Project Gatekeeper (Inactive)

Game Master Browman

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Female Human Paratrooper Medic

What kind of buildings are these? Adobe? Favela? Thatched?


Anna White-Campbell wrote:
What kind of buildings are these? Adobe? Favela? Thatched?

adobe with thatched roofs.


Male Human Dude

Jack will continue roving patrols throughout the night until him and Bob come under contact.


Am I right to assume there are no proper structures such as bridges or anything of the like nearby? We've got remote controlled detonators for the demo charges, right?

"I would suggest rigging the houses on the NW, NEE, SWW, SEE corners with explosives on the insides that would collapse them. They are the closest to the forest and would most likely be used as cover. We could take out anyone using it remotely."

"Anna, could you tell the families there that they are in the most danger so we'd like to relocate them for the night. Ask them to move their most valuable stuff as well since the 'invaders' are known to ruin what they can"

whispering to her "We'll blame any collateral damage on the aliens"

"I don't like to do it like this, but since they are irrational and aren't taking our advice to keep them alive, this is what needs to be done"


Male African American SWAT Close Quarters Weapon Specialist | " Diehard "

Pete casts a look at them but still doesnt speak much, he would nod or shake his head but not much more.

" Jusht Rig the Treelinesh. Lessh collateral damage. "


"the treeline has tripwire grenades, the demo charges are meant to bring the house on top of these guys while at the same time eliminating their cover"

Roger wonders what the hell is up with Pete, and whether there is no command structure or discipline in SWAT


Reconnaissance Specialist | Callsign "Spectre"

"Pete, Roger - are you guys happy with your traps? We're going to have to use the grenade trip wires as an early warning system, there's not enough of us to cover the whole village. Set up the demo charges Roger, but it needs to be crystal clear to the villagers that they are not to reenter those buildings."

I assume this village has no street lighting of any sort?

He turns to the rest of the team to outline his plan. "Who's carrying NVGs? I haven't got a set yet, QM didn't have any spare. Those that do will be responsible for patrolling the perimeter, with the rest of the squad acting as a QRF in case of contact. Anna, you and I will start collecting materials to make torches - the burning stick kind I mean. We can set them up at strategic locations to give us some thing to see by. Jack, you're on first patrol while Anna and I do that and Pete and Roger get the explosives set up."

He looks round at everyone. "Is that clear? Anyone got any additional suggestions?"


There are no other buildings within 10 kilometers of the village.

The village also has no electricity of any kind.

The villagers whose houses you want to rig with explosives get very upset. Probably the only reason they aren't trying to kill you is that the entire village only has two old bolt action rifles with a handful of bullets for shooting dangerous animals. But if you push them much farther they might be willing to risk machetes.

you can each make a half dozen decent torches before dark.


Male Human Dude

I personally believe that blowing up peoples' houses for their own protection reminds me of "Team America: World Police", but I'm obviously not the boss here. From my deployments to Afghanistan, the enemy still managed to use rubble for cover. Your call though. I'll start my first patrol right away.

Bob nods, then both him and Jack start first watch.

Edit: Bob works on torches before dark, then links up with Jack.


Female Human Paratrooper Medic

"Roger that."

Before going to gather torch materials, Anna tries her best to placate those being evicted from their homes but doesn't press the issue any more than is necessary.

Anna and Jessica then go around trying to find suitable Torch building materials such as dried vegetation.


Browman wrote:


The villagers whose houses you want to rig with explosives get very upset.

We're not telling them we're rigging them with explosives. We'll tell them they are most likely to be attacked and that these invaders are very destructive ;) ...we will however be installing monitoring equipment so they can't enter it.

the demo charges will be remote activated so they won't accidentally activate them

To Mark "The tripwires are good, they are set at random throughout the forest and particularly when they are nearing this clearing. We made a map of where they are so we can remove them once we leave"

@Browman do we need to make rolls for the traps or do we just have enough time to set them up properly?


Roger Macaskill wrote:
Browman wrote:


The villagers whose houses you want to rig with explosives get very upset.

We're not telling them we're rigging them with explosives. We'll tell them they are most likely to be attacked and that these invaders are very destructive ;) ...we will however be installing monitoring equipment so they can't enter it.

the demo charges will be remote activated so they won't accidentally activate them

To Mark "The tripwires are good, they are set at random throughout the forest and particularly when they are nearing this clearing. We made a map of where they are so we can remove them once we leave"

@Browman do we need to make rolls for the traps or do we just have enough time to set them up properly?

Regardless of why you want the villagers out of their homes they get upset.

You have enough time to set them up properly.


Everything goes relatively well until about an hour after dark. At that point you hear an explosion somewhere close to the trail that goes NNW. Probably the grenade that you set farthest down that trail.


Male Human Dude

Jack, being on first watch, alerts any of his squad mates through the micro breads in case they didn't hear it, and makes his way toward the trip wire with Bob. Bob is carrying a torch while Jack carries the shotgun.


Reconnaissance Specialist | Callsign "Spectre"

Mark hears the explosion from inside the communal building. "Jack, check it out. Pete, I want you backing him up. If you come into contact with hostiles, report in and we'll join you. Stand by everyone."


Male African American SWAT Close Quarters Weapon Specialist | " Diehard "

His tongue recovered yet still was still sore. Watching the North and hearing Mark through coms, Pete keeps his M16 ready for backup and runs that way. " On it, Commander. "


Female Human Paratrooper Medic

"Watch out for Nocturnal Predators guys, wouldnt want to get done in by a giant cat. They might be up in the trees so look up from time to time."

By this point, Anna already has her Photovisor on to help her see in the dark and orients herself in the Direction both are heading in.


Anna White-Campbell wrote:
"Watch out for Nocturnal Predators guys, wouldnt want to get done in by a giant cat. They might be up in the trees so look up from time to time."

If this is a bear again I say we just turn ourselves into a bear-hunting team

Roger hides behind the house N of the 2-story house, while Lema behind the house E of the 2-story house. Keeping an eye on the houses rigged with explosives (Lema can see the SEE one that Roger can't) and the NNW path. Roger uses his photo-visor

stealth 40: 1d100 ⇒ 2 "I am the night"
awareness 30: 1d100 ⇒ 18 good thing I bought the skill


Male African American SWAT Close Quarters Weapon Specialist | " Diehard "

Awareness 32: 1d100 ⇒ 90


As jack heads towards the explosion he sees two humans standing just past where the tripwire was set up. Both of them have cuts in their clothes and other minor injuries from being relatively close to an explosion but not direct hit by the blast.

Both of them start speaking in Spanish.

[B]"why are there explosives on the trail? Are you doing some weird kind of hunting?"[b]

As you look at them longer you realize something is off about them. Body proportions are off, their arms are too long, as are their legs. They are also really thin and their heads seem too narrow.


Male Human Dude
Browman wrote:

the central 2 story building is essentially the building for everything that isn't someone's house.

The villagers seem wary of government people but a few of the children show you roughly where they saw the strange man on the NE side of the clearing about 10 meters into the jungle.

"he was tall, very tall. And he was wearing coveralls, but they looked really new."

Any talk of them all staying in the central building is met with resistance.

Jack, in his professional wisdom from his abilities as a PR specialist in a former life, asked them:

So, you speak-a-dee Eeenglish?

Jack also subtly grips his shotgun and gets ready to empty rounds in them if they make any sudden moves. Jack also whispers on his microbes to his team-mates:

I see tall pseudo-humans in coveralls. Boys and girls, I think I just found our Mexican Mario Bros. Do I open fire? Please advise, they are attempting to speak Spanish to me.

Edit: Jack relays that they tripped the wire and had cuts from the explosion, but otherwise no visible damage.


Female Human Paratrooper Medic

"Leave your microphone on and keep talking, I want to be able to hear what they're saying if possible. What say you, Mark? They fit the description and its rather conspicuous timing."


Male African American SWAT Close Quarters Weapon Specialist | " Diehard "

Pete hustles to the building right behind Jack to get eyes on the man to cover his six while at the same time scoping the west and securing his nine. He Whispers, " That's confirmation enough, I say blast them. Its likely how they infiltrated the last few villages and took the people. Catch them by surprise this time. "


Male Human Dude

Jack heard Pete on the microbead and knew he had some back-up. Jack might get chewed out for acting on the fly, but he's been chewed out plenty of times by the CoC. Better safe than dead, he smiles as he approaches them and then unloads his shotgun on full auto:

1d100 ⇒ 26
BS:66 (31+40+5-10)

4 degrees of success, two extra bullets hit:

1d10 + 3 ⇒ (9) + 3 = 12
1d10 + 3 ⇒ (5) + 3 = 8
1d10 + 3 ⇒ (1) + 3 = 4


Female Human Paratrooper Medic

"If you boys think you've got it covered we'll maintain position on the look out for any others that might try to flank us."


Male Human Dude
SWAT Gunner Jack wrote:

Jack heard Pete on the microbead and knew he had some back-up. Jack might get chewed out for acting on the fly, but he's been chewed out plenty of times by the CoC. Better safe than dead, he smiles as he approaches them and then unloads his shotgun on full auto:

1d100
BS:66 (31+40+5-10)

4 degrees of success, two extra bullets hit:

1d10+3
1d10+3
1d10+3

Edit: GM explained how scatter and full auto works:

For every degree of success on full auto, an extra hit tags the enemy. For weapons with the scatter quality, for every two degrees of success you score another hit. Therefore, I was permitted to score my extra three hits (4 bullets hit plus 2 hits for scatter):

1d10 + 3 ⇒ (5) + 3 = 8
1d10 + 3 ⇒ (1) + 3 = 4
1d10 + 3 ⇒ (4) + 3 = 7

Edit: Who would've thought shotguns are good at point blank range.


Reconnaissance Specialist | Callsign "Spectre"

Mark listens to the discussion, and transmits his response. "Sounds like our guys. Engage at your discretion."

Unslinging his M4, he moves towards a window as the unmistakable blast of a shotgun echoes around the village. "Roger, Anna - keep a watch out for other hostiles. I don't want any civilians disappearing while we've got our back turned." Mark starts scanning the portion of the village he can see, looking back to the tree line for any evidence of hostile activity.

Awareness 47: 1d100 ⇒ 52


Female Human Paratrooper Medic

Anna will start a slow patrol with Jessica going from house to house, focusing on those with people currently inside them, gun at the ready but not raised fully to not scare any villagers she might end up face to face with.

She'll try to stay within Marks line of sight as he scans the village from his vantage point.


Roger and Anna don't move and stay hidden and on the lookout for anyone approaching from the aforementioned directions.


bad guy rolls:
1d100 ⇒ 361d100 ⇒ 551d5 ⇒ 41d5 ⇒ 2

Jack's sudden attack catches the two by surprise. As their shredded bodies collapse to the ground you see that some kind of mist is released filling the area around them.

Jack make two toughness tests

Shortly thereafter you all hear movement in several places in the jungle on both the north and east sides of the village along with sounds like monkeys howling.


Male Human Dude

1d100 ⇒ 56
1d100 ⇒ 22
Toughness 52


SWAT Gunner Jack wrote:

d100

d100
Toughness 52

You take 1d10 ⇒ 1 damage that ignores armour and 1 level of fatigue.


Male Human Dude

Boys and girls, I've dropped our two guests, be advised their corpses release some kind of sleeping gas. I haven't been injured, but I sure feel a little drowsy. Nothing some coffee can't fix later though.


Female Human Paratrooper Medic

"Copy that Jack, I'll set aside a dose of Stimm for you if you need it. Be advised we've got possible contacts on the North and East Side of he village."

And Anna orients herself Eastward trying to spot the threat.

Awareness: 1d100 ⇒ 58 Nada.


Male African American SWAT Close Quarters Weapon Specialist | " Diehard "

Pete radios in, " I'm proud of you Jack. You made us SWAT proud, I got your back. "

He and Ashley took time to settle their sights on both directions.

Awareness 32: 1d100 ⇒ 32

Full Round Aim


Roger and Lema look towards N and E, but keep an eye on their other directions as well.

awareness 30: 1d100 ⇒ 68


Reconnaissance Specialist | Callsign "Spectre"

"Understood. Good work Jack. Pete, stay with him - you guys nodding off on me."

Anna's report of possible contact draws Mark's attention in that direction. He moves towards the nearest window, pulls his binoculars out and scans the tree line for movement.

Awareness 47: 1d100 ⇒ 81

Unable to see much of anything in the darkened jungle, Mark slots his binoculars back into their pouch on his webbing.


Spoiler:
1d100 ⇒ 941d100 ⇒ 571d100 ⇒ 521d100 ⇒ 21d100 ⇒ 381d100 ⇒ 411d100 ⇒ 15

Pete gets line of sight on one moving in to flank jack.

The rest of you can still hear the jungle resisting the enemies movement. But you also hear the sound of two mortar rounds coming in.

One detonates on the roof of the second story building, covering it in smoke. the other landing on the eastern side of the clearing, providing a 10 meter bubble of smoke.


Male African American SWAT Close Quarters Weapon Specialist | " Diehard "

Pete held his body in tight, finger above trigger lining his sights up against the jungle brush, waiting for the rest. Then the explosions happened and among the chaos movement began to arise, one attempting to take Jack by surprise. Pete alerted through the comms.

" Jack, got your flank! "

The fingers danced upon the trigger as Pete placed a Semi-Auto barrage into the creature.

" Ashley trace his movement so he cant dodge. Everyone it seems they can use conventional weaponry. Can someone spray into the east cloud so they dont close? "

Semi Auto Full Round Aim Ballistics 84: 1d100 ⇒ 54

4 degrees of success but max 3 hits

M16 Damage: 1d10 + 3 ⇒ (2) + 3 = 5
M16 Damage: 1d10 + 3 ⇒ (8) + 3 = 11
M16 Damage: 1d10 + 3 ⇒ (3) + 3 = 6


Male Human Dude

If the "thin man" is still standing, Jack shoots him at point blank on his turn:

1d100 ⇒ 28
BS: 56 (31+40+5-10-10)

3/4 bullets land, scatter adds damage:

1d10 + 3 ⇒ (7) + 3 = 10
1d10 + 3 ⇒ (5) + 3 = 8
1d10 + 3 ⇒ (1) + 3 = 4
1d10 + 3 ⇒ (6) + 3 = 9

4/12 rounds in clip

Jack heard Pete on the microbead and braced for impact. Jack figured if Pete didn't ice the target by the time it reached him, he would take care of the rest.

Good eye Pete! Thanks for the much needed support, next beer's on me.


Female Human Paratrooper Medic

Since she's already facing east, Anna and Jessica will provide suppressing fire to the Smoke Bubble in the Eastern Clearing.

Modified BS: 37 + 5 (jess) + 5 (grip) + Any range bonuses if applicable (I dont think the Smoke is in Short Range?) - 20 (supp) = 27

Suppressing Fire: 1d100 ⇒ 50 No hits, but they still have to make a Hard (-20) Pinning Test if passing through the Smoke or anywhere covered by the 45* Arc of Fire.

"Report: Mortars are Smoke Rounds; one landed nearby on the two Story Building, another in an Eastern Clearing. We've got suppressing fire on the Eastern Smoke. Someone check out the North."


Roger stays hidden where he since East is not in line of sight, but Lema gives suppressing fire into the smoke.

Do I use Roger's BS for that?
Suppressing fire 33: 1d100 ⇒ 89


Female Human Paratrooper Medic

Suppressing Fire always goes off. Success only determine if you hit anyone. They still have to take the -10 Pinning Test (semi-auto) or -20 Pinning Test (full-auto) unless you roll a 94-100 for a Jam.

"If Pete and Jack can circle around to the east and give us a report of what's there, we can then circle around to the North and lay down fire there. We also have to check on the civvies to make sure none of the Contacts are making off with them while we're busy with the ones heading our way."


Reconnaissance Specialist | Callsign "Spectre"

The characteristic whine of small calibre mortar rounds alerts Mark to the incoming fire. He sprints down the stairs and out into the street as the smoke rounds hit. He pulls the M4 into his shoulder and toggles his comms. "Anyone hit?" he asks. "I'm moving north to cover." He begins to move cautiously cover to cover, waiting for contact.


Male Human Dude

Once the fate of the thin man attacking Jack is known, provided there is no further threat Jack will link in with Pete and possibly sweep to the East to assess the threat.


Spoiler:
1d100 ⇒ 751d100 ⇒ 201d100 ⇒ 841d100 ⇒ 251d100 ⇒ 171d10 + 1 ⇒ (3) + 1 = 41d100 ⇒ 93

Pete's shots tear into the enemy and he collapses to the ground also emitting the same vapor cloud.

On the eastern front, no enemies emerge through the smoke, but strangely accurate fire is returned by an enemy beyond the smoke. He fires two shots, one of which is on target. The shots are visibly different than the ones from the previous enemy, these shots moving slower and appearing to be small balls of electricity or even lighting. The round on target will hit Anna in the chest if she doesn't dodge dealing 4 damage with 2 pen. If you take damage you must also make a toughness test or take a level of fatigue.

When mark emerges from the central building he can see a pair of enemies exiting the norhern treeline and making for the nearest buildings.

2 more mortar rounds land, one extending the smoke screen on the east by another 10 meters towards the north. The other landing west of the two story building and creating a new patch of smoke there.


Female Human Paratrooper Medic

Totes Dodging

Dodge: 1d100 ⇒ 4 Agi of 36 but Dodge Untrained I'm a Medic Damnit not a ninja! its still at least 1 degree of success.

Anna sees the much lower velocity projectile heading her way and ducks out of the way feeling the static of it as it flies past, mere inches away.

"Oh Damn! Phew, that was close. Heads Up: They're firing what looks like to be balls of electricity. Can't make out much more than that. Hazarding a Guess, Stun Rounds."


Reconnaissance Specialist | Callsign "Spectre"

"Contact, contact! 2 hostiles, northern tree line. I am engaging, could do with some support," Mark calls over the comms, moving into cover. He stops, pulls his M4 into his shoulder and fires off 2 rounds at the nearest hostile.

Half Action to Move, ideally into the nearest available cover or leaning around a building. Half Action to Semi-Auto Burst the nearest hostile. I've assumed standard range (<75m)

BS 39: 1d100 ⇒ 20 1DoS, so only one hit

Damage: 1d10 + 2 ⇒ (2) + 2 = 4 4I Pen 0

M4 28/30
Mk 23 10/10
Wounds 15/15
FP 2/2


Male African American SWAT Close Quarters Weapon Specialist | " Diehard "

Mark that was actually two Degrees of success, as one Degree is simply making it. Every 10 you can add on is another, Dont forget things like Short Range for your weapon Mark.

Pete cursed to himself. It seemed like the enemy was getting restless and strike at the group from various fronts. He kept his position because it gave to most coverage save to the south, which Roger, Lema, Jessica and Anna could get. He held his post on the corner and aimed about where Mark had.

" Alright, I'm starting to feel like I'm playing Duckhunt here. Jack, we can talk about beers later, I don't actually drink. The Commander needs assistance. I'm going to lay down fire so you can approach with him. Kill anything I don't. Anna, can you find some cover? I'm heading your way right after this. "

Pete then places a Semi-Auto burst into a target from his angle. Ashley and him were like a well oiled machine as she laid down full auto support fire.

Assuming <50m

Semi Auto Aim Ballistics 72: 1d100 ⇒ 49

3 Degrees of Success, 2 hits

M16 Damage: 1d10 + 4 ⇒ (8) + 4 = 12
M16 Damage: 1d10 + 4 ⇒ (9) + 4 = 13


Male Human Dude

Roger that Pete, I'm on my way to the Commander with Bob.

Jack reloads en route to Mark.

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