Power Rangers on Golarion (Inactive)

Game Master SirGeshko

Encounter 2: Defend the People's Council!

4 Zellos Zelgadis
19 Turok Bloodharvest
16 Group Blue
11 Group Green
8 Zurizar
5 Super Dondarrion Brothers
5 Garen Crownguard
5 Kinzoar
5 Group Yellow


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Skald 1 HP: 9/9 | AC: 16, Touch: 12, FF: 14| Saves: Fort: +5, Reflex: +4, Will: +2 | Init: +4 | Perception +2| REACH

"Very well." Turok accepts the Black Gift.

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The woman smiles. "This is a glorious day! The Power Rangers have not been seen on Golarion in nearly nine hundred years!" She turns serious again.
"The celebration shall have to wait. Kinzoar has nearly reached the Palace of the People's Council!" She strides to the center of the platform, placing her staff in a small depression. "Prepare yourselves, and may the Power protect you, always!"

She activates her staff, causing the platform to glow. Your crystals react to this energy, wrapping each of you in the corresponding light. You feel a wrenching sensation, and the platform disappears.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
As your color fades away, you find yourself directly in front of the entrance to the People's Council. The area is eerily empty, the crowds have all fled the public areas. Bodies dressed in the uniform of the Almas Guard litter the park, overwhelmed by the strange intruders.
You can see Kinzoar's black feathered wings sticking up from the square 15 feet below. Several of the hyena creatures are converging on the palace in groups of three.

Initiative!:
Kinzoar: 1d20 + 3 ⇒ (9) + 3 = 12
Hyena Group D: 1d20 + 1 ⇒ (4) + 1 = 5
Hyena Group M: 1d20 + 1 ⇒ (10) + 1 = 11
Hyena Group U: 1d20 + 1 ⇒ (8) + 1 = 9
Hyena Group AE: 1d20 + 1 ⇒ (15) + 1 = 16


Bloodrager 1 HP: 13/13 | AC: 16, Touch: 10, FF: 16| Saves: Fort: +4, Reflex: +0, Will: +0 | Init: +2 | Perception +4:

Init: 1d20 ⇒ 15

"You! You will not hurt anyone else this day."


Skald 1 HP: 9/9 | AC: 16, Touch: 12, FF: 14| Saves: Fort: +5, Reflex: +4, Will: +2 | Init: +4 | Perception +2| REACH

1d20 + 4 ⇒ (15) + 4 = 19 Initiative.

"Let your black blood drench this ground and birth a dark peace!"


Male Cavalier (Daring Champion) 1 HP: 13/13 | AC: 16, Touch: 13, FF: 13 | Saves: Fort: +4, Ref: +3, Will: +0 | Initiative: +3 | Perception: +2 |

Initiative: 1d20 + 3 ⇒ (2) + 3 = 5

"Time for round two Luchion. This time I will fell more than you."


Initiative: 1d20 + 3 ⇒ (2) + 3 = 5

"Just try not to fall asleep again this time Faethor!"

((Also holy s***, we are f@$%ing IN-SYNCH RIGHT NOW))


Male Elf HP: 3/8| AC17 T13 FF14 CMD14|F+0 R+3 W+1| Init+3 Perc+0| Ranger HP 11|AC18 T13 FF14 CMD 18|F+1 R+4 W+1

Initi: 1d20 + 3 ⇒ (6) + 3 = 9
" Hm.. note to self 900years. Lets save some lives"


Vitals Morphed:
HP: 19/19 | AC: 22 T: 18 FF: 19 CMD: 24(25 v.Grapple) | Fort: +4, Ref: +6, Will: +8; | Init: +3 Perc: +9 | Effects: None
Male Half-Orc Monk 1 (Martial Artist)
Abilities:
Stunning Fist 1/1, Scorpion Style, Pummeling Style
Vitals:
HP: 8/8 | AC: 16 T: 16 FF: 14 CMD: 18(19 v.Grapple) | Fort: +3, Ref: +5, Will: +7; | Init: +2 Perc: +8 | Effects: None

Initiative: 1d20 + 2 ⇒ (6) + 2 = 8


Skald 1 HP: 9/9 | AC: 16, Touch: 12, FF: 14| Saves: Fort: +5, Reflex: +4, Will: +2 | Init: +4 | Perception +2| REACH

Turok will activate his morpher.


Vitals Morphed:
HP: 19/19 | AC: 22 T: 18 FF: 19 CMD: 24(25 v.Grapple) | Fort: +4, Ref: +6, Will: +8; | Init: +3 Perc: +9 | Effects: None
Male Half-Orc Monk 1 (Martial Artist)
Abilities:
Stunning Fist 1/1, Scorpion Style, Pummeling Style
Vitals:
HP: 8/8 | AC: 16 T: 16 FF: 14 CMD: 18(19 v.Grapple) | Fort: +3, Ref: +5, Will: +7; | Init: +2 Perc: +8 | Effects: None

Zurizar will also activate his morpher. Getting ready to fight the incoming Hyenas


Male Elf HP: 3/8| AC17 T13 FF14 CMD14|F+0 R+3 W+1| Init+3 Perc+0| Ranger HP 11|AC18 T13 FF14 CMD 18|F+1 R+4 W+1

if we can morph prior to traveling there or as soon as we arrive. Seems like a good idea and Zellos would follow suit (I just wasn't sure)


Bloodrager 1 HP: 13/13 | AC: 16, Touch: 10, FF: 16| Saves: Fort: +4, Reflex: +0, Will: +0 | Init: +2 | Perception +4:

Garen will also activate his morpher.


((Yeah I think we can assume that's what everyone's gonna be doing first))


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Male Cavalier (Daring Champion) 1 HP: 13/13 | AC: 16, Touch: 13, FF: 13 | Saves: Fort: +4, Ref: +3, Will: +0 | Initiative: +3 | Perception: +2 |

Luchion activates his morpher. Time for some payback.

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No one wants to say it?? ::shrug:: Oh well.
The mutant hyena creatures shamble closer, crowding around the stairs.

Kinzoar takes flight, his powerful wings beating the air into submission as the armored gorilla rises above the square. He points his blade at the group* and growls in the same strange language as before. Curiously though, this time you can understand him.
"Back for more punishment, puny humans?" His confident grin vanishes as his eyes widen in surprise.

One by one, the new Power Rangers activate their morphers by touching the crystal on their wrist and calling on their spirit, transforming in a flash of color.
LINNORM!
DRAGON!
GOLEM!
GORGON!
ROC!
WINTER WOLF!

"No!" Kinzoar shouts in dismay. "Its not possible! You can't be Power Rangers!"

Rolls:
Sense Motive Faethor: 1d20 + 4 ⇒ (11) + 4 = 15
SM Turok: 1d20 - 2 ⇒ (19) - 2 = 17
SM Garen: 1d20 ⇒ 3
SM Zurizar: 1d20 + 8 ⇒ (7) + 8 = 15
SM Zellos: 1d20 - 1 ⇒ (19) - 1 = 18
SM Luichon: 1d20 ⇒ 16

*Everyone but Garen notices Kinzoar's focus on Luichon...


HP: 23/23 | AC: 18, Touch: 14, FF: 14 | Saves: Fort: +5, Reflex: +4, Will: +0 | Initiative: +4 | Perception: +7 |

((CUE THE THEME SONG))

With a clap of thunder and a piercing screech, a bolt of light strikes Luichon as he activates his own morpher, covering him in crackling blue energy

"MORPHING TIME, LET'S ROC!"

The elf grins at the flying ape as the crackling blue energy solidifies around Luichon's body, turning his arms into wings which then form into two feather-patterned cutlasses at his hands. His studded armor similarly gains an electric blue feather motif, while the remaining blue energy forms into taloned greaves, feathered bracers, and an open faced helmet in the visage of a Roc.

Looking over to Faethor, Luichon gives a nod and rushes in, cutlasses spinning effortlessly in his hands as he prepares himself for what may come

((Move to P10, yes that's 35 feet cuz I have Fleet as my morphed feat, and then I do a total defense action since I can't attack anything yet. Current AC is 22))


Male Cavalier (Daring Champion) 1 HP: 13/13 | AC: 16, Touch: 13, FF: 13 | Saves: Fort: +4, Ref: +3, Will: +0 | Initiative: +3 | Perception: +2 |

A howling tundra blows in. The howls of noble wolfs can be heard the the distance. Faethor makes no move to avoid them as his morpher activates with a cold white fury.

"Morphing time, EN GARDE!"

Emerging from the storm comes the Winter Wolf ranger, glistening like newly laid snow on a perilous mountain. His parade armour has melted away, though the slim, skin tight armour he now wears is no less eye catching. Clawed greaves hold his Raiper now, as he peers out of his wolf shaped helmet.

He returns his brothers nod.

"WHITE WINTER WOLF RANGER, DAUNTLESS WARRIOR OF THE COLD STEEL!"

He charges on the hyena men as well as positioning himself near Kintozoar should his brother need backup

"AND YOUR DOOM!" He punctuates with a empowered strike of his blade.

'So... this is you spirit of the wolf? Don't disappoint me.'

Charge attack on Hynea man T,7: 1d20 + 8 ⇒ (7) + 8 = 15
Damage: 1d6 + 4 ⇒ (5) + 4 = 9

((Moving to S,6 and charge attack Hyena T,7))


HP: 23/23 | AC: 18, Touch: 14, FF: 14 | Saves: Fort: +5, Reflex: +4, Will: +0 | Initiative: +4 | Perception: +7 |

((Wait, my bad, my map hadn't uploaded with the enemy movements. Make that a move to P6 and an attack on O7))

Attack Roll: 1d20 + 6 ⇒ (4) + 6 = 10
Damage Roll: 1d6 + 5 ⇒ (4) + 5 = 9


Bloodrager 1 HP: 13/13 | AC: 16, Touch: 10, FF: 16| Saves: Fort: +4, Reflex: +0, Will: +0 | Init: +2 | Perception +4:

"Morphing time! Let's burn!"

The air heats up as the morpher activates. The guardsman is suddenly covered in flames. His standard issue armor is replaced by dark red scaled plating. His shield also changes to resemble the maw of a great dragon, eyes glowing brightly. The flame dissipates as the transformation completes.

"Red Dragon Fire Ranger! With the power of Fireheart!" He charges Kinzoar. "Fire Strike!"

Rage, PA, Charge: 1d20 + 11 ⇒ (5) + 11 = 16

1d6 + 16 ⇒ (2) + 16 = 18

Fire: 1d6 ⇒ 6


In armor both black and terrible Turok's new four armed and scaled form invokes primal fears and cold terror.

"Let the ballad of battle overtake you! Let their souls quake in horror! Beware as our blades break you!"

Standard: Raging Song (+2 Str/Con +1 morale to will -1 AC)

Move: Draw weapon while moving to M4

Reach and Combat Reflexes are in effect.


HP: 23/23 | AC: 18, Touch: 14, FF: 14 | Saves: Fort: +5, Reflex: +4, Will: +0 | Initiative: +4 | Perception: +7 |

Acrobatics check to jump down the stairs

Acrobatics: 1d20 + 19 ⇒ (10) + 19 = 29

((Also if it changes anything, my attack roll should be 12. I forgot to add in weapon focus, and then +1 from rage song str boost))


Male Elf HP: 3/8| AC17 T13 FF14 CMD14|F+0 R+3 W+1| Init+3 Perc+0| Ranger HP 11|AC18 T13 FF14 CMD 18|F+1 R+4 W+1

AC 22 due yo morphing.

ready action to move down the stairs once the way is clear. move action to materialize a special ranger weapon, accepting rage song

I need to watch rangers more. I can't think of a clever quip!


Vitals Morphed:
HP: 19/19 | AC: 22 T: 18 FF: 19 CMD: 24(25 v.Grapple) | Fort: +4, Ref: +6, Will: +8; | Init: +3 Perc: +9 | Effects: None
Male Half-Orc Monk 1 (Martial Artist)
Abilities:
Stunning Fist 1/1, Scorpion Style, Pummeling Style
Vitals:
HP: 8/8 | AC: 16 T: 16 FF: 14 CMD: 18(19 v.Grapple) | Fort: +3, Ref: +5, Will: +7; | Init: +2 Perc: +8 | Effects: None

"Morphing time! Let's smoke 'em"
Zurizar's regular outfit turns into a very flexible metallic silver armor and on his hand he now has a cestus in the shape of a Bull's Head, Green smoke coming from its nostrils. Only for show at this moment ;)

He walks down the steps and readies to punch one of the Hyenas that is coming from the right.
He currently does not accept the rage ;)

Readied Attack:

Scorpion Style Cestus Strike: 1d20 + 7 ⇒ (14) + 7 = 21
Damage if hit: 1d8 + 6 ⇒ (2) + 6 = 8 And DC 15 fortitude save or movement speed of 5 for 5 rounds

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The Black Ranger advances to cut off the hyena men from the west, as they shamble closer to the Council building.
The Silver Ranger moves to engage the group approaching from the east, striking one of them as they get close.
The White and Blue Rangers charge forward in near perfect sync. True to his namesake the Roc soars off the ledge and clips a hyena creature's back with his cutlass.
Kinzoar roars and dives at the Blue Ranger, swinging his sword. Seeing his opening, the Red Ranger charges, his shield igniting with flames that burn the air above the blow misses. However, the unexpected attack throws the gorilla's aim off, missing the Blue Ranger by inches.
The hyena-faced creatures close in, their misshapen limbs working extra hard, just to get within striking range.

Zellos has his action and Faethor has a standard action from this round still, and the hyena things double moved to get where they are. Feel free to post your Round 2 actions, and note the updated initiative order.

Rolls:
V4 Fort: 1d20 + 8 ⇒ (10) + 8 = 18
Kinzoar Attack: 1d20 + 10 + 2 ⇒ (5) + 10 + 2 = 17
Kinzoar Damage: 2d8 + 7 ⇒ (3, 3) + 7 = 13


HP: 23/23 | AC: 18, Touch: 14, FF: 14 | Saves: Fort: +5, Reflex: +4, Will: +0 | Initiative: +4 | Perception: +7 |

"Thanks Red, can't let this airborne ape get first blood on the Power Rangers now can we?"

Luichon smirks up at the gaudy gorilla as he crouches down

"Now... SOAR!"

With a mighty leap, Luichon jumps into the air to deliver an attack against the shining simian

Acrobatics Jump: 1d20 + 20 ⇒ (13) + 20 = 33
Acrobatics to avoid AOOs: 1d20 + 20 ⇒ (11) + 20 = 31
Attack: 1d20 + 8 ⇒ (13) + 8 = 21
Damage: 1d6 + 6 ⇒ (5) + 6 = 11

((Currently under effect of rage song))


Bloodrager 1 HP: 13/13 | AC: 16, Touch: 10, FF: 16| Saves: Fort: +4, Reflex: +0, Will: +0 | Init: +2 | Perception +4:

Garen shifts intoR7 and ignites his shield again with flame.

"Dragon's breath shield, another Fire Strike!"

PA, Rage: 1d20 + 9 ⇒ (1) + 9 = 10


Vitals Morphed:
HP: 19/19 | AC: 22 T: 18 FF: 19 CMD: 24(25 v.Grapple) | Fort: +4, Ref: +6, Will: +8; | Init: +3 Perc: +9 | Effects: None
Male Half-Orc Monk 1 (Martial Artist)
Abilities:
Stunning Fist 1/1, Scorpion Style, Pummeling Style
Vitals:
HP: 8/8 | AC: 16 T: 16 FF: 14 CMD: 18(19 v.Grapple) | Fort: +3, Ref: +5, Will: +7; | Init: +2 Perc: +8 | Effects: None

Zurizar lets the rage flow through him attacking the the hyena in front of him. He quickly sidesteps and then also attacks the Hyena next to it.

Cestus Flurry attack on Hyena V4: 1d20 + 6 + 1 ⇒ (3) + 6 + 1 = 10
Damage if hit: 1d8 + 6 + 1 ⇒ (5) + 6 + 1 = 12

5ft step to U3

Cestus Flurry attack on Hyena V3: 1d20 + 6 + 1 ⇒ (10) + 6 + 1 = 17
Damage if hit: 1d8 + 6 + 1 ⇒ (5) + 6 + 1 = 12

current AC 21


Glad to see this going again.

"Cleave, crush, destroy! Let steel and strife deploy!"

"Rip their black hearts, and let their blood run! Fear our hate for you are now done!"

Shift to N5.

Attack N7.

1d20 + 8 ⇒ (12) + 8 = 20 Attack
1d10 + 12 ⇒ (2) + 12 = 14 Damage


Male Elf HP: 3/8| AC17 T13 FF14 CMD14|F+0 R+3 W+1| Init+3 Perc+0| Ranger HP 11|AC18 T13 FF14 CMD 18|F+1 R+4 W+1

Scratch the last action thing. It looks like a pretty decent spot here now that everyone's moved. So on to this turn. Gonna have to get used to the new pictures

Zellos does a pose pointing his blaster down the stairs towards the east. Lets try this! and fires his ranger weapon at the wounded. THe valve sucks in air from the barrel creating a vortex before blasting out, causeing Zellos to wobble from the unexpected amount of force skewing the aim slightly or more since it probably wont hit haha That was some kick

ATtacking V,3 to the east supporting Silver Ranger

Rocky Blaster: 1d20 + 6 ⇒ (8) + 6 = 14 damage: 2d4 + 7 ⇒ (2, 3) + 7 = 12

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The Purple Ranger fires a violet rock at the hyena creatures, but his shot goes slightly high.
The Black Ranger moves forward and sweeps the head off the hyena-man at the top of the stairs! (L7)
The hyena creatures struggle forward, but none of them can score a hit. Two of them provoke AoOs from Turok (L5, K6)
The Silver Ranger's fist bursts through the hyena's chest, which crumbles to dust around him. (U4)
The Blue Ranger soars through the air, deftly dodging an opportunistic swipe by the ape, but his scimitars are deflected against his armor.
The Red Ranger attempts to flank, but his shield fails to find its target. R7 is a fountain about 10' below you. See this image for a 3D reference of the area.
Kinzoar drops to the ground, cleaving the air with his sword, but his attack is easily dodged by the spirit of the Roc. He roars in frustration!
The remaining hyena-men converge on the Linnorm Ranger, a few of them managing to strike him with dessicated fists. This brings the total to 5 provoked AoOs, you may take 3 because of Combat Reflexes.

Enemy Dice:
S3 Attack: 1d20 + 6 ⇒ (7) + 6 = 13S3 damage: 1d6 + 4 ⇒ (1) + 4 = 5
U4 Attack: 1d20 + 6 ⇒ (9) + 6 = 15U4 damage: 1d6 + 4 ⇒ (6) + 4 = 10
V5 Attack: 1d20 + 6 ⇒ (8) + 6 = 14V5 damage: 1d6 + 4 ⇒ (5) + 4 = 9
L5 Attack: 1d20 + 6 ⇒ (8) + 6 = 14L5 damage: 1d6 + 4 ⇒ (5) + 4 = 9
Kinzoar Attack: 1d20 + 10 ⇒ (6) + 10 = 16Kinzoar Damage: 2d8 + 7 ⇒ (2, 8) + 7 = 17
M3 Attack: 1d20 + 6 ⇒ (20) + 6 = 26M3 damage: 1d6 + 4 ⇒ (1) + 4 = 5
L4 Attack: 1d20 + 6 ⇒ (5) + 6 = 11L4 damage: 1d6 + 4 ⇒ (1) + 4 = 5
L6 Attack: 1d20 + 6 ⇒ (14) + 6 = 20L6 damage: 1d6 + 4 ⇒ (6) + 4 = 10


Bloodrager 1 HP: 13/13 | AC: 16, Touch: 10, FF: 16| Saves: Fort: +4, Reflex: +0, Will: +0 | Init: +2 | Perception +4:

Garen again attempts to find purchase with his shield.

"C'mon, Fire Strike!"

PA, Rage: 1d20 + 9 ⇒ (20) + 9 = 29

PA, Rage, Confirming: 1d20 + 9 ⇒ (3) + 9 = 12

1d4 + 16 ⇒ (1) + 16 = 17

Fire: 1d6 ⇒ 3

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Garen, the Monkey has landed. You are on a ledge 10' above him, and can't attack with your shield unless you jump down.


Bloodrager 1 HP: 13/13 | AC: 16, Touch: 10, FF: 16| Saves: Fort: +4, Reflex: +0, Will: +0 | Init: +2 | Perception +4:

I'll jump down then.

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