Plunder & Infamy - A Skulls & Shackles PbP Adventure

Game Master DancingShadow


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Male Aasimar Tattooed Sorcerer (AC 13/ HP 22/ Fort +2, Ref +3, Will +5/ Init +2/ Perception +5)

I say we go to D7, he can hung out in D8 for a while longer. Don't need something cutting off our exit.


Island Elf(link) HP 20;56;Fort+6;Ref+11;Will+4;Perc+9; Init+4;AC17(19)Defensive:21

Um...no worries then...


Male Chelaxian Human Rogue 2, Fighter 2 AC16/Tch12/Flt14, Fort+4/Rflx+5,Will+0, Init+2, Bab+3,CMB+5, CMD17 hp29

SOunds like a plan, Aoro


M Human Warrior/Barb1/6Init+1Fort+12Ref+3Will+4,Perc+9AC19/T11/FF19/HP44/100CMB +10/+12 Sunder CMD 21/23 Sunder

Torgue heads where the captain wishes.


Island Elf(link) HP 20;56;Fort+6;Ref+11;Will+4;Perc+9; Init+4;AC17(19)Defensive:21

Sunny paddles along with every one else. (^_^)

Silver Crusade

male Human Atlanteologist 10/G.eneral O.perations D.irector 8

Okay, D7, it is.


Island Elf(link) HP 20;56;Fort+6;Ref+11;Will+4;Perc+9; Init+4;AC17(19)Defensive:21

*Paddle, paddle, paddle...*

(^_^)

Perception:1d20 + 6 ⇒ (6) + 6 = 12


Male Human Gunslinger(Musket master) lvl 4 (AC 18, CMD 17, HP 16/16, Fort: 4 Ref: 9 Will: 4, Init: 7, Perc: 9

Gene fallows the group feeping an eye out for danger. perception: 1d20 + 9 ⇒ (8) + 9 = 17


M Human Warrior/Barb1/6Init+1Fort+12Ref+3Will+4,Perc+9AC19/T11/FF19/HP44/100CMB +10/+12 Sunder CMD 21/23 Sunder

Torgue glowers at the shadows. Perception: 1d20 + 4 ⇒ (20) + 4 = 24

Silver Crusade

male Human Atlanteologist 10/G.eneral O.perations D.irector 8

"This cavern has been carved to resemble the interior of some
great sea creature, its ribs towering over and around the chamber."

Torque's perception was perfect! He sees eight grindies all mad and angry like.


Male Aasimar Tattooed Sorcerer (AC 13/ HP 22/ Fort +2, Ref +3, Will +5/ Init +2/ Perception +5)

Init: 1d20 + 2 ⇒ (20) + 2 = 22

Edit- Sunday the day of nat 20's xP


M Human Warrior/Barb1/6Init+1Fort+12Ref+3Will+4,Perc+9AC19/T11/FF19/HP44/100CMB +10/+12 Sunder CMD 21/23 Sunder

Init: 1d20 + 4 ⇒ (4) + 4 = 8

Beware, there are many of them. I will unleash a blast of sound to knock them senseless.


Island Elf(link) HP 20;56;Fort+6;Ref+11;Will+4;Perc+9; Init+4;AC17(19)Defensive:21

At Torque's yell Sunny looks around.

Perception:1d20 + 8 ⇒ (13) + 8 = 21

Initiative:1d20 + 3 ⇒ (14) + 3 = 17

And she braces for the combat to come.


Male Human Gunslinger(Musket master) lvl 4 (AC 18, CMD 17, HP 16/16, Fort: 4 Ref: 9 Will: 4, Init: 7, Perc: 9

init: 1d20 + 7 ⇒ (18) + 7 = 25

Silver Crusade

male Human Atlanteologist 10/G.eneral O.perations D.irector 8
Torque2 wrote:

[dice=Init]1d20+4

Beware, there are many of them. I will unleash a blast of sound to knock them senseless.

Fun fact about the water, sound can be a very effective weapon if energetic enough.

Silver Crusade

male Human Atlanteologist 10/G.eneral O.perations D.irector 8

Grindys' Initiative: 1d20 + 2 ⇒ (4) + 2 = 6

Silver Crusade

male Human Atlanteologist 10/G.eneral O.perations D.irector 8
GM Elton wrote:
Grindys' [dice=Initiative]1d20+2

1. Gene

2. Aroro
3. Sunny
4. Torque
5. Eight Grindys.


Island Elf(link) HP 20;56;Fort+6;Ref+11;Will+4;Perc+9; Init+4;AC17(19)Defensive:21

Round 1

Att Roll:1d20 + 5 ⇒ (19) + 5 = 24

Dam Roll:2d6 + 2 ⇒ (5, 4) + 2 = 11

Crit Confirm:1d20 + 5 ⇒ (3) + 5 = 8

Poot...(¬_¬)


M Human Warrior/Barb1/6Init+1Fort+12Ref+3Will+4,Perc+9AC19/T11/FF19/HP44/100CMB +10/+12 Sunder CMD 21/23 Sunder

Torgue will unleash a Sound Burst spell into the midst of the Grindys
sound burst: 1d8 ⇒ 4 all creatures caught in the blast must pass a DC 15 Fort save or be stunned one round.


Male Aasimar Tattooed Sorcerer (AC 13/ HP 22/ Fort +2, Ref +3, Will +5/ Init +2/ Perception +5)

Aoro sends three silver fish into the nearest grindylows.

Magic Missile: 1d4 + 1 ⇒ (4) + 1 = 51d4 + 1 ⇒ (1) + 1 = 21d4 + 1 ⇒ (2) + 1 = 3


Male Chelaxian Human Rogue 2, Fighter 2 AC16/Tch12/Flt14, Fort+4/Rflx+5,Will+0, Init+2, Bab+3,CMB+5, CMD17 hp29

Init: 1d20 + 2 ⇒ (7) + 2 = 9


Male Chelaxian Human Rogue 2, Fighter 2 AC16/Tch12/Flt14, Fort+4/Rflx+5,Will+0, Init+2, Bab+3,CMB+5, CMD17 hp29

Tarch will move to engage the nearest Grindy.
attack: 1d20 + 7 ⇒ (19) + 7 = 26
dmg: 1d6 + 2 ⇒ (4) + 2 = 6
crit confirm: 1d20 + 7 ⇒ (6) + 7 = 13

Silver Crusade

male Human Atlanteologist 10/G.eneral O.perations D.irector 8
Torque2 wrote:

Torgue will unleash a Sound Burst spell into the midst of the Grindys

[dice=sound burst]1d8 all creatures caught in the blast must pass a DC 15 Fort save or be stunned one round.

Hydrostatic Shock would do more damage than that. 1d8+2.

Silver Crusade

male Human Atlanteologist 10/G.eneral O.perations D.irector 8

Anyhow,

Grindies fortitude saves: 1d20 + 1 ⇒ (19) + 1 = 20, 1d20 + 1 ⇒ (19) + 1 = 20, 1d20 + 1 ⇒ (4) + 1 = 5, 1d20 + 1 ⇒ (6) + 1 = 7, 1d20 + 1 ⇒ (14) + 1 = 15, 1d20 + 1 ⇒ (3) + 1 = 4, 1d20 + 1 ⇒ (13) + 1 = 14, 1d20 + 1 ⇒ (9) + 1 = 10

Three Grindys still have their wits.


Island Elf(link) HP 20;56;Fort+6;Ref+11;Will+4;Perc+9; Init+4;AC17(19)Defensive:21

And get/yet to make it through some awesome sword swings. (^_^)


Male Human Gunslinger(Musket master) lvl 4 (AC 18, CMD 17, HP 16/16, Fort: 4 Ref: 9 Will: 4, Init: 7, Perc: 9

Gene will swing at the closest target with his sword. to hit: 1d20 + 4 ⇒ (6) + 4 = 101d8 + 0 ⇒ (4) + 0 = 4


Male Aasimar Tattooed Sorcerer (AC 13/ HP 22/ Fort +2, Ref +3, Will +5/ Init +2/ Perception +5)

The way I read it before Torque's spell Aoro killed 1 and wounded 2. Sunny killed 1. Tarchinis killed 1. Leaving 5 alive then with Torque's spell he killed the five that are left regardless of their saves, sense the DM added a +2 dmg. So are there enemies are left?

Silver Crusade

male Human Atlanteologist 10/G.eneral O.perations D.irector 8

No, there isn't. :)


M Human Warrior/Barb1/6Init+1Fort+12Ref+3Will+4,Perc+9AC19/T11/FF19/HP44/100CMB +10/+12 Sunder CMD 21/23 Sunder

Torgue cracks his knuckles. So where to next?

Silver Crusade

male Human Atlanteologist 10/G.eneral O.perations D.irector 8

Whoa, there should be treasure first.

Don't you want to perceive that?


Island Elf(link) HP 20;56;Fort+6;Ref+11;Will+4;Perc+9; Init+4;AC17(19)Defensive:21

With the latest batch of Grindylows dealt with, Suny goes splashing about looking for 'shiny'. (^_^)

Perception:1d20 + 8 ⇒ (10) + 8 = 18


M Human Warrior/Barb1/6Init+1Fort+12Ref+3Will+4,Perc+9AC19/T11/FF19/HP44/100CMB +10/+12 Sunder CMD 21/23 Sunder
GM Elton wrote:

Whoa, there should be treasure first.

Don't you want to perceive that?

Battle is our reward!


Island Elf(link) HP 20;56;Fort+6;Ref+11;Will+4;Perc+9; Init+4;AC17(19)Defensive:21

*Raises hand* Can I has Torque's shares, then? Jus', y'know, askin'....(^_~)


Male Aasimar Tattooed Sorcerer (AC 13/ HP 22/ Fort +2, Ref +3, Will +5/ Init +2/ Perception +5)

Yeah looking for treasure with detect magic and Perception

Perception: 1d20 + 5 ⇒ (14) + 5 = 19


Perception check: 1d20 + 7 ⇒ (10) + 7 = 17
after all that sonic boom I should be able to hear something


Male Chelaxian Human Rogue 2, Fighter 2 AC16/Tch12/Flt14, Fort+4/Rflx+5,Will+0, Init+2, Bab+3,CMB+5, CMD17 hp29

Tark will give the area a check for traps, then look for the lewtz.

Perception/trapfinding: 1d20 + 7 ⇒ (1) + 7 = 8
Perception/greed: 1d20 + 6 ⇒ (3) + 6 = 9

I think I got grindy bits in my eyes...

This is the point in the game where I would switch dice.

Silver Crusade

male Human Atlanteologist 10/G.eneral O.perations D.irector 8

You find a scrimshawed shark jaw, a piece of wood that is large enough to be a wand, and more scrimshaw, specifically an ivory walrus tusk with a map of the shackles on it. There are also the weapons that the grindys were using. There is also a harp made from the jaw an orca that has pearls inlaid in it.

Drake:
Yep, they are coming!


Male Chelaxian Human Rogue 2, Fighter 2 AC16/Tch12/Flt14, Fort+4/Rflx+5,Will+0, Init+2, Bab+3,CMB+5, CMD17 hp29

Looking over the items:

Appraise rolls

Jaw: 1d20 + 7 ⇒ (8) + 7 = 15
Tusk: 1d20 + 7 ⇒ (3) + 7 = 10
Harp: 1d20 + 7 ⇒ (10) + 7 = 17


Male Human Gunslinger(Musket master) lvl 4 (AC 18, CMD 17, HP 16/16, Fort: 4 Ref: 9 Will: 4, Init: 7, Perc: 9

Gene keeps an eye out for trouble. perception: 1d20 + 9 ⇒ (1) + 9 = 10

Silver Crusade

male Human Atlanteologist 10/G.eneral O.perations D.irector 8
Tarchinis Verance wrote:

Looking over the items:

Appraise rolls

[dice=Jaw]1d20+7
[dice=Tusk]1d20+7
[dice=Harp]1d20+7

Jaw = success! It's worth 250 gp.

Tusk = success! It's worth 400 gp.
Harp = Failure, but you know it's worth quite a bit because of the pearls.


Male Aasimar Tattooed Sorcerer (AC 13/ HP 22/ Fort +2, Ref +3, Will +5/ Init +2/ Perception +5)

Spellcraft: 1d20 + 8 ⇒ (9) + 8 = 17

Silver Crusade

male Human Atlanteologist 10/G.eneral O.perations D.irector 8
Aoro Osris wrote:
[dice=Spellcraft]1d20+8

It's a wand of mirror image.


Male Aasimar Tattooed Sorcerer (AC 13/ HP 22/ Fort +2, Ref +3, Will +5/ Init +2/ Perception +5)

Taking that for myself if no one minds. :)


M Human Warrior/Barb1/6Init+1Fort+12Ref+3Will+4,Perc+9AC19/T11/FF19/HP44/100CMB +10/+12 Sunder CMD 21/23 Sunder

Enjoy having multiple yous.


Perception check: 1d20 + 7 ⇒ (17) + 7 = 24
Looks around and if there is no Grindy's

shouts
I'm over here! Help come get me! Help

---------------------------------------------------

Looks around and if there are Grindy's around

Stealth Check: 1d20 + 1 + 40 ⇒ (11) + 1 + 40 = 52 +40 is for being invis and not moving
------------------------------------------------------


Island Elf(link) HP 20;56;Fort+6;Ref+11;Will+4;Perc+9; Init+4;AC17(19)Defensive:21

Perception:1d20 + 8 ⇒ (1) + 8 = 9

*Splish, splash...* Sunny continues to search about for shiny stuffs.


M Human Warrior/Barb1/6Init+1Fort+12Ref+3Will+4,Perc+9AC19/T11/FF19/HP44/100CMB +10/+12 Sunder CMD 21/23 Sunder

Perception: 1d20 + 4 ⇒ (7) + 4 = 11

Torgue stares at the wall.

Silver Crusade

male Human Atlanteologist 10/G.eneral O.perations D.irector 8

Lovely walls. In the meantime, the queen grindy tells Drake to shut up!

"Shut up, you miserable dog!!"


Male Chelaxian Human Rogue 2, Fighter 2 AC16/Tch12/Flt14, Fort+4/Rflx+5,Will+0, Init+2, Bab+3,CMB+5, CMD17 hp29

Perception: 1d20 + 6 ⇒ (9) + 6 = 15

Silver Crusade

male Human Atlanteologist 10/G.eneral O.perations D.irector 8

Yep, you heard that!

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