Afli, Ratfolk Wizard |
"I think we should talk with this creature, but, I'm likely just to make it more upset. If I translate into its native language, can someone else come up with the words?"
Both my bluff and diplomacy are at a negative one. Even I know that I shouldn't be the one talking to strangers.
Allie "Cat" Calico |
"Alright, repeat after me. Say it with the same inflection. Try to sound calm and reassuring. Ready?"
"Stop struggling. I will free you, but you must remain still. If you keep thrashing, you will only injure yourself, and your blood will attract sharks or orcas."
Diplomacy: 1d20 + 10 ⇒ (15) + 10 = 25
DoubleGold |
"I think we should talk with this creature, but, I'm likely just to make it more upset. If I translate into its native language, can someone else come up with the words?"
Both my bluff and diplomacy are at a negative one. Even I know that I shouldn't be the one talking to strangers.
true, but anytime you talk to strangers, I make you roll for diplomacy or bluff or something. I don't make people roleplay low cha because I don't like to enforce that, but making people roll play low cha means you can't stat drop cha but and put no ranks into diplomacy and get away with it. Although you do get roll play bonuses for roleplaying, as in if you speak politely you may get a bonus on your roll or in this case you spoke its language, you got a bonus.
Allie manages to calm it down and get it free. Ah thanks, who are you anyway. I'm going to give people a little time to talk to this thing, then I move onto the next scene
Allie "Cat" Calico |
"Captain Cat Calico! Mistress of the Five Finger Discount. These waters are dangerous. It's always good to know there is someone out here you can call upon to watch you back. Wouldn't you agree?"
Lillian Mistborn |
She watches on. Always curious on how other people interact with others.
rough week. Sorry for vanish trick
-Posted with Wayfinder
DoubleGold |
heroes travel forward and on until some giant wasps hover 3 feet above the ship. as you approach mancatcher cave. And 3 Sahuagin.
init: 7 + 1d20 ⇒ 7 + (10) = 17 allie
init: 5 + 1d20 ⇒ 5 + (18) = 23 afli
init: 4 + 1d20 ⇒ 4 + (17) = 21 lillian
init: 2 + 1d20 ⇒ 2 + (9) = 11 ondan
init: 10 + 1d20 ⇒ 10 + (14) = 24 Annie
init: 1 + 1d20 ⇒ 1 + (19) = 20 giant wasps
init: 1 + 1d20 ⇒ 1 + (4) = 5 Sahuagin
sahuagin
many of you have high enough knowledge check to auto id this one and the previous one
map is up, annie and lillian is up
Annie Hightower |
"No nasty fish people on my ship!" Annie stabs at one of the wasps.
Rapier 18–20/×2: 1d20 + 10 ⇒ (16) + 10 = 26
Piercing Damage: 1d6 + 5 + 4 ⇒ (1) + 5 + 4 = 10
Rapier Parry vs opponents attack roll: 1d20 + 10 ⇒ (10) + 10 = 20
Rapier Riposte 18–20/×2: 1d20 + 10 ⇒ (13) + 10 = 23
Rapier Piercing Damage: 1d6 + 5 + 4 ⇒ (1) + 5 + 4 = 10
DoubleGold |
okays, so now the enemies go putting lillian on delay
will: 4 + 1d20 ⇒ 4 + (6) = 10 fail
will: 4 + 1d20 ⇒ 4 + (1) = 5 fail, those things are blinded. marked it on the map
and the wasps will sting, one flying way above annies head to get to lillian. hit: 6 + 1d20 ⇒ 6 + (3) = 9 vs annie
hit: 6 + 1d20 ⇒ 6 + (18) = 24 vs lillian
hit: 6 + 1d20 ⇒ 6 + (7) = 13 vs lillian
Lillian takes dmg: 1d8 + 6 ⇒ (1) + 6 = 7
ondan and allie are up. And lillian still has a turn
Lillian Mistborn |
Lillian will take a stab at the creature before jumping down to the deck
Stabby!: 1d20 + 4 ⇒ (19) + 4 = 23
Stick!: 1d6 ⇒ 2
-Posted with Wayfinder
Allie "Cat" Calico |
"Repel borders!" Allie shouts to the crew, as she stabs and slashes at a wasp.
Attack w/rapier: 1d20 + 7 ⇒ (2) + 7 = 9
Damage: 1d6 + 2 ⇒ (6) + 2 = 8
Attack w/dagger: 1d20 + 7 ⇒ (15) + 7 = 22
Damage: 1d4 + 1 ⇒ (1) + 1 = 2
Ondan Meali |
Ondan takes his new grapple and throws it at a blinded sahuagin. Using the steadfast grapple so instant hit. He will attepmt to trip the sahuagan if he can by pulling on the rope.
trip attack if possible: 1d20 + 5 ⇒ (16) + 5 = 21
DoubleGold |
one sahuagin falls prone, but he spends his round getting back up and moving towards the source, the other one walks forward not sure where the enemy is.
and the last moves towards allie to stab her with a trident hit: 4 + 1d20 ⇒ 4 + (4) = 8 but stabs over her shoulder and misses.
Round 2, annie, lillian and afli are up
Annie Hightower |
Since my parry roll beat the wasps roll, the one that attacked me takes ten damage if a 23 attack roll hits its AC.
Attack the same wasp again.
Rapier 18–20/×2:: 1d20 + 10 ⇒ (8) + 10 = 18
Piercing Damage:: 1d6 + 5 + 4 ⇒ (2) + 5 + 4 = 11
Lillian Mistborn |
Lillian will try to flank with one of her allies as she lands on the deck.
This combat thing... she was not the best at it. Her skills were much better suited other areas. But she does try to help where she could
Stab!: 1d20 + 4 + 2 ⇒ (6) + 4 + 2 = 12
shlick: 1d6 ⇒ 2
-Posted with Wayfinder
DoubleGold |
lillian misses by a good couple of inches and now the wasps sting againg
hit: 6 + 1d20 ⇒ 6 + (16) = 22 vs annie
hit: 6 + 1d20 ⇒ 6 + (14) = 20 vs lillian they each take the same dmg, as I'm rolling once dmg: 1d6 + 6 ⇒ (4) + 6 = 10 I'll make it a delayed poison as it wait till I tell you to roll saves, not this round however, lillian has been hit twice and annie once saves will come around eventually.
Allie "Cat" Calico |
"I'm with you, Lilly!" Allie says, as she tumbles into flanking position.
Acrobatics: 1d20 + 17 ⇒ (20) + 17 = 37
Sneak Attack with Rapier: 1d20 + 9 + 2 ⇒ (10) + 9 + 2 = 21
Damage: 1d6 + 2 + 2d6 ⇒ (2) + 2 + (5, 5) = 14
DoubleGold |
Allie stabs a wasp very hard.
its the Sahuagins turn and they will use tridents where they think aflit is locate chance: 1d100 ⇒ 17 51 or above succeeds.
but cannot find him
and the last one is not blinded so will move towards Lillian hit: 4 + 1d20 ⇒ 4 + (16) = 20
ouch dmg: 1d6 + 6 ⇒ (3) + 6 = 9 ouuch, Lillian has taken 26 dmg so far
Fort save from Lillian for poison and round 3 start
Lillian Mistborn |
Still standing! i hope...
FS: 1d20 + 5 ⇒ (18) + 5 = 23
In her turn, she will step back and call on the winds to heal her CLW: 1d8 + 4 ⇒ (2) + 4 = 6
Afli, Ratfolk Wizard |
Afli will Cold Blast the two blinded sahuagin again, and then move so they will be unlikely to target him again.
Cold blast damage to both sahuagin, DC 17 Reflex save for half damage and not being staggered: 1d6 + 2 ⇒ (3) + 2 = 5
DoubleGold |
the two wasp angry with allie retailiates hit: 6 + 1d20 ⇒ 6 + (1) = 7
hit: 6 + 1d20 ⇒ 6 + (6) = 12 but misses
the sahuagins reflex: 4 + 1d20 ⇒ 4 + (14) = 18
then miss chance chance: 1d100 ⇒ 88 both half damage and both know where the rat is
the the last one can trident lillian hit: 4 + 1d20 ⇒ 4 + (19) = 23
dmg: 1d8 + 3 ⇒ (6) + 3 = 9 sorry lillian
hit: 4 + 1d20 ⇒ 4 + (10) = 14 vs afli
hit: 4 + 1d20 ⇒ 4 + (20) = 24 vs afli dmg: 1d8 + 3 ⇒ (4) + 3 = 7
DM pass for lillian to stablize: 1d100 ⇒ 65 41 or higher I let you stabilize automatically with no con saves needed. edit: Lillian, stabilized but unconcious
Annie Hightower |
"Woops. Looks like the pale girl needs help."
Move down to attack the Sahuagins next to Lillian, provoking from the wasp. If the wasp attacks me, I'll parry/riposte it.
Rapier Parry vs opponents attack roll: 1d20 + 10 ⇒ (19) + 10 = 29
Rapier Riposte 18–20/×2: 1d20 + 10 ⇒ (10) + 10 = 20
Rapier Piercing Damage: 1d6 + 5 + 4 ⇒ (6) + 5 + 4 = 15
Rapier 18–20/×2 vs the shaugin.: 1d20 + 10 ⇒ (7) + 10 = 17
Piercing Damage: 1d6 + 5 + 4 ⇒ (2) + 5 + 4 = 11
Lillian Mistborn |
only healer in group... guess i should avoid combat till i can transform...
Annie Hightower |
"I will save you, fair maiden."
Attack the shaukin again.
Rapier 18–20/×2: 1d20 + 10 ⇒ (19) + 10 = 29
Piercing Damage: 1d6 + 5 + 4 ⇒ (3) + 5 + 4 = 12
Crit Confirm: 1d20 + 10 ⇒ (6) + 10 = 16
Piercing Damage: 1d6 + 5 + 4 ⇒ (3) + 5 + 4 = 12
DoubleGold |
another dead wasp, that is after allie goes, then will: 4 + 1d20 ⇒ 4 + (18) = 22 that thing is unaffected.
wasp attack, before allie went: 1d20 + 6 ⇒ (14) + 6 = 20 dmg allie takes: 1d8 + 6 ⇒ (4) + 6 = 10
ondan is up
Edit: oops I killed off the wasp and it was suppose to be the Sahuagin, oh well, I will kill them both off and continue on with the battle, so 2 sahuagins left
DoubleGold |
miss: 2d100 ⇒ (65, 3) = 68 sorry must have updated this and forgot
the one can guess where ondan is hit: 4 + 1d20 ⇒ 4 + (18) = 22
and he takes
dmg: 1d6 + 3 ⇒ (6) + 3 = 9
the other one has a 25% of chance of hitting its ally chance: 1d100 ⇒ 20
and one shaugin takes dmg: 1d8 + 3 ⇒ (7) + 3 = 10
New round start
DoubleGold |
okay, so rosie heals you all with channel energy heal: 2d6 ⇒ (5, 6) = 11
slow on updating, I have the PDF, but my computer loads it slowly
Heroes then reach the cave. Apparently there is a boat here, another ship that is abondoned, it isn't moving because they anchored it tight to a giant rock.
Your ship comes to a stop and you anchor it.
Afli, Ratfolk Wizard |
Knowledge Local: 1d20 + 10 ⇒ (6) + 10 = 16
Survival: 1d20 + 2 ⇒ (16) + 2 = 18
"Hey, folks, there are a couple of wild boars on the hill. They look like they'll attack as soon as we get off the ship. Can we take them out with ranged weapons? Also, the buccaneers may look hostile, but I bet we can reason with them, even though they are unfriendly. Oh, and the cave, it goes for about half a mile, and the buccaneers are probably deep in the cave."