Pool of Radiance

Game Master Tarloc Doom

An ancient evil has erupted in the far reaches of the Moonsea the town of Phlan has fallen it is up to Foreign adventures to decide the fate of all of the Moonsea...


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M Gnome 1 Cleric Of Brigh

Round 5 action:
FireSnap will move to O24 and will channel again but to hurt the undead instead this time (think they are all in range)
Damage Undead:1d6 ⇒ 6
Seem Brigh dislikes the undead more than it likes FireSnap's friends


Male Half-Elven Bard 1

1d20 ⇒ 191d6 ⇒ 2
"Look, says Mel, swinging his spare leg around at the skeleton nearest him, yet again. "Are you going to sit down and behave, or not?" he aims for the lumbar vertebrae, trying to disassociate top half from lower half.


male human barbarian

With a satisfied look on his face he steps over the, now completely dead body of the zombie and attacks the skeleton closest to him. Blythe, just hold on a little longer, having them surrounded, I guess that these ones will not bother us for long.

move to R23
attack:1d20 + 5 ⇒ (18) + 5 = 23
damage:1d10 + 4 ⇒ (2) + 4 = 6


Rolls:
1d20 + 4 ⇒ (16) + 4 = 20
1d20 + 1 ⇒ (4) + 1 = 5

Mels blow is just enough to beat the life out of the undead creature and the rotten bones once again fall back into the earth.

Firesnap bears the holy symbol of Brigh and suddenly a wave of holy energy spreads across the field and the zombie crumbles to dust but the skeleton still stands.

Dog snaps out at the skele but has no luck.

Muddy swings his flail one last time smashing the skeletons rib cage into pieces and it falls back to the ground.

With the last of the undead felled the wailing grows louder and sends chills down your spine.

146xp each. I use my own method of Calculating xp if you were wondering.

Oro: 8/15
Blythe: -4/6


HP 15/29 | DEFENSE 18; Defense 16 until I drop an opponent; FF 13; Tch 17; DR 1/armor; Perception +8; Init +5; FRW 2/9/3

Blythe lies insensate.


Male Elf Fighter - Level 1

For a first combat, this one was a doozy. The creatures were hard to kill, but at least we were in one piece. Except for Blythe, who looked in bad shape. The creatures seemed to focus on me at times, but that was good. My reflexes had held, and I was able to protect the other members of the group. But the past was already the past. I yelled at the others.

Can anyone help Blythe? She looks pretty bad off. When she's ready to move, lets get indoors, maybe. This sound has me on edge.

While waiting for the others, I searched around the zombies and skeletons nearest me, looking for anything of value.


The undead carry nothing that has any real value just a worn broken chain shirt on each of the skeletons and two old rusty scimitars. You do notice however that not all of the undead are humans some are dwarves and orcs.


Male Human Summoner 1

"Good idea. Hopefully there's not more of these walking dead guys in there." Sylavel readies his crossbow and keeps an eye out, covering whomever helps Blythe. He keeps the dog around until it's time has expired.


M Gnome 1 Cleric Of Brigh

Cure Light:1d8 + 1 ⇒ (8) + 1 = 9 on blythe
Good healing at last
"Anyone else need healing?"


HP 15/29 | DEFENSE 18; Defense 16 until I drop an opponent; FF 13; Tch 17; DR 1/armor; Perception +8; Init +5; FRW 2/9/3

Blythe's eyes flutter open. She stands, straightening her clothes. "Thanks."


Male Half-Elven Bard 1
FireSnap wrote:

Cure Light:1d8+1 on blythe

Good healing at last
"Anyone else need healing?"

"I've a wee graze here," says Mel, proffering his wounded arm. "Do you have any iodine? I don't like to think where that rusty old sword's been."


HP 15/29 | DEFENSE 18; Defense 16 until I drop an opponent; FF 13; Tch 17; DR 1/armor; Perception +8; Init +5; FRW 2/9/3

"We need to keep moving."


Male Elf Fighter - Level 1

I agree. Where to? That big building in the middle seems a likely candidate.

on phone and can't load map. don't know the other choices.


Male Human Summoner 1

"Sounds as good as any other option."


HP 15/29 | DEFENSE 18; Defense 16 until I drop an opponent; FF 13; Tch 17; DR 1/armor; Perception +8; Init +5; FRW 2/9/3

"Lets go" Blythe picks up her crossbow, making sure it's still loaded. She closes her eyes a moment casts Light and her hand begins to glow. She touches the bolt in the crossbow, and the glow transfers to it.


Male Half-Elven Bard 1

"Lead on", agrees Melismar, but on the journey he continues to cast round for something more substantial to use as a club that the skeleton leg he's still holding.


Male Elf Fighter - Level 1

Blythe was up and moving... good. I was worried for a while there. Alright, lets get out of this courtyard. And this time, try and stay behind me.

I turned to the main building, and sought the nearest door. Once there, trying to drown out the noise coming from... wherever, I listened at the door for signs of what may be inside.

Perception: 1d20 + 5 ⇒ (16) + 5 = 21

Having a hard time figuring out where the doors are on the map. Are the white patches of walls them? If so, I guess Oro'll head to V23.


M Gnome 1 Cleric Of Brigh

Before moving on Cure light on Melsimar
Cure Light1d8 + 1 ⇒ (2) + 1 = 3


Male Half-Elven Bard 1

"My thanks, my dear fellow, FireSnap. What a useful chap you are," smiles Mel.


You cannot tell were the sounds come from but they do send shivers down your spine. You can hear nothing from within the building though it is hard to focus due to the eerie noises. Strangely the bodies of the undead seem to have vanished not even the old weapons remain.

Yes the white spaces on the walls are them...not very good with making maps :)


HP 15/29 | DEFENSE 18; Defense 16 until I drop an opponent; FF 13; Tch 17; DR 1/armor; Perception +8; Init +5; FRW 2/9/3

Blythe follows Oro.


Male Elf Fighter - Level 1

Damn this noise had me on edge. The thought of getting out of the courtyard was enticing, despite any dangers within. Well, at the least I can be careful. Try not to repeat the previous encounter. I dont know how much more healing that gnome can dole out.

Using the shield, I push the door, only as hard as I need to to get it to open slightly, peering in through the crack.

Dont know if its locked or not, gonna assume not. Lemme know if I'm wrong.


M Gnome 1 Cleric Of Brigh

"I have some left but not alot." say FireSnap and follows Oro too


HP 15/29 | DEFENSE 18; Defense 16 until I drop an opponent; FF 13; Tch 17; DR 1/armor; Perception +8; Init +5; FRW 2/9/3

Sokol keep


The door creeks open just a little but it is easy to tell this room once served as a the kitchen, strangely however, The floor of the room is coated with a strange clear gelatin like substance. There appear to be no threats of any sort within.


Male Elf Fighter - Level 1

Cant be too cautious. Not after that last encounter. The strange... stuff covering the floor had me on edge too. Just so much that didnt make sense. I used my sword to scrape some off the floor, careful to avoid stepping in it.

Turning to the two behind me, I held up the sword. Yelling at them, to get over the noise.

Anyone have any clue what this is? Seems to be covering the floor. Other than that, looks clear. Might also be some weapons in there, as it was a kitchen at some point.

Oh, and thanks Wareagle, for doing my rolls while I was gone.


HP 15/29 | DEFENSE 18; Defense 16 until I drop an opponent; FF 13; Tch 17; DR 1/armor; Perception +8; Init +5; FRW 2/9/3

Knowledge (arcana) check 1d20 + 7 ⇒ (20) + 7 = 27.

I accept these perfect knowledge rolls.


male human barbarian

Taking a few seconds to calm down after the last event, Muddy moves slowly against the wall, it gave the barbarian a feeling of security.
He hated dead things, it seams that everywhere he goes he just couldn't get away from them and the last thing he wanted at that moment was one of them catching him by surprise.

Pass the corner he saw a door, and opening he prepared his weapon and yelled a battle-cry "I will kill... " He saw Oropher and Blythe at the other exit. "Ah... it's you guys."
move to 20S


My rolls.:
1d20 - 5 ⇒ (14) - 5 = 9

1d20 + 5 ⇒ (15) + 5 = 20

6d8 + 36 ⇒ (8, 4, 4, 4, 2, 4) + 36 = 62

The strange "juices" melts the tip of your sword revealing that it is clearly some sort of acid. Before you can discern anything more, more acid falls from the ceiling right in front of Oro it forms into a pile and jumps out at him. The acid covers Oro and burns his flesh and skin dealing moderate damage though it does not effect his equipment any way. 8 damage to Oro.

You win a battle you go back in ;) Anyhow Init and action please and for the sake of this battle due to the fact enemy has reach have a mini map of room on the map too use that for this fight to make things a bit easier.


HP 15/29 | DEFENSE 18; Defense 16 until I drop an opponent; FF 13; Tch 17; DR 1/armor; Perception +8; Init +5; FRW 2/9/3

Initiative check 1d20 + 1 ⇒ (1) + 1 = 2.


male human barbarian

Initiative:1d20 + 1 ⇒ (16) + 1 = 17


Male Half-Elven Bard 1

Melismar's Init: 1d20 + 2 ⇒ (7) + 2 = 9
Mel is too far away too be much help at the moment, so will spend the round moving towards Oropher, who cried out just then. "What what is?" he asks, helpfully as he begins to jog over.


Male Elf Fighter - Level 1

Init:1d20 + 5 ⇒ (12) + 5 = 17

So much for caution, lol 0hp

The acid came out of nowhere, burning me, etching the tip of my sword. It was all I could do to even stay conscious, with the noxious smell of my own burning skin in my nose.

Why does everything want to kill us? Ahh! We were sent to help you. Samos said use his name!


M Gnome 1 Cleric Of Brigh

Init:1d20 + 1 ⇒ (12) + 1 = 13
Will Cast Cure Light Wounds On Oro on his init
CLW:1d8 + 1 ⇒ (7) + 1 = 8


Male Human Summoner 1

Inish 1d20 + 2 ⇒ (5) + 2 = 7

Double move to AA44

"What's going on?"


Male Elf Fighter - Level 1

Not much I can do with my first turn, right? Anything other than a move causes me to lose 1hp. So I guess Oro will hold his ground, grit his teeth, and try not to pass out until Fire gets there. Oh! Can I defer until after the heal? Sorry for the questions, pretty new.


male human barbarian
Oropher Helyan wrote:
Not much I can do with my first turn, right? Anything other than a move causes me to lose 1hp. So I guess Oro will hold his ground, grit his teeth, and try not to pass out until Fire gets there. Oh! Can I defer until after the heal? Sorry for the questions, pretty new.

In theory I think you can delay the action... Anyway, you are being of tremendous help in this fight, you just don't know it yet. :)


yes you can delay your action.

Init order.

Oro
Muddy
Snap
Mel
Ooze
Sylavel
Blythe


male human barbarian

Bearclaw couldn't believe his eyes when he saw that mass of slimy liquid starting to act on it's own. He seized the opportunity and slowly went towards it trying to flank it. The barbarian had no idea how dangerous it was or if his weapon will do something against it but one thing he knew he had to smash it before more will get hurt.

moving to 42V.
attack :
1d20 + 7 ⇒ (15) + 7 = 22
damage1d10 + 4 ⇒ (4) + 4 = 8
I Do believe that triggers an attack of opportunity but Oro and me will get a sweet +2 to attack


Muddy wrote:
I Do believe that triggers an attack of opportunity but Oro and me will get a sweet +2 to attack

Not that having higher hit really does anything it is next to impossible to miss and you can maneuver your way so it does not get an aoo.

The flail strikes hard against the ooze causing it to quiver the slightest bit it is impossible to tell you even hit it.


Male Elf Fighter - Level 1

Gonna assume that I got Snap's heal, putting me at 8hp. So going from there... I take my deferred turn, putting me right behind Snap in the init order.

The healing took effect instantly. Snapping into attention, I saw that Muddy had moved around the creature. Well, cant pass up an opportunity.

Using my now etched blade, I swung at the mound of... something.

Rolls:

Attack=1d20 + 7 ⇒ (7) + 7 = 14
DMG=1d8 + 2 ⇒ (8) + 2 = 10

I believe the Ooze is up, following Mel's move. Sorry for the delay today.


Male Half-Elven Bard 1

As mentioned already, Mel is going to have to spend the entire round running over to where Oropher is, this round, and there's no way he can take an action as well. Sorry, chaps.


HP 15/29 | DEFENSE 18; Defense 16 until I drop an opponent; FF 13; Tch 17; DR 1/armor; Perception +8; Init +5; FRW 2/9/3

Blythe steps back, pulls her arm back, and hurls a ball of light at the creature. "জাদু ক্ষেপণাস্ত্র!"

Crunch:
Blythe casts Magic missile at the creature for 1d4 + 1 ⇒ (3) + 1 = 4 damage.


Spoiler:
1d20 + 3 ⇒ (2) + 3 = 5
1d20 + 3 ⇒ (13) + 3 = 16

1d4 + 2 + 1d4 ⇒ (1) + 2 + (1) = 4
1d4 + 2 + 1d4 ⇒ (1) + 2 + (1) = 4

Sorry for the delay.

Oros blade easily slices through the strange ooze causing it to split in two making a identical ooze right next to it (Half the size of the original.) Oros blade looks in even worse condition.

Mel spends his whole round running to catch up with the rest.

The 2 smaller oozes jump at the nearest threat, one burns Muddys skin as the other misses it's mark. Muddy takes 6 damage and some burns.

Slyalvel also caught in shock spends his whole round moving to aid his buds.

Blythe lets loose a barrage of magic missiles witch hit into the oozes side causing the acid to spray everywhere.

Round 2.


Male Half-Elven Bard 1

"I'd stop slashing at it, like that," says Melismar, staring in through the door at Oropher's dancing. "With you waving your sword around like that, you're just making it have babies!"


Male Elf Fighter - Level 1

Well, then what'd you have me do?

Clearly, hacking or bashing this stuff wasnt working.


male human barbarian

After the burns, all his body was screaming in agony forcing him to flee but the barbarian grit his teeth and stood still preparing for another bash with his trusted flail which started to deteriorate. He knew that when or if he'll get back he would need to get another one.

Heh, if slashing and bashing does not work... Then, you need to slice and bash hardeeer! With that he unleashed an attack on the slime that was standing between him and Blythe,then slowly moving to towards the center of the room to avoid a future attack from it's twin brother or sister.

attack:1d20 + 7 ⇒ (20) + 7 = 27
damage:1d10 + 4 ⇒ (4) + 4 = 8

move to 41V
and since that's a crit... the damage is 16


Male Elf Fighter - Level 1

Well, until someone comes up with something better... I dont suppose we can just leave?

I swung again, but this time, it was more of a reflex. I concentrated on keeping the shield in front of me, between me and the acid...blobs.

Rolls:

Fighting defensively. -4Attack, +2AC
Attack:1d20 + 2 ⇒ (15) + 2 = 17
Dmg:1d8 + 2 ⇒ (2) + 2 = 4


M Gnome 1 Cleric Of Brigh

Seeing that weapons seem fairly ineffective FireSnap will move to Y41 and go with one of his favorites Burning hands on the slimes Ahh a lil' fire should hopefully do the trick
Should hit both of them
Burning Hands1d4 ⇒ 3


Male Human Summoner 1

Sylavel moves to AA43 and summons a....Fiendish Riding Dog! Summon it to V43 and have it attack the slime at W43.

Bite 1d20 + 7 ⇒ (8) + 7 = 15 damage 1d6 + 6 ⇒ (5) + 6 = 11

"Let's see if a summon can help again."

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