Plunder & Infamy - A Skulls & Shackles PbP Adventure
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DancingShadow
Drake Billingsby Thu, Jan 30, 2014, 10:34 AM | Flag |
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M Human Alchemist 4th hp 27 (4d8+4) Init +2 AC 15, touch 12, flat-footed 13 (+3 armor, +2 Dex) Fort +5, Ref +6, Will +1; +2 bonus vs. poison
+
Argith
Initiative: 1d20 + 2 ⇒ (14) + 2 = 16
AGAIN!
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Intresting... I did not think that they ate my post
male Human Atlanteologist 10/G.eneral O.perations D.irector 8
Your post has been eaten. :)
Island Elf(link) HP 20;56;Fort+6;Ref+11;Will+4;Perc+9; Init+4;AC17(19)Defensive:21
Braces for/against the attack.
male Human Atlanteologist 10/G.eneral O.perations D.irector 8
intiative for the pirates 1d20 + 3 ⇒ (15) + 3 = 18 (thanks to improved initiative -- get it.)
male Human Atlanteologist 10/G.eneral O.perations D.irector 8
PIRATES go first.
Then the Alchemist
Then Tarch, I think.
Sunny is dead last.
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"GET THA JEWEL!" they said, as they attack sunny. Cutlass attack = 1d20 + 4 ⇒ (9) + 4 = 13
Island Elf(link) HP 20;56;Fort+6;Ref+11;Will+4;Perc+9; Init+4;AC17(19)Defensive:21
:P
Swing, bat'a bat'a!
Shifting to a more defensive stance should get Sunny to AC 16.
Male Human Gunslinger(Musket master) lvl 4 (AC 18, CMD 17, HP 16/16, Fort: 4 Ref: 9 Will: 4, Init: 7, Perc: 9
Gene Deathcraft wrote: 1d20 + 7 ⇒ (19) + 7 = 26
If the "She" is within 30 ft Gene will target her being the one talking. Otherwise any random person moving to Sunny.
1d20 + 10 ⇒ (6) + 10 = 16 1d12 ⇒ 7
incase it got eaten.
M Human Warrior/Barb1/6Init+1Fort+12Ref+3Will+4,Perc+9AC19/T11/FF19/HP44/100CMB +10/+12 Sunder CMD 21/23 Sunder
AC = 17
Attack Roll: 1d20 + 7 ⇒ (11) + 7 = 18
2d6 + 4 ⇒ (4, 6) + 4 = 14
just before we move off, I get my mutagen out and quaff it +4 DEX, -2 WIS, +2 Nat AC ( 40 minutes )
Looking up at the sails and tossing another bomb up at them hoping to burn their sails for the Captain
[
Island Elf(link) HP 20;56;Fort+6;Ref+11;Will+4;Perc+9; Init+4;AC17(19)Defensive:21
Nice! Should remove some canvas. Sails don't dodge, should be well within an Alchemists range and they do burn. (^_^)
male Human Atlanteologist 10/G.eneral O.perations D.irector 8
Drake Billingsby wrote: AC = 17
[dice=Attack Roll] 1d20 + 7
2d6 +4
just before we move off, I get my mutagen out and quaff it +4 DEX, -2 WIS, +2 Nat AC ( 40 minutes )
Looking up at the sails and tossing another bomb up at them hoping to burn their sails for the Captain
[
I wonder if those mutagens cause cancer. The sails alight! :)
M Human Warrior/Barb1/6Init+1Fort+12Ref+3Will+4,Perc+9AC19/T11/FF19/HP44/100CMB +10/+12 Sunder CMD 21/23 Sunder
On his turn, Torgue will locate a mass of enemy sailors and launch a Sound Burt at them
DC 15 Vs. Stun for 1 round: 1d8 ⇒ 4
male Human Atlanteologist 10/G.eneral O.perations D.irector 8
1d20 ⇒ 3
save for the captain: 1d20 + 4 ⇒ (3) + 4 = 7
male Human Atlanteologist 10/G.eneral O.perations D.irector 8
Boo-YAH! Go Torque and their mighty burt!
Male Chelaxian Human Rogue 2, Fighter 2 AC16/Tch12/Flt14, Fort+4/Rflx+5,Will+0, Init+2, Bab+3,CMB+5, CMD17 hp29
Tark will keep cuting the rudder's ropes -round 1of7
Male Human Gunslinger(Musket master) lvl 4 (AC 18, CMD 17, HP 16/16, Fort: 4 Ref: 9 Will: 4, Init: 7, Perc: 9
My true again?
to hit touch: 1d20 + 7 ⇒ (7) + 7 = 14damage: 1d12 ⇒ 6
M Human Warrior/Barb1/6Init+1Fort+12Ref+3Will+4,Perc+9AC19/T11/FF19/HP44/100CMB +10/+12 Sunder CMD 21/23 Sunder
New layout is kinda confusing.
Male Human Gunslinger(Musket master) lvl 4 (AC 18, CMD 17, HP 16/16, Fort: 4 Ref: 9 Will: 4, Init: 7, Perc: 9
Drake Billingsby wrote: sucks agreed
male Human Atlanteologist 10/G.eneral O.perations D.irector 8
*Waves arms frantically in the air* AAAAAHHHH! CHANGE! *Continues to run around waving arms in the air...*
Male Chelaxian Human Rogue 2, Fighter 2 AC16/Tch12/Flt14, Fort+4/Rflx+5,Will+0, Init+2, Bab+3,CMB+5, CMD17 hp29
Meh. No big impact for me...
Male Human Gunslinger(Musket master) lvl 4 (AC 18, CMD 17, HP 16/16, Fort: 4 Ref: 9 Will: 4, Init: 7, Perc: 9
*Waves arms frantically in the air* AAAAAHHHH! CHANGE! *Continues to run around waving arms in the air...*
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