Pyros's Rise of Legends Homebrew (Inactive)

Game Master waiph


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Male Tengu Rogue/2 V: 15/15 | WP: 15/16 | Th 8 | Def: 13 | CMD: 14 | Fort: -1 | Ref: +6 | Will: +3 | Init: +3 | Perc +10

About what time is it in game? Late afternoon, right? So like 4 PM or so? And if Vic is taking the midnight shift, that's still like 8 hours. And then 12 to 6 is like 6 hours. I'm assuming we all get up at around 6 or 7 AM, but maybe even 8 at the latest. So I could sleep for 4 hours until 8, take watch until 12, then at 4 AM Des could take watch. Or Des and I could switch places if he wants. I don't really care. He might appreciate sleeping from 12 to 8 or so because spellcasting can be a drain. Thoughts?


Fighter 2, Wounds 26[28], Vig 5[18], Defense 11, flat-footed 10, Armor DR: 6/magic or Large (+5 armor, +1 natural armor), Critical Defense: +7, Fort +5, Ref +1, Will +1; +2 vs. mind-affecting effects and poison

I'm thinking its closer to 7 or 8. Around dusk. Still plenty of time for everyone to sleep.


The crabs attacked a little after what you assume is 2pm, and b the time you get the bodies gathered, take stock of your supplies and such, it is close to 4 when you begin your evening tasks in earnest. SO you are able to craft some basic gear in that time, prep food, forage a little, etc before it gets too dark for anything else.

Desula can get his sleep in, without issue. Ideally we can get a watch order set up in advance so i can essentially make a macro in case of night shennanigans. =]

after your evening action it is going to be around 8 or so when the sun starts to go down.


Fighter 2, Wounds 26[28], Vig 5[18], Defense 11, flat-footed 10, Armor DR: 6/magic or Large (+5 armor, +1 natural armor), Critical Defense: +7, Fort +5, Ref +1, Will +1; +2 vs. mind-affecting effects and poison

How many craft checks can we make in that time? Will it take multiple days for Pyre to make his axe?


I'm going to say that you are able to make your Axe, helping Desula, and if nobody wants to use the other Large Claw, you can start on a backup axe, as they are Fragile weapons. are you also making any throwable weapons?

You also have a solid 5 days of food (not including tonight's meal) for your current sized group if the others wake up tomorrow.

Does anyone else want weapons? VIctor, you can snag a Tail-Blade and essentially aways threaten, Tho, are you taking a Punching Dagger, a Regular dagger, a few extras so you can throw them?

I didn't note it in the earlier but you can also use some of the spiked leg-pieces of the crab vambraces that act as spiked gauntlets as well. They offer no protection but they are spiked weapons.

Shadow Lodge

Male Half-Drow Wizard:2 | W:22/24 V:12/12| T:12| Def:11 | DR:4(1) |Crit Def: 5(2)| CMD: 9| F:1 R:1 W:4 | Per:+7(+9) Init: +3|
Cantrips:
Presdigitation, Jolt, Detect Magic, Ghost Sounds

Made the last big claw into a scimitar for Thoyoitu. Making a couple more Daggers and hand axes to have off hand.


Rogues aren't automatically proficient with Scimitars, so using one of the medium sized claws for a short-sword would work.

I'll roll for Watch tonight as soon as i get the encount- urp, um. . . forget i said that. . .

Anyway, I'll roll for watch for anyone that hasn't posted shortly.

Shadow Lodge

Male Half-Drow Wizard:2 | W:22/24 V:12/12| T:12| Def:11 | DR:4(1) |Crit Def: 5(2)| CMD: 9| F:1 R:1 W:4 | Per:+7(+9) Init: +3|
Cantrips:
Presdigitation, Jolt, Detect Magic, Ghost Sounds

He's a Tengu. They get auto proficiency with all sword like weapons.


Well said Sir! forgot about that.


Male Ratfolk 15/20 WP 10/10 THRES 12/12 VP, DEF 14,DR 2, FF 11, T 14 | F +3 R +6 W +1 | Init. +3 | Per. +7 | SM +1 | CMB -3 | CMD 9 | Speed 20ft |
prepared extracts:
: 1/1 true strike 1/1 Firebelly

Victor has a strength of 5, so most weapons other than bombs and crossbows are really useless to him.

Shadow Lodge

Male Half-Drow Wizard:2 | W:22/24 V:12/12| T:12| Def:11 | DR:4(1) |Crit Def: 5(2)| CMD: 9| F:1 R:1 W:4 | Per:+7(+9) Init: +3|
Cantrips:
Presdigitation, Jolt, Detect Magic, Ghost Sounds

It's not about damage. It's about making someone pay for trying to take a free swing at you. Also, if someone casts near you, you get a free swing too. If your lucky the fail a concentration check and lose a spell. You could also trip someone trying to run by you.


and with low point buy and Armor as DR, the +2 from flanking you get for threatening is the real kicker


Male Tengu Rogue/2 V: 15/15 | WP: 15/16 | Th 8 | Def: 13 | CMD: 14 | Fort: -1 | Ref: +6 | Will: +3 | Init: +3 | Perc +10

Sorry! Is it possible you can veto that action and have me search it alone?


Sure, just post it. The body is floating in slowly, so let me know how far out you will swim for it. And roll another perception to investigate when you get there


Male Tengu Rogue/2 V: 15/15 | WP: 15/16 | Th 8 | Def: 13 | CMD: 14 | Fort: -1 | Ref: +6 | Will: +3 | Init: +3 | Perc +10

What? You said it was floating to shore...


Male Tengu Rogue/2 V: 15/15 | WP: 15/16 | Th 8 | Def: 13 | CMD: 14 | Fort: -1 | Ref: +6 | Will: +3 | Init: +3 | Perc +10

As you can see, Thoyoitu is a tad...dramatic in combat.


That's fantastic. Everyone can take an action and I'll roll initiative for you


Male Tengu Rogue/2 V: 15/15 | WP: 15/16 | Th 8 | Def: 13 | CMD: 14 | Fort: -1 | Ref: +6 | Will: +3 | Init: +3 | Perc +10

Des has a point. I do get into trouble a lot. Last time it happened, I got promoted to captain. Maybe this time I'll become a god? Or maybe just mythic ;)


Male Ratfolk 15/20 WP 10/10 THRES 12/12 VP, DEF 14,DR 2, FF 11, T 14 | F +3 R +6 W +1 | Init. +3 | Per. +7 | SM +1 | CMB -3 | CMD 9 | Speed 20ft |
prepared extracts:
: 1/1 true strike 1/1 Firebelly

Oh I forgot to post the results of my leveling up.
discovery-smoke bomb
Also do we get a feat? Victor will probably pick up weapon finesse or an extra bomb.


No Feat at level 2. Fighters do, cause class features, and I've made Power attack and Weapon Finesse automatic, so everybody has it.


Male Ratfolk 15/20 WP 10/10 THRES 12/12 VP, DEF 14,DR 2, FF 11, T 14 | F +3 R +6 W +1 | Init. +3 | Per. +7 | SM +1 | CMB -3 | CMD 9 | Speed 20ft |
prepared extracts:
: 1/1 true strike 1/1 Firebelly

oh cool.


Male Tengu Rogue/2 V: 15/15 | WP: 15/16 | Th 8 | Def: 13 | CMD: 14 | Fort: -1 | Ref: +6 | Will: +3 | Init: +3 | Perc +10

GM, what's your opinion on PCs talking when it's not their turn like I did? When I GM, I typically allow it as long it's not too long-winded and also doesn't have any checks associated with it. So I'll let my players say something threatening, but not let them roll Intimidation until their turn. But I'd like to know your policy on this.


I don't mind it. For the sake of flow, if you can read what you wrote in 6 seconds then you're totally good, but i'm not takinga stopwatch to the board or anything.

Also, nobody's taken a heal check to look at the body yet, nor tried to determine what's on the body =}


Male Tengu Rogue/2 V: 15/15 | WP: 15/16 | Th 8 | Def: 13 | CMD: 14 | Fort: -1 | Ref: +6 | Will: +3 | Init: +3 | Perc +10

As captain, I have to put the lives of many over the potential life or usefulness of a dead body. We can do without whatever is on the body, I'm sure. And if not, we'll all be too dead to blame me :P


Male Tengu Rogue/2 V: 15/15 | WP: 15/16 | Th 8 | Def: 13 | CMD: 14 | Fort: -1 | Ref: +6 | Will: +3 | Init: +3 | Perc +10

To keep the game moving, I'm keeping my action as-is. I don't want to hold us back because I didn't choose the best move.


No worries. You can add the damage if you like. It's not quite going to be enough to take it out, but the damage will help


Male Tengu Rogue/2 V: 15/15 | WP: 15/16 | Th 8 | Def: 13 | CMD: 14 | Fort: -1 | Ref: +6 | Will: +3 | Init: +3 | Perc +10

What happens when I hit 0 Vigor?


nothing really. It's jst when you ave lost half of your wounds hat you are in trouble. Wounds are a lot harder to heal, (1 wound per die of healing) but you can function just fine all the way dow to your threshold. Then you have to start making con checks to stay conscious.

Also just saw that scimitars are not finesse weapons, but light weapons like short swords and lighter work fine to use dex to attack


Male Ratfolk 15/20 WP 10/10 THRES 12/12 VP, DEF 14,DR 2, FF 11, T 14 | F +3 R +6 W +1 | Init. +3 | Per. +7 | SM +1 | CMB -3 | CMD 9 | Speed 20ft |
prepared extracts:
: 1/1 true strike 1/1 Firebelly

Thoy if don't remember anything about victor, it won't really matter if you live and the body dies. (;


Male Ratfolk 15/20 WP 10/10 THRES 12/12 VP, DEF 14,DR 2, FF 11, T 14 | F +3 R +6 W +1 | Init. +3 | Per. +7 | SM +1 | CMB -3 | CMD 9 | Speed 20ft |
prepared extracts:
: 1/1 true strike 1/1 Firebelly

Either way we have ros nearby, so that should help.


Male Tengu Rogue/2 V: 15/15 | WP: 15/16 | Th 8 | Def: 13 | CMD: 14 | Fort: -1 | Ref: +6 | Will: +3 | Init: +3 | Perc +10

Can we even eat Eel?


Male Ratfolk 15/20 WP 10/10 THRES 12/12 VP, DEF 14,DR 2, FF 11, T 14 | F +3 R +6 W +1 | Init. +3 | Per. +7 | SM +1 | CMB -3 | CMD 9 | Speed 20ft |
prepared extracts:
: 1/1 true strike 1/1 Firebelly

It's good roasted and covered in terayaki sauce.unagi man! hahahah


Male Tengu Rogue/2 V: 15/15 | WP: 15/16 | Th 8 | Def: 13 | CMD: 14 | Fort: -1 | Ref: +6 | Will: +3 | Init: +3 | Perc +10

Again: Did ANYONE take points in Profession (Cook)? I have Profession (Thief), but I don't think there's any cookbooks I can steal here :P


Fighter 2, Wounds 26[28], Vig 5[18], Defense 11, flat-footed 10, Armor DR: 6/magic or Large (+5 armor, +1 natural armor), Critical Defense: +7, Fort +5, Ref +1, Will +1; +2 vs. mind-affecting effects and poison

Nope but you can do it with survival too. It wont be as good but still.

Also i can craft masterwork weapons with craft weapons right?


100% correct on all counts, pyre.

No teriake for your unagi, but it is still food and sustaining with survival. Unless you find and recruit a cook.

You can craft MWK gear


Fighter 2, Wounds 26[28], Vig 5[18], Defense 11, flat-footed 10, Armor DR: 6/magic or Large (+5 armor, +1 natural armor), Critical Defense: +7, Fort +5, Ref +1, Will +1; +2 vs. mind-affecting effects and poison

Cool. I was more thinking of the bones and skin than the meat.


Male Tengu Rogue/2 V: 15/15 | WP: 15/16 | Th 8 | Def: 13 | CMD: 14 | Fort: -1 | Ref: +6 | Will: +3 | Init: +3 | Perc +10

I strongly recommend we fall back to land.


Male Ratfolk 15/20 WP 10/10 THRES 12/12 VP, DEF 14,DR 2, FF 11, T 14 | F +3 R +6 W +1 | Init. +3 | Per. +7 | SM +1 | CMB -3 | CMD 9 | Speed 20ft |
prepared extracts:
: 1/1 true strike 1/1 Firebelly

Eels have slimy skin that breaks easily and pretty soft bones. They're kinda useless if you want to make something out of them other than food.


Victor, You're up right now. I'll post a little later to update.

Shadow Lodge

Male Half-Drow Wizard:2 | W:22/24 V:12/12| T:12| Def:11 | DR:4(1) |Crit Def: 5(2)| CMD: 9| F:1 R:1 W:4 | Per:+7(+9) Init: +3|
Cantrips:
Presdigitation, Jolt, Detect Magic, Ghost Sounds

If anyone is looking for a job, Roll20 is hiring GMs for their site. Its only part-time though.

http://blog.roll20.net/post/110188978920/were-hiring

Shadow Lodge

Male Half-Drow Wizard:2 | W:22/24 V:12/12| T:12| Def:11 | DR:4(1) |Crit Def: 5(2)| CMD: 9| F:1 R:1 W:4 | Per:+7(+9) Init: +3|
Cantrips:
Presdigitation, Jolt, Detect Magic, Ghost Sounds

Also I apologize about my horrific grammatical mistake.


Sorry about the lack of an update yesterday, RL game night ran long and has a long day at work


Male Tengu Rogue/2 V: 15/15 | WP: 15/16 | Th 8 | Def: 13 | CMD: 14 | Fort: -1 | Ref: +6 | Will: +3 | Init: +3 | Perc +10

Mine was canceled because my PC wouldn't work (I'm the GM).


Male Ratfolk 15/20 WP 10/10 THRES 12/12 VP, DEF 14,DR 2, FF 11, T 14 | F +3 R +6 W +1 | Init. +3 | Per. +7 | SM +1 | CMB -3 | CMD 9 | Speed 20ft |
prepared extracts:
: 1/1 true strike 1/1 Firebelly

alive but waiting for pyre to finish off the eel.


Nice shot, the eel is dead. More update tomorrow morning

Shadow Lodge

Male Half-Drow Wizard:2 | W:22/24 V:12/12| T:12| Def:11 | DR:4(1) |Crit Def: 5(2)| CMD: 9| F:1 R:1 W:4 | Per:+7(+9) Init: +3|
Cantrips:
Presdigitation, Jolt, Detect Magic, Ghost Sounds

This island is tropical right?


Male Tengu Rogue/2 V: 15/15 | WP: 15/16 | Th 8 | Def: 13 | CMD: 14 | Fort: -1 | Ref: +6 | Will: +3 | Init: +3 | Perc +10

GM, if Ros flies up, can we get a rough map or something? I mean, it's no big deal, but it'd be nice to have, but again we can do without. Also, what's the slaver's name? The community is as follows, right? Thoyoitu, Desula, Pyre, Victor, Rosalyn, Bessie, Hezalah, Slaver.

Also when do we start with the kingdom building? That was one part that interested me about this game (though it's all been consistently interesting :D ) and I just sorta...want to plant a flag and call me the ruler :P Also, I think my ruler title should be Captain, in honor of our roots :) Anyway, what rules are we using? The Paizo/Jon Brazer Enterprises ones?


The island is tropical for the most part, so tropical jungle, potential for serious rain-storms, etc.

once you hit mythic and make it back to the main-land you will ahve your quest to start your kingdom and building your settlement


Male Tengu Rogue/2 V: 15/15 | WP: 15/16 | Th 8 | Def: 13 | CMD: 14 | Fort: -1 | Ref: +6 | Will: +3 | Init: +3 | Perc +10

Oh, I thought we were building a kingdom on an island, though your idea makes a lot more sense IMO. I still insist on being captain, though.


Male Tengu Rogue/2 V: 15/15 | WP: 15/16 | Th 8 | Def: 13 | CMD: 14 | Fort: -1 | Ref: +6 | Will: +3 | Init: +3 | Perc +10

Thoy's leadership instincts sure did kick in, and it only took a shipwreck to do so. I guess he was always focused back as thief, though :)

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