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| Harper Montajay II |
| Init +3, Perception +5, AC 18/13/15, CMD 15, HP 8, Fort 0/Ref 5/ Will 1 |
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When Nngara arrives with the rope, Harper ties off the rope and climbs down using the rock face to support him as he leans back and walks down the wall. DC 5 climb?
1d20 - 1 ⇒ (5) - 1 = 4 No movement
1d20 - 1 ⇒ (6) - 1 = 5 10 feet
1d20 - 1 ⇒ (10) - 1 = 9 10 feet
Upon reaching the deck, he heads in the direction of the monk's voice.
| Nngara Erebrian |
| Female Mwangi Elf Wizard(Enhancement)/1 - HP 10/11; AC13,T13,FF10; F+1,R+3,W+2/+4 |
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I will assume that Angada and Linard went with me - don't want a strange weaponless woman walking around in the jungle with all those cannibals wandering about.
Rope, makes climb easy. Nngara hands the rope to Harper. She then follows him down to the deck very carefully.
Climb 1d20 ⇒ 8
Climb 1d20 ⇒ 15
She finally makes it down to see what Blythe is yelling about.
| Angada |
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Angada is working on finishing the shelter without proper tools and glad he is hardy enough to stand the heat. Angada is hoping things are going well at the ship and maybe they can find some tools to make things easier. The shelter needs to be ready so hopefully can get some defensive measures up before the local wildlife shows up.
Glad I made the Fort save. I have a question on what roll I would need to see if while building shelter if I could find something that would make a good bow?
| GM Poisonblade |
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all in all, Nngara and Harper climbing down, not counting anyone else, takes something close to a minute.
While on the top deck Bylthe awaits her companions as a various assortment of horrific sounds assaults her ears. Gleeful feeding, gurgling speech, and some sort of brawl. Whatever is feeding has now been joined by others of its kind.
Al, Pli gOPw aHi nuzzi REOniH kOyyPEEPl sOctiHw! Linguistics DC 15 to tell that it is Auqan. If you speak it remind me.
Everything goes silent as the climbers land on the ship with soft thumbs and creaking of boards.
To see mid-deck you have to be in mid-deck. The steps are mostly a ladder, reclined slightly with wider rungs.
| Linard Toivan |
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Linard was onshore, helping Angada with the construction (but mostly limiting himself to the measurements and to holding stuff which had to be held in place). However, once he heard the horrible scream, he hurried to the ship after Harper.
"Raxil and Blythe might need help, anyone comes with me?" he addresses Aerys/Ishiro/Jask before storming off.
When he sees the rope, he concentrates for a bit, then begins climbing in a decidedly methodical fashion.
Spending 2 uses of touch of law, can't have myself falling. Climb 11-3 = 8
| Harper Montajay II |
| Init +3, Perception +5, AC 18/13/15, CMD 15, HP 8, Fort 0/Ref 5/ Will 1 |
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Harper gives Linard a nod when he arrives on deck. Thank you for joining us. It sounds bad. I am not sure the Tiefling made it. I do not know how long we have until the ship washes away. We need to act fast and salvage as much goods as we can.
| Nngara Erebrian |
| Female Mwangi Elf Wizard(Enhancement)/1 - HP 10/11; AC13,T13,FF10; F+1,R+3,W+2/+4 |
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Linard, we have a rope tied off. You should only need a 5, so take 10 should work.
Linguistics: 1d20 + 8 ⇒ (2) + 8 = 10 <-- great, even with a rocking bonus, I still fail.
Nngara looks at the others and then lays down a plan. Two on ship search, maybe Harper and Blyth. I tie things to rope. Linard, you climb up and pull from top.
| Nngara Erebrian |
| Female Mwangi Elf Wizard(Enhancement)/1 - HP 10/11; AC13,T13,FF10; F+1,R+3,W+2/+4 |
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Blythe - it is easier if you only Bold speech, or to emphasize something like Round 3. Usually italics are used for internal thoughts that you feel like posting. Just post the names of people normally. I know you are using "quotes" with your speech, but it is confusing sometimes when you have speech followed immediately with a bolded name, like on your last post. I assume you are indicating a question about Rax, but without any punctuation, it is kind of tough to figure what you mean. Also, if you are bolding different things and you forget to se a quotation mark at some point, it might be difficult to determine when your speech ends. I try to be careful and reread things, but I see typos I made all the time when I read something later.
I love the character, so don't stop. Just saying that sometimes your use of bold is confusing as it is not the same as the majority on the website.
Nngara looks at Blythe quizzically: Rax? Where be Rax? Noise from below not good.
| GM Poisonblade |
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Jask, who has been gathering fire wood all morning, since his release says.-Mr. Tovian I wish I could help, I do, but these old bones are well past there days of climbing down ropes to save some poor fool.
Ishiro, with only the slightest hint of Tian accent.-I beg not to make trouble, but what ever that scream was chills me to my bones.
Aerys, sweating and helping Angara, just glares at Linard Piss on that!.
Back on the ship, as Linard touches down with everyone moving about Perception DC = 1d20 + 6 ⇒ (19) + 6 = 25 checks are now in order.
When everyone goes below
When you finally get to mid deck you see that Rax has mostly been consumed by whatever was down here. His corpse lies spread eagle exposing his empty chest cavity and the ruins of his former abdomen. His arms, lower legs and face are practically untouched, though covered in core. A leering mockery of a smile on his face seems absurd. The air is filled with the smell of fresh blood, sea water, and the reek of musk.
Sadly his gear and soul have departed.
Deep claw marks can be scene on the floor, along with the remains of a half eaten dog sized Sea Scorpion. About 15 feet away you see a door with claw marks and a pool of very dry blood under the foot of the closed portal.
Taking a quick assessment of what is left on the ship only three rooms could possibly be intact. The Supply Room, which is on the other side of the closed door in front of you, which in turns leads to the Larder. Down to the stern (back the opposite way of the Supply Room) is the Captain's Cabin.
Does one of you dare and open the door to yet more mind numbing horror?
| Nngara Erebrian |
| Female Mwangi Elf Wizard(Enhancement)/1 - HP 10/11; AC13,T13,FF10; F+1,R+3,W+2/+4 |
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Unsure of what awaits, once Nngara reaches the ship's deck, she speaks a few words and you see a green aura shimmer about her which quickly disappears.
Cast: Mage Armor - AC17 for 1 hour
Captain room might have good things. Supply room make easier life in jungle. Larder is food. I think supply room and captain room. Food in jungle we can eat.
| Linard Toivan |
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Linard tries hard not to throw up at the sight of whatever remained from Rax. "Need... Fresh air..." he mutters as he gets up to the post designated for him by Nngara. He closes his eyes for a moment as he prays to Abadar: "If it is by Your will that I die on this island, please guard me from a savage end like this one."
| GM Poisonblade |
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The door to the Captain’s cabin opens almost as if it wanted Harper to. Debris and overturned furniture rule the once neatly arranged loft.
A large gapping hole in the side of the ship is plugged by what could only be the Captain’s Desk. The once proud oak furniture now ruined by the crash has three drawers still in place, one clearly having a lock. Nearby a fair sized foot locker sits in the middle of a broken bed.
There seems to be no hostiles about, nor bodies.
Suddenly the ship lurches as a large wave comes in. Grinding the once beautiful ship against the serrated rocks of the cliff. Boards groan and snap under the strain.
I need everyone to give me a Dexterity check DC 12 or be tossed prone and take 1d4 ⇒ 3 points of non-lethal damage.
Upon searching the room there is nothing of use besides the sogging blankets on the ruined bed and what ever is in the desk and footlocker.
| Harper Montajay II |
| Init +3, Perception +5, AC 18/13/15, CMD 15, HP 8, Fort 0/Ref 5/ Will 1 |
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Dexterity Check: 1d20 + 3 ⇒ (13) + 3 = 16
Perception (Traps on desk and chest): 1d20 + 3 ⇒ (2) + 3 = 5
Disable Device (Desk Drawer): 1d20 + 8 ⇒ (11) + 8 = 19
Harper quickly heads over to the desk and chest to inspect them being careful to look for traps. He pulls out his tools and attempts to pick the locks.
Maybe the information on what happened to us is in here. It is worth a look.
After failing to pick the lock, Harper hollers to Linard Does anyone have a mace to smash this lock?
| Linard Toivan |
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Dex check: 1d20 + 2 ⇒ (7) + 2 = 9
The sudden jerk caught Linard by surprise and he fell clumsily on the deck, hitting his head on a railing. When he got up, a violet swell grew on his forehead.
"A mace? Aye, can do.", he said, still rubbing the swell with a grimace. He untied his weapon and gave it to Harper.
| Harper Montajay II |
| Init +3, Perception +5, AC 18/13/15, CMD 15, HP 8, Fort 0/Ref 5/ Will 1 |
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Harper takes the mace. Thank you sir! and smashes in the lock. He takes the contents of the desk drawers and puts them in the chest. Can someone takes these up while we check the other rooms?
Harper turns to Blythe, Do you want to lead into the other room?
| Nngara Erebrian |
| Female Mwangi Elf Wizard(Enhancement)/1 - HP 10/11; AC13,T13,FF10; F+1,R+3,W+2/+4 |
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Dexterity: 1d20 + 3 ⇒ (4) + 3 = 7
As the ship lurches, Nngara falls to the ground which takes the wind out of her and causes quite a bit of pain. Ouch.
She then gets back to her feet rubbing her arm which took the brunt of her fall. As the vials are brought out, she quickly mumbles some words and casts Detect Magic to determine whether the strange vials are magic or mundane.
I sure this not work.
Nngara then considers the structure of the door and puts her shoulder against where she thinks the weakest point is.
Strength: 1d20 - 1 ⇒ (17) - 1 = 16
As the door bursts open Nngara grins. Brain over muscle.
She then gathers the stuff from before and heads up to the deck to assure that she and the goods are on the rope and climbing up before the boat takes another hit and goes under.
All take careful. Ship not long for world.
Take 10 to climb the rope slowly.
| GM Poisonblade |
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Having a "Gamers" moment? I sure am
Yes the vials glow with various magic. A fair amount of healing magic to be sure.
Nngara proves that brain over prawn works as the door lurches open. Much to the shocked looks of her comrades. Retreating she scrambles up to the top deck. The ropes still present provide a safe escape for the elf, from the dangers of the ship.
Meanwhile Blythe, Harper, and Linard find that the storage rooms far from empty. Alton Devers, the First Mate of the Jenivere, lays just a few feet from the door in a pool of drying blood. Flys buzz about him and he is quite dead. An assortment of wounds assail his corpse.
The smell of older death waifs in from the Larder connected to the Supply Room.
Upon entering the Larder you notice boots sticking out from underneath a tossed shelf. Hawling the broken storage rack away reveals the bloated Cook, fly eggs surround his eyes and exposed armpits. He was rather rotund before, but he has swelled to obscene proportions.
While the bodies are being looked over others have plenty of time to take stock of what is worth taking.
24 days of trail rations (dried meat and fruit in yeast free bread), in three water proof bags.
2 bottles of wine, in thick clay jugs
Alton’s cutlass, has the broken condition.
About 15 pounds of lumber, from shelves and what not.
Block and Tackle (a pulley, hint)
Three large canvas sheets
Two Fishing nets
Grappling hook
Two bullseye lanterns
12 flasks of oil
150 feet of rope
5 shovels
1 wood ax
1 small hand saw
several copper nails
All good tools and supplies.
| Nngara Erebrian |
| Female Mwangi Elf Wizard(Enhancement)/1 - HP 10/11; AC13,T13,FF10; F+1,R+3,W+2/+4 |
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Nngara stops at the top of the rope and hopes that the others make it out safe.
She calls down: All okay? Take careful.
When Harper arrives, she takes the block and tackle and connects it to a tree to expedite the retrieval of the goods.
| 151 to 200 of 268 |
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