Power Rangers on Golarion (Inactive)

Game Master SirGeshko

Encounter 2: Defend the People's Council!

4 Zellos Zelgadis
19 Turok Bloodharvest
16 Group Blue
11 Group Green
8 Zurizar
5 Super Dondarrion Brothers
5 Garen Crownguard
5 Kinzoar
5 Group Yellow


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Lantern Lodge RPG Superstar 2015 Top 32

Here's where you can introduce your PC, work on backstory, give feedback as to the playtest, etc.
Please post with the Alias you'll be using!


Male Orc Expert 5

dotting


Bloodrager 1 HP: 13/13 | AC: 16, Touch: 10, FF: 16| Saves: Fort: +4, Reflex: +0, Will: +0 | Init: +2 | Perception +4:

Red Dragon Ranger ready!


Male Orc Expert 5

You should make some Ranger specific evolutions unless you want less of a Power Ranger/Kamen Rider vibe and more Guyver. Not a bad thing but you are going for a theme here.

Anyway here he is

Turok is basically the GRIMDARK character in the noble bright universe.

Basically if they replaced the oken black kid with Abbath


Skald 1 HP: 9/9 | AC: 16, Touch: 12, FF: 14| Saves: Fort: +5, Reflex: +4, Will: +2 | Init: +4 | Perception +2| REACH

I am here upon the permission of the dark mother to witness the black reaping as is foretold in the blood prophecy carved into the flesh of a mad goblin.

I would like a blueberry smoothie.


Vitals Morphed:
HP: 19/19 | AC: 22 T: 18 FF: 19 CMD: 24(25 v.Grapple) | Fort: +4, Ref: +6, Will: +8; | Init: +3 Perc: +9 | Effects: None
Male Half-Orc Monk 1 (Martial Artist)
Abilities:
Stunning Fist 1/1, Scorpion Style, Pummeling Style
Vitals:
HP: 8/8 | AC: 16 T: 16 FF: 14 CMD: 18(19 v.Grapple) | Fort: +3, Ref: +5, Will: +7; | Init: +2 Perc: +8 | Effects: None

Silver Gorgon Ranger ready to rumble!


Male Cavalier (Daring Champion) 1 HP: 13/13 | AC: 16, Touch: 13, FF: 13 | Saves: Fort: +4, Ref: +3, Will: +0 | Initiative: +3 | Perception: +2 |

White Ranger ready to strike... damn helmet ruining my hair do.

Lantern Lodge RPG Superstar 2015 Top 32

The game will start Saturday night, with all of your characters in Almas on the first day of the Great Andoran Fair in the Fields of Concord.
I'll leave any connections up to you, (I know 3 Rangers have some backstory together) but all of you need to be in the same park when the game begins.

@TarkXT, what kind of evolutions did you have in mind? I'm open to any custom evolutions you guys might come up with!


Vitals Morphed:
HP: 19/19 | AC: 22 T: 18 FF: 19 CMD: 24(25 v.Grapple) | Fort: +4, Ref: +6, Will: +8; | Init: +3 Perc: +9 | Effects: None
Male Half-Orc Monk 1 (Martial Artist)
Abilities:
Stunning Fist 1/1, Scorpion Style, Pummeling Style
Vitals:
HP: 8/8 | AC: 16 T: 16 FF: 14 CMD: 18(19 v.Grapple) | Fort: +3, Ref: +5, Will: +7; | Init: +2 Perc: +8 | Effects: None

Having lived in Almas his entire life, Zurizar knows that the Great Andoran Fair is the thing you don't want to miss, so he'll be there!

He made certain he finished all his chores and training routines. Wouldn't want sensei Wu Fei to get annoyed.


Bloodrager 1 HP: 13/13 | AC: 16, Touch: 10, FF: 16| Saves: Fort: +4, Reflex: +0, Will: +0 | Init: +2 | Perception +4:

Garen will probably be working security for such an event. We can't have it ruined by a vigilante for instance.

Lantern Lodge RPG Superstar 2015 Top 32

So I went through the other thread, and we're split. 2 each for belt, wrist, and mask morphers. You can have different morphers, if you can't come to a consensus; I don't want to force anyone to use a morpher they don't like!


Male Orc Expert 5

I don't want belt because that kills off an important item slot.

Mask is okay but that does mean, well, carrying it around.

Wrist serves the middle ground of doesn't take an important slot and is a classic "morpher" you see in a lot of shows.


Male Orc Expert 5

How do we determien HP past first level?


Skald 1 HP: 9/9 | AC: 16, Touch: 12, FF: 14| Saves: Fort: +5, Reflex: +4, Will: +2 | Init: +4 | Perception +2| REACH

So, at level three everyone gets a +7 strength from morphing.

Throw on ability increase and that's another two.

Get some sweet sweet raging song and that's another two.

So before buffs that's a +11 strength bonus. Putting our goth friend here at 29 strength and level 3.

So, with our power weapons giving another +1 automatically to hit adn having a +3 bab we're looking at a total of +13 to hit. +12 if you ignore raging song.

So +12 to hit with +10 to damage almsot automatically on an 18 strength guy.

In terms of armor class the base form grants +2, another +2 is granted by level, and if you're smart you grabbed another +2 from evolutions.

Dexterity bonuses from morphing adds +3. So right now we're looking at an AC of 19.

More data is going to be needed but I felt I should point out some of the math going on here since you're playtesting this.

So far it looks like AC progresses slightly faster after this level. When I get characters fully built it should reveal more.

As for fluff things were we going for Absalom as our city?

As much fun as that'd be my vote is in for Kaer Maga honestly.

Lot's more interesting things there.

As for our backstories let's just say Turok is just a starving musician trying to get by on trading dark, heavy songs about blood, death and glory. His latest creation is "Gorum sleeps with Pharasma on the Corpses of Belzeken".

He's not terribly popular right now.


Bloodrager 1 HP: 13/13 | AC: 16, Touch: 10, FF: 16| Saves: Fort: +4, Reflex: +0, Will: +0 | Init: +2 | Perception +4:

The math seems right. It has almost identical strengths to Synthesists obviously. I think Almas was the city that was decided upon.


Vitals Morphed:
HP: 19/19 | AC: 22 T: 18 FF: 19 CMD: 24(25 v.Grapple) | Fort: +4, Ref: +6, Will: +8; | Init: +3 Perc: +9 | Effects: None
Male Half-Orc Monk 1 (Martial Artist)
Abilities:
Stunning Fist 1/1, Scorpion Style, Pummeling Style
Vitals:
HP: 8/8 | AC: 16 T: 16 FF: 14 CMD: 18(19 v.Grapple) | Fort: +3, Ref: +5, Will: +7; | Init: +2 Perc: +8 | Effects: None

Only problem I had with wrist was that it wouldn't allow for bracers of armor. But Having built my lvl 1 character, I don't think I'll be investing in those so I'm ok with wrist.

And yes, Almas was the city decided upon.


Bloodrager 1 HP: 13/13 | AC: 16, Touch: 10, FF: 16| Saves: Fort: +4, Reflex: +0, Will: +0 | Init: +2 | Perception +4:

I get Mage Armor and Shield eventually so I'm not worried about AC.


Skald 1 HP: 9/9 | AC: 16, Touch: 12, FF: 14| Saves: Fort: +5, Reflex: +4, Will: +2 | Init: +4 | Perception +2| REACH

Level 3 Turok is done.


Male Orc Expert 5

Almas?

Well, let's hope we don't get caught in anything too political. :/


Male Cavalier (Daring Champion) 1 HP: 13/13 | AC: 16, Touch: 13, FF: 13 | Saves: Fort: +4, Ref: +3, Will: +0 | Initiative: +3 | Perception: +2 |

We're kinda gonna be trying to stop and evil witch and her ridiculous monster crew. I think we can safely assume no political figurehead will be looking to us to negotiate trade with Cheliaxian emissaries dude.


Bloodrager 1 HP: 13/13 | AC: 16, Touch: 10, FF: 16| Saves: Fort: +4, Reflex: +0, Will: +0 | Init: +2 | Perception +4:

Well we could get called away to the dreaded peace conference. :)


Male Orc Expert 5

Or get shot into space.


Bloodrager 1 HP: 13/13 | AC: 16, Touch: 10, FF: 16| Saves: Fort: +4, Reflex: +0, Will: +0 | Init: +2 | Perception +4:

Where we arrive in a Lost Galaxy?


Male Cavalier (Daring Champion) 1 HP: 13/13 | AC: 16, Touch: 13, FF: 13 | Saves: Fort: +4, Ref: +3, Will: +0 | Initiative: +3 | Perception: +2 |

As long as we don't have this operation go into overdrive, i'm good.


Bloodrager 1 HP: 13/13 | AC: 16, Touch: 10, FF: 16| Saves: Fort: +4, Reflex: +0, Will: +0 | Init: +2 | Perception +4:

Yea because then we'd have to be Lightspeed Rescued.


Male Orc Expert 5

By samurai?

Lantern Lodge RPG Superstar 2015 Top 32

Just as long as you avoid the ninja storm, I heard it was more vicious than the sharknado!

I've started the gameplay thread a little late, I hope you can forgive me! Make sure you post with your character alias!

@TarkXT, I love the feedback! Keep it coming! ^_^

Has anyone heard from our Blue and Purple Rangers? They have yet to post in the Discussion Thread... I'll drop them a line.

So it appears we've agreed on wrist morphers! Feel free to decide what they look like, but the main component is going to be a colored crystal.

Lantern Lodge RPG Superstar 2015 Top 32

I had some issues with my internet, but the attack on Almas is underway!

Still haven't heard from our Purple Ranger...


Bloodrager 1 HP: 13/13 | AC: 16, Touch: 10, FF: 16| Saves: Fort: +4, Reflex: +0, Will: +0 | Init: +2 | Perception +4:

So I've been thinking about it. I think Turok's spirit animal is a bit too close to mine. Would you be opposed to changing it Tark? A Linnorm is just a type of dragon right? I'm sure you can find something else that is just as dark and gothy.


Male Orc Expert 5

What makes you think they're too close?


Bloodrager 1 HP: 13/13 | AC: 16, Touch: 10, FF: 16| Saves: Fort: +4, Reflex: +0, Will: +0 | Init: +2 | Perception +4:

I see a two headed dragon.


Male Orc Expert 5

Is that the only similarity?


Bloodrager 1 HP: 13/13 | AC: 16, Touch: 10, FF: 16| Saves: Fort: +4, Reflex: +0, Will: +0 | Init: +2 | Perception +4:

Ok fair enough, Linnorm's don't have wings and more snake-like. But they're still dragons.

Lantern Lodge RPG Superstar 2015 Top 32

I think linnorms and true dragons are distinct enough for Rangertypes. After all, winter wolves and gorgon are both magical beasts, and Dragonzord and Tyrannosaurus had nearly identical looks.

So long as you both focus on what makes your monster distinct (poison bite, death curse for linnorm; spells and frightful presence for true dragon) we should be fine.

I'm hoping the Linnorm Ranger's breath weapon will be cold or acid, to make it distinct from the Dragon Ranger's (presumably) fire breath.


Sorry folks! Zwordsman, or Zellos here.
None of my notifications were updating I guess.. So I assumed plot or tools were being finalized still.. My bad!
Tend to check in the morning and at night for online pbps. Not counting "i'm bored open all the interesting stuff up" times. So I shouldn't fall beihnd again.

Although amusingly... being oblivious sorta fit the golem/bibliophile persona.

So, have we been called to be rangers already and know each other? Or are we just normal folks at the moment? Sorry playing catchup!

also sweet wrist ones. Shiny.


Bloodrager 1 HP: 13/13 | AC: 16, Touch: 10, FF: 16| Saves: Fort: +4, Reflex: +0, Will: +0 | Init: +2 | Perception +4:

So I don't believe we talked about this, but how are you handling initiative? Do we all post in order(bad idea) or do we all post when we're up?

As far as suggestions for evolutions go, I'd like an evolution that gives me a battlizer.

Lantern Lodge RPG Superstar 2015 Top 32

ZSwordsman, you don't necessarily know each other, and you have not been given your morphers yet.

Red, I like to handle initiative as everyone posting their action for the round, regardless of order, and I provide a summary of action. In my experience, waiting for one player is the surest way to kill a game.
As far as a Battlizer, I see that as a magic item that grants an evolution surge. Typically bestowed on the most Rangery rangers.


Bloodrager 1 HP: 13/13 | AC: 16, Touch: 10, FF: 16| Saves: Fort: +4, Reflex: +0, Will: +0 | Init: +2 | Perception +4:

Good to know, on both counts.


Male Elf HP: 3/8| AC17 T13 FF14 CMD14|F+0 R+3 W+1| Init+3 Perc+0| Ranger HP 11|AC18 T13 FF14 CMD 18|F+1 R+4 W+1

out of curiousity. Is there any way to roll lingustics to try and figure out what language they are using, to figure out later? to roll at some point

Lantern Lodge RPG Superstar 2015 Top 32

Absolutely, you can make a Linguistics check now to try and figure out what language they're using, and I'll have you make an Intelligence check after the battle to remember what was said.

Lantern Lodge RPG Superstar 2015 Top 32

Who is accepting Turok's Rage?


Bloodrager 1 HP: 13/13 | AC: 16, Touch: 10, FF: 16| Saves: Fort: +4, Reflex: +0, Will: +0 | Init: +2 | Perception +4:

I probably will, since I can use my rage bonuses with it without using my bloodrage rounds.


Male Cavalier (Daring Champion) 1 HP: 13/13 | AC: 16, Touch: 13, FF: 13 | Saves: Fort: +4, Ref: +3, Will: +0 | Initiative: +3 | Perception: +2 |

Welp, faethor's already in the middle of being mildly annoyed about getting hit. Might as well have him rage for good measure!


Question.
Earth Shield is an immediate action.
Since this is a post by post. As this is a post by post things are a bit harder to parse out step by step.

Do you want to make it a retroactive use, (however that can be abit metagaming as I know if it would work or not).
or do you want me to attempt to "pre" note it for situations I might want to use it? (kinda wonky)

Since, it's not really a time efficient style to declare attack on me, then wait for me to respond whther or not to use it.

Past most gms have done the first. So I plum forgot to ask you how you wanted to roll. (In person game I've had one GM specify I can only use it when declared target, not after they roll to hit or damage etc. So I've learned to ask at what step/point they prefer)


Vitals Morphed:
HP: 19/19 | AC: 22 T: 18 FF: 19 CMD: 24(25 v.Grapple) | Fort: +4, Ref: +6, Will: +8; | Init: +3 Perc: +9 | Effects: None
Male Half-Orc Monk 1 (Martial Artist)
Abilities:
Stunning Fist 1/1, Scorpion Style, Pummeling Style
Vitals:
HP: 8/8 | AC: 16 T: 16 FF: 14 CMD: 18(19 v.Grapple) | Fort: +3, Ref: +5, Will: +7; | Init: +2 Perc: +8 | Effects: None

Zurizar also accepts the rage. :)


Male Orc Expert 5

That needs to be like something a singer needs to scream at a metal concert.

LONDON! DO YOU!?!?! *audience starts cheering* ACCEPT THE RAAAAGEEE!!!! *audience gets louder*

DO YOU!?!

*audience gets louder*

THAN ACCEPT! MY RAAAAAAAAGGEEEEE!!!!

*audience goes nuts*


Vitals Morphed:
HP: 19/19 | AC: 22 T: 18 FF: 19 CMD: 24(25 v.Grapple) | Fort: +4, Ref: +6, Will: +8; | Init: +3 Perc: +9 | Effects: None
Male Half-Orc Monk 1 (Martial Artist)
Abilities:
Stunning Fist 1/1, Scorpion Style, Pummeling Style
Vitals:
HP: 8/8 | AC: 16 T: 16 FF: 14 CMD: 18(19 v.Grapple) | Fort: +3, Ref: +5, Will: +7; | Init: +2 Perc: +8 | Effects: None

@GM, I'm currently looking at the initiative order, but I'm wondering why I'm now before the baddies. As far as I know there's a difference in waiting (and possibly losing a turn) by stating where you want to end up in initiative (before/after person X) and a readied action. As a readied action can only be a limited type of actions (move,standard, ... but never a full turn) and it triggers when the determined conditions are met (in this case, one of the enemies moving within striking distance). If the condition is not met, the readied action is wasted. So normally, the action I just took pummeling the creature should be at my normal initiative (after the bad guys) instead of just before they act in round 3.

@TarkXT, should pitch it to some Metal bands, I think most would think it an awesome idea. Can think of a few bands who do something in a similar vein, so there's that. :)


Thought thats what they did anyways? With the whole mosh pit thing?

Lantern Lodge RPG Superstar 2015 Top 32

Zurizar: You can ready a standard action, a move action, a swift action, or a free action. To do so, specify the action you will take and the conditions under which you will take it. Then, anytime before your next action, you may take the readied action in response to that condition. The action occurs just before the action that triggers it. If the triggered action is part of another character's activities, you interrupt the other character. Assuming he is still capable of doing so, he continues his actions once you complete your readied action. Your initiative result changes. For the rest of the encounter, your initiative result is the count on which you took the readied action, and you act immediately ahead of the character whose action triggered your readied action.

Zellos: I'll lean towards the player in this instance and let you use the immediate action after the fact. It makes the spell a little more powerful, but not gamebreakingly so, and its a slightly underpowered spell to begin with.

I'm surprised there's not a band out there that implores their fans to accept the RAGE!


Vitals Morphed:
HP: 19/19 | AC: 22 T: 18 FF: 19 CMD: 24(25 v.Grapple) | Fort: +4, Ref: +6, Will: +8; | Init: +3 Perc: +9 | Effects: None
Male Half-Orc Monk 1 (Martial Artist)
Abilities:
Stunning Fist 1/1, Scorpion Style, Pummeling Style
Vitals:
HP: 8/8 | AC: 16 T: 16 FF: 14 CMD: 18(19 v.Grapple) | Fort: +3, Ref: +5, Will: +7; | Init: +2 Perc: +8 | Effects: None

It seems one learns something new once in a while. Been playing that one wrong for ages it seems.

Thanks for the rules link.

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