Prometheuis falling. An Iron Gods Campaign (Inactive)

Game Master Helikon

The cave
This is for the Iron Gods Adventure Path.
To see sights never seen in Golarion before, to handle things so advanced that it seems like magic.


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Female Gnome Sorcerer 13, hp 80/80, AC 17|T 13|FF 14, F +9|R +9|W +11, Init +2, Perception +16/21/23, low-light vision, darkvision 60 ft, see invisibility
skills:
Bluff +22, Craft (tattoo) +8, Diplomacy +25, Fly +14, Linguistics +3, Perception +16, Spellcraft +17, Use Magic Device +22

Aurora shadows Gregory, providing a second pair of eyes to ensure everything is assessed correctly.

Assist Gregory perception
perception: 1d20 + 3 ⇒ (15) + 3 = 18
+2 to Gregory's roll


Male Rock Gnome Ranger 1 || HP 12/12 || AC 13 || Init +2 || Passive Perception 14

Uran will cover them in case something tries to attack while they are exploring.

Perception: 1d20 + 6 ⇒ (6) + 6 = 12


Male Human Fighter 1 ac: 22/14/18 hp: 14/14 f/r/w: 6/3/0 Perception: + 0 Init: +3 Stamina 5/5

"Well now, that wasn't quite what I expected..." Aelden thinks. He keeps an eye out - where is the next exit?


You find 3 halfeaten halflingcorpses. It seems those have been throughoutly looted. Nothing of value remains. Nothing but a little Agate, Gregory finds in an corner. Moving straight you find the lair of the frog-creature. A dark cavern opens up here, its twenty-foot-high ceiling thick with stalactites. A rocky shore overlooks a placid pool and stream, fed by a trickle of water leaking from a narrow fissure to the north. A small garden of toadstools and dark mold grows along the banks.
Moving you to speed it a bit up. This room is not yet searched.


Male Human Fighter 1 ac: 22/14/18 hp: 14/14 f/r/w: 6/3/0 Perception: + 0 Init: +3 Stamina 5/5

Value on the agate? So I can record on the Loot List.

Aelden keeps a close eye out while the more perceptive types search the room.

Perception: 1d20 ⇒ 19


Anyone injured? Have 2 CLW potions...


Male Rock Gnome Ranger 1 || HP 12/12 || AC 13 || Init +2 || Passive Perception 14

Uran looks about the place after reloading his rifle.

Perception: 1d20 + 6 ⇒ (11) + 6 = 17


Your search of the pool reveals a man’s body, mostly eaten. Little remains to identify the body as that of one of the thugs from the second expedition,
for the blindheim has eaten most of it and has ruined its armor and clothing in the process. A belt pouch on the body’s hip is still intact and contains 42 gp, a silver unholy symbol of Zyphus worth 25 gp, and two water-tight potions of cure light wounds.


Male Rock Gnome Ranger 1 || HP 12/12 || AC 13 || Init +2 || Passive Perception 14

"Well lookee here! Another of them fellas. He has a couple of potions as well, and another blasted waste of good silver!! Oh, and a few more coins!"

Is someone tracking out loot??


Male Human Fighter 1 ac: 22/14/18 hp: 14/14 f/r/w: 6/3/0 Perception: + 0 Init: +3 Stamina 5/5

I am tracking it.

"Hmm, now we 'ave two of these Zyphus goons. Coincidence? Anyone have any ideas?"


Male Half-Elf Oracle of Time (Dual-Cursed) 1 (HP 9/9) (AC 16/11/15) (CMD 15) (Fort +1, Ref +1, Will +0) (Init +3) (Perception +5)

Gregory shrugs.

"Well, loot is loot; I am not complaining. However, we are still no closer to our goal. Shall we continue?"


Female Gnome Sorcerer 13, hp 80/80, AC 17|T 13|FF 14, F +9|R +9|W +11, Init +2, Perception +16/21/23, low-light vision, darkvision 60 ft, see invisibility
skills:
Bluff +22, Craft (tattoo) +8, Diplomacy +25, Fly +14, Linguistics +3, Perception +16, Spellcraft +17, Use Magic Device +22

Healing remedies are always valuable Aurora notes of the potions

A shame they did these poor folk no good

she pauses and glances around the room

We should indeed continue, if there are no obvious exits here then we should retrace and go south. Does anyone fancy ducking their head in that pool to see if there's another exit?


Female Elf Investigator/Empiricist 3 HP 21/21; AC 17; TCH 14; FF 13; F +1; R +6; W +3; CMB+2; CMD 16; Speed 20 ft; Init +3; Insp. 6/6

"Let's continue the dry way to the south."


Male Human Fighter 1 ac: 22/14/18 hp: 14/14 f/r/w: 6/3/0 Perception: + 0 Init: +3 Stamina 5/5

Loot list is at the bottom of my profile for Aelden, so make sure once in a while that I don't forget anything.

"I don' fancy swimming any more lass," and heads back down the way they came.

Assuming that's the unexplored route.


Male Rock Gnome Ranger 1 || HP 12/12 || AC 13 || Init +2 || Passive Perception 14

I agree! I felt like a cork bobbing on a river with little control. Who knew the current would be so strong from such a small stream! Lets keep dry for the time being and head south!"


Female Gnome Sorcerer 13, hp 80/80, AC 17|T 13|FF 14, F +9|R +9|W +11, Init +2, Perception +16/21/23, low-light vision, darkvision 60 ft, see invisibility
skills:
Bluff +22, Craft (tattoo) +8, Diplomacy +25, Fly +14, Linguistics +3, Perception +16, Spellcraft +17, Use Magic Device +22

Very well I concur, let us travel south down the other corridor we have yet to explore

This time she waits for Aelden to lead, then falls in to step behind him.


Male Human Fighter 1 ac: 22/14/18 hp: 14/14 f/r/w: 6/3/0 Perception: + 0 Init: +3 Stamina 5/5

Aelden gives Aurora a nod as he passes her. "Now we're cookin' with bacon grease, lass!"


Do you go stealthily or not. Marching order. And. Perception checks!


Female Gnome Sorcerer 13, hp 80/80, AC 17|T 13|FF 14, F +9|R +9|W +11, Init +2, Perception +16/21/23, low-light vision, darkvision 60 ft, see invisibility
skills:
Bluff +22, Craft (tattoo) +8, Diplomacy +25, Fly +14, Linguistics +3, Perception +16, Spellcraft +17, Use Magic Device +22

Just to post a suggested party order anyone can deviate from at their leisure: Aelden, Aurora, Vanya, Uran and Gregory

Aurora will do her best to remain light-footed and quiet, sticking to the shadows where possible.

Stealth: 1d20 + 5 ⇒ (14) + 5 = 19
Perception: 1d20 + 3 ⇒ (14) + 3 = 17


Male Rock Gnome Ranger 1 || HP 12/12 || AC 13 || Init +2 || Passive Perception 14

Uran also keeps his eyes peeled for anything of interest.

Perception: 1d20 + 6 ⇒ (10) + 6 = 16


You enter a new cave through the northeast exit. There is an exit to the southwest and another to the southeast.
A collection of crates, boxes, rubble, and scavenged metal lies heaped in the northwest section of this damp cave. Several strange chalk drawings of twisted, spiny plants, a strange three-legged creature, and emaciated four-armed humanoids mark the walls.
To Identify the paintings you need K/Engeneering and K/Local.


Male Human Fighter 1 ac: 22/14/18 hp: 14/14 f/r/w: 6/3/0 Perception: + 0 Init: +3 Stamina 5/5

Helikon, based on my role, it would be helpful if you could say if there are any exits when we enter a new place. Without a map to look at, its hard to say where I will be setting myself up while the others look around.

"Hmm. Any o' that scratchin' mean anythin' to you all?" He sets up to watch the exits, if any.


I will from now on say what you can see about exits and what knowledge skills to use!"


Female Elf Investigator/Empiricist 3 HP 21/21; AC 17; TCH 14; FF 13; F +1; R +6; W +3; CMB+2; CMD 16; Speed 20 ft; Init +3; Insp. 6/6

"Let me have a look at it." Vanya looks at the paintings.
Knowledge (Engeneering): 1d20 + 9 ⇒ (17) + 9 = 26


Vanya, you are certain this creature is a robot, one like the one you found in the foundry.


Female Gnome Sorcerer 13, hp 80/80, AC 17|T 13|FF 14, F +9|R +9|W +11, Init +2, Perception +16/21/23, low-light vision, darkvision 60 ft, see invisibility
skills:
Bluff +22, Craft (tattoo) +8, Diplomacy +25, Fly +14, Linguistics +3, Perception +16, Spellcraft +17, Use Magic Device +22

Aye Vanya I think you have the right of it Aurora nods sagely

we're sure to run in to more of the robots, I'm sure Aelden will be pleased!

She cocks her head to the side

As for those humanoid stick figures though, no idea...come let's move on, I doubt Khelben is hiding in this stack of crates.

She'll urge to move South West if no-one suggests otherwise.


Male Human Fighter 1 ac: 22/14/18 hp: 14/14 f/r/w: 6/3/0 Perception: + 0 Init: +3 Stamina 5/5

"Pleased? Don' think so lass. I don' trust the bloody things, and I'll put an end to 'em, but 'pleased'? Never that."

Then Aelden moves straight ahead down the tunnel. Southwest it is


You notice that it gets colder by the yard.
You reach a cavern with two exits. One in the N(You enter here), one in the E.
The temperature drops noticeably in this passageway, and a rime of white frost lines the walls and floor leading into the cavern beyond. What seems to be a light layer of brown dust carpets the cave floor beyond—a body of some sort sits slumped against the eastern wall.
What kind of light do you use?
Cavern

KnDung15 AND Survival 12 Can be pooled:

You recognize the “dust” on the floor of this cave for the hazard it truly is a large patch of brown mold. But it is mutated due to Numerian fluids

Dead Body
Perc12/Heal10:
strange ribbonsand filaments of rust-colored fibers growing along his spine, throat, and chest

KnDUNG DC 21:
You recognize the infestation as russet mold.


Female Gnome Sorcerer 13, hp 80/80, AC 17|T 13|FF 14, F +9|R +9|W +11, Init +2, Perception +16/21/23, low-light vision, darkvision 60 ft, see invisibility
skills:
Bluff +22, Craft (tattoo) +8, Diplomacy +25, Fly +14, Linguistics +3, Perception +16, Spellcraft +17, Use Magic Device +22

survival: 1d20 ⇒ 17
perception: 1d20 + 3 ⇒ (10) + 3 = 13

Whilst I've never been trained in the 'classic' knowledges, I can say with determination that patch on the floor is brown mold, steer clear if you can. Also, that dead body appears to have strands of something growing throughout. Mind yourselves in here

Once sure everyone has heard and noted her words, she summons four lantern-like lights and casts them out across the floor to do close swoops of both the mold and the body in an effort to provoke them. Better to know if they are animate or not now rather than have them lurch forward when someone was within a few feet...


if I say and you need to succeed with booth rolls. This might happen more often to simulate an alieness or mutation. 1d20 + 1d6 ⇒ (16) + (6) = 22 Using a point of Inspiration venya manages to provide the missing fact


Male Human Fighter 1 ac: 22/14/18 hp: 14/14 f/r/w: 6/3/0 Perception: + 0 Init: +3 Stamina 5/5

FYI, I am using the Wayfinder for light, unless a Light spell is active. I don't believe we need torches. Aelden doesn't know why, but we all do: flame + brown mold =bad.

Aelden prepares for the worst...

Is there an obvious path through the mold?


Male Rock Gnome Ranger 1 || HP 12/12 || AC 13 || Init +2 || Passive Perception 14

Perception: 1d20 + 6 ⇒ (8) + 6 = 14

Uran also notices the strands of fibers clinging to the body, but has no idea about what the brown stuff is.


Male Half-Elf Oracle of Time (Dual-Cursed) 1 (HP 9/9) (AC 16/11/15) (CMD 15) (Fort +1, Ref +1, Will +0) (Init +3) (Perception +5)

Well, we recognised it as brown mold, so surely that means we know what brown mold does, right?

Gregory looks at the fungus-infested corpse, laying in a garden of more fungus, and shivers.

There, but for the grace of the Gods, be I. I hope that when my time comes, my end is not so ignominious.

"Where shall we go now?"


IF I give you a hint about something, you can look it up. IF I say you have 2 questions, please do not! Also, be prepared for the one or other, or quite many mutations and diffrences.
I am playing with quite a few GMs and even if you try to seperate Off with In, you always remember something. Thats fine. I am more concerned with everybody having fun


Male Half-Elf Oracle of Time (Dual-Cursed) 1 (HP 9/9) (AC 16/11/15) (CMD 15) (Fort +1, Ref +1, Will +0) (Init +3) (Perception +5)

So, just to clarify, we *do* know what 'standard' brown mold does, and can react accordingly?


If you identify it! YES. Some of you are quite educated, and if I see a rattlesnake, I know what to do and how to behave, and what to do in emergancy. Why limit you?


Female Gnome Sorcerer 13, hp 80/80, AC 17|T 13|FF 14, F +9|R +9|W +11, Init +2, Perception +16/21/23, low-light vision, darkvision 60 ft, see invisibility
skills:
Bluff +22, Craft (tattoo) +8, Diplomacy +25, Fly +14, Linguistics +3, Perception +16, Spellcraft +17, Use Magic Device +22

I'm afraid I have no spells of cold with which to despatch this pest, I suggest we move Eastwards and avoid it


Male Human Fighter 1 ac: 22/14/18 hp: 14/14 f/r/w: 6/3/0 Perception: + 0 Init: +3 Stamina 5/5

"Mayhap we can get around the other way." Aelden will start down the SouthEast tunnel.


Please all make a perception check. DC 26

IF successful:

You see a black figure in the tunnel you just entered.


Male Rock Gnome Ranger 1 || HP 12/12 || AC 13 || Init +2 || Passive Perception 14

Here is hoping for a 20!!

Perception: 1d20 + 6 ⇒ (14) + 6 = 20

Oops should have specified 'roll a 20'...lol


Male Human Fighter 1 ac: 22/14/18 hp: 14/14 f/r/w: 6/3/0 Perception: + 0 Init: +3 Stamina 5/5

Can't make that...


Female Elf Investigator/Empiricist 3 HP 21/21; AC 17; TCH 14; FF 13; F +1; R +6; W +3; CMB+2; CMD 16; Speed 20 ft; Init +3; Insp. 6/6

Aid another for Uran.
Perception: 1d20 + 6 ⇒ (19) + 6 = 25


Can´t aid in this case.
BUT you have a feeling. A feeling confirmed when you hear a voice.
"Help you need? Area bad, bad"


Male Rock Gnome Ranger 1 || HP 12/12 || AC 13 || Init +2 || Passive Perception 14

Uran spins and levels his rifle in the direction of the voice.

"Who's there? Come out and let us see you!", he hisses in a low tone.


Female Gnome Sorcerer 13, hp 80/80, AC 17|T 13|FF 14, F +9|R +9|W +11, Init +2, Perception +16/21/23, low-light vision, darkvision 60 ft, see invisibility
skills:
Bluff +22, Craft (tattoo) +8, Diplomacy +25, Fly +14, Linguistics +3, Perception +16, Spellcraft +17, Use Magic Device +22

Though she says nothing, Aurora is perturbed by her inability to detect the strange figure. She has always relied upon her superb nightvision and to find it letting her down when she most needs it is daunting.

Four tiny fireflies burst from the top of Aurora's staff and fly to the roof of the corridor, spreading out to illuminate the area.

Hold your ground, we mean no harm if your words are true...


Male Human Fighter 1 ac: 22/14/18 hp: 14/14 f/r/w: 6/3/0 Perception: + 0 Init: +3 Stamina 5/5

"<sigh> Some Pathfinder, you make, Aelden old boy."


A darkfigure reveals himself "Leader would like-like to talk to you. Harm we do not mean!"

SenseMotive15:
The one before you is one the one side afraid, but you also notice that he brought friends


Female Gnome Sorcerer 13, hp 80/80, AC 17|T 13|FF 14, F +9|R +9|W +11, Init +2, Perception +16/21/23, low-light vision, darkvision 60 ft, see invisibility
skills:
Bluff +22, Craft (tattoo) +8, Diplomacy +25, Fly +14, Linguistics +3, Perception +16, Spellcraft +17, Use Magic Device +22

Sense Motive: 1d20 ⇒ 18

Hmm, I'd have brought friends too if I was going to confront some random group of strangers...

We don't know each other very well at this point, so let's all keep our hands where everyone can see them. That means your friends in the shadows too!

Aurora directs her lights to circle over the group of odd humanoids.

We'll follow at a nice slow walking pace with you right in front of us, no sudden moves and all that...


Male Rock Gnome Ranger 1 || HP 12/12 || AC 13 || Init +2 || Passive Perception 14

Sense Motive: 1d20 + 1 ⇒ (11) + 1 = 12

Uran continues to keep his rifle aimed at the mysterious figure, but is startles when Aurora announces that there are others with it.

Well that darn, underhanded scoundrel!! Come on, all of you, lets see you in the light. No funny stuff ya hear!"


"You many, follow follow. We no harm mean."

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