Qstor PFS 5-06 You Have What You Hold PbP Gameday VII (CLOSED) (Inactive)

Game Master Qstor

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Liberty's Edge

Helikon please place your token on the map. Dylph you don't have rapid shot so just one shot.

slayer #2 20 damage. Ree 9 damage

slayer 4 vs yelek with charge

attack: 1d20 + 9 ⇒ (4) + 9 = 13

damage: 1d8 + 3 ⇒ (8) + 3 = 11

slayer 2 vs ree with charge

attack: 1d20 + 9 ⇒ (20) + 9 = 29

damage: 1d8 + 3 ⇒ (6) + 3 = 9

crit confirm: 1d20 + 9 ⇒ (4) + 9 = 13

damage: 1d8 + 3 ⇒ (1) + 3 = 4

Ree is smacked by a fail and it leaves a nasty bruise on the ifrit. Yelek dodges the attack. The other two slayers move towards the party. They waive their fails to incite the crowd.

Helkit grabs a potion and drinks it. She starts to look very angry. She waives her axe at the crowd. The crowd cheers for her. One halfling behind you shouts "Victory for Helkit! Death to the Pathfinders!"

The party is up again!

Grand Lodge

Male Half-Orc Unchained Rogue / 5th | HP:36/36 | AC:22 T:15 FF:17 | CMB:5 CMD:20 | Saves F:+2 R:+9 W:+2 | Init:+7 | Per: +11

My bad, GM, I do have Rapid Shot, just didn't have my profile updated correctly...I get Weapon Finesse as a freebie with Unchained Rogue and took Rapid Shot as my 3rd level feat...updated my profile now...sorry 'bout that...

Dylph will move 5' SE and fire twice at the dude facing Ree...

Shortbow: 1d20 + 7 + 1 - 2 ⇒ (11) + 7 + 1 - 2 = 17

Damage: 1d6 + 1 + 1 ⇒ (1) + 1 + 1 = 3

Shortbow: 1d20 + 7 + 1 - 2 ⇒ (17) + 7 + 1 - 2 = 23

Damage: 1d5 + 1 + 1 ⇒ (5) + 1 + 1 = 7

Dark Archive

Male Nagaji Bloodrager 04 HP 40/40 - AC: 17 /T: 12 /FF: 16 - Perception +10 - F: +8 / R: +4 /W: +4 - CMB +8 - CMD +19 - Speed 40 - Init. +3 - Bloodrage Rounds 12/12

Faced with an oponent at last Yelek gives a low hiss before slashing with his giant sword...

Attack roll: 1d20 + 8 ⇒ (4) + 8 = 12Damage roll: 2d8 + 10 ⇒ (8, 1) + 10 = 19

Activate bloodrage and attack, then 5ft step back...

The Exchange

| Active spells/effects: none | HP 40/40 | Panache: 4/4 | Charmed life 3/3 | AC 21 T 15 F 16 | Fort +3 | Ref +8 | Will +0 | Init +12 | Perception +3 | Primary attack: Adamantine Rapier +10 (1d6+4+4) 18-20/x2 | Female Ifrit Swashbuckler (Inspired blade) 4

If by some chance Dylph dropped the one I'm going for Ree would instead focus on the one Yelek went for

Ree snarls a bit as she's struck, but she keeps herself focused for now. She adjusts five feet diagonally up and to the side between Dylph and the one he shot, stabbing with her rapier!

Rapier!: 1d20 + 9 + 1 ⇒ (10) + 9 + 1 = 20
Damage!: 1d6 + 4 + 3 ⇒ (3) + 4 + 3 = 10

If she is attacked this turn, Ree will attempt an opportune parry and riposte against the first attack made against her.

Parry!: 1d20 + 9 + 1 ⇒ (14) + 9 + 1 = 24 has to beat the attack roll to succeed
Riposte!: 1d20 + 9 + 1 ⇒ (9) + 9 + 1 = 19
Stab!: 1d6 + 4 + 3 ⇒ (1) + 4 + 3 = 8

If that hits with either the attack or the riposte she'll shout out loud for the crowd "Hah! Is that all your silver-medalists can do while you hide in the back, Helkit?!"

Scarab Sages

Male Wayang Aerokineticist 4 | 34/39 HP {8 NL}; AC 18(T:15/ F:15) F+8/R+7/W+1 ; Init +5; Perception +9 (darkvision 60 ft.) | 20% (or better) miss chance from physical ranged attacks

Wow! How are they so fast? I gotta get outta here! Not taking the time to safely draw in and manipulate the energy, Wisp launches a blast of air at his target and moves away from the pair closing in on him.

I added colors to the slayers so they are easier to track. Not certain who is up, wounded or what. Will target in this order 1) Slayer on Ree, 2) Slayer wounded last round by Dylph and myself, 3) Pink slayer. If #1 is down, move on to #2 and so forth.

Air Blast vs ??? {Touch AC}: 1d20 + 8 ⇒ (10) + 8 = 182d6 + 8 ⇒ (4, 3) + 8 = 15

Liberty's Edge

female Human Cleric 7

As the goon with the pink headband is close, the skald hacks twice with his hatchets. But booth blows go wide.
Attack: 1d20 + 6 ⇒ (4) + 6 = 101d6 + 4 ⇒ (2) + 4 = 6
Attack: 1d20 + 6 ⇒ (1) + 6 = 71d6 + 2 ⇒ (3) + 2 = 5

Liberty's Edge

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Thanks Wisp. I'm not the graphics pro :)

Dylph's arrow drops a slayer. And Ree and Wisp finish another. pink. Ree I moved you 5' so you could attack. I hope that's ok

Both of the Skald's attacks miss. As does the Nagaji's sword swing.

One slayer tries to hit Helikon. red

attack: 1d20 + 7 ⇒ (16) + 7 = 23

damage: 1d8 + 3 ⇒ (3) + 3 = 6

The other swings at Ree. blue

attack: 1d20 + 7 ⇒ (17) + 7 = 24

damage: 1d8 + 3 ⇒ (1) + 3 = 4

Both swings sink into the Pathfinders.

After drinking the potion Helkit grows to the size of an orge and she charges towards Ree swinging over her ally. Her pet dog like creature follows. run

"I'm ready for you Ifrit! No hiding"

attack charge rage: 1d20 + 14 ⇒ (4) + 14 = 18

damage enlarged greataxe: 3d6 + 7 ⇒ (4, 4, 1) + 7 = 16

Ree ducks under the swing of Helkit's huge axe!

Helikon 6 damage Ree 13. attack tied so no riposte?

The party is up again!

Grand Lodge

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Male Half-Orc Unchained Rogue / 5th | HP:36/36 | AC:22 T:15 FF:17 | CMB:5 CMD:20 | Saves F:+2 R:+9 W:+2 | Init:+7 | Per: +11

Dylph will fire at Helkit...

Shortbow: 1d20 + 7 + 1 + 1 ⇒ (20) + 7 + 1 + 1 = 29

Confirm: 1d20 + 7 + 1 + 1 ⇒ (19) + 7 + 1 + 1 = 28

Damage (STR/Magic/PBS/Crit): 3d6 + 3 + 3 + 3 ⇒ (2, 6, 1) + 3 + 3 + 3 = 18

...and then move 15' north...

Liberty's Edge

Dylph's shot sinks deep into Helkit's side. But her anger gives her a lot of strength and she keeps fighting.

The rest of the party is up!

The Exchange

| Active spells/effects: none | HP 40/40 | Panache: 4/4 | Charmed life 3/3 | AC 21 T 15 F 16 | Fort +3 | Ref +8 | Will +0 | Init +12 | Perception +3 | Primary attack: Adamantine Rapier +10 (1d6+4+4) 18-20/x2 | Female Ifrit Swashbuckler (Inspired blade) 4

Yep, I have to beat the attack roll to parry/riposte and the 5' move is just fine ty! :)

Ree curses as her blade skates off her attacker's weapon but then reacts just in time to avoid getting crushed by Helkit! She slips 5' forward to threaten both, but focuses on the big lady!

Stab!: 1d20 + 9 + 1 ⇒ (5) + 9 + 1 = 15
Damage!: 1d6 + 4 + 3 ⇒ (5) + 4 + 3 = 12

If she's attacked by Helkit she will attempt to parry.

Parry: 1d20 + 9 + 1 ⇒ (2) + 9 + 1 = 12
Riposte: 1d20 + 9 + 1 ⇒ (18) + 9 + 1 = 28
Confirm?: 1d20 + 9 + 1 ⇒ (2) + 9 + 1 = 12
Damage: 1d6 + 4 + 3 ⇒ (5) + 4 + 3 = 12
Crit?: 1d6 + 4 + 3 ⇒ (2) + 4 + 3 = 9

If Helkit makes two attacks I leave it up to you GM on whether to use what I rolled for parry/riposte above since I'll probably fail at the parry or to roll for me. Ty!

Dark Archive

Male Nagaji Bloodrager 04 HP 40/40 - AC: 17 /T: 12 /FF: 16 - Perception +10 - F: +8 / R: +4 /W: +4 - CMB +8 - CMD +19 - Speed 40 - Init. +3 - Bloodrage Rounds 12/12

Hissing like a giant green rattlesnake Yelek moves forward and slashes at the giant armored woman with his equalliy gigantic sword...

Attack roll: 1d20 + 8 ⇒ (18) + 8 = 26Damage roll: 2d8 + 10 ⇒ (1, 1) + 10 = 12

Scarab Sages

Male Wayang Aerokineticist 4 | 34/39 HP {8 NL}; AC 18(T:15/ F:15) F+8/R+7/W+1 ; Init +5; Perception +9 (darkvision 60 ft.) | 20% (or better) miss chance from physical ranged attacks

Well, they need to kill the big one. So, I guess that means I try and get the regular sized ones. Wisp draws in a tight ball of wind and spins it at the slayer at the end of the line. Just a good a place to start as any.

Air Blast vs RED {PBS}: 1d20 + 8 ⇒ (18) + 8 = 262d6 + 8 ⇒ (5, 1) + 8 = 14

Liberty's Edge

botting Helikon

Ree and Yelek slash at the barbarian further damaging her. While Wisp damages her comrade.

The skald slashes with his axe.

attack: 1d20 + 6 ⇒ (9) + 6 = 15

damage: 1d6 + 3 ⇒ (2) + 3 = 5

attack: 1d20 + 6 ⇒ (6) + 6 = 12

damage: 1d6 + 3 ⇒ (1) + 3 = 4

The Skald misses both swings.

bad guys!

While blue one slayer attacks Ree.

attack: 1d20 + 7 ⇒ (2) + 7 = 9

damage: 1d8 + 3 ⇒ (3) + 3 = 6

The other red swings at the skald.

attack: 1d20 + 7 ⇒ (2) + 7 = 9

damage: 1d8 + 3 ⇒ (8) + 3 = 11

Helkit swings at Ree again. "You won't dodge this ifrit! Brimstone bite the lizard man!"

attack: 1d20 + 12 ⇒ (13) + 12 = 25

damage: 3d6 + 7 ⇒ (2, 5, 2) + 7 = 16

The raging barbarian drops the swashbuckler. The crowd cheers!

ree I have you at -1

While the thylacine slips around to bite the nagji.

attack: 1d20 + 9 ⇒ (8) + 9 = 17

damage: 1d6 + 6 ⇒ (3) + 6 = 9

Helikon 6 damage Ree -1 hp, Helkit 42, red 14, yelek 9 damage

The party is up!

Dark Archive

Male Nagaji Bloodrager 04 HP 40/40 - AC: 17 /T: 12 /FF: 16 - Perception +10 - F: +8 / R: +4 /W: +4 - CMB +8 - CMD +19 - Speed 40 - Init. +3 - Bloodrage Rounds 12/12

"It isss you who will fall by our bladesss!" Yelek hisses as he slashes again...

Attack roll: 1d20 + 8 ⇒ (16) + 8 = 24Damage roll: 2d8 + 10 ⇒ (7, 3) + 10 = 20

Attack...

Grand Lodge

Male Half-Orc Unchained Rogue / 5th | HP:36/36 | AC:22 T:15 FF:17 | CMB:5 CMD:20 | Saves F:+2 R:+9 W:+2 | Init:+7 | Per: +11

Seeing Ree fall, Dylph swears, "Bloody hell, you'll pay for that!"

He quickly fires twice, sending two arrows at Helkit...

Shortbow: 1d20 + 7 + 1 + 1 - 2 ⇒ (14) + 7 + 1 + 1 - 2 = 21

Damage (STR/Magic/PBS): 1d6 + 1 + 1 + 1 ⇒ (3) + 1 + 1 + 1 = 6

Shortbow: 1d20 + 7 + 1 + 1 - 2 ⇒ (11) + 7 + 1 + 1 - 2 = 18

Damage (STR/Magic/PBS): 1d6 + 1 + 1 + 1 ⇒ (6) + 1 + 1 + 1 = 9

Liberty's Edge

Yelek drops the barbarian. dylph I'm assming you shoot the other slayer Dylph drops one of the slayers with his two arrows.

The remaining slayer drops his weapon and looks perplexed.

The rest of the party is up!

Scarab Sages

Male Wayang Aerokineticist 4 | 34/39 HP {8 NL}; AC 18(T:15/ F:15) F+8/R+7/W+1 ; Init +5; Perception +9 (darkvision 60 ft.) | 20% (or better) miss chance from physical ranged attacks

No! We must end this quickly. The wayang continues to hammer the slayer in the hopes that he will soon fall to the dirt.

Air Blast vs RED {PBS}: 1d20 + 8 ⇒ (4) + 8 = 12
Air Blast vs RED {PBS}GM re-roll: 1d20 + 8 + 1 ⇒ (16) + 8 + 1 = 252d6 + 8 ⇒ (3, 3) + 8 = 14

The Exchange

| Active spells/effects: none | HP 40/40 | Panache: 4/4 | Charmed life 3/3 | AC 21 T 15 F 16 | Fort +3 | Ref +8 | Will +0 | Init +12 | Perception +3 | Primary attack: Adamantine Rapier +10 (1d6+4+4) 18-20/x2 | Female Ifrit Swashbuckler (Inspired blade) 4

Ree crumples then her potion lets her float silently to the ground. Not much fanfare possible when she's taken down that way.

Stabilize: 1d20 + 2 ⇒ (9) + 2 = 11 DC 11

...but somehow laying down in the sands seems to stifle the blood flow.

Liberty's Edge

Wisp misses the last slayer while Ree stops bleeding.

Helikon is up!

Scarab Sages

Male Wayang Aerokineticist 4 | 34/39 HP {8 NL}; AC 18(T:15/ F:15) F+8/R+7/W+1 ; Init +5; Perception +9 (darkvision 60 ft.) | 20% (or better) miss chance from physical ranged attacks
Qstor wrote:
Wisp misses the last slayer
Wisp wrote:
Air Blast vs RED {PBS}GM re-roll: 1d20+8+1⇒(16)+8+1=25; 2d6+8⇒(3,3)+8=14

I Just want to confirm what happened. I felt my first roll was low, so I used my GM re-roll and would hit an AC of 25 for 14 points. Did I really miss?

Liberty's Edge

female Human Cleric 7

The skald whirls his axes again, continuing his song of Rage
Attack: 1d20 + 6 ⇒ (8) + 6 = 141d6 + 4 ⇒ (4) + 4 = 8
Attack: 1d20 + 6 ⇒ (7) + 6 = 131d6 + 2 ⇒ (3) + 2 = 5

Liberty's Edge

sorry was out of town with my wife. no that hits

Wisp hits but Helikon's swings miss. The lone slayer calls out. "I yield! Heal your friend! Let us heal Helkit!" He raises his hands.

The party is up!

Grand Lodge

Male Half-Orc Unchained Rogue / 5th | HP:36/36 | AC:22 T:15 FF:17 | CMB:5 CMD:20 | Saves F:+2 R:+9 W:+2 | Init:+7 | Per: +11

"Done! Now call off her dog..."

Dylph will keep his bow up till he's sure the fighting is over...

If the slayer follows through with his surrender, Dylph will offer his wand of CLW to the skald to heal Ree...

Liberty's Edge

The Slayer calls the dog off.

Combat over!

By defeating Deremin’s gang, the Society enjoys a
short reprieve from piracy, and the vital month of uninhibited
traffic allows the organization to deliver essential supplies to
Nerosyan. By defeating Helkit in the arena, the Society has proven to the region how fiercely it defends its interests, and as a result, pirates of the River Kingdoms cease their attacks on Society-affiliated boats entirely, and Razmiran quietly retracts its bounty several months later to avoid seeming impotent. Helkit barely survives the fight and she is impressed by your skills. Soon after the fight, Venture Captain Holgarin Smine receives a delivery of crates stamped with the Silverbane seal, each box containing captured supplies that never made it to Mendev.

The End.

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