + 3, bite attack 1d6+1, CMB +3. free action trip attempt if bite hits. +7 CMB on bite trip attempt. Halfling Cavalier Gendarme 2 & Wolf AC 19, touch 13, flat-footed 16 Initiative +3 Perception -2, Attack roll +6 for MW Lance 1D6+2 doubled when charging, Glaive 1d 8+3, 2H doubled when braced,

important question. Is Waman even with us? Or is he still back at the safehouse? If he's back at the safehouse. let's just follow our way finder and kick some bandit ass.


MOLG// WOTW// Murder's Mark

Waman and his men continue on with their caravan mission declining and then protesting any attempts to force them to go with the party. The agents of the Thakur leave with the dead body and the wounded man. Their chief tells you he has to report back to his liege and inform the dead mans family since they are related. They wish you well and depart.

The party uses the wayfinder to track the scepter through the lands. The path seems to be an unused deer path and leads to the edge of treeline where the party sees a damaged castle or monastery. A quick observation of the area determines there appears to be no guards watching this part. Bushes and debris litter the nearby hillside with the remains of the outer walls of an ancient stone structure visible above the folliage and reaching a height of about fifteen feet. The shattered stone remains of a taller building are visible inside the walls.

Dark Archive

dice:
[dice=To Hit Touch AC]1d20+7[/dice] [dice=Damage]2d6+4[/dice] [6 Splas, DC14 Ref for half (3)] [Dice=Scatter]1d8[/dice]
Vitals:
15/15 HP, +3 Initiative, +7 Perception, +5 Fort, +6 Ref, +1 Will, AC: 15/13/13

Eponine politely asks "Would you mind scouting this area, look for doors, sewer entrances, anything that can get us in? I am really hoping for a more obscured entrance." as she reaches into her pocket to again produce her small lump of flying clay.

Stealth: 1d20 + 12 ⇒ (1) + 12 = 13
Perception: 1d20 + 3 ⇒ (12) + 3 = 15

"Return as soon as your perimeter check is complete, O.K.?"

[Edit: Eternal Hope to Reroll one 1 per day.]

"Umm, you really should at least try to hide, they might have bows!"

Stealth: 1d20 + 12 ⇒ (12) + 12 = 24

Dark Archive

Human Fighter 2 / Slayer 2 | HP 38/38 | AC 19; Tch 12; FF 16 | F +8; R +5; W +1 | CMB+8; CMD 20 | Speed 20 ft | Init +2 | +1 Fauchard: +10 (1d10+7/18-20) | Perc +7

Telos nods at Eponine. "That is a good plan...hopefully we can enter without being seen."

Telos also looks for any cover that might shield them as they near the castle.

survival: 1d20 + 4 ⇒ (20) + 4 = 24

Liberty's Edge

Razor Male Wolf: Attack Roll + 3, bite attack 1d6+1, CMB +3. free action trip attempt if bite hits. +7 CMB on bite trip attempt. Halfling Cavalier Gendarme 2 & Wolf AC 19, touch 13, flat-footed 16 Initiative +3 Perception -2, Attack roll +6 for MW Lance 1D6+2 doubled when charging, Glaive 1d 8+3, 2H doubled when braced,

Paul grimaces as they approach the damaged ruins. As a cavalier he greatly prefers open fields and clear charging lines. Narrow corridors and dark castles do not suit his style.

Oh great, a crumbling castle, I'm going to spend the day staring at a ceiling, praying I don't get killed by a falling rock

He then looks to Henrick for advice, reasoning that dwarves tend to be much more comfortable around such stonework.

Henrick, do you happen to spot any breaks in the walls? or see any loose rubble we should avoid. Either way, you can take point here.

Paul and Razor and probably to follow Henrick unless otherwise stated Paul's perception sucks


MOLG// WOTW// Murder's Mark

Eponine:
The outer walls are roughly 5 feet thick and 15 feet high. Although the mortar and stone facing is crumbling, the walls are mostly intact. Most of the defensive crenelations atop the walls have collapsed, as have three of the four corner towers. A 10-foot-long stretch of the north wall has fallen into a heap of rubble, but the rest of the walls appear safe to walk on. A set of stairs in the inside southwest corner ascends to the top of the walls, and a new wooden ladder has been placed inside the east wall. Four archers are stationed on the top of the walls. One archer is positioned on each of the four sides of the compound. The guard closest to you appears to be asleep.

Grand Lodge

Stats:
HP 9/9 AC 15| 13 T | 12 FF F +2 R +3 W +6 Init +8 Perc +9
Human (Zenj) Menhir Savant Druid/1

Just in case, N'Neka extends her Spirit Sense toward the castle. 60' range to detect undead, fey, outsiders, and astral, ethereal, or incorporeal thingies.

Grand Lodge

Male Dwarf Ranger (Infiltrator) 5 / Warpriest 1| HP: 56/56 | AC: 19 (12 Tch, 17 Fl) | CMD: 20/24 | F: +8, R: +6, W: +5 | Init: +2 | Perc: +10/12/14** , SM: +6 | Active: none Monty the Snake 5| HP: 42/42 | AC: 20 (13 Tch, 17 Fl) | CMD: 20 | F: +8, R: +7, W: +2 | Init: +3 | Perc: +5, SM: +1 | Active conditions: none

Henrick nods at Paul's comments, and tries to examine the stonework for any less obvious entrances.

Perception: 1d20 + 9 ⇒ (14) + 9 = 23


MOLG// WOTW// Murder's Mark

N'Neka:
you detect no spirits of undead, fey, outsiders, astral or incorporeal at this distance.

Grand Lodge

Stats:
HP 9/9 AC 15| 13 T | 12 FF F +2 R +3 W +6 Init +8 Perc +9
Human (Zenj) Menhir Savant Druid/1

"Nothing strange in there," says N'Neka quietly.

Liberty's Edge

Razor Male Wolf: Attack Roll + 3, bite attack 1d6+1, CMB +3. free action trip attempt if bite hits. +7 CMB on bite trip attempt. Halfling Cavalier Gendarme 2 & Wolf AC 19, touch 13, flat-footed 16 Initiative +3 Perception -2, Attack roll +6 for MW Lance 1D6+2 doubled when charging, Glaive 1d 8+3, 2H doubled when braced,

Eponine, I saw you send your familiar to scope out the area. Paul whispers. What's the best entrance? I'm not going first because I'm about as stealthy as, well, an armored halfling on a wolf.

I'll stay about 40 feet behind you stealthy types and I'll charge in if things get hairy.

Grand Lodge

Stats:
HP 9/9 AC 15| 13 T | 12 FF F +2 R +3 W +6 Init +8 Perc +9
Human (Zenj) Menhir Savant Druid/1

"Hairy is your specialty, isn't it?" says N'Neka with a twinkle in her eye.

Grand Lodge

Human Barbarian 1 HP:15/15 | AC: 17 | T: 12 | FF: 15 | CMD: 17 | Fort: +4 | Ref: +2 | Will: 0 | Init: +4 | Perc: +4 | Sense Motive: +0

"We can always attempt to simply move on. None of this slinking around, but true and tried combat. Judging from these bandits' performance back at our camp, they seem to be good for little more than dying to our swords. Moving ahead with confidence might scare them into retreating," Ragnar comments, although he doesn't seem to believe the others would accept his offer.

Liberty's Edge

Razor Male Wolf: Attack Roll + 3, bite attack 1d6+1, CMB +3. free action trip attempt if bite hits. +7 CMB on bite trip attempt. Halfling Cavalier Gendarme 2 & Wolf AC 19, touch 13, flat-footed 16 Initiative +3 Perception -2, Attack roll +6 for MW Lance 1D6+2 doubled when charging, Glaive 1d 8+3, 2H doubled when braced,

Paul cracks a smile at N'Neka.

I walked into that one he says with a smirk

He then turns to Ragnar.

If they weren't on 15 foot high walls, I'd agree. but since I don't feel like getting pelted by arrows every step I take I say we find a way up onto the walls. he whispers to Ragnar. Once we are on level terrain, we can do it your way. You'll get some blood on your sword soon. That's a promise. He says, knowing they've got 20 minutes tops before Ragnar goes berserk

Dark Archive

dice:
[dice=To Hit Touch AC]1d20+7[/dice] [dice=Damage]2d6+4[/dice] [6 Splas, DC14 Ref for half (3)] [Dice=Scatter]1d8[/dice]
Vitals:
15/15 HP, +3 Initiative, +7 Perception, +5 Fort, +6 Ref, +1 Will, AC: 15/13/13

Eponine reports her familiar's findings, and suggests the sleeping guard as the first target and easiest entry point.

Liberty's Edge

Razor Male Wolf: Attack Roll + 3, bite attack 1d6+1, CMB +3. free action trip attempt if bite hits. +7 CMB on bite trip attempt. Halfling Cavalier Gendarme 2 & Wolf AC 19, touch 13, flat-footed 16 Initiative +3 Perception -2, Attack roll +6 for MW Lance 1D6+2 doubled when charging, Glaive 1d 8+3, 2H doubled when braced,

Let's do that and get moving.

Liberty's Edge

Razor Male Wolf: Attack Roll + 3, bite attack 1d6+1, CMB +3. free action trip attempt if bite hits. +7 CMB on bite trip attempt. Halfling Cavalier Gendarme 2 & Wolf AC 19, touch 13, flat-footed 16 Initiative +3 Perception -2, Attack roll +6 for MW Lance 1D6+2 doubled when charging, Glaive 1d 8+3, 2H doubled when braced,

Paul looks at Ragnar's ever-growing fury and decides its time for action.

Screw it, we can't sit out here forever and wait for that sleeping guard to wake up. He says. Ragnar, let's do it your way and batter these clowns.

Paul sheathes his lance, pulls out a chakram (ranged thrown weapon 30 foot range) rides with Razor into the nearest entrance then stops to throw his weapon.

Chakram throw at sleeping guard: 1d20 + 5 ⇒ (13) + 5 = 181d6 + 2 ⇒ (2) + 2 = 4

Grand Lodge

Male Dwarf Ranger (Infiltrator) 5 / Warpriest 1| HP: 56/56 | AC: 19 (12 Tch, 17 Fl) | CMD: 20/24 | F: +8, R: +6, W: +5 | Init: +2 | Perc: +10/12/14** , SM: +6 | Active: none Monty the Snake 5| HP: 42/42 | AC: 20 (13 Tch, 17 Fl) | CMD: 20 | F: +8, R: +7, W: +2 | Init: +3 | Perc: +5, SM: +1 | Active conditions: none

Henrick rushes to position, and also fires a bolt at the sleeping guard.

Crossbow attack: 1d20 + 4 ⇒ (20) + 4 = 24
Damage: 1d8 ⇒ 1

Crit Confirm: 1d20 + 4 ⇒ (4) + 4 = 8
Damage: 1d8 ⇒ 1

Dark Archive

Human Fighter 2 / Slayer 2 | HP 38/38 | AC 19; Tch 12; FF 16 | F +8; R +5; W +1 | CMB+8; CMD 20 | Speed 20 ft | Init +2 | +1 Fauchard: +10 (1d10+7/18-20) | Perc +7

Telos advances as quietly as he can into the ruins.

double move

stealth: 1d20 + 0 ⇒ (13) + 0 = 13

Grand Lodge

Human Barbarian 1 HP:15/15 | AC: 17 | T: 12 | FF: 15 | CMD: 17 | Fort: +4 | Ref: +2 | Will: 0 | Init: +4 | Perc: +4 | Sense Motive: +0

Ragnar grins as the small halfling shows a greater spirit than he expected him to show, draws his sword and dashes towards the southern wall, taking cover under it while he moves closer to the ladder. Paul and Henrick fire at the eastern guard, and Ragnar hopes the southern guard will be distracted enough not to notice him until it's too late.
double move, what's the structure in the middle of the fort?


MOLG// WOTW// Murder's Mark

I will call that the surprise round. The guard was asleep so you all had a big bonus to your stealth to sneak in and/attack.
The sleeping guard cries out in pain as a chakram and a bolt tear into his flesh. The other guards at the ramparts are alerted but with some noise emanating from inside the center building those inside do not seem to hear the initial commotion.

Initiative:

Eponine: 1d20 + 7 ⇒ (4) + 7 = 11
Telos: 1d20 + 2 ⇒ (2) + 2 = 4
Henrick: 1d20 + 2 ⇒ (1) + 2 = 3
Ragnar: 1d20 + 4 ⇒ (2) + 4 = 6
N’Neka: 1d20 + 8 ⇒ (18) + 8 = 26
Paul: 1d20 + 3 ⇒ (18) + 3 = 21
Bad Guys: 1d20 + 2 ⇒ (5) + 2 = 7

COMBAT 1st Round
N'Neka-
Paul-
Eponine-
Baddies-
Ragnar-
Telos-
Henrick-
tracked:

sleeping guard=6

at least the bad guys go before Ragnar, maybe one of them will hit someone before Ragnar kills them all.

Liberty's Edge

Razor Male Wolf: Attack Roll + 3, bite attack 1d6+1, CMB +3. free action trip attempt if bite hits. +7 CMB on bite trip attempt. Halfling Cavalier Gendarme 2 & Wolf AC 19, touch 13, flat-footed 16 Initiative +3 Perception -2, Attack roll +6 for MW Lance 1D6+2 doubled when charging, Glaive 1d 8+3, 2H doubled when braced,

On Paul's turn:
Paul will ride on his wolf up the stairs in the top left corner, Southwest corner then draw his lance when he and razor reach the top of the ramparts. Basically double move drawing lance.

I whacked at least two of them last fight. Can't match Ragnar on the scoreboard yet :)

Grand Lodge

Stats:
HP 9/9 AC 15| 13 T | 12 FF F +2 R +3 W +6 Init +8 Perc +9
Human (Zenj) Menhir Savant Druid/1

N'Neka slips into the fort and fires an acid dart at the guard above her. "Who needs preparation with these boys?" she says to Eponine with a wink.

Acid Dart Ranged Touch: 1d20 + 3 ⇒ (5) + 3 = 8
for: 1d6 ⇒ 3

Oh you dice!


MOLG// WOTW// Murder's Mark

@Ragnar- glancing at it as you run by it appears to be a walled open inner courtyard full of statues...

COMBAT 1st Round
N'Neka- moves intot he fort and shoots an acid dart at the spot near a guard
Paul- climbed the stairs to a rampart with his wolf
Eponine-
Baddies-
Ragnar-
Telos-
Henrick-

Grand Lodge

Male Dwarf Ranger (Infiltrator) 5 / Warpriest 1| HP: 56/56 | AC: 19 (12 Tch, 17 Fl) | CMD: 20/24 | F: +8, R: +6, W: +5 | Init: +2 | Perc: +10/12/14** , SM: +6 | Active: none Monty the Snake 5| HP: 42/42 | AC: 20 (13 Tch, 17 Fl) | CMD: 20 | F: +8, R: +7, W: +2 | Init: +3 | Perc: +5, SM: +1 | Active conditions: none

Henrick fires another bolt at the (now not sleeping) guard.

Crossbow attack: 1d20 + 4 ⇒ (2) + 4 = 6
Damage: 1d8 ⇒ 4

Ugh!

He then also moves to follow Paul.

Liberty's Edge

Razor Male Wolf: Attack Roll + 3, bite attack 1d6+1, CMB +3. free action trip attempt if bite hits. +7 CMB on bite trip attempt. Halfling Cavalier Gendarme 2 & Wolf AC 19, touch 13, flat-footed 16 Initiative +3 Perception -2, Attack roll +6 for MW Lance 1D6+2 doubled when charging, Glaive 1d 8+3, 2H doubled when braced,

Btw, Paul has a reach weapon, a small lance, out so I don't think either soldier on the ramparts can get into melee range without provoking. I'm not sure they'll even bother, but here's some aoo rolls just in case.

First AOO: 1d20 + 6 ⇒ (12) + 6 = 181d6 + 2 ⇒ (1) + 2 = 3

Second AOO: 1d20 + 6 ⇒ (1) + 6 = 71d6 + 2 ⇒ (2) + 2 = 4

Dark Archive

dice:
[dice=To Hit Touch AC]1d20+7[/dice] [dice=Damage]2d6+4[/dice] [6 Splas, DC14 Ref for half (3)] [Dice=Scatter]1d8[/dice]
Vitals:
15/15 HP, +3 Initiative, +7 Perception, +5 Fort, +6 Ref, +1 Will, AC: 15/13/13

Eponine moves twenty feet to the south west, throwing a bomb up onto the battlements with the sleeping guard, meanwhile, Nix curls back up into the largest pocket of Eponine's Dilettante's outfit.

To Hit: 1d20 + 7 ⇒ (17) + 7 = 24
vs. Touch AC
Damage: 1d6 + 4 ⇒ (4) + 4 = 8
+3 int, +1 Point-Blank Shot

"Well, since they know we are here, may as well make certain they know exactly where we are!" Eponine joyously points out as bits of mortar pelt the ground following the detonation of her fire bomb.


MOLG// WOTW// Murder's Mark

The guard that was sleeping and then hit with a chakram and a crossbow bolt finally dies after being blown up with a bomb...the explosion is loud and alerts others the structure is under attack...
two guards at the SW rampart section converge on Paul and the western guard feels the sting of Pauls lance as he closes to engage the halfling (AOO hit) and attacks Handaxe: 1d20 + 3 ⇒ (11) + 3 = 14...DMG: 1d6 + 2 ⇒ (4) + 2 = 6...the next guard closes with Paul, dodges the lance and attacks as well...Handaxe: 1d20 + 3 + 2 ⇒ (9) + 3 + 2 = 14...DMG: 1d6 + 2 ⇒ (3) + 2 = 5
Two more guards rush West out of the center structure with handaxes in hand. The guard at the east rampart is in a defensive position waiting for Ragnar to climb the steps.

COMBAT 1st Round
N'Neka- moves in to the fort and shoots an acid dart at the spot near a guard
Paul- climbed the stairs to a rampart with his wolf
Eponine-
Baddies-
Ragnar-
Telos-
Henrick-

tracked:

sleeping guard= bits and pieces
W guard=3

Grand Lodge

Male Dwarf Ranger (Infiltrator) 5 / Warpriest 1| HP: 56/56 | AC: 19 (12 Tch, 17 Fl) | CMD: 20/24 | F: +8, R: +6, W: +5 | Init: +2 | Perc: +10/12/14** , SM: +6 | Active: none Monty the Snake 5| HP: 42/42 | AC: 20 (13 Tch, 17 Fl) | CMD: 20 | F: +8, R: +7, W: +2 | Init: +3 | Perc: +5, SM: +1 | Active conditions: none

Henrick double moves to get to the opening in the wall, and prepares his urgrosh as he moves.

Dark Archive

Human Fighter 2 / Slayer 2 | HP 38/38 | AC 19; Tch 12; FF 16 | F +8; R +5; W +1 | CMB+8; CMD 20 | Speed 20 ft | Init +2 | +1 Fauchard: +10 (1d10+7/18-20) | Perc +7

Telos moves to intercept the guards to the north of the group, readying his polearm for an attack should they advance.

MW Bardiche power attack: 1d20 + 5 ⇒ (7) + 5 = 12 for Bardiche power atack dmg: 1d10 + 7 ⇒ (9) + 7 = 16

Grand Lodge

Human Barbarian 1 HP:15/15 | AC: 17 | T: 12 | FF: 15 | CMD: 17 | Fort: +4 | Ref: +2 | Will: 0 | Init: +4 | Perc: +4 | Sense Motive: +0

Ragnar snorts loudly at the guard waiting above him, feeling the familiar sense of rage surging in his veins and reaching his mind more quickly than before. He climbs till the middle of the stairs (or ladder), sword in hand, then surprisingly uses it to attempt to stab the guard waiting above.

Ragnar's sword gives him reach, so he can attack before getting into the guard's range. He also enters rage.
Attack, Greatsword: 1d20 + 8 ⇒ (7) + 8 = 15
Damage: 2d6 + 9 ⇒ (5, 1) + 9 = 15

Liberty's Edge

Razor Male Wolf: Attack Roll + 3, bite attack 1d6+1, CMB +3. free action trip attempt if bite hits. +7 CMB on bite trip attempt. Halfling Cavalier Gendarme 2 & Wolf AC 19, touch 13, flat-footed 16 Initiative +3 Perception -2, Attack roll +6 for MW Lance 1D6+2 doubled when charging, Glaive 1d 8+3, 2H doubled when braced,

Paul can't help but smirk as he the two archers swing their handaxes and see them glance harmlessly off his armor.

Maybe their great archers, but they can't fight in melee worth a damn.

Paul gives Razor a slight nudge to tell to him bite at the guard to the south.

Ride Check: 1d20 + 7 ⇒ (3) + 7 = 10 Outlander +2, class skill +3, 2 skill points.

Razor seems unusually reluctant, but he obeys Paul and lunges for the bite.

Wolf bite attack: 1d20 + 3 ⇒ (2) + 3 = 51d6 + 1 ⇒ (3) + 1 = 4

Razor can't seem to sink his teeth past their armor. Paul decides the best course of action is to descend down the stairs a bit and take another stab with his lance at the already wounded soldier.

Move action: 5 foot step down the stairs then stab with the lance.

Lance attack: 1d20 + 6 ⇒ (12) + 6 = 181d6 + 2 ⇒ (1) + 2 = 3

Dark Archive

dice:
[dice=To Hit Touch AC]1d20+7[/dice] [dice=Damage]2d6+4[/dice] [6 Splas, DC14 Ref for half (3)] [Dice=Scatter]1d8[/dice]
Vitals:
15/15 HP, +3 Initiative, +7 Perception, +5 Fort, +6 Ref, +1 Will, AC: 15/13/13

Eponine scrambles through the debris in the wall's opening, trying to find a line of sight to the remaining bandits.

I cannot access map from work computer, and I cannot move pog on iPhone. I will double move (assuming difficult terrain) sw (10'), w(10'), nw (10'), n, n; for a total of 40' if someone would be so kind as to move my token.


MOLG// WOTW// Murder's Mark

seems something ate my post from yesterday where the villains advance, Ragnar gets missed by a readied action and then kills the guard on the stairs. i will re do what i can.

Eponine moves through the gap in the wall, Paul moves back and his lance pierces the flesh of the S guard again. The new bandits rush towards Telos who misses on his bardiche attack...Bandit1 ATK: 1d20 + 2 ⇒ (4) + 2 = 6...DMG1: 1d6 + 1 ⇒ (2) + 1 = 3...Bandit2 ATK: 1d20 + 2 ⇒ (11) + 2 = 13...DMG2: 1d6 + 1 ⇒ (5) + 1 = 6 ... and both bandits miss. At the SW corner the two guards on Paul continue their assault. The W guard moves forward (5ft step) and swings at the wolf...WGuard: 1d20 + 2 ⇒ (8) + 2 = 10...DMG: 1d6 + 1 ⇒ (5) + 1 = 6...and the S Guard moves back to ready his bow (5ft step back)...

COMBAT 2nd Round
N'Neka-
Paul- attacks S guard
Eponine- moves
Baddies-
Ragnar-
Telos-
Henrick-

tracked:

sleeping guard=dead
S guard=6
E guard=hacked to death

just fyi- the dark red colored guards are dead and the red tinted guards are injured. just so you know on the map. i figure your characters can see a hacked body and know it is dead rather than asking a higher GM power if it is. I forgot to explain that earlier

Dark Archive

Human Fighter 2 / Slayer 2 | HP 38/38 | AC 19; Tch 12; FF 16 | F +8; R +5; W +1 | CMB+8; CMD 20 | Speed 20 ft | Init +2 | +1 Fauchard: +10 (1d10+7/18-20) | Perc +7

I should have pre-rolled this, I think, but I would have had an AoO as the guards passed my reach weapon. If so, here's the roll from last round:

MW Bardiche power attack AoO: 1d20 + 5 ⇒ (12) + 5 = 17 for Bardiche power atack dmg: 1d10 + 7 ⇒ (9) + 7 = 16

Telos steps back from the guards, and in a smooth, practiced move, sweeps his polearm before him.

MW Bardiche power attack: 1d20 + 5 ⇒ (11) + 5 = 16 for Bardiche power atack dmg: 1d10 + 7 ⇒ (2) + 7 = 9

Grand Lodge

Male Dwarf Ranger (Infiltrator) 5 / Warpriest 1| HP: 56/56 | AC: 19 (12 Tch, 17 Fl) | CMD: 20/24 | F: +8, R: +6, W: +5 | Init: +2 | Perc: +10/12/14** , SM: +6 | Active: none Monty the Snake 5| HP: 42/42 | AC: 20 (13 Tch, 17 Fl) | CMD: 20 | F: +8, R: +7, W: +2 | Init: +3 | Perc: +5, SM: +1 | Active conditions: none

I can't tell red colored and red tinted apart, unfortunately, so I hope I am not hacking at a corpse!

Henrik advanced on the guard and swings his urgrosh.

Attack: 1d20 + 7 ⇒ (6) + 7 = 13
Damage: 1d8 + 4 ⇒ (2) + 4 = 6

Grand Lodge

Human Barbarian 1 HP:15/15 | AC: 17 | T: 12 | FF: 15 | CMD: 17 | Fort: +4 | Ref: +2 | Will: 0 | Init: +4 | Perc: +4 | Sense Motive: +0

Ragnar frees his sword from yet another corpse and hastens towards the others, ready for more bloodshed.
Double move.

Liberty's Edge

Razor Male Wolf: Attack Roll + 3, bite attack 1d6+1, CMB +3. free action trip attempt if bite hits. +7 CMB on bite trip attempt. Halfling Cavalier Gendarme 2 & Wolf AC 19, touch 13, flat-footed 16 Initiative +3 Perception -2, Attack roll +6 for MW Lance 1D6+2 doubled when charging, Glaive 1d 8+3, 2H doubled when braced,

Paul hears the scream of battle down below so he and razor slowly make their way down the steps.

5 foot step down the stairs.

Paul can't take his eyes of the enemy in front of him. So he takes another stab with his lance.

Lance attack: 1d20 + 6 ⇒ (4) + 6 = 101d6 + 2 ⇒ (4) + 2 = 6

Paul is pretty certain he landed a glancing blow at best, so he commands Razor to bite any enemies that come within five feet

ride check: 1d20 + 7 ⇒ (3) + 7 = 10

Ready action Razor bites anything adjacent to the duo. if it connects, Razor gets a free trip attempt with no AOO.

if something moves within five feet of Razor/Paul:
Bite: 1d20 + 3 ⇒ (5) + 3 = 81d6 + 1 ⇒ (3) + 1 = 4.

Dark Archive

dice:
[dice=To Hit Touch AC]1d20+7[/dice] [dice=Damage]2d6+4[/dice] [6 Splas, DC14 Ref for half (3)] [Dice=Scatter]1d8[/dice]
Vitals:
15/15 HP, +3 Initiative, +7 Perception, +5 Fort, +6 Ref, +1 Will, AC: 15/13/13

Eponine moves twenty feet towards Talos and Ragnar, North then throws a bomb at the northernmost of the two bandits facing her comrades.

To Hit v. Touch AC: 1d20 + 7 ⇒ (6) + 7 = 13
Damage: 2d6 + 4 ⇒ (4, 4) + 4 = 12
6 Splash Damage, Reflex DC 14 for half for the second bandit.


MOLG// WOTW// Murder's Mark

@Henrick- yes you moved to a dead body, however since there are no stairs there and he is up on the battlements i will allow you to redo your action.

Grand Lodge

Stats:
HP 9/9 AC 15| 13 T | 12 FF F +2 R +3 W +6 Init +8 Perc +9
Human (Zenj) Menhir Savant Druid/1

N'Neka moves along the wall and fires another dart at the guard furthest from her.

Ranged Touch: 1d20 + 3 ⇒ (11) + 3 = 14
for: 1d6 ⇒ 4

I don't think the further one has partial cover…anyhow, Eponine probably blew them up.

Grand Lodge

Male Dwarf Ranger (Infiltrator) 5 / Warpriest 1| HP: 56/56 | AC: 19 (12 Tch, 17 Fl) | CMD: 20/24 | F: +8, R: +6, W: +5 | Init: +2 | Perc: +10/12/14** , SM: +6 | Active: none Monty the Snake 5| HP: 42/42 | AC: 20 (13 Tch, 17 Fl) | CMD: 20 | F: +8, R: +7, W: +2 | Init: +3 | Perc: +5, SM: +1 | Active conditions: none

Oh my - the dwarf thinks he can fly! Here is a new action..

Henrick moves in on his stubby legs, and can't quite get into the position he wants. So he readies his urgrosh to take the head off any guard foolish enough to close within range.

Readied:

Attack: 1d20 + 7 ⇒ (13) + 7 = 20
Damage: 1d8 + 4 ⇒ (4) + 4 = 8


MOLG// WOTW// Murder's Mark

Telos takes a swipe at one of the guards and cuts deep into him but he does not fall. Henrick moves to support the others and Ragnar moves in line next to Telos.Paul and his mount miss their attacks on the guards near them. Eponine throws a bomb at one of the guards, hits him square in the chest as the bomb goes off, tears into his chest cavity killing him and fragments of the bomb hit the guard next to him and kills him as well. The guards near Paul take out their bows and being shooting at him ...Guard1: 1d20 + 3 ⇒ (2) + 3 = 5...DMG: 1d6 + 2 ⇒ (1) + 2 = 3 and .Guard2: 1d20 + 3 ⇒ (7) + 3 = 10...DMG: 1d6 + 2 ⇒ (2) + 2 = 4... and both miss

Spoiler:
REF: 1d20 + 4 ⇒ (8) + 4 = 12

COMBAT 3rd Round
N'Neka-
Paul-
Eponine-

Baddies-
Ragnar-
Telos-
Henrick-

Perception DC15:
you hear movement coming from inside the center are of the fort.

Grand Lodge

Male Dwarf Ranger (Infiltrator) 5 / Warpriest 1| HP: 56/56 | AC: 19 (12 Tch, 17 Fl) | CMD: 20/24 | F: +8, R: +6, W: +5 | Init: +2 | Perc: +10/12/14** , SM: +6 | Active: none Monty the Snake 5| HP: 42/42 | AC: 20 (13 Tch, 17 Fl) | CMD: 20 | F: +8, R: +7, W: +2 | Init: +3 | Perc: +5, SM: +1 | Active conditions: none

Perc: 1d20 + 7 ⇒ (6) + 7 = 13

Liberty's Edge

Razor Male Wolf: Attack Roll + 3, bite attack 1d6+1, CMB +3. free action trip attempt if bite hits. +7 CMB on bite trip attempt. Halfling Cavalier Gendarme 2 & Wolf AC 19, touch 13, flat-footed 16 Initiative +3 Perception -2, Attack roll +6 for MW Lance 1D6+2 doubled when charging, Glaive 1d 8+3, 2H doubled when braced,

Not only can these guys not fight, they can't shoot an arrow either. Yet I can't slam through their armor, this is taking way too long

Paul and Razor hears the sound of a nearby explosion and quickly checks the area.

PerceptionPaul: 1d20 - 3 ⇒ (10) - 3 = 7

PerceptionRazor: 1d20 + 6 ⇒ (3) + 6 = 9

If Razor makes the check and Paul doesn't can I see the spoiler? I won't look until I get a ruling. Anyway back to combat. I hope this all legal.

Razor and Paul move next to guard closest to the ramparts and Paul commands razor to bite at the guards ankle.

ride check: 1d20 + 7 ⇒ (8) + 7 = 15

Razor's bite check: 1d20 + 3 ⇒ (13) + 3 = 161d6 + 1 ⇒ (1) + 1 = 2

Razor doesn't get much of the ankle, but it's enough to throw him off balance.

Razor's free trip attempt: 1d20 + 3 ⇒ (13) + 3 = 16

The guard falls on his back in pain and Paul uses the opportunity to stab at the second guard with his lance.

Paul's stab: 1d20 + 6 ⇒ (6) + 6 = 121d6 + 2 ⇒ (1) + 2 = 3

Razor will go for an AOO if the prone guard tries to stand up.

Grand Lodge

Stats:
HP 9/9 AC 15| 13 T | 12 FF F +2 R +3 W +6 Init +8 Perc +9
Human (Zenj) Menhir Savant Druid/1

Perception: 1d20 + 9 ⇒ (17) + 9 = 26

"More coming from inside the fort!" shouts the small Mwangi woman.

She moves to near the entrance of the inner area, and fires off a dart if she sees anyone.

Dart: 1d20 + 3 ⇒ (20) + 3 = 23
for: 1d6 ⇒ 5

huh.

Crit confirm: 1d20 + 3 ⇒ (9) + 3 = 12
for: 1d6 ⇒ 6

Dark Archive

dice:
[dice=To Hit Touch AC]1d20+7[/dice] [dice=Damage]2d6+4[/dice] [6 Splas, DC14 Ref for half (3)] [Dice=Scatter]1d8[/dice]
Vitals:
15/15 HP, +3 Initiative, +7 Perception, +5 Fort, +6 Ref, +1 Will, AC: 15/13/13

Perception: 1d20 + 7 ⇒ (8) + 7 = 15

Hearing both N'Neka's warning and others in the fort, Eponine moves twenty feet west, and prepares to throw a bomb at anyone he sees inside, or at the last guard on the wall.

If there is a group inside, bomb inside. If there is only one, bomb at the guard

To Hit Touch AC: 1d20 + 7 ⇒ (2) + 7 = 9

Damage, if Hit: 2d6 + 4 ⇒ (2, 6) + 4 = 12

Deviation: 1d8 ⇒ 6

Grand Lodge

Human Barbarian 1 HP:15/15 | AC: 17 | T: 12 | FF: 15 | CMD: 17 | Fort: +4 | Ref: +2 | Will: 0 | Init: +4 | Perc: +4 | Sense Motive: +0

Ragnar raises his sword, ready to strike only to realize that all the enemies around him are already dead. As N'Neka shouts he grins, waiting for the aforementioned enemies to move out before cutting them down as well.


MOLG// WOTW// Murder's Mark

Eponine looks inside the center area, but does not go in, and does not see any more bandits, just some statues in martial arts poses, thus she throws a bomb at the guard on the wall but the bomb sails over the wall and explodes outside the compound. N'Neka also looks in but from her vantage point does not see anything amiss inside and targets someone else. Paul and Razor attack the unscathed guard on the wall. Razor manages to nick him a bit but more importantly makes him fall down on the ramparts and Paul stabs him with his lance...only to see a dart embed in his neck thrown by N'Neka.since you did not see anything inside the center of the compound I switched your dart through to hit the guard Paul was facing so he did not lose your nat 20 roll...
The archer on the ramparts after seeing his companions die rather swiftly drops his bow and begins climbing down the outer wall to flee...
COMBAT 3rd Round
N'Neka- peers into the center does not see anyone and throws a dart at the guard on the wall...
Paul- tripped guard and lanced him
Eponine- peered in and threw a bomb
Baddies- are dying fast
Ragnar- readies himself
Telos-
Henrick-

tracked:

S guard=6
W guard=dead

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