Primeval Thule: The Idol of Daoloth

Game Master LoganDanger

The death of a sage begins a series of events that could bring about the summoning of an Elder God.


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I'm am new to the DMing by post thing, but my friends are enjoying an adventure in the Primeval Thule setting for Pathfinder. Unfortunately, some of the are too busy to post daily, so I was wondering if anyone would be interested in playing in a Sword and Sorcery Campaign?

The setting takes place on Earth before the last glacial maximum when the ruins or prehuman civilizations were scattered across the globe. Magic is rare to the common person and mages are feared. The heroes are more akin to Conan than anything in LOTR and the stories are generally lower stakes than the typical world saving stuff. If there is any interest at all, let me know! I have one player already but i was hoping for at least a couple more!

Feel free to check out our current adventure if you want to get a feel. The party if full currently though.

http://paizo.com/campaigns/PrimevalThuleCavernOfTheGoldenTears

Sczarni

Sounds appealing.

Would probably want to do a ranger / outdoorsy type


Sounds interesting.
What are character creation guidelines in the eventuality there is an opening?


As far as character guidelines, I am pretty open. Ideally there would be at least one fighter/barbarian. Clerics have new domains for the gods of the setting and Rangers have special enemy types and terrains for the setting. Monks, Paladins and Bards do not exist in the setting. Ideally, most players would be humans, although elves, half-elves and a new race Atlantean are also playable.

Elves are a dying race and most are addicted to a magical drug, spending most of their lives dreaming. PC elves are the last throwbacks to when the race first found themselves on Earth.

Atlanteans are humans, but are an ancient culture with their own traits and features.

There are also 3 new schools of magic to use.

We would also be using character narrative from the setting, which grant different abilities and use hero points.

The setting is kind of a mashup of Conan the Barbarian and Cthulhu. Hope that answers at least some of your questions! I have only 3 people interested right now, including you two.


If you are interested in learning more about the setting, PM me and we can figure out a way for me to share the PDF!


I might just buy the book and or get the PDF from DT-RPG. Not tonight but I should let you know tomorrow.

I'm torn on character ideas here.
1. I like the idea of playing a wizard or something (despite not being listed as a class in the above post) because it is against the type of the campaign.
2. I like the idea of a cutthroat/rogue because I think they always fit well in S&S
3. Of course, barbarians and fighters always fit well in S&S

Note 1: Have you ever played Monte Cook's Iron Heroes? Very humanocentric S&S.

Note 2. Are the hybrid-classes available? I was thinking something like a shaman (animist, nature) might fit the setting.
shaman
animist
I think most of the shaman archetypes would fit the setting. But, until I grab the book, I don't know how that will fit the power scale of the setting.


I would be interested in a Sword and Sorcery Campaign, especially one combining Lovecraft, some of the later 60's authors (the dreaming elves sound like expys of Melniboneans from Michael Moorcock's Elric saga), and Robert E. Howard. If you are allowing some of the alternate character sets, a cleric or a warpriest is always appealing to me. I love divine casters of any stripe. A druid or a hunter would be awesome given the lost world feel as well. Saurian Shaman archetype or one of the more primal style types.


I have created a page for the campaign with quite a bit of info.

Here it is: http://paizo.com/campaigns/PrimevalThuleTheIdolOfDaoloth

Since all of you expressed interest, I thought I'd post here first. Feel free to PM about character ideas or questions about the setting. I think I got all the most important stuff. You can also post questions here. I hope to get this started soon, I already have a guy that want to play a Warlock I think. Hope to hear from you soon!


I'd be interested. How do I apply?


Where do I sign up? I'd be stoked on playing a Hunter, Barbarian, Ranger, or Druid Witch-Hunter, probably as either a Human or Half Elf. I'm really into this sword and sorcery setting, something grim and bloody would be a nice change of pace.


Feel free to apply here, really I'm willing to take the first people with a character that for the sword and sorcery theme! This is my first go at recruiting so I really have no idea how this is supposed to work. Message me if you have questions! Hope to hear from you soon!


LoganDanger wrote:
Feel free to apply here, really I'm willing to take the first people with a character that for the sword and sorcery theme! This is my first go at recruiting so I really have no idea how this is supposed to work. Message me if you have questions! Hope to hear from you soon!

At risk of sounding like I don't know what you're talking about, what system are we using for this and what are the character creation rules/guidelines? Roll stats?


Ahh, it's using the actual S&S system. I feel foolish, but sadly I'll have to back out, I'm not familiar with that set of rules..


Just usingn Pathfinder....can't believe I left that out....


LoganDanger wrote:
Just usingn Pathfinder....can't believe I left that out....

How are there Warlock and Warlord classes in a Pathfinder game? Aren't those from 3rd (Warlock) and 4th (Warlord) Edition D&D?

This setting sounds really cool as I love the low-magic vibe of the S&S genre (Howard's Kull and Conan stories as well as Leiber's Fafhrd and Gray Mouser tales) but Pathfinder is so high-magic that it seems like a weird contradiction. Are there rules in the system supplement (Primeval Thule) that limit magic in some way? Are there still "Magic Marts" in the game?


There is a 3rd party warlord class on the Pathfinder wiki, and there is a pretty solid warlock conversion that replicates the 3.5 class really well.

AS for Magic in the setting, it really comes down to flavor. All the spells remain the same but magic in general is treated differently. The majority of people in Thule fear magic. Even the largest cities are home to only a few magic users, with the exception of one city that is ruled by a group of evil sorcerers. There are no "magic marts" (I like that term) in Thule. Magic items cannot be bought or sold because A. no one makes them, and B. People are scared of them. Alchemists will sell healing potions though, and probably a few other types of potions as well. Sorcerers, Wizards and Warlocks are dabblers in untold secrets and forbidden lore, while priestly magic is a jealously guarded secret. Divine magic is not truly a gift from Gods, just another arcane study. The Gods truly have little interest in the world of man.

The players, being exceptional adventurers, will be more prone to finding magic items, but even then a +1 Bronze Longsword may just be an exceptionally made weapon. True magic items are artifacts from lost cities or remnants of pre-human civilizations.

So it really comes down to how the setting is described and things in it are described. The PC's are going to encounter more magic than the average citizen of Thule, because that's how Sword and Sorcery works. The setting book explains really well how to handle Pathfinder as a low-magic setting. Hope that answers your questions, fellow Howard fan!


LoganDanger wrote:
Just usingn Pathfinder....can't believe I left that out....

Roll stats or point buy?


Roll stats


The Thing from Beyond the Edge wrote:

I might just buy the book and or get the PDF from DT-RPG. Not tonight but I should let you know tomorrow.

I'm torn on character ideas here.
1. I like the idea of playing a wizard or something (despite not being listed as a class in the above post) because it is against the type of the campaign.
2. I like the idea of a cutthroat/rogue because I think they always fit well in S&S
3. Of course, barbarians and fighters always fit well in S&S

Note 1: Have you ever played Monte Cook's Iron Heroes? Very humanocentric S&S.

Note 2. Are the hybrid-classes available? I was thinking something like a shaman (animist, nature) might fit the setting.
shaman
animist
I think most of the shaman archetypes would fit the setting. But, until I grab the book, I don't know how that will fit the power scale of the setting.

Hey, sorry I didn't get a chance to reply earlier. I like your ideas for a shaman character a lot, I am not super familiar with the hybrid classes but that one seems really cool. I evidently left out Wizards from my post, but that is an acceptable class. There is a little blurb about wizards in the setting book I can post if you want more.

Also, I have never heard of Iron Heroes. I will have to check that out! Thanks!


LoganDanger wrote:
The Thing from Beyond the Edge wrote:

I might just buy the book and or get the PDF from DT-RPG. Not tonight but I should let you know tomorrow.

I'm torn on character ideas here.
1. I like the idea of playing a wizard or something (despite not being listed as a class in the above post) because it is against the type of the campaign.
2. I like the idea of a cutthroat/rogue because I think they always fit well in S&S
3. Of course, barbarians and fighters always fit well in S&S

Note 1: Have you ever played Monte Cook's Iron Heroes? Very humanocentric S&S.

Note 2. Are the hybrid-classes available? I was thinking something like a shaman (animist, nature) might fit the setting.
shaman
animist
I think most of the shaman archetypes would fit the setting. But, until I grab the book, I don't know how that will fit the power scale of the setting.

Hey, sorry I didn't get a chance to reply earlier. I like your ideas for a shaman character a lot, I am not super familiar with the hybrid classes but that one seems really cool. I evidently left out Wizards from my post, but that is an acceptable class. There is a little blurb about wizards in the setting book I can post if you want more.

Also, I have never heard of Iron Heroes. I will have to check that out! Thanks!

Thanks. I will try to get something up soon.


Back in now that I know we're using Pathfinder. What's our Stat-rolling method?


Standard roll for stats. Start at level 3.


LoganDanger wrote:
Standard roll for stats. Start at level 3.

I'm assuming this is what is meant by standard:

Standard: Roll 4d6, discard the lowest die result, and add the three remaining results together. Record this total and repeat the process until six numbers are generated. Assign these totals to your ability scores as you see fit. This method is less random than Classic and tends to create characters with above-average ability scores.

So, here goes

4d6 ⇒ (4, 3, 3, 4) = 14
4d6 ⇒ (4, 5, 4, 5) = 18
4d6 ⇒ (5, 4, 2, 1) = 12
4d6 ⇒ (3, 3, 6, 2) = 14
4d6 ⇒ (4, 1, 5, 3) = 13
4d6 ⇒ (2, 3, 3, 2) = 10


Figured I should post, been PMing LoganDanger about the game. Can't wait!


That comes out to an 11, 14, 11, 12, 12, and an 8.

Or, by point by, 1 pt, 5 pt, 1 pt, 2 pt, 2 pt, -2 pt for a total of 9 points.
low fantasy campaign 10 pts
standard fantasy campaign 15 pts
high fantasy campaign 20 pts
epic fantasy campaign 25 pts

I guess I can still swing that. :D

I will probably put together a jungle shaman with the animist archetype and the life spirit and a thrush spirit animal.
I will put that out sometime on Monday.


Two traits or are we using them?


Just one roll? Brutal, here goes nothing.

Stat: 4d6 ⇒ (6, 4, 4, 3) = 17 = 14
Stat: 4d6 ⇒ (2, 5, 2, 5) = 14 = 12
Stat: 4d6 ⇒ (4, 1, 3, 2) = 10 = 9
Stat: 4d6 ⇒ (5, 3, 4, 4) = 16 = 13
Stat: 4d6 ⇒ (3, 5, 2, 5) = 15 = 13
Stat: 4d6 ⇒ (2, 3, 3, 3) = 11 = 9

I'm totally balanced with TTFBTE, that's rad.

Would you consider allowing the Huntsman archetype for the Cavalier class? It basically lets me have a handful of low level companions as opposed to a mount.


First time rolling Dice on Paizo site. Be gentle.

Stat: 4d6 ⇒ (3, 2, 2, 4) = 11 = 9
Stat: 4d6 ⇒ (2, 4, 2, 1) = 9 = 8
Stat: 4d6 ⇒ (2, 3, 3, 2) = 10 = 8
Stat: 4d6 ⇒ (6, 5, 2, 4) = 17 = 15
Stat: 4d6 ⇒ (2, 5, 4, 5) = 16 = 14
Stat: 4d6 ⇒ (4, 6, 3, 5) = 18 = 15

I think I did this right? Look at those beauties. Illiteracy inevitable.


Since you are in the character creation stage, I add a field about weapons and armor on the Campaign page. A lot of weapon types and armor don't exists in the ancient world, mostly because they haven't been invented yet. Also iron and steel are not materials available to the common blacksmith and aren't available to buy. Materials will be mostly made of copper and bronze. This won't effect hardness or durability, its just a flavor thing. You are also able to use stone/bone/wooden weapons, but they take the usual low quality material checks.


The Thing from Beyond the Edge wrote:
Two traits or are we using them?

We will not be using traits, they are instead replaced by character narratives. I have listed them on the campaign page. PM the ones you are interested in and I will send you the full description.


GypsyMischief wrote:

Just one roll? Brutal, here goes nothing.

[dice=Stat]4d6 = 14
[dice=Stat]4d6 = 12
[dice=Stat]4d6 = 9
[dice=Stat]4d6 = 13
[dice=Stat]4d6 = 13
[dice=Stat]4d6 = 9

I'm totally balanced with TTFBTE, that's rad.

Would you consider allowing the Huntsman archetype for the Cavalier class? It basically lets me have a handful of low level companions as opposed to a mount.

I am not familiar with how archetypes work as my real life group has never used them. Does the Huntmaster still use the Cavalier orders? Or does that get replaced? What all gets changed from its base class?


LoganDanger wrote:
GypsyMischief wrote:

Just one roll? Brutal, here goes nothing.

[dice=Stat]4d6 = 14
[dice=Stat]4d6 = 12
[dice=Stat]4d6 = 9
[dice=Stat]4d6 = 13
[dice=Stat]4d6 = 13
[dice=Stat]4d6 = 9

I'm totally balanced with TTFBTE, that's rad.

Would you consider allowing the Huntsman archetype for the Cavalier class? It basically lets me have a handful of low level companions as opposed to a mount.

I am not familiar with how archetypes work as my real life group has never used them. Does the Huntmaster still use the Cavalier orders? Or does that get replaced? What all gets changed from its base class?

Looks like he still gets an order. From what I can see, he gives up a character level animal companion (mount) for a bunch of weaker animal companions (level/x). He also loses most of the teamwork/party oriented features of the class, giving bonuses to his new animal companions instead.

See the link below.

http://www.d20pfsrd.com/classes/base-classes/cavalier/archetypes/paizo---ca valier-archetypes/huntmaster

Huntmaster Cavalier


Here is the shaman of the animist archetype and life spirit with a thrush for his spirit animal.

I still need to get equipment and tidy up the character sheet...


Cool deal! I like it. Looks like you picked up the setting book too! Do you have any kind of back story in mind? Judging from your character picture, he might be of Lomari descent? Can't wait to see how a shaman plays!


I'm not a big fan of Pathfinder (too crunchy for my taste) but I am really tempted to submit a PC for this game because the setting and those awesome narratives are just so cool. I want to try almost ALL of those narrative categories!

I'm thinking of playing either an Atlantean Warlord (Noble or Mymidon) or a normal human Rogue (Hunter or Corsair) or a half-elf Sorcerer (Black Book) or...yeah, you see my problem. :D

Are those different narrative categories in the Primeval Thule supplement or did you make those up yourself? I am very tempted to get the Primeval Thule PDF if those narratives are in the supplement.


Logan1138 wrote:

I'm not a big fan of Pathfinder (too crunchy for my taste) but I am really tempted to submit a PC for this game because the setting and those awesome narratives are just so cool. I want to try almost ALL of those narrative categories!

I'm thinking of playing either an Atlantean Warlord (Noble or Mymidon) or a normal human Rogue (Hunter or Corsair) or a half-elf Sorcerer (Black Book) or...yeah, you see my problem. :D

Are those different narrative categories in the Primeval Thule supplement or did you make those up yourself? I am very tempted to get the Primeval Thule PDF if those narratives are in the supplement.

All of those narratives are in the book. They did an excellent job other, they are definitely one of the best parts of the book. Its a really well done setting. I'm not the biggest fan of Pathfinder bit it what my group has always used and the setting makes it more like what I want. My favorite game is Savage Worlds. Just love the simplicity of it. This setting so different from the standard high fantasy stuff, its really cool. I recommend the PDF.


LoganDanger wrote:


All of those narratives are in the book. They did an excellent job other, they are definitely one of the best parts of the book. Its a really well done setting. I'm not the biggest fan of Pathfinder bit it what my group has always used and the setting makes it more like what I want. My favorite game is Savage Worlds. Just love the simplicity of it. This setting so different from the standard high fantasy stuff, its really cool. I recommend the PDF.

I went ahead and purchased the PDF at Drive Thru RPG...now I just have to read through all this yummy, S&S Howard/Lovecraft inspired goodness!

Your comment about Savage Worlds is interesting in that I immediately thought of that as the ideal game system for this genre (Sword & Sorcery, low magic) when I read that you were using Pathfinder. I have the Savage World rules but have not yet played a game with them.

Btw, I like your screen name. ;) Mine is a mash-up of two classic sci-fi movies: Logan's Run and THX 1138.


I just realized that I haven't rolled for stats yet...d'oh!

4d6: 4d6 ⇒ (2, 4, 3, 1) = 10 = 9
4d6: 4d6 ⇒ (6, 3, 1, 3) = 13 = 12
4d6: 4d6 ⇒ (5, 3, 4, 6) = 18 = 15
4d6: 4d6 ⇒ (3, 4, 3, 2) = 12 = 10
4d6: 4d6 ⇒ (6, 5, 6, 2) = 19 = 17
4d6: 4d6 ⇒ (1, 2, 4, 1) = 8 = 7


Hahaha thanks! Mine isn't as creative, the whole "Danger is my middle name" bit. Also, just noticed that my smartphone has been having a heyday with my spelling and grammar. Suppose that's what I get for replying to forums on such a little screen.


TomatoJam here, almost ready to go. I'll be playing an Ice Reaver (a Fighter with the Viking archetype): just wanted to keep the potential party up to date.


This is how we are going to do gold and starting equipment.

http://paizo.com/pathfinderRPG/prd/equipment.html

I suppose take 3 levels of starting wealth. Assume you spend 1/2 on weapons, supplies and armor and the other half you lost wenching, gambling or whatever it is you do for fun.

In Sword and Sorcery, most characters are fast and loose with their booty. Buy what you need, food and supplies will be necessary too. If you have a weapon, item or piece of armor ties to your back story, PM me and we can talk about it. I really just want this to be fun and exciting with a much different feel from the usual Pathfinder settings. Can't wait to play!


Kortar the Red wrote:
TomatoJam here, almost ready to go. I'll be playing an Ice Reaver (a Fighter with the Viking archetype): just wanted to keep the potential party up to date.

TomatoJam/Kortar: Your stats don't match what you rolled earlier in the thread. You rolled 15, 15, 14, 9, 8, 8 but your stats listed for Kortar are 17 (15+2 presumably), 14, 14, 10, 8, 8. It looks like you dropped the second 15 to a 14 and raised the 9 to a 10. Was this an error or did you the DM give you permission to do that?


Logan1138 wrote:
Kortar the Red wrote:
TomatoJam here, almost ready to go. I'll be playing an Ice Reaver (a Fighter with the Viking archetype): just wanted to keep the potential party up to date.
TomatoJam/Kortar: Your stats don't match what you rolled earlier in the thread. You rolled 15, 15, 14, 9, 8, 8 but your stats listed for Kortar are 17 (15+2 presumably), 14, 14, 10, 8, 8. It looks like you dropped the second 15 to a 14 and raised the 9 to a 10. Was this an error or did you the DM give you permission to do that?

Or was it some sneaky numberplay on my part? :-P

Seriously though, DM approved. Good catch!


1 person marked this as a favorite.

Yeah, if you have something below a 10 and aren't happy with it, feel free to change it around a little. My old DM never liked to have anyone super dumb or super weak. It kind of stuck with me. You guys are supposed to be heroes!


Finished up Kortar's sheet. I did end up spending 15gp over the 1/2 of 3000gp, but we discussed the Falcata beforehand. I also snuck in a Darkwood Heavy shield from Nimoth, though I wasn't sure if Nimoth still existed. I can always change it if need be.

I for one am pumped to explore Thule!


Has anyone else finished up characters? If you still need character narratives, send me the ones you are interested in!


I guess I need some clarification on what rules are "in play" for this game. Which resources/books are available for PC creation?

Secondly, I am a little undecided on which type of PC to go with and would appreciate the feedback of the DM and other prospective players. I had am trying to decide between a Two-handed weapon wielding Barbarian who dishes out BIG damage, a crafty rogue (either a cutlass wielding pirate or an archer guild thief) or a power-hungry wizard (of any race with either the Star lore or Black book background).

Any thoughts on what would work best in this game?


I am using the basic pathfinder rule set, if that's what you mean.

All three of those builds are legit for the setting.
I don't think anyone has create a rogue as of yet, if that helps you decision more. Trap finding is always helpful.

I guess I am not 100%sure what you mean by resources available...
The Core Rule Book should have pretty much everything you need to create something. As stated on the Campaign "about" page, there are some things that have yet to be invented in this era. This like the asian inspired weapons, most exotics, rapiers and the like. Full-plate is not a thing and iron and steel are very rare so nearly all items are made from leather, fur, bronze or copper (but that's just flavor).

I am a big fan of pirates personally and the corsair background makes you captain of a ship at level 10. While creating your character think of anything S&S stuff you have read. If you can see it there, it probably fits. If you want some background info on the world, I can do that too.

I have been using what's on the D20 pathfinder wiki as my resources, so I feel like that's fair game. Just check with me if you are unsure.


LoganDanger wrote:
Has anyone else finished up characters? If you still need character narratives, send me the ones you are interested in!

I will be finished shortly.

I somehow missed the phrase saying we were starting at level 3. :)

How are we doing hit points beyond level 1?


LoganDanger wrote:

This is how we are going to do gold and starting equipment.

http://paizo.com/pathfinderRPG/prd/equipment.html

I suppose take 3 levels of starting wealth. Assume you spend 1/2 on weapons, supplies and armor and the other half you lost wenching, gambling or whatever it is you do for fun.

In Sword and Sorcery, most characters are fast and loose with their booty. Buy what you need, food and supplies will be necessary too. If you have a weapon, item or piece of armor ties to your back story, PM me and we can talk about it. I really just want this to be fun and exciting with a much different feel from the usual Pathfinder settings. Can't wait to play!

I'm a little unsure as to how you wish to do this as it seems others have interpreted this differently than I read it...

Does "take 3 levels of starting wealth" mean take the value from the link and triple that value or does it mean the standard gp value in equipment for a 3rd level character?

In the former, a fighter would get (5d6x10) x3 gp while...
link in post about money

In the latter any character would get 3000 gp.
link to making a character starting above first level

Then, we would half that with the rest spent on food and drink etc.

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