Project Gatekeeper (Inactive)

Game Master Browman

google doc


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TOP SECRET:
Greetings Candidate,

Based on recommendations from your chain of command, you have been selected for the first serial of a new-interdepartmental training course to be held at Camp Delta in Western Texas. The Sub-unit leader interdepartmental operations and planning course is a rigorous and challenging course, designed to prepare the leaders of tomorrow to effectively operate with other government agencies. All necessary paperwork is attached to this message.

Col Antony Stevens
CO Interdepartmental Operations Training Centre South

So I am looking to run a X-com like campaign where the players are investigating and responding with appropriate force to a very covert alien attack on earth. They will part of STAR (Special Tactical Assault regiment) as subset of Project Gatekeeper, the Five Eyes response to the alien attacks which doesn't technically exist, so officially they are on the Sub-unit leader interdepartmental operations and planning course. All characters will be from some kind of military, police or para-military government organization, though that could be national, local or anything in between. Project Gatekeeper is far to classified to bring in contractors.

I expect people to be able to post on a close to daily basis. There will be a lot of combat so people need to be able to post frequently to keep things moving. Anyone that is chosen should have a rough set of instruction for if I need to bot them to keep things moving.

I will be using a modified version of Only War, the 40k RPG from Fantasy Flight games. All modified rules are found Here. If anything seems wrong put a comment in the google doc and I will take a look. Each of the regiment options is labeled something but if you want to use those options for a different background that is fine.

Players won't be worried about base building or anything like that but their actions and requests will impact what research is being conducted and how long that research takes. It will be far harder for the scientists to figure out something if they don't have working examples or prisoners to interrogate.

Note that at this point Project Gatekeeper is a Five Eyes operation so your character should be from one of Canada, the US, the UK, Australia or New Zealand.

What I need from Applicants
A description of your character including why they should be selected for such a secret and specialized operation. Include what his previous experience was before being offered a place in the program.
A completed character

I am looking to recruit a 4 to 6 player party.

Recruitment will close on the 8th of April

Let me know if you have any questions and I will answer them as soon as possible.

Silver Crusade

Alright then lets get this party started.

Private Pete Carlton IV inbound.

Weapon Skill: 2d10 + 20 ⇒ (3, 2) + 20 = 25
Ballistics Skill: 2d10 + 20 ⇒ (10, 5) + 20 = 35
Strength: 2d10 + 20 ⇒ (10, 5) + 20 = 35
Toughness: 2d10 + 20 ⇒ (1, 7) + 20 = 28
Agility: 2d10 + 20 ⇒ (7, 7) + 20 = 34
Intelligence: 2d10 + 20 ⇒ (3, 9) + 20 = 32
Perception: 2d10 + 20 ⇒ (7, 2) + 20 = 29
Willpower: 2d10 + 20 ⇒ (4, 3) + 20 = 27
Fellowship: 2d10 + 20 ⇒ (9, 10) + 20 = 39

Alright lets reroll Weapon Skill

Weapon Skill Redux: 2d10 + 20 ⇒ (5, 8) + 20 = 33

Alright and then I'll Switch Weapon Skill with Fellowship.

Now Fate Points

Fate: 1d10 ⇒ 3


Posting in and rolling away!

Weapon Skill: 2d10 + 20 ⇒ (6, 5) + 20 = 31
Ballistic Skill: 2d10 + 20 ⇒ (6, 9) + 20 = 35
Strength: 2d10 + 20 ⇒ (6, 7) + 20 = 33
Toughness: 2d10 + 20 ⇒ (1, 10) + 20 = 31
Agility: 2d10 + 20 ⇒ (2, 4) + 20 = 26
Intelligence: 2d10 + 20 ⇒ (3, 5) + 20 = 28
Perception: 2d10 + 20 ⇒ (1, 4) + 20 = 25
Willpower: 2d10 + 20 ⇒ (8, 8) + 20 = 36
Fellowship: 2d10 + 20 ⇒ (7, 1) + 20 = 28

I'll reroll Perception...
Perception Reroll: 2d10 + 20 ⇒ (8, 3) + 20 = 31
...and I'll swap Strength and Agility.

Fate Points: 1d10 ⇒ 4

Nice. I'm thinking a Marine Recon Scout Sniper, I'll try and have him built soon.


Ah If I wasnt clear this is me, Your Resident Close Quarters Combat Specialist. I'll have the rest of his stuff soon. SWAT (Inner City) Weapon Specialist. Focus on Melee, Point Blank And Mid Range.


Dotting in here, I'll look at starting a character in the next day or so.


Ahh I messed up. So that everyone from this point on know you must also roll for wounds on top of all the stuff above.. once you choose your specialty and Background. Its generally a 1d5 plus whatever your specialty or other things gives.

Wounds: 1d5 + 10 ⇒ (4) + 10 = 14

Is it possible to trade my C8 or M4 for a pump action Shotgun?


Advanced Recon - Weapon specialist

WS: 2d10 + 20 ⇒ (8, 6) + 20 = 34
BS: 2d10 + 20 ⇒ (5, 8) + 20 = 33
S: 2d10 + 20 ⇒ (4, 4) + 20 = 28
T: 2d10 + 20 ⇒ (3, 2) + 20 = 25
Ag: 2d10 + 20 ⇒ (4, 8) + 20 = 32
Wp: 2d10 + 20 ⇒ (1, 8) + 20 = 29
Int: 2d10 + 20 ⇒ (9, 1) + 20 = 30
Per: 2d10 + 20 ⇒ (10, 4) + 20 = 34
Wil: 2d10 + 20 ⇒ (1, 6) + 20 = 27
Fel: 2d10 + 20 ⇒ (6, 4) + 20 = 30

RR: 2d10 + 20 ⇒ (2, 2) + 20 = 24 for T (I hope I can keep the old one)

Swapping S and Fel

I'll be a sneaky scout type, mono-machete between my teeth and a silenced main gun.

Finishing him tomorrow


Endoralis wrote:

Alright then lets get this party started.

Private Pete Carlton IV inbound.

[dice=Weapon Skill]2d10+20
[dice=Ballistics Skill]2d10+20
[dice=Strength]2d10+20
[dice=Toughness]2d10+20
[dice=Agility]2d10+20
[dice=Intelligence]2d10+20
[dice=Perception]2d10+20
[dice=Willpower]2d10+20
[dice=Fellowship]2d10+20

Alright lets reroll Weapon Skill

[dice=Weapon Skill Redux]2d10+20

Alright and then I'll Switch Weapon Skill with Fellowship.

Now Fate Points

[dice=Fate]1d10

Sounds good. Remember that most western police forces don't use military ranks so you probably aren't a private, patrolman, constable, officer or agent are all fairly common low level police ranks depending on what group you were with before.

You can definitely trade for the pump action shotgun or could even carry both if you don't have a heavy weapon.


Loup Blanc wrote:

Posting in and rolling away!

[dice=Weapon Skill]2d10+20
[dice=Ballistic Skill]2d10+20
[dice=Strength]2d10+20
[dice=Toughness]2d10+20
[dice=Agility]2d10+20
[dice=Intelligence]2d10+20
[dice=Perception]2d10+20
[dice=Willpower]2d10+20
[dice=Fellowship]2d10+20

I'll reroll Perception...
[dice=Perception Reroll]2d10+20
...and I'll swap Strength and Agility.

[dice=Fate Points]1d10

Nice. I'm thinking a Marine Recon Scout Sniper, I'll try and have him built soon.

Cool


Warpfiend wrote:

Advanced Recon - Weapon specialist

[dice=WS] 2d10 + 20
[dice=BS] 2d10 + 20
[dice=S] 2d10 + 20
[dice=T] 2d10 + 20
[dice=Ag] 2d10 + 20
[dice=Wp] 2d10 + 20
[dice=Int] 2d10 + 20
[dice=Per] 2d10 + 20
[dice=Wil] 2d10 + 20
[dice=Fel] 2d10 + 20

[dice=RR] 2d10 + 20 for T (I hope I can keep the old one)

Swapping S and Fel

I'll be a sneaky scout type, mono-machete between my teeth and a silenced main gun.

Finishing him tomorrow

You can keep the original roll.


Oh Im aware, citys tend not to have it but my guy... er I was trained in the ROTC. So I tend to want to be called that. Most people will just call me by my first name until we get nicknames.

Loadout will likely be M16, Shotgun, Machete and Knife, 5 Grenades. Then customizations and likely an empty other slot to change as needed. So how exactly are you going to adjust customizations? Do they affect Rarity?


I also noticed that every Item is at least average in availability, did you mean average based on ONLY WAR average or average as in common?


Sure, I'm in for this!

Weapon Skill: 2d10 + 20 ⇒ (7, 10) + 20 = 37 =27 (swap with BS)
Ballistic Skill: 2d10 + 20 ⇒ (3, 4) + 20 = 27 =37 (swap with WS)
Strength: 2d10 + 20 ⇒ (5, 9) + 20 = 34 +3 (regiment) = 37
Toughness: 2d10 + 20 ⇒ (5, 3) + 20 = 28
Agility: 2d10 + 20 ⇒ (1, 1) + 20 = 22 +3 (regiment) = 36 (re-roll below)
Intelligence: 2d10 + 20 ⇒ (3, 4) + 20 = 27 +5 (spec) = 32
Perception: 2d10 + 20 ⇒ (5, 8) + 20 = 33
Willpower: 2d10 + 20 ⇒ (9, 1) + 20 = 30
Fellowship: 2d10 + 20 ⇒ (1, 10) + 20 = 31

Re-Roll for Agility:
Agility Re-Roll: 2d10 + 20 ⇒ (6, 7) + 20 = 33

Swapping Weapon Skill for Ballistic Skill.

Taking Paratrooper as Regiment and Medic as specialty (someones got to keep them alive behind enemy lines!). Stat Bonuses are reflected above.

If we're keeping the Stat Bonuses from the speciality, those are reflected above as well

Wounds:
Wounds: 1d5 + 8 ⇒ (3) + 8 = 11

Fate:
Fate Points: 1d10 ⇒ 8 = 2 Fate Points as per the Table.

+++
Paratrooper Medic, Private Anna White-Campbell reporting for duty!

I'll send you the character background separately Browman since its probably going to make this post a bit too long :p


Pete Carlton wrote:
I also noticed that every Item is at least average in availability, did you mean average based on ONLY WAR average or average as in common?

Anything that is average or easier availability you can take as long as you have the slots to take it. Scarce is one rarity, rare 2, very 3 and so on.


Slipstreams wrote:

Sure, I'm in for this!

[dice=Weapon Skill] 2d10+20 =27 (swap with BS)
[dice=Ballistic Skill] 2d10+20 =37 (swap with WS)
[dice=Strength] 2d10+20 +3 (regiment) = 37
[dice=Toughness] 2d10+20
[dice=Agility] 2d10+20 +3 (regiment) = 36 (re-roll below)
[dice=Intelligence] 2d10+20 +5 (spec) = 32
[dice=Perception] 2d10+20
[dice=Willpower] 2d10+20
[dice=Fellowship] 2d10+20

Re-Roll for Agility:
[dice=Agility Re-Roll] 2d10+20

Swapping Weapon Skill for Ballistic Skill.

Taking Paratrooper as Regiment and Medic as specialty (someones got to keep them alive behind enemy lines!). Stat Bonuses are reflected above.

If we're keeping the Stat Bonuses from the speciality, those are reflected above as well

Wounds:
[dice=Wounds] 1d5+8

Fate:
[dice=Fate Points] 1d10 = 2 Fate Points as per the Table.

+++
Paratrooper Medic, Private Anna White-Campbell reporting for duty!

I'll send you the character background separately Browman since its probably going to make this post a bit too long :p

Specialties are as they are in the only war book unless you see something different in the google doc.


Coolios!


Just for tracking so far we have

Endoralis SWAT weapon specialist

Loup Blanc Recon ?weapon specialist?

Johnnycat93 unknown unknown

Warpfiend Recon weapon specialist

Slipstreams Parachute Medic


Weapons Skill: 2d10 + 20 ⇒ (2, 4) + 20 = 26
Ballistics Skill: 2d10 + 20 ⇒ (2, 10) + 20 = 32
Strength: 2d10 + 20 ⇒ (8, 8) + 20 = 36
Toughness: 2d10 + 20 ⇒ (2, 10) + 20 = 32
Agility: 2d10 + 20 ⇒ (9, 2) + 20 = 31
Intelligence: 2d10 + 20 ⇒ (3, 4) + 20 = 27
Perception: 2d10 + 20 ⇒ (9, 1) + 20 = 30
Willpower: 2d10 + 20 ⇒ (8, 8) + 20 = 36
Fellowship: 2d10 + 20 ⇒ (6, 6) + 20 = 32


Pretty happy with my rolls. Rerolling ballistics
Ballistics Skill: 2d10 + 20 ⇒ (10, 10) + 20 = 40


Wounds: 1d10 + 5 ⇒ (8) + 5 = 13


Wounds are a d5.


oops. Got is the other way around. thanks :)
Wounds: 1d5 + 10 ⇒ (5) + 10 = 15


I suppose I should ask...do I need to buy the rulebook? As interested as I am in this I can't justify dropping the cash on another RPG book right now.


Sundakan wrote:
I suppose I should ask...do I need to buy the rulebook? As interested as I am in this I can't justify dropping the cash on another RPG book right now.

Unfortunately for you, it would be very difficult to run a character without the rulebook.


Sundakan wrote:
I suppose I should ask...do I need to buy the rulebook? As interested as I am in this I can't justify dropping the cash on another RPG book right now.

I can help you out there.


weapon skill: 2d10 + 20 ⇒ (10, 2) + 20 = 32
ballistic skill: 2d10 + 20 ⇒ (6, 2) + 20 = 28
strength: 2d10 + 20 ⇒ (7, 9) + 20 = 36
toughness: 2d10 + 20 ⇒ (2, 10) + 20 = 32
agility: 2d10 + 20 ⇒ (4, 8) + 20 = 32
intelligence: 2d10 + 20 ⇒ (9, 2) + 20 = 31
perception: 2d10 + 20 ⇒ (10, 2) + 20 = 32
willpower: 2d10 + 20 ⇒ (9, 1) + 20 = 30
fellowship: 2d10 + 20 ⇒ (7, 5) + 20 = 32
wounds: 1d5 + 10 ⇒ (5) + 10 = 15
Reroll ballistics
ballistic skill: 2d10 + 20 ⇒ (1, 7) + 20 = 28


Intelligence agent then.


legoguy4492 wrote:

[dice= weapon skill]2d10+20

[dice= ballistic skill]2d10+20
[dice= strength] 2d10+20
[dice= toughness]2d10+20
[dice= agility]2d10+20
[dice= intelligence]2d10+20
[dice= perception]2d10+20
[dice= willpower]2d10+20
[dice= fellowship]2d10+20
[dice= wounds]1d5+10
Reroll ballistics
[dice= ballistic skill]2d10+20

Remember that you can switch any two of your skills if you want.


Question: Since they're not available as a class but it fits my concept, would it be possible for me to take the Ratling's Spotter Talent? It makes a lot of sense for a sniper, since they typically work in teams anyway.


Loup Blanc wrote:
Question: Since they're not available as a class but it fits my concept, would it be possible for me to take the Ratling's Spotter Talent? It makes a lot of sense for a sniper, since they typically work in teams anyway.

That seems reasonable to me assuming of course you pay the XP.


Browman wrote:
Loup Blanc wrote:
Question: Since they're not available as a class but it fits my concept, would it be possible for me to take the Ratling's Spotter Talent? It makes a lot of sense for a sniper, since they typically work in teams anyway.
That seems reasonable to me assuming of course you pay the XP.

But of course! Now it just comes down to choosing my Specialty, really. I was originally thinking Weapon Specialist fit best but seems we have a lot of those. Maybe something else can work.


Loup Blanc wrote:
Browman wrote:
Loup Blanc wrote:
Question: Since they're not available as a class but it fits my concept, would it be possible for me to take the Ratling's Spotter Talent? It makes a lot of sense for a sniper, since they typically work in teams anyway.
That seems reasonable to me assuming of course you pay the XP.
But of course! Now it just comes down to choosing my Specialty, really. I was originally thinking Weapon Specialist fit best but seems we have a lot of those. Maybe something else can work.

Heavies can start with an Anti-material sniper rifle.


A Sergeant would also be good for the group. Weapon Specialist is actually not all that good. It is specialized and thats it. Heavy is for Heavy ordinance and things like Snipers.


Pete Carlton wrote:
A Sergeant would also be good for the group. Weapon Specialist is actually not all that good. It is specialized and thats it. Heavy is for Heavy ordinance and things like Snipers.

Having the team leader on a sniper rifle seems like a bad plan.


My original plan was for a sergeant. I could do it.


As much as I do like the Heavy Gunner it really doesn't work for the character I'm building, and Weapon Specialist does much better. I might go that route. I'm not sure yet.


How? Considering the Sergeant doesnt have to be even near anyone to issue orders and can actually be as far as his vox. I wasnt saying that the Sergeant has to use a Sniper Rifle. You can use the Weapon Specialist but you will just have to use your XP to buy the sniper. Then make sure you can get the rarity.


Pete Carlton wrote:
How? Considering the Sergeant doesnt have to be even near anyone to issue orders and can actually be as far as his vox. I wasnt saying that the Sergeant has to use a Sniper Rifle. You can use the Weapon Specialist but you will just have to use your XP to buy the sniper. Then make sure you can get the rarity.

Hard to focus on the big picture when you are busy shooting a big gun. Why do you think you rarely see section commanders, senior NCOs or officers fire their weapons or carry a sniper rifle, machine gun or rocket launcher.


At this point I'm fairly certain I'm jumping on the Weapons Specialist train. I know the Heavy Gunner can work for snipers too, but I don't see him as that kind of character, and Weapons Spec. gives me the Aptitudes I need for the direction I'm going.

Wounds: 1d5 + 8 ⇒ (1) + 8 = 9
Comrade Demeanor: 1d100 ⇒ 75


I will submit Jack, the storm trooper SWAT member that lives off of being directly in the face of danger:

WS: 2d10 + 20 ⇒ (6, 8) + 20 = 34
BS: 2d10 + 20 ⇒ (5, 1) + 20 = 26
Str: 2d10 + 20 ⇒ (9, 9) + 20 = 38
T: 2d10 + 20 ⇒ (7, 9) + 20 = 36
Agi: 2d10 + 20 ⇒ (3, 2) + 20 = 25
Int: 2d10 + 20 ⇒ (9, 5) + 20 = 34
Per: 2d10 + 20 ⇒ (9, 4) + 20 = 33
WP: 2d10 + 20 ⇒ (4, 8) + 20 = 32
Fel: 2d10 + 20 ⇒ (4, 7) + 20 = 31

Wounds: 1d5 + 10 + 2 ⇒ (5) + 10 + 2 = 17

Character background to follow in a post that won't make this post a text wall.

Edit: Getting used to online dice again.

Re-roll BS: 2d10 + 20 ⇒ (4, 7) + 20 = 31
Swapping Agi with Int


Loup Blanc here, I believe my character's mechanically finished. If I screwed anything up or I'm missing something let me know. I should have background and such done in a little while.


Do we still need a team leader?


I think legoguy was planning on making a sgt. But at this point more people are working on characters than I have space in the campaign for.


In that case I'll back out.


Endoralis SWAT Weapon Specialist Still need background and companion

Loup Blanc Recon Weapon Specialist Still need background

Warpfiend Recon weapon specialist Still need completed character, background and companion

Slipstreams Paratrooper medic Still need background and companion

Ultrageek Unknown Unknown Still need completed character, background and companion

Sundakan Unknown Unknown Still need rolls, completed character, background and companion

Legoguy4492 Intelligence Agent Sergeant? Still need completed character, background and companion

Marty McFly SWAT Storm Trooper Still need completed character and background

I will remind people that I am looking for 4-6 people. So far we have 8 people that have expressed interest.


I guess I should spearhead this a bit more.

Companion: Ashley Chun
United States
Asian American
Close Quarters Specialist
4' 11" Ball of Fire

Personality: 1d100 ⇒ 76

Appearance:

Pete Carlton is a 6' 3", 25 year old African American male with hazel skin and brown eyes. He has a clean shaven head with trappings of hair still present, Some noticeable scarring along the left cheek and forehead with another along the right side of his lip. Tough muscle but moderate tone has been built over a life of trials and hard work. He often wears an appearance of kindness though that leaves when the job needs to get done. Those times he appears merciless and analytical. He was well known for the machete he kept on his person while living in a Inner City environment. This coupled with his standard loadout. His outfit tends to be shades of black and red, covering his neck, hands, elbows and knees. He is also known to wear a helmet.

Backstory:

Born and raised in Detroit Pete grew up knowing both the good and the bad. He spent about half such his life in Ohio however, working his Grandma's farm. So he understood both the meaning of hard work and the importance of caution. As he grew he excelled in mathematics and language, partaking in non-school affiliated Sports and martial arts classes. He also participated in J-ROTC and ROTC programs. This was more to build his tolerance than anything else, well that and it was enjoyable. Eventually he graduated through his schooling and went to a normal college, at the beginning. Eventually monetary issues began to arise and the Local police department had scholarship funding for training. Seeing as it was beneficial on a whole he took it.

For 2 years it was routine grunt work, something Pete took no real enjoyment in but necessitated continuing. One day as he was going to the bank to cash his check it came under robbery while he was in the bathroom. As he heard the attempt go on, he was conflicted on protocol but eventually sided on action. He lured one of the perpetrators into the bathroom, disabled him and used his armaments and clothing to approach close to the other two. Running one through with a knife and then using that same man to gun down the other, before snapping his neck. After which he redressed and informed the authorities that were awaiting outside. they would interrogate the man tied in the bathroom.

He was of course punished for his actions but he had caught a certain person's eye. The mindset and lack of hesitation meant he was good for other such jobs. His career thus moved into a more direct approach. and so SWAT was all he knew from that point on. It was just a job to get through college and then it became a calling.

Good enough?

EDIT: Hah its funny she's sarcastic like him


I'll swap STR and Ballistic skill


Gavril Vasilescu wrote:
Loup Blanc here, I believe my character's mechanically finished. If I screwed anything up or I'm missing something let me know. I should have background and such done in a little while.

Gavril seems fine, the only thing you need/might want is to take advantage of any things you might want within your rarity as you have 3 levels of it.

Lego you need any help?


That's one thing I'm wondering about myself, honestly, is how we should do equipment. We don't really have a standard kit, obviously, but do we just choose whatever we want from the list? How does that interact with the gear we get from our specialty/regiment?


Loup Blanc wrote:
That's one thing I'm wondering about myself, honestly, is how we should do equipment. We don't really have a standard kit, obviously, but do we just choose whatever we want from the list? How does that interact with the gear we get from our specialty/regiment?

the gear given to you by your class and background doesn't count towards rarity. Otherwise you can choose whatever gear you want from the list as long as you don't go over your rarity total.

also if there is gear you want that isn't on the list let me know.

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