Ptolus Nights and Dungeon Days (Inactive)

Game Master Lord Thasmudyan

A city of mysteries, secrets, and dark histories, Ptolus lies forever in the shadow of a towering stone spire reaching impossibly high into the sky, an enigma and reminder of evil long past.


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Here is the OOC discussion thread lets move discussion of the game over to here for now while we wait for the last finishing touches on some of the party's characters


Sounds good. Anything I need to do with mine before game starts?


male Aasimar (musetouched) ninja 4

I think I'm done. If anyone wants to give my sheet a once over that would be much appreciated.

Do we need to come up with any reasons why we might know each other?


Rain, if you guys want to decide if anyone knows each other thats fine otherwise I will bring you together at the beginning.

GMV I believe last I looked your all set as long as you added you background to your character

We will probably start in about a day or so


I am doing a catfolk ranger who is a stablehand. If anyone wants to start with me knowing your character let me know if it would work out that we would know each other.

Lord T, I added the background so all is done.


Cool sounds good GMV


Lord T wrote:
Cool sounds good GMV

I saw your spelling mistake before you fixed it! LOL!

It's been a crazy busy day here at work. Gotta have fun. Hehe.


:-) yeah I realized it about 50 some odd minutes after I made the mistake :P


Male Human Rogue-(Swashbuckler) L1- AC18 (T15F13)CMD17 | Saves: F1 R6 W-1 | HP 10/10 | Perc: +3 (1) | Init: +4(-2) | Status:Lovesick

Think I'm ready then.


Female Angelkin Aasimar Paladin 1

I believe I'm ready whenever everyone else is.

As for who my character is, she's a squire of the Knight of the Pale who's currently in a joint project with the Keepers of the Veil. So Davina might know your catfolk ranger tangentially, but probably not super well.


Yeah you both are good to go...

The Exchange

Female Kitsune Bard 2/Rouge 2-- hp 27 (4d8+4)-- Init +3 -- AC 16, touch 13, flat-footed 13 (+3 armor, +3 Dex)-- Fort +1,-- Ref +5, --Will +2

Here is Ayaki's Profile, Lord, I will get you a stat block up tomorrow, To be honest I forgot about it till I got to work and reread your PM Sir.

So here it is at the moment and I will get you the rest tomorrow when I have access to my pc again.

The Exchange

Female Kitsune Bard 2/Rouge 2-- hp 27 (4d8+4)-- Init +3 -- AC 16, touch 13, flat-footed 13 (+3 armor, +3 Dex)-- Fort +1,-- Ref +5, --Will +2

I will give up

Magical Lineage
Benefit: Pick one spell when you choose this trait. When you apply metamagic feats to this spell, treat its actual level as 1 lower for determining the spell’s final adjusted level.(Chord of Shards).

For the Background

University Student. +2 Knowledge skill of choice


Male Human (Prustan) Wizard (Diviner) 1

Flaurn Ziegler (human diviner) has been hanging around where Delvers gather, trying to hook up with a group for at least a few days now.


Looks really good Flaurn I would however suggest you choose an avatar :)

And Ayaki you don't have to loose a trait you get 3 traits and a bonus background one from Ptolus :)


I think I'm all set. Any ideas for Rosemary?
edit:
As a newbie to this forum, how do I post as my alias?

The Exchange

Female Kitsune Bard 2/Rouge 2-- hp 27 (4d8+4)-- Init +3 -- AC 16, touch 13, flat-footed 13 (+3 armor, +3 Dex)-- Fort +1,-- Ref +5, --Will +2

Lord Great. I did not know this at all.

Wow! my brain is currently working.... I found my sheet for her. here is again just incase I wi ll update the profile here shortly. I do know that I need to get gear. I will take care of that tonight while at work as well.

Ayaki:
AYAKI CR 1/2
Female Kitsune Bard 1
CN Medium Humanoid
Init +3; Senses Low-Light Vision; Perception +4
--------------------
DEFENSE
--------------------
AC 13, touch 13, flat-footed 10. . (+3 Dex)
hp 9 (1d8+1)
Fort +1, Ref +5, Will +2
--------------------
OFFENSE
--------------------
Spd 30 ft.
Melee Bite (Kitsune) -2 (1d4/20/x2) and
. . Rapier +3 (1d6/18-20/x2) and
. . Unarmed Strike +3 (1d3/20/x2) and
. . Whip +3 (1d3/20/x2)
Special Attacks Bardic Performance (standard action) (7 rounds/day, Bardic Performance: Countersong, Bardic Performance: Distraction, Bardic Performance: Fascinate (1 targets) (DC 13), Bardic Performance: Inspire Courage +1
Bard Spells Known (CL 1, +3 melee touch, +3 ranged touch):
1 (2/day) Chord of Shards (DC 14), Eagle's Splendor (DC 14)
0 (at will) Light, Read Magic (DC 13), Detect Magic, Summon Instrument
--------------------
STATISTICS
--------------------
Str 10, Dex 16, Con 12, Int 14, Wis 11, Cha 16
Base Atk +0; CMB +0; CMD 13
Feats Bard Weapon Proficiencies, Weapon Finesse
Traits Ear for Music: Perform (Wind Instruments), Magical Lineage: Chord of Shards,Maestro of the Society, University Student (History)
Skills Acrobatics +5, Bluff +7, Diplomacy +7, Knowledge (Arcana) +7, Perception +4, Perform (Oratory) +7, Perform (Wind Instruments) +8, Sense Motive +4, Spellcraft +6, Use Magic Device +7, Knowledge (History) +2
Languages Common, Gnome, Senzar, Tien
SQ Bardic Knowledge +1 (Ex), Change Shape (Su), Fast Shifter (Su)
Combat Gear Rapier, Studded Leather, Whip;
--------------------
SPECIAL ABILITIES
--------------------
Bardic Knowledge +1 (Ex) Add + 1 to all knowledge skill checks.
Bardic Performance (standard action) (7 rounds/day) Your performances can create magical effects.
Bardic Performance: Countersong (Su) Counter magical effects that depend on sound.
Bardic Performance: Distraction (Su) Counter magical effects that depend on sight.
Bardic Performance: Fascinate (1 targets) (DC 13) (Su) One or more creatures becomes fascinated with you.
Bardic Performance: Inspire Courage +1 (Su) Morale bonus on some saving throws, attack and damage rolls.
Change Shape (Su) Assume a single human form.
Ear for Music: Perform (Wind Instruments) +1 to a chosen Perform skill, +2 to Knowledge (local) checks dealing with the local art or music scene.
Fast Shifter (Su) Using your racial change shape ability is a move action instead of a standard action
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Magical Lineage: Chord of Shards A chosen spell counts as 1 level lower when metamagic feats are applied to it.
I will post gear a little later today, right now is bed time for me.


Male Human (Prustan) Wizard (Diviner) 1
CaptMadJaq wrote:

I think I'm all set. Any ideas for Rosemary?

edit:
As a newbie to this forum, how do I post as my alias?

When you hit the reply link (or any other link that gets you to the text entry box, I imagine) look down below the box. There should be a Post As popup menu right beneath it, level with the Preview, Cancel, and Submit Post buttons but in the lower left corner instead of the lower right. Click the menu and select the alias.


Just when you post Capt change the Post As to the alias name, the post as thing is right below the text box you type in to post it should show your default alias or main account if you click on the drop down it will show any other alias you have then click submit

edit....ninja'd by Flaurn :-P


Not sure you guys noticed yet but Caldor had to drop out of the game just before I was going to start it so I messaged the last person who showed interest I am waiting to hear back from him. I will give him a day to post a character that is a cleric sort and then we will get start...intend to post the opening gameplay thread post tomorrow in the early to mid evening timeframe so any last changes should be made and posted for approval before then in this thread


Female Half Orc Fighter 1

Ah ha! It was below my screen! Thank you!


M Human Warpriest 4. AC 17 Touch 11 FF 16. HP 35. Fort +6, Ref +2, Will +8. Init + 2. Perception +5

Ok...here is my cleric...check it out and get back to me with any changes...I will work on his backstory and get it out ASAP Thanks for the opening!!!


male Aasimar (musetouched) ninja 4

Rain is an apprentice brewer, if GMF's catfolk works at the stables which the brewery regularly uses then we could have had plenty of chats during down periods ("They're late with the wagons again, want to play a hand of cards... Say have you heard about..."}


That sounds pretty cool to me Rain. I like it. We shall begin knowing each other.


Liren Keel wrote:
Ok...here is my cleric...check it out and get back to me with any changes...I will work on his backstory and get it out ASAP Thanks for the opening!!!

You need to choose a Ptolus background trait from the player's guide to Ptolus. this is in addition to the three traits you get. Otherwise it looks good, Liren


M Human Warpriest 4. AC 17 Touch 11 FF 16. HP 35. Fort +6, Ref +2, Will +8. Init + 2. Perception +5

Ok...will do and I will get the background to you asap...perhaps tonight


Liren Keel wrote:
Ok...will do and I will get the background to you asap...perhaps tonight

Thats fine just finish writing it I am going to post the first post to the gameplay thread as you are pretty much done. Once you get the background written just post it here and make sure you have all three traits + your Ptolus background trait on you character stats.


first post in gameplay thread is up


Male Human Rogue-(Swashbuckler) L1- AC18 (T15F13)CMD17 | Saves: F1 R6 W-1 | HP 10/10 | Perc: +3 (1) | Init: +4(-2) | Status:Lovesick

Man, Ayaki is having an off night...;)

The Exchange

Female Kitsune Bard 2/Rouge 2-- hp 27 (4d8+4)-- Init +3 -- AC 16, touch 13, flat-footed 13 (+3 armor, +3 Dex)-- Fort +1,-- Ref +5, --Will +2

Sush! I know....

*cries*

it was the mead.


Female Angelkin Aasimar Paladin 1

How close are the thugs? If they were within 60 feet, Rain and I should be able to see them clearly, if only in black and white.


Female Half Orc Fighter 1

I had to leave and things got started. *reads*
Edit:
I like the tabs on top, makes things easy. Sorry for the tardiness, things were a mess. Am I too late to continue?


they are more than 120 ft way and since you all rushed out not knowing what was going on except Rorrath no one was actively really looking around nor declared they were making a perception check....on top of that its not really clear outside what with the sheets of rain falling down onto of it being late at night...on a side note Liren did cast a light spell so yes you can see Liren approaching the alley but only two of the thugs would be visible from where you are.

No worries Rosemary just assume you were in the bar and saw everyone rush out


Female Half Orc Fighter 1

I don't know how you roll.

edit:
Now I do. :)


male Aasimar (musetouched) ninja 4
Lord T wrote:

they are more than 120 ft way and since you all rushed out not knowing what was going on except Rorrath no one was actively really looking around nor declared they were making a perception check....on top of that its not really clear outside what with the sheets of rain falling down onto of it being late at night...on a side note Liren did cast a light spell so yes you can see Liren approaching the alley but only two of the thugs would be visible from where you are.

No worries Rosemary just assume you were in the bar and saw everyone rush out

Perception is a passive skill, except when searching. That's why some GMs like to ask for a series of perception checks from players, so that they don't know when there is something worth perceiving.

As a GM, I spend a lot of time making posts like these

DC14 perception:
You can see a flicker of gold, glimmering in a notch in the alcove

So that players can roll and react and the tempo can be maintained.


male Aasimar (musetouched) ninja 4

Actually, might be worth considering a technique for initiative that you see a lot on the boards, especially for a large group: initiative blocks.
For example:
These are the initiative rolls.
Adventurer A 22
Adventurer B 6
Adventurer C 19
Adventurer D 12
Adventurer E 7
Adventurer F 24
Adventurer G 9
Beast A 17
Beast B 17
Beast C 3
Beast D 2

So that gives you a chance for 4 blocks
Block 1 =
Adventurer A 22
Adventurer C 19
Adventurer F 24
Block 2 =
Beast A 17
Beast B 17
Block 3 =
Adventurer B 6
Adventurer D 12
Adventurer E 7
Adventurer G 9
Block 4 =
Beast C 3
Beast D 2

Becasue of the overlap, Adventurers A,C and F can post in any order, and so can B, D, E and G.

It saves time as turn-taking in pbp can really slow things down.


in this situation there are some many factors that would prevent passively noticing something as a GM it is also up to me to determine if something like this is going to be something that requires an active or passive sort of perception....but again as I pointed out because of Liren action you guys would notice him and the front two thugs as the others are within the alley and around a corner


Female Half Orc Fighter 1

I made my post. Lord T, do with Rosemary as you will. :)

@Rain
I like that suggestion, and may do it in any stories I'll run.


Thanks for your suggestion Rain but I don't post especially for the monster/baddies for a reason also have run games before on these boards without posting this info just fine. but thank you


Female Half Orc Fighter 1

Did Rosemary slip and fall?


Oh yeah knew I forgot about someone....


Female Angelkin Aasimar Paladin 1

Yes, that's my round 2 action. Can't really do much else.

The Exchange

Female Kitsune Bard 2/Rouge 2-- hp 27 (4d8+4)-- Init +3 -- AC 16, touch 13, flat-footed 13 (+3 armor, +3 Dex)-- Fort +1,-- Ref +5, --Will +2

my Spells have been update on my profile.


Lord T wrote:
Oh yeah knew I forgot about someone....

*lol* :) *

She did fall! That's pretty funny.
"Hey, what's that -whoop! Owie..."

T, I thought I saw someone with a 10. Did Rose get a penalty?


Davina wrote:
Yes, that's my round 2 action. Can't really do much else.

I think Optimus Prime would have agreed with that action. *thumbs up :) *


No that was my bad just re looked at your roll your comment about the nat 1 threw me off I looked at the wrong thing. So you didn't fall I will make the correction in the gameplay thread sorry :(


Lord T wrote:
No that was my bad just re looked at your roll your comment about the nat 1 threw me off I looked at the wrong thing. So you didn't fall I will make the correction in the gameplay thread sorry :(

Darn you gaming banter! *brandishes fist* Do not taunt the GM!


Now enough of that nonsense. *lol* I suppose strange quips and comments go over better at table top games.


no it no biggie I just saw your comment and then took you bonus as your roll for some reason didn't notice the fact that you actually rolled an 11, its totally my bad :(


Lord T wrote:
no it no biggie I just saw your comment and then took you bonus as your roll for some reason didn't notice the fact that you actually rolled an 11, its totally my bad :(

Don't mention it.

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