An ancient evil has erupted in the far reaches of the Moonsea the town of Phlan has fallen it is up to Foreign adventures to decide the fate of all of the Moonsea...
Hey you lot and welcome to my Pool of Radiance Campaign
OK there are a few things I wanna cover
>Your timelines
>Preference on hp per lvl
>Why you came to Phlan
>You have 1000gp each for starting gear and wealth
>If any of your characters have history together
>Ask any questions you want.
Thanks glad you could join me!
Wareagle(ALL OF THEM!!! Goblin 20 Grandmaster DM/10 Charismatic Salesman/10 College Professer/4 Average Lad/6 King)
Gameplay is open for any who want to begin RPing and get to know one another.
hey guys just checking in will pop into the gameplay tomorrow( wife is making me watch a movie with her =p) but i am looking forward to the game and look forward to grouping with you all
EST here i think thats like GMT -4 or something like that can post at least once a day mostly when i get home can sometimes get a post in during work but few and far between.
Hey dm would that 1000g be in addition to what we started with? ( since i had chosen the rich parents trait)
Edit: was looking at list of player/ characters and noticed neither my character nor my name were listed but says in recruitment thread that i am in. just want to make sure
Wareagle(ALL OF THEM!!! Goblin 20 Grandmaster DM/10 Charismatic Salesman/10 College Professer/4 Average Lad/6 King)
Vaniel:
you new I take it Vaniel only adds name on character list after you post in gameplay I can't add any is auto when you post in Gameplay. and yes you are in my campy :)
Wareagle(ALL OF THEM!!! Goblin 20 Grandmaster DM/10 Charismatic Salesman/10 College Professer/4 Average Lad/6 King)
still waiting on posts from Vaniel and Chandos in gameplay thread.
its been like 2 + years since i last did a pbp here and i think they changed some stuff around... would explain why i didnt know =P anywho just got home and catching up now will have something posted in a few
was that 1000g in addition to the gold from my trait?
Wareagle(ALL OF THEM!!! Goblin 20 Grandmaster DM/10 Charismatic Salesman/10 College Professer/4 Average Lad/6 King)
I plan to be quite brutal in combat so characters may die or be crippled also I plan on making this adventure be VERY long may take you to level 18 or higher.
I plan to be quite brutal in combat so characters may die or be crippled also I plan on making this adventure be VERY long may take you to level 18 or higher.
Cripes. Am I alone in spotting a slight dichotomy here, though? ;-)
Well, whatever the case, I'm very pleased to be in at the start, and hope things pan out nicely. I'm looking forward to it. :-D
Ooh, one more thing, I think I equipped Mel with 105gp or something, should I try to do it again with 1,000gp?
Blythe Astor(female Human (Lhazaaran) Sorcerer (Psionic) 1)
Mel, i believe 1,000 GP is what the rest of us used, so unless I am corrected...go for it.
I initially equipped pretty low too. I spent some money, but still have like 400gp left. Any suggestions?
Also, he can use any elven weapon, so I'd like to improve on this sword, but I dont know how. It makes sense that he'd start with something elven, coming from his home. I dont see any resources for elven weapons or anything.
Blythe Astor(female Human (Lhazaaran) Sorcerer (Psionic) 1)
Oro - I actually always hated the idea of "elven" swords, because it always felt statted as "cooler than a longsword, like elves are cooler than humans". I call it the Legolas effect. "I can walk on snow. I don't get drunk. I do everything effortlessly." Which to me always comes across as boring. No weaknesses. Always gets the cooler gear, etc.
Now that is not to say I don't like elves, just not their traditional presentation. Perhaps a weapon from Dr35d:38.
Perfectly balanced weapon (+1 bonus to AC when taking a total defense action) +100 GP cost.
Blood groove (weight reduced by 20% or .5 lb. and Hardness +2) +100 GP
Razor sharp (+1 dmg) +1,000 GP.
Anyway, whatever you do choose, it'll likely be fun. Just thought I'd offer up options. :)
Hah. I didnt understand anything past the bit about elves.
With that being said, I agree. Honestly, the whole idea of elves strikes me as annoying. I'm trying to play Oro as being inexperienced and sheltered, less as an aloof a-hole elf. I just wanted something cool to spend my excess money on. :)
Oro - I actually always hated the idea of "elven" swords, because it always felt statted as "cooler than a longsword, like elves are cooler than humans". I call it the Legolas effect. "I can walk on snow. I don't get drunk. I do everything effortlessly." Which to me always comes across as boring. No weaknesses. Always gets the cooler gear, etc.
Now that is not to say I don't like elves, just not their traditional presentation. Perhaps a weapon from Dr35d:38.
Perfectly balanced weapon (+1 bonus to AC when taking a total defense action) +100 GP cost.
Blood groove (weight reduced by 20% or .5 lb. and Hardness +2) +100 GP
Razor sharp (+1 dmg) +1,000 GP.
Anyway, whatever you do choose, it'll likely be fun. Just thought I'd offer up options. :)
Elves, anything you can do. They can do better
Blythe Astor(female Human (Lhazaaran) Sorcerer (Psionic) 1)
You could have, say, a MW perfectly balanced, razor sharp cold iron elven curve blade with a blood groove (just called your sword, obviously), for a cost of 1,660 GP. It's stats would be +1 to attack, 1d10+1 dmg (before STR) 18/x2, Slashing, 5.6 lbs., Hardness 12 HP 30, and it would increase your AC by one when you chose to fight in total defense.
By comparison, the curve blade would normally have dmg 1d10, 7 lbs, no bonus to defense, Hardness 10 and HP 10.
Just to give an example...
:)
Blythe Astor(female Human (Lhazaaran) Sorcerer (Psionic) 1)
Wareagle, what is your e-mail. I have a tidbit I've been working on you may get a smile out of.
Wareagle(ALL OF THEM!!! Goblin 20 Grandmaster DM/10 Charismatic Salesman/10 College Professer/4 Average Lad/6 King)
Wareagle(ALL OF THEM!!! Goblin 20 Grandmaster DM/10 Charismatic Salesman/10 College Professer/4 Average Lad/6 King)
Mittean:
Very Nice! I love it and thank you as it makes it easier for me to reference all that happened if you would I ask of you to continue it perhaps I will turn this into chapters to make it easy for you for e.g. The Haunts of Sokol Keep, could be the name of this one anyhow I really appreciate it ty a lot :) please consider continuing.
I will. I have considered even trimming some of the character dialogue to make it more "conversation" and less "speeches", but for now I will leave it as is. I don't have a way to share the .pdf with the group, though.
Wareagle(ALL OF THEM!!! Goblin 20 Grandmaster DM/10 Charismatic Salesman/10 College Professer/4 Average Lad/6 King)
Hey everybody am opening ANOTHER pbp if your interested you can find the recruitment thread here
If Krokolam doesn't fancy coming on this trip, perhaps he's staying behind to look after his various mounts -- they'd not be comfortable in a small boat anyway.
i am sorry to say this but as of right now i must pull from the game....have a family emergency come up and as it looks going to be away at least a month maybe more. As things change i will let you all know. I've had a blast so far with the rp. hope to see you all sooner than later. Wareagle thanks again for the opportunity to play and if things change would like to rejoin but as now i dont see that happening good luck all. hope everyone has a happy and safe holiday and new year
Sorry I've been busy lately. I have had several production meetings for our upcoming film. (And am likely to for the next...oh, year, I don't know, lol.) But I always check back.
Greetings all Firesnap here
Gnome Cleric OF Brigh (Artifice/Fire Domains)
Background:
Firesnap was born the son of a career Militia man. At a young age, he would love to hang out with dad on the job. Tho frowned upon by his superiors, attacks against the town were far and infrequent so they let the lad hang out with his dad, who just happened to be their best siege engine expert. So dad would take his son on the inspections of towns Engines as few as they were and would point out to him the important things to look for to keep them running. Firesnap enjoyed these days with dad and took notes on things when he could, hoping to one day follow in his footsteps. Then one day when he was 11 the town was attacked by goblins and his father was killed. The clerics of Brigh, found his knowledge of siege engines amazing, so they took him in as it seemed fit for a son of a hero the town and they wanted to pick his brain for all the secrets his dad had passed on to him. Firesnap earned his name at church as he grew adept at creating fire, once setting several pews on fire accidentally. Firesnap tries to use the churches knowledge of artificng to help improve his knowledge of siege weapons. Firesnap volunteers to help to inspect the siege engines his dad loved in his spare time,and his advice is always welcome by the local militia.
Feats
Extra Channel
Amour Prof (Light/Med)
Shield Prof
Simple weapon All
Traits
Excitable (+2 Init)
Nimble Fingers, Keen Mind (+1 bonus to Disable Device, Disable Device is a class skill)
Special Abilities:
Langauges
Celestial
Common
Gnome
Sylvan
Abilities
Artificer's Touch (Sp): You can cast mending at will, using your cleric level as the caster level to repair damaged objects. In addition, you can cause damage to objects and construct creatures by striking them with a melee touch attack. Objects and constructs take 1d6 points of damage +1 for every two cleric levels you possess. This attack bypasses an amount of damage reduction and hardness equal to your cleric level. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.
Channel Positive Energy 6/day DC 11
Dancing Lights 1/day
Defensive Training (+4 dodge bonus vs giants subtype)
Fire Bolt (Sp): As a standard action, you can unleash a scorching bolt of divine fire from your outstretched hand. You can target any single foe within 30 feet as a ranged touch attack with this bolt of fire. If you hit the foe, the fire bolt deals 1d6 points of fire damage + 1 point for every two cleric levels you possess. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.
Ghost Sound 1/day
Gnome Magic (+1 DC to illusions)
Hatred (+1 to attacks vs reptilian and goblinoid subtypes)
Illusion resistance (+2 to saves vs Illusion)
Low Light Vision
Prestidigitation 1/day
Speak with Animal 1/day
Spontaneous Casting
Spells:
0 level
Detect Magic,guidance, stabilize
1st Level
Burning Disarm, Shield of faith, Burning Hands(D)
Equipment:
Start Gold 240gp End Gold 2gp
Heavy Mace 12 gp
Sling
Sling bullets (20) 2 sp
Spongestone bullets (20) 20gp
Chainshirt 100gp
Backpack Masterwork 50gp
Blanket winter 5sp
Block and tackle 5gp
5 chalk 5cp
Chalkboard 1gp
Crowbar 2gp
Folding Chair 2gp
Lantern, Hooded 7gp
5 pint oil 5sp
10 trail rations 5gp
Rope Hemp (50ft) 1
2 Sunrod 4gp
Tent, Small 10gp
Three salts and a dog 4sp
2 waterskin 2gp
Wareagle(ALL OF THEM!!! Goblin 20 Grandmaster DM/10 Charismatic Salesman/10 College Professer/4 Average Lad/6 King)
Lets just say the new recruits have been with the group since the start maybe they were just really silent until now :)
Wareagle(ALL OF THEM!!! Goblin 20 Grandmaster DM/10 Charismatic Salesman/10 College Professer/4 Average Lad/6 King)