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Poisonblade's Serpent Skull (Inactive)
Game Master Ross Hearne aka poisonbladed

I took this campaign out in the woods and shot it.



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Sorry I missed putting one creature fighting Linard on the map. Which will get better now that Nngara shared some good stuff. By next time we have a battle I will be using Maptools.

Linard kicks wildly and misjudges how low the creature is to the ground.

Harper spies a shock of red hair. Swinging quickly with the wine bottle the Bard misses in frustration, something sloshes inside the bottle. Taking a tuck and roll Harper manages to avoid the claws of the Lobstrosity. He comes to a halt near the fair skinned beauty. At first glance he is not sure if she is alive.

With so many taller creatures around the Orche Eurypterid near Linard stabs at the Cleric and then jumps back. a five foot shift .

@Linard, Tail Sting 1d20 ⇒ 8 for 1d2 - 1 ⇒ (2) - 1 = 1 DC 10 Fortitude Save or 1 Dex damage.

The creature Harper had squared off with now turns its attention to a dark skinned man, dressed in rags, with long unkempt hair. The man currently is pulling himself to his hands and knees coughing and vomiting. Chains clank as he moves.

@ NPC Jask

Crunch:
1d20 ⇒ 17 for 1d2 - 1 ⇒ (1) - 1 = 0 DC 10 Fortitude Save or 1 Dex damage. His Fort Save 1d20 + 1 - 2 ⇒ (14) + 1 - 2 = 13 Ouch, lucky he saves.

@Blythe
Claw 1d20 ⇒ 4 for 1d2 - 1 ⇒ (1) - 1 = 0
Claw 1d20 ⇒ 6 for 1d2 - 1 ⇒ (1) - 1 = 0
Tail Sting 1d20 ⇒ 12 for 1d2 - 1 ⇒ (1) - 1 = 0 DC 10 Fortitude Save or 1 Dex damage.

@Angada, remember you still have a dagger
Crawling up on the sand one of the creatures has taken interest in what monkey tastes like.
Claw 1d20 ⇒ 13 for 1d2 - 1 ⇒ (2) - 1 = 1


Offically the end of the round. Sorry about the learning curve here on my end guys. Thanks for your patience. If you would like we can continue like we have been. Or we can kick into order of the above Fortitude Saves, the creatures being last.

End of Round 1 Map


Init +3, Perception +5, AC 18/13/15, CMD 15, HP 8, Fort 0/Ref 5/ Will 1

I am going to go ahead and post. If it needs to wait until my turn, you can keep it on standby.

Harper checks to see if Sasha is alive and then looks at what was sloshing in the wine bottle. If this is a free action, what I see will determine my move & standard action.


Male Tiefling Summoner - Synthesist 1

"Bruno...sic... , Raxil cries pointing to the nearest super lobster.

1d20 + 3 ⇒ (17) + 3 = 20 +2 if he can find somewhere to flank

1d6 + 2 ⇒ (6) + 2 = 8

He then rises to his feet, and looks for something to use as a weapon.


Init +3, Perception +5, AC 18/13/15, CMD 15, HP 8, Fort 0/Ref 5/ Will 1

No worries on the learning curve. I am really enjoying the game :).


Female Mwangi Elf Wizard(Enhancement)/1 - HP 10/11; AC13,T13,FF10; F+1,R+3,W+2/+4

Are there only three real scorpsters?

Is there one scorpster that is bigger than the others? If so, I will move about 10' from it and cast Color Spray. If they are all small and the others look they have them in hand, I will search for anyone else that needs help and will help them get further up the beach and away from anymore sea born threats.

Color Spray <--if 2HD or less, DC15 Will or stunned, blinded and unconscious for 2d4 ⇒ (3, 4) = 7 rounds.


Nngara, there was a bigger one. Bruno killed it, with one bite!

Raxilsmit sicks mean old Bruno on the Eurypterid that has been battling Blythe. Rending and tearing Bruno destroys the creature in a hail of bug guts and wet sand.

Raxil sees a number of weapons underneath Angada, about ten feet away.

Nngara with a fifteen feet cone your not going to get them all, but you can get the one attacking an npc, or there is one five feet in front of you. I will wait for you to post which one, but until then

Bright colors split the damp dawn air as sparkles flash from elven fingertips. The rust colored creature shrinks away in surprise 1d20 + 1 ⇒ (5) + 1 = 6 and it drops twitching, dreaming bug like dreams.

Color spray NPC:
If you hit the creature attacking the NPC 1d20 + 8 ⇒ (20) + 8 = 28. We ignore this if you do not.


Female Mwangi Elf Wizard(Enhancement)/1 - HP 10/11; AC13,T13,FF10; F+1,R+3,W+2/+4

That is fine. I don't have a lot of other options.

How many are left? Only 1 + my unconscious one?


Init +3, Perception +5, AC 18/13/15, CMD 15, HP 8, Fort 0/Ref 5/ Will 1

Is Sasha alive or in need of healing? Does there appear to be anything special about the liquid in the bottle?

Harper sees the flash of colors from the Elf and is impressed. Nice job Nngara!

Wow...I wasn't expecting that. I wonder what her story is.

Knowledge history on the Elf's tattoos: 1d20 + 5 ⇒ (1) + 5 = 6


Harper, it appears to be a thick brownish substance, something unlike wine in anyway. Though with a sniff there is a hint of wine. The Bard's heart relaxes a bit as he sees Sasha is breathing.

Nngara there are three left. One is unconscious, one is five feet in front of you, another is clawing and biting at Angada. That one has been damaged by Linard, and is bloodied.

[ooc] Linard, Nngara, and Harper are all near the bloodied one, its only five feet away. Angada is fighting one about 10-25 feet from everyone respectively, Blythe and Raxil arecloser than the rest. [ooc]


Init +3, Perception +5, AC 18/13/15, CMD 15, HP 8, Fort 0/Ref 5/ Will 1

Harper stands between Sasha and the vermin. He defends her and prepares to heal the injured.

I will have to analyze this substance after we are safe.


Female Mwangi Elf Wizard(Enhancement)/1 - HP 10/11; AC13,T13,FF10; F+1,R+3,W+2/+4

Someone with a big weapon, or at least big muscles, hit the one that is napping. And someone else get this one in front of us. Divide and conquer.

Are there any big weapons about - axes, swords, anything like that?

Perception: 1d20 + 2 ⇒ (18) + 2 = 20


What type of weapons are near me?

Angada moves over to the weapon on the ground getting the dagger ready to throw as he squats to pick the weapon off the ground up.


Nagara sees her backpack in the pile of stuff under Angada. There are similar items there as well.

or in other words the pile of stuff is the PC’s equipment

Angada picks up his dueling sword.


Female Mwangi Elf Wizard(Enhancement)/1 - HP 10/11; AC13,T13,FF10; F+1,R+3,W+2/+4

All, it appears your gear washed up over by the Vanara.
I point to where the packs are.


Blythe kicks out at the creature, missing again, then scrambles back away from it. "Where are we?!"

Crunch:
Blythe kicks at the creature, 1d20 - 1 ⇒ (2) - 1 = 1 for1d6 + 1 ⇒ (4) + 1 = 5 damage, then crawls back as a 5 ft. move. End of round 1 action.


Male Tiefling Summoner - Synthesist 1

Raxilsmit sends his hungry companion bouncing after more delicious lobster.

1d20 + 3 ⇒ (3) + 3 = 6 Bite
1d6 + 3 ⇒ (4) + 3 = 7 Damage

"Kill, Bruno, Kill"!

He then winds up, and pulling something from the air, hurls a gob of acid at the same creature.

1d20 + 3 ⇒ (17) + 3 = 20 Ranged Touch
1d3 ⇒ 2 Acid Splash


Noise and movement attracts the attention of the beast in front of Angada. The vermin whirls on the dog and crouches low, the dog’s snapping jaws clamping on thin air. Yet the Teifling isn’t done with the beast as carapace begins to melt, sizzling with acid.

Both creatures left have 2 hit points each. Who let the dogs out?

Bruno gets an attack of opportunity as the creature before it scampers back to the ocean.


Init +3, Perception +5, AC 18/13/15, CMD 15, HP 8, Fort 0/Ref 5/ Will 1

Harper seeing that the crabs are under control casts detect magic on the bottle of liquid. He uncorks the bottle and sniffs the contents as he kneels down to check on Sasha.


Harper detects no magic. Though the surf has a hint of Necromantic magic. Roll an Intelligence Check, DC 20. You can add your Bardic Knowledge. Typically this would be a Craft Alchemy roll. It has an oily consistency, and appears to have been mixed with wine. What Harper is seeing is what has settled to the bottom of the bottle and is too sticky and thick to poor out quickly. If you taste it, roll a DC 15 Fortitude save.

The bard’s touch stirs Sasha awake. She looks around wildly and then rolls over and vomits on Harper’s sand caked shoes.

Oh, sorry (hack, hack, hack). Where are we? What happened? she says looking at once sickly and embarrassed. Oh why did I have go and do that, now he is going to get mad


Init +3, Perception +5, AC 18/13/15, CMD 15, HP 8, Fort 0/Ref 5/ Will 1

That is what I figured

Intelligence Roll plus Bardic Knowledge:
1d20 + 1 ⇒ (13) + 1 = 14

It's OK...you're OK. We must have shipwrecked and washed up on the beach. Sit up. I will see if I can find some clean water to wash out that taste.


Female Mwangi Elf Wizard(Enhancement)/1 - HP 10/11; AC13,T13,FF10; F+1,R+3,W+2/+4

Seeing nobody taking care of things, the tattooed dark skinned elf calls out:

If the crabs are gone, someone with healing skills needs to see to the injured. The rest of us need to salvage anything we can before it washes out to sea.

I begin to move the backpacks up, struggling to drag what I cannot lift, which is not much with an 8 strength.

If I see anything in the water, I will cast Mage Hand and attempt to retrieve it.


Harper isn't quite sure what it is, but he knows it can be nothing good. Certainly sediment of a poison.

Sitting up Sasha’s expression changes to delight as she eyes the carnage, her queasiness and confusion forgotten in a blink. She smiles and points at the still remaining crab monster Oh, wow, what is that thing. It’s so gross and squirmy, I love it.

looking up into Harper’s eyes, she gives a chuckle.

Shipwrecked? Yes, I would like some water. her momentary delight changing to fear.


Female Mwangi Elf Wizard(Enhancement)/1 - HP 10/11; AC13,T13,FF10; F+1,R+3,W+2/+4

Whats in that bottle you have?

I look at the bottle: Craft(alchemy)1d20 + 8 ⇒ (11) + 8 = 19


Init +3, Perception +5, AC 18/13/15, CMD 15, HP 8, Fort 0/Ref 5/ Will 1

Let me check on the others and I will be back with the water.

Wow...she is odd.

Harper sets the bottle down. Do not drink this. It is poison. and then wanders around checking the other passengers to see if they are in need of healing.


A point of clarification. While there is debris and a few bodies about all your items have been piled well above the water line. While they are slightly wet from rain you get the sense that someone placed them on shore. It is by no means an organized pile it does seem to have intent about it.

We need to resolve the dog’s attack of opportunity, aside from that all Eurypterids are scampering off or feasting on bodies. There appears to be four people that are not alive. There are five others not including the PCs that are.

Taking Stock after the battle.

Having defeated the sea scorpions several questions come to the minds of the castaways. After a few minutes you all begin feeling better. Remove the sickened condition.

What happened? DC 15 Survival:
There are many tracks on the beach. There are drag marks where people woke up, along with humanoid boot prints. These prints lead to and from the water as well and landing marks in the sand from a small boat. Perhaps some type of row boat. There are also boot prints to and from the pile of equipment to these landing marks. All the Boot prints are from the same pair of boots.
Add tracking bonus if you have it.

Where is the Jenivere? DC 10 Perception:
The ship is listing to port about 20 feet off the shore. Partially submerge at the base of a large cliff of its starboard side. She rises and falls with the waves scrapping on jagged rocks.
-4 due to rain and distance.

Why do I feel sick DC 15 Heal:
. Exposure to the elements, the ordeal of surviving a shipwreck can account for some of the sickness, but clearly you were poisoned too. Only one could knock out a person this completely, Oil of Tagget.
You can also roll a DC 20 Craft alchemy check. You get a +2 to your Heal check if you have ranks in Craft Alchemy. Getting a look at Harper’s bottle will give you a +4 to either. Harper’s early Intelligence check can act as an aid other roll to one attempt.

Who are these people?:
In addition to the PCs there is Aerys Mavato-a half elven extremely attractive woman in a tricorn hat, Gelik Aberwhinge-a male gnome dressed in rose color garments, Ishirou-an older Tian man in thread bare clothes but a high quality sword on his back, Jask Derindi-an older human Mwangi native in chains, and Sasha Nevah-a red hair human female, who has a strange tattoo on her exposed back. Most are in need of extreme medical care. Gelik has a head wound. Jask has been stabbed by a stinger. Areys is still unconscious and so is Ishirou. Sasha is alert and doing fine. The four bodies are quite obviously crewmen from the ship. Alton the First Mate, Captain Kovack, and Ieana as well as the ships cook seem to be missing.
No roll, this one is free.

After a few minutes of examining the sky, the weather, and the scenery;

Where are we? DC 12 Knowledge Geography.:
You believe you have crashed landed on the dreaded isle of the Smuggler’s Shiv. A horrid place avoided by all with any good sense. Upon attaining this roll you can alert others to your shared fate and continue with a follow up roll for specific information about the Shiv.

Successful Knowledge Geography roll, DC varies:
DCs are 10 through 20. There is a ton of information about the Shiv if you pass. If you pass 20 you get the sizable amount of information.
Knowledge Geography once again, Knowledge History, or Profession Sailor will also work.


Init +3, Perception +5, AC 18/13/15, CMD 15, HP 8, Fort 0/Ref 5/ Will 1

Perception: 1d20 + 3 ⇒ (15) + 3 = 18
Geography: 1d20 + 1 ⇒ (14) + 1 = 15
History: 1d20 + 5 ⇒ (19) + 5 = 24

Wow. Crazy rolls.

It appears we have landed on Smuggler's Shiv.
I will give full details of the dreaded Isle. I will let someone else point the ship out unless no one else sees it.

As Harper is explaining the Isle, he casts CLW on Gelik and Jask.

1d8 + 1 ⇒ (5) + 1 = 6
1d8 + 1 ⇒ (8) + 1 = 9


Female Mwangi Elf Wizard(Enhancement)/1 - HP 10/11; AC13,T13,FF10; F+1,R+3,W+2/+4

The dark skinned elf looks over at Harper: Smuggler's Shiv? Thats off of Sargava isn't it?

Perception: 1d20 + 2 ⇒ (4) + 2 = 6

Do I get the +4 on the Alchemy Roll I made previously? If so that would have been a 23.


good rolling harper, you get all of this
DC 10 Smuggler's Shiv is a nortious island north of Eleder. It's typically not shown on most maps as it is simply too small. It is rightfully feared by those ply the waters of Desperation Bay. The Island is named not only for the knife-like shape of some of its coastline, but for the serrated rocks near its shores. The isle also has the habit of wrecking ships that draw too near, mostly smugglers ear to avoid detection by Sargava's Navy or Shackle Pirates.

DC13 It's commonly believed that the shores of the Shiv are haunted by the ghosts and ghouls of the sailors who have died there. These rumors are supported by reports of several failed attempts to establihs long-lasting colonies on the remote island.

DC16 When Sargava was first settled, Chelish engineers errected a lighthouse on the Shiv's southwestern shore. The light was intended to warn approaching ships of the dangerous waters and eventually was to have been the first building in a small colony. The light and all plans for coloniastion were abandon just before completion amid rumors of curses, haunts, and cannibalism. Then of course there was Sargava's famous rebellion occuring around that same time too.

DC20 Rumors hold that a group of shipwrecked Chelish soldiers, survivors of an attempted Thrune invasion of Sargava some 70 years ago, were stranded on the isle. The rumors claim that they fell to canniblistic ways, and that there descendants hunt the Shiv, even to this day.

Nngara yes you would, you have been building on your knowledge, now that the fighting is done you can think more clearly on the subject, take a look at the 'Why do I feel sick' tab.


Male Tiefling Summoner - Synthesist 1

Bruno's attack 1d20 + 3 ⇒ (19) + 3 = 22 Bite Attack

1d6 + 3 ⇒ (6) + 3 = 9 Bite Damage

Bruno grabs the next creature by the tail as it tries to escape, throwing it back over his head like tossing a small ball. A large portion of the beast stays in his mouth.

"Good boy Bruno". "You can go home now".

1d20 - 5 ⇒ (16) - 5 = 11 Perception

"Maybe some of us should go out to the ship to see if there are any more survivors, or to gather more supplies". "I'm willing to go". "Does anyone see the lifeboat"?


Blythe takes in the wreckage and the beach.

Crunch:
Perception check 1d20 + 6 - 4 ⇒ (17) + 6 - 4 = 19. Knowledge (geography) 1d20 + 5 ⇒ (6) + 5 = 11.


I believe the ship should be checked as well.

Survival: 1d20 + 5 ⇒ (4) + 5 = 9
Perception: 1d20 + 5 ⇒ (17) + 5 = 22


Init +3, Perception +5, AC 18/13/15, CMD 15, HP 8, Fort 0/Ref 5/ Will 1

Aye Nngara it is.

As Harper heals the prisoner, We are all freemen here. Let me get my tools and I will open those manacles for you. We will need every man and woman to survive.

To the group: As Nngara said...Let's tend to the injured until they are stable. After that, we should take an inventory of our gear and plan a trip to the ship. I would like to know each person's skills. I have been educated in the Academy. Because of this I have a lot of knowledge of the world. That is how I knew about this cursed Isle. I am handy with a bow and can heal. I am also able to open locks and chests. Can anyone stabilize the other injured? I am out of healing.

Harper returns with his backpack and thieves tools.

Disable device on the manacles with luck: 1d20 + 8 ⇒ (7) + 8 = 15

Diplomacy on Jask (any bonuses for healing and trying to remove the manacles?): 1d20 + 7 ⇒ (8) + 7 = 15


Female Mwangi Elf Wizard(Enhancement)/1 - HP 10/11; AC13,T13,FF10; F+1,R+3,W+2/+4

Nngara continues to look at the bottle that Harper was holding.

Where this be from? It has Oil of Tagget in it. A knock out poison.

Looking over at Blythe and Angada: My swim skills not so good.


Female Mwangi Elf Wizard(Enhancement)/1 - HP 10/11; AC13,T13,FF10; F+1,R+3,W+2/+4
Harper Montajay II wrote:


To the group: As Nngara said...Let's tend to the injured until they are stable. After that, we should take an inventory of our gear and plan a trip to the ship. I would like to know each person's skills. I have been educated in the Academy. Because of this I have a lot of knowledge of the world. That is how I knew about this cursed Isle. I am handy with a bow and can heal. I am also able to open locks and chests. Can anyone stabilize the other injured? I am out of healing.

I trained in arcane magic. My healing is no good.


Gelik groans awake sitting up as Harper heals him. He looks about in a panic, but unlike before he stays were he is. He looks around and hearing everyone talking lays pack down curling into the fetal position, NoNoNoNoNoNo Not here, oh gods not here anywhere but here, damn them damn them damn them. It’s these b*stards that caused this mess I know it! Oh my garments are soiled, damn damn damn! he begins to shed tears.

Jask blinking in pain holding his wound sighs in relief as Harper heals him too. Ah sweet Neyths, bless him for the healing energies he gives us. As it happens I was just about to do the same. That much will oblige me to you kind sir, I am innocent of the crime anyway. My name is Jask Derindi, I can also heal with the energies of the other realm.. He sits up looking around waiting. This man seems to take charge, I like him already

Sasha gets up and walks over to the sleeping Sea Scorpion. Poking it with a stick she giggles at its twitching. Wow this thing is crazy bad ass. That stinger must be an inch long! I wonder what other kinds of things lurk around here. She realizes that her garments are torn and attempts at covering the tattoo that covers most of her back. Wait, oil of taggat, who poisoned us with that?

The half elven woman and the Tian man are still fast asleep.

Everyone can find their starting equipment, plus a days ration of food (in various forms) for each PC and NPC in the pile of stuff simply by stating the action. The NPCs have gear in there as well, its easy to sepperate out. If you would like a list of what they have for extra clues, please ask. Currently every NPC is indifferent, but for the gnome he is unfriendly.

Harper has a fuzzy memory of drinking from the wine bottle, while on ship. How it came to still be in his hands, must be an act of fate. On the other hand it was really good wine.

The rain slacks off as dawn breaks in earnest. The jungle comes alive with the sounds of birds, monkeys, and insects. Some where off in the distance everyone hears the bleating of a goat.

No one seems to be able to locate the lifeboat. Aside from swimming out to the Jeinvere, which would certainly be dangerous with all the sharp rocks one could climb down to it via the cliff, which seems to be about 30 feet tall. With all the churning waves and jagged rocks it looks like the climb would be the safer route. Though it will take a bit to get out to the cliff above the wreck. You will have to trek through the jungle and come around or make a climb check to get up and then walk over and climb down. You could also wait to low tide and just walk out there in the afternoon.


Female Mwangi Elf Wizard(Enhancement)/1 - HP 10/11; AC13,T13,FF10; F+1,R+3,W+2/+4

Once everything is gathered together, Nngara sits down and relaxes.

To nobody in particular, she begins to cry: I want go home. Back to Mwangi. Stupid slavers. Stupid Cheliax. Stupid ship. She picks up a stone or shell, and throws it at the ship, but it falls far short.

@ DM Poisonblade - Would I be able to rest long enough to regain my spells?

Once the sun comes up, Nngara takes a book out of her pack and begins to study quietly while sitting against a rock on the beach.


@ Nngara, You can study your book and rememorize but you have already casted one first level spell this day.

Everyone knows for a fact that it is going to get supper hot in the early afternoon. If you’re not in the shade resting for most of the afternoon you can suffer the effects of heat exposure. Worse yet if you have stuffy clothes or Heavy Armor you take penalties to the Fortitude Save to avoid the nonlethal damage. At this point it is rather humid, but comfortable.

Gelik, sits up and yells SHUT THAT ELF UP! WE’RE ALL DOOMED ANY WAY, WHY DOES SHE HAVE TO MAKE IT WORSE!


Blythe searches the beach, gathering her supplies. She ascertains the jungle, finding a shady spot, and removes her clothes to dry.


Wow, so much happened over the weekend, and I missed everything
Once the weird creatures have been slain, Linard looks around and takes stock of the situation.
Survival (untrained): 1d20 + 4 ⇒ (4) + 4 = 8
Perception: 1d20 + 5 - 4 ⇒ (16) + 5 - 4 = 17
Take 10 on Heal = 18
Know: Geography (untrained): 1d20 ⇒ 15
"This does not look good. The captain must have been poisoned together with us, otherwise he would have steered clear of this notoriously dangerous island. Maybe that explains why he behaved so weird during our last dinner. If we want to survive until we find a means to get off the island, we have to think about getting food and shelter. The Sargavan climate can be harsh."
With the help of those who feel ok, Linard gathers all the wounded in one place and releases a wave of healing energy upon them.
Channel Energy: 1d6 ⇒ 4


Female Mwangi Elf Wizard(Enhancement)/1 - HP 10/11; AC13,T13,FF10; F+1,R+3,W+2/+4

Nngara looks over at Gelik: You be free to go. Nobody keeping you here. That elf help save you life.

As the sun starts to get hot and she realizes that she did not get enough rest to concentrate on her spells, she tucks the book back into her pack.

She then walks over toward Harper: So, we be poisoned and shipwrecked on how you call it, Smugger's Ship? We need food, we need place away from heat and rain. What be on island? Towns? People?

She looks at the others: What you all can do? I know arcane magic.

She points at Harper. You know healing magic? You know about island? What else you can do?

She then turns to Linard: You also know healing, what other skills you have?

To the rest: Unless there be town near here, we need work together.

Turning once more to Gelik: You not want to help, have fun in jungle by self.


Init +3, Perception +5, AC 18/13/15, CMD 15, HP 8, Fort 0/Ref 5/ Will 1

That remains to be seen Linard.

You need to calm down Gnome. You are not helping

Angada can you get Blythe and start building a shelter in the shade of the trees using your skills to survive?

To all: Let's all pitch in and build a shelter or organize the supplies. We can head out to the ship at low tide.

After attempting to organize the group, Harper walks over and sits next to Nngara. We are going to be OK, especially you. You have already proven you can take care of yourself. You think you could head up the group organizing the supplies?

In response to Nngara, I am an Archaeologist and an archer.


"I am a servant of Abadar. I originate from Eleder and was returning, there, but now I'm stranded here. It's so tantalizingly close!

But I digress. As a cleric I have healing powers, and Abadar also blesses his servants with skill in wielding crossbows. I will bring civilization unto wilderness and impose laws upon chaos. In fact, we can start right now.

You should not be so harsh on the gnome. He's in a state of shock. I'm sure he's going to feel better once he has a task to do and can witness the fruits of his labor.

To build a shelter, we need timber. Anyone has an axe or other blade, or knows how to make one?"


Female Mwangi Elf Wizard(Enhancement)/1 - HP 10/11; AC13,T13,FF10; F+1,R+3,W+2/+4

Nngara nods in agreement, but then questions: Do we stay here? On Smuger Ship? We need find way off island. Why build shelter, if we just leave?


Init +3, Perception +5, AC 18/13/15, CMD 15, HP 8, Fort 0/Ref 5/ Will 1

I am thinking temporary shelter. The island isn't very big, but the weather can get quite harsh. A base of operation until everyone is stabilized and we are organized. Then whispers, Plus it gets people busy. That will calm emotions and build some team unity. We need to get working together.


"It's an island. How do you propose we 'just leave'? We will have to remain here until a vessel happens to pass by. And I don't think that happens often. Better make ourselves safe and comfortable."


Female Mwangi Elf Wizard(Enhancement)/1 - HP 10/11; AC13,T13,FF10; F+1,R+3,W+2/+4

I think that reasonable. Let me see if anything dangerous in jungle.

Nngara goes over to the edge of the beach and begins to scan for dangerous/poisonous plants as well as edible fruits/roots/etc.

Knowledge(nature): 1d20 + 8 ⇒ (8) + 8 = 16
Survival: 1d20 ⇒ 13

If I see anything dangerous that can be moved, I will use Mage Hand to move it. If I see any fruit that I can reach with Mage Hand, I will pick them.

You all also notice that a small lizard, more like a tiny dragon almost, has climbed up on Nngara's shoulder and is causally perched there watching things.


Init +3, Perception +5, AC 18/13/15, CMD 15, HP 8, Fort 0/Ref 5/ Will 1

I agree Linard. There is a lighthouse on the other side of the island. After we get our stuff together and search the boat, we can go check it out. Maybe we can flag a vessel down with the light.


Blythe watches Nngara curiously as she weaves her simple magics. She helps move stuff from the beach, and helps build, all curiously silent.

Crunch:
Blythe heals 2 hp.


@ Nngara Perhaps you should learn to take that frog out of your throat. I can’t understand half the things you are saying. Be more like Sea-Men (meaning Bylthe) over there. Idiots, don’t they know there all doomed. Emm? Then again if there are more of them moving around, when the Cannibals come perhaps I can hide in the chaos and escape.

He says a word of magic and brings up a bit of sea water. Spellcraft DC 10 to know its Prestidigitation. Growing cold he hovers the now ice water over the auburn haired half elven women still passed out in the sand. With a splash the water comes down on the back of her neck.

With the grace of a sailor Areys bolts up. What in the Nine Hells! she sways and falls down on her shapely buttocks holding her head. Oh, I don’t feel so good, where are we? she asks giving the men curt disapproving looks.

Gelik attempts to stymie his mirth but fails. Amid giggles Up, up you slackers, food for the Shiv Dragons, food for the Cannibals, food for the Ghouls that’s what we are, more for the feeding frenzy!

Jask clears his throat, and rattles his chains. Harper realizes that he has not had a chance to get to the manacles yet. The native Mwangi man says in an even well educated tone @ Linard Perhaps it would be better to let the natural magics of the world do what they will and let life grow as it might. I digress, now is NOT the time for debate. We can when we are safe in Eleder. I can cook a fair bit, but I am no good at hunting. I can also heal the sick and injured.

I was giving everyone a chance to respond to letting the prisoner go

Sasha listening all the while is helping Bylthe look around, but at one point she grabs the sleeping Sea Scorpion by the tail, as she does so it awakes. Deftly she uses a kukri to fend off its pinchers, as she deposits it in the sea. Go on back now, go kill something with fins. Ya, Jask looks to old for hunting. I can hunt, though I doubt little ole’ me is better than monkey man there. I can help look out for everyone. I got sharp eyes and can hide pretty good, when I need to. giving Angada a flirting little wink.

The Tian man is stirring, and just now coming awake. Sitting up he just looks around trying to get the vomit off his face and sand out of his eyes.

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