[Private Game] DJ Way of the Wicked PBP [Private Game]

Game Master Xzaral

Roll 20 Map


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{HP 12/12 | AC16 T10 FF16 CMD15 | F/R/W 4/0/1 | Init +2 Per -1 SM +3} Male Demon-Spawn Tiefling Lord of Darkness Antipaladin

Delaying for Null.


Male Human Wizard

It would appear the Warden is a jerk.

As Null moves up the stairs and casts color spray, the Warden barely manages to save against the blinding colors.

1d20 + 7 ⇒ (7) + 7 = 14


{HP 12/12 | AC16 T10 FF16 CMD15 | F/R/W 4/0/1 | Init +2 Per -1 SM +3} Male Demon-Spawn Tiefling Lord of Darkness Antipaladin

Stats:

HP 12/12
AC 20 T14 FF20 CMD 19
F/R/W 4/0/1
Smite 0/1
Corruption 0/0
Fiendish Boon 0/0
Spells
1st - 0/0
Effects
smite the warden... if he's good

Thinking that he would come up to an unconscious body, Fantomos sees that the Warden is still standing. With a quick prayer, he chops madly away at their captor.

"From Hell's heart, I stab at thee!"

Power Chop: 1d20 + 5 ⇒ (5) + 5 = 101d8 + 9 ⇒ (5) + 9 = 14

I'm blindly smiting, hoping it works. If so, my spoiler stats show the adjustment to my AC, and add an additional +4 to my attack roll and +1 to damage.


Lucky Bastard {HP 10/10 | AC15 T15 FF11 CMD12 | F/R/W 4/4/5 | Init +4 Per +8 SM +7} Male Goblin Cleric of Admodeus

Firetongue moves up and sends a bolt of flame towards the Warden, but misses.

Attack: 1d20 + 6 - 4 - 4 ⇒ (1) + 6 - 4 - 4 = -1
Damage: 1d6 + 1 ⇒ (1) + 1 = 2


Male Human Wizard

Warden Richter backs away from the villains and casts a spell, summoning a sphere of pure flame in the doorway blocking access to the room.

Fantomos hit, and he is good though he doesn't radiate. He's hurt good.

Fantomos, DC 16 Reflex or take 3d6 ⇒ (5, 2, 6) = 13 fire damage.


{HP 12/12 | AC16 T10 FF16 CMD15 | F/R/W 4/0/1 | Init +2 Per -1 SM +3} Male Demon-Spawn Tiefling Lord of Darkness Antipaladin

"Ha, puny human! You think fire is your ally? I was born in it, molded by... ouch, that stings!"

Reflex save: 1d20 ⇒ 4

Well, at least it wasn't another botch. Saved by fire resistance, I take 8 damage.


Male Dhampir (Jiang-shi) Ninja lvl 1

Tinn sees the devastation of fire. He steps behind Fantomos and throws a dagger at the warden.

attack: 1d20 + 4 ⇒ (16) + 4 = 20
damage: 1d4 + 2 ⇒ (1) + 2 = 3

stat:
HP 8/10 (subdual) AC 18 T14 FF14 F 1 R 6 W -1

Tinn pulls out other dagger.

Best I can do


{HP 14/14 | AC14 T10 FF14 CMD13 | F/R/W 4/0/2 | Init +0 Per +1 SM +0} Male Duergar Bladebound Hexcrafter Magus

Stats:

HP 14/14
AC 14 Touch 10 Flat-Footed 14 CMD 13
F/R/W 4/0/2
Arcane Pool
2/4 points
Spells
0th- Read Magic, Detect magic, Acid splash
1st- Shield
Effects

Arcane pool- +1 enhancement bonus to longsword for 1 min

Seeing the ease of Tinn's and Fantomos striking, Null steps up to finish the warden off.

As Null raises his ill-gotten longsword, it crackles with a bluish arcane energy before falling upon the warden.

Move action to get next to the warden. Swift action to use an arcane pool point to grant the longsword a +1 enhancement bonus. Standard action to attack the warden with the longsword in two hands.

Longsword attack: 1d20 + 3 + 1 ⇒ (10) + 3 + 1 = 141d8 + 4 + 1 ⇒ (2) + 4 + 1 = 7


King of Talingarde

As stated, I'll quickly move through a looting of the prison.

Loot:

Warden and his environs
potion of cure light wounds
scrolls of magic missile, sleep, hideous laughter and invisibility
dagger
wizard’s college class ring (gold with diamonds worth 250 gp)
ioun torch
Noble's outfits x5 (375gp total)
alchemist's lab (200gp, 40lbs)
map through the moors

Richter’s Tome of Arcane Armament (Level 3 Universalist)
This beautiful book is made of fine cerulean leather embossed with gold leaf. Its edges are reinforced with brass fittings and strange arcane symbols adorn its covered. It bears the draconic rune of “R” in the center of its front cover.
Value 350 gp
Blank Pages 63
SPELLS
2nd – bull’s strength, flaming sphere, hideous laughter, invisibility
1st – alarm, charm person, expeditious retreat, feather fall, mage armor, magic missile, mount, shield, sleep
0th – all cantrips in the Pathfinder Roleplaying Game Core Rulebook
_________________________________

Books in tower

Mostly worthless penny novels of steamy romance with loose women and burly men
“Astra Mysterii” A rare treatise on astrology written by the mad monk Clivarus, worth 75 gp. It requires a Knowledge (arcana) (DC 15) or an Appraise (DC 20) to identify.
“The Travels of Titus the Mendicant” by Artus Vellor. A valuable first edition of a popular title published before the author was well known, this book would fetch 120 gp amongst collectors. The tome requires a Knowledge (geography) (DC 15) or an Appraise (DC 20) to realize its true worth.
“The Floralegium” by Branthus Hart. An imposing tome of no small age, this beautifully illustrated book of flowers is obviously something special. However it takes a Knowledge (nature) (DC 20) or an Appraise (DC 20) skill check to realize this book’s true value. It is worth 250 gp to collectors.
___________________________________

Halls of History

One of the wall hangings is an old brocade tapestry that depicts Castle Branding being turned into a prison with the motto “His Judgment Cometh and that Right Soon”. The tapestry is worth 150 gp. It is however very heavy (50 lb.) and awkward (-2 to any Acrobatics, Climb, Jump, or Swim skill checks while carried).
__________________________________

Garden outside

Belladonna (3 doses, 100gp each)
Type poison, ingested; Save Fortitude DC 14
Onset 10 minutes; Frequency 1/minute for 6 minutes
Effect 1d2 Str damage, target can attempt one save to cure a lycanthropy affliction contracted in the past hour; Cure 1 save.
__________________________________

Barracks

Ink, quill and a personal journal that reveals this week’s password “Hesterfield” – the Warden’s home town – and the details of Blackerly’s illicit gambling sessions including exactly when the next game will be (tonight! – see 3c. above).
A silver holy symbol of Mitra (worth 25 gp) and a Mitran holy book (worth 5 gp).
A surprisingly well written love letter ending in a proposal of marriage to someone named ‘Michelle’ and a sapphire engagement ring worth 100 gp.
A masterwork lute (worth 100 gp).
A collection of cheap, tawdry, crudely printed books (the so-called “penny dreadfuls”) about dashing heroes, daring do and amply bosomed damsels prone to fainting and outdoor bathing (no resale value).
A small bottle with a hand written note “In case of trouble – Love, Mom!” (a potion of cure light wounds).
A set of peasant clothes and a short sword.
Hidden under peasant garb are two decks of cards (one regular, one marked) and bag of 12 gp worth of mixed coinage.
A bottle of fine whiskey (smoky, peaty with just a hint of sweetness) without label worth 25 gp.
__________________________________

Armory

Inside are six spare sets of gear for guards: chain shirt, heavy steel shield, long sword and longbow. There is also a rack holding a dozen more leather-wrapped clubs. Further, there is also a stock pile of 240 arrows in twelve quivers. These items (save for the arrows and the clubs) bear the mark of Talingarde somewhere on them.

a shiv made from a women’s metal comb (treat as a dagger)
a heavy mace with a grinning demon's head on the top, small sized
spear with tattered cloth remains dipped in blood
MW quarterstaff capped in iron with a nice leather grip
battle axe with the inscription in dwarvish (death to the foes of my country)
rapier
rusty great sword from ill use
trident smelling of seawater
glaive
___________________________________

Blackerly's Quarters

a case of rotgut whiskey (a dozen bottles worth 5 gp a bottle)
1235 gp

Blackerly’s Medicine (1 dose, no value)
Type poison, ingested; Save Fortitude DC 13
Frequency 1/minute for 2 minutes
Initial Effect Unconsciousness for 1 minute; Secondary Effect
unconscious for 2d4 hours; Cure 1 save
___________________________________

Off Guards

12d6 ⇒ (3, 6, 1, 4, 1, 5, 1, 2, 3, 6, 4, 1) = 37 gp


{HP 12/12 | AC16 T10 FF16 CMD15 | F/R/W 4/0/1 | Init +2 Per -1 SM +3} Male Demon-Spawn Tiefling Lord of Darkness Antipaladin

Appraise the books, because I'm good at that...: 1d20 ⇒ 3
Appraise the books, because I'm good at that...: 1d20 ⇒ 2
Appraise the books, because I'm good at that...: 1d20 ⇒ 17

I'll take the warden's CLW potion.

CLW potion: 1d8 + 1 ⇒ (7) + 1 = 8

Excellent. Fantomos will be rounding up survivors and forming a pack mule chain gang with the loot.


{HP 14/14 | AC14 T10 FF14 CMD13 | F/R/W 4/0/2 | Init +0 Per +1 SM +0} Male Duergar Bladebound Hexcrafter Magus

Null takes up the spell book, and with a smile trades out the longsword for XilIanizatora, his black bladed sword.

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