Plunder & Infamy - A Skulls & Shackles PbP Adventure

Game Master DancingShadow


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M Human Warrior/Barb1/6Init+1Fort+12Ref+3Will+4,Perc+9AC19/T11/FF19/HP44/100CMB +10/+12 Sunder CMD 21/23 Sunder

Torgue will head in then, leading with his falchion.


Island Elf(link) HP 20;56;Fort+6;Ref+11;Will+4;Perc+9; Init+4;AC17(19)Defensive:21

Sunny will crouch and await her turn at sneaking on board the ship.

Argh! T'is lookin' like tha' paizo crash took out me dots!

Silver Crusade

male Human Atlanteologist 10/G.eneral O.perations D.irector 8

Okay, roll for your Initiative.

Grindylows' Initiative: 1d20 + 2 ⇒ (5) + 2 = 7


M Human Warrior/Barb1/6Init+1Fort+12Ref+3Will+4,Perc+9AC19/T11/FF19/HP44/100CMB +10/+12 Sunder CMD 21/23 Sunder

Init: 1d20 + 4 ⇒ (4) + 4 = 8


Male Aasimar Tattooed Sorcerer (AC 13/ HP 22/ Fort +2, Ref +3, Will +5/ Init +2/ Perception +5)

Init: 1d20 + 2 ⇒ (20) + 2 = 22

Edit-What the....Where the hell are you when I need you nat 20. xD

Silver Crusade

male Human Atlanteologist 10/G.eneral O.perations D.irector 8
Aoro Osris wrote:

[dice=Init]1d20+2

Edit-What the....Where the hell are you when I need you nat 20. xD

I know how you feel! :D


Island Elf(link) HP 20;56;Fort+6;Ref+11;Will+4;Perc+9; Init+4;AC17(19)Defensive:21

Initiative:1d20 + 3 ⇒ (7) + 3 = 10


Male Human Gunslinger(Musket master) lvl 4 (AC 18, CMD 17, HP 16/16, Fort: 4 Ref: 9 Will: 4, Init: 7, Perc: 9

init: 1d20 + 5 ⇒ (15) + 5 = 20

Silver Crusade

male Human Atlanteologist 10/G.eneral O.perations D.irector 8

Perfect. I can now roll for the DMPC and the Grindylows.


Male Chelaxian Human Rogue 2, Fighter 2 AC16/Tch12/Flt14, Fort+4/Rflx+5,Will+0, Init+2, Bab+3,CMB+5, CMD17 hp29

Actually, I have returned. More or less intact. .

Initiative: 1d20 + 2 ⇒ (1) + 2 = 3


Male Aasimar Tattooed Sorcerer (AC 13/ HP 22/ Fort +2, Ref +3, Will +5/ Init +2/ Perception +5)

Welcome to the land of one's. Population you! Aw that was cold even for the dice. xD

Silver Crusade

male Human Atlanteologist 10/G.eneral O.perations D.irector 8

Grindlylows Initiative: 1d20 + 2 ⇒ (17) + 2 = 19

There are 8 Grindylows


Male Aasimar Tattooed Sorcerer (AC 13/ HP 22/ Fort +2, Ref +3, Will +5/ Init +2/ Perception +5)

Hey bub you rolled for the grindylows already, no take backs. Only care because the first roll sucked for them. xP

Silver Crusade

male Human Atlanteologist 10/G.eneral O.perations D.irector 8

Okay, using the first result.

1st - Aroro Osris

2nd - Gene Deathcraft

3rd - Sunny

4th -- Torque

5 -- Grindylows

6 -- Tarchinis


Male Aasimar Tattooed Sorcerer (AC 13/ HP 22/ Fort +2, Ref +3, Will +5/ Init +2/ Perception +5)

Hope I am not jumping the gun, let me know if so.

Aoro sends a trio of silver fishes at the grindylows, one each to it's own target.

Magic Missile vs Grindylow 1, 2, and 3: 1d4 + 1 ⇒ (1) + 1 = 21d4 + 1 ⇒ (3) + 1 = 41d4 + 1 ⇒ (2) + 1 = 3

Could I get a little detail on the battlefield as I don't want to target grindylows within the melee parties attack range. Don't want them to swim out if they don't have to.


Male Chelaxian Human Rogue 2, Fighter 2 AC16/Tch12/Flt14, Fort+4/Rflx+5,Will+0, Init+2, Bab+3,CMB+5, CMD17 hp29

I dream that, some day, I might roll something in double digits...

Silver Crusade

male Human Atlanteologist 10/G.eneral O.perations D.irector 8
Aoro Osris wrote:

Hope I am not jumping the gun, let me know if so.

Aoro sends a trio of silver fishes at the grindylows, one each to it's own target.

[dice=Magic Missile vs Grindylow 1, 2, and 3]1d4+1; 1d4+1; 1d4+1

Could I get a little detail on the battlefield as I don't want to target grindylows within the melee parties attack range. Don't want them to swim out if they don't have to.

forgot some people need detail on the battle. It's going to take a while for me to set up. I'll have it set up by the end of tomorrow.

Silver Crusade

male Human Atlanteologist 10/G.eneral O.perations D.irector 8
GM Elton wrote:
Aoro Osris wrote:

Hope I am not jumping the gun, let me know if so.

Aoro sends a trio of silver fishes at the grindylows, one each to it's own target.

[dice=Magic Missile vs Grindylow 1, 2, and 3]1d4+1; 1d4+1; 1d4+1

Could I get a little detail on the battlefield as I don't want to target grindylows within the melee parties attack range. Don't want them to swim out if they don't have to.

forgot some people need detail on the battle. It's going to take a while for me to set up. I'll have it set up by the end of tomorrow.

Here you go. I'm using the WormWood to place the Grindlylows. You will defeat the encounter when you scare the grindylows off.

https://www.dropbox.com/s/330phrncb4adj1s/WormWood.jpg


Male Aasimar Tattooed Sorcerer (AC 13/ HP 22/ Fort +2, Ref +3, Will +5/ Init +2/ Perception +5)

I count 16 enemies in all and one on the upper deck over laps with the main deck, which is basically the same area. So is that right or computer error? Btw I target the nearest ones sense we look to be surrounded, I need a meat shield. xP

Silver Crusade

male Human Atlanteologist 10/G.eneral O.perations D.irector 8

Yes, that's right. Hopefully you will deal with just the nine if you don't make too much of a fuss. you can also bring in the crew to help. Otherwise, I'm using Mook rules. I.e. all the Grindylows have 4 hp, and they are either up or they are down.


Male Chelaxian Human Rogue 2, Fighter 2 AC16/Tch12/Flt14, Fort+4/Rflx+5,Will+0, Init+2, Bab+3,CMB+5, CMD17 hp29

So, which PC is which 'y'? GM Elton, do you want to assign, or should we select in initiative order before combat starts?

Silver Crusade

male Human Atlanteologist 10/G.eneral O.perations D.irector 8

hmm, interesting question. I should have used the first letter of all your characters' names.

Select in initiative order.


Male Aasimar Tattooed Sorcerer (AC 13/ HP 22/ Fort +2, Ref +3, Will +5/ Init +2/ Perception +5)

I guess I will be the one at the top, sense I got ppl to each side. I am useless close range even with grindylows. :)


Island Elf(link) HP 20;56;Fort+6;Ref+11;Will+4;Perc+9; Init+4;AC17(19)Defensive:21

Erk! The linky keeps crashing my computer! (>_<)

Ready to swing steal at Grindly's!


M Human Warrior/Barb1/6Init+1Fort+12Ref+3Will+4,Perc+9AC19/T11/FF19/HP44/100CMB +10/+12 Sunder CMD 21/23 Sunder

Place me at A5B

Silver Crusade

male Human Atlanteologist 10/G.eneral O.perations D.irector 8

Aoro Osiris, you have top initiative!


Male Human Gunslinger(Musket master) lvl 4 (AC 18, CMD 17, HP 16/16, Fort: 4 Ref: 9 Will: 4, Init: 7, Perc: 9

so no gun use I take it?


Male Aasimar Tattooed Sorcerer (AC 13/ HP 22/ Fort +2, Ref +3, Will +5/ Init +2/ Perception +5)

Don't get what your asking. Stated my actions for the round and which Y I would like to be. Did I miss something?

Silver Crusade

male Human Atlanteologist 10/G.eneral O.perations D.irector 8
Gene Deathcraft wrote:
so no gun use I take it?

shoot your gun.


Male Human Gunslinger(Musket master) lvl 4 (AC 18, CMD 17, HP 16/16, Fort: 4 Ref: 9 Will: 4, Init: 7, Perc: 9

Gene pulls his longsword and swings at the nearest Grindlylow.

to hit: 1d20 + 4 ⇒ (14) + 4 = 18damage: 1d8 ⇒ 1

Y by the A5B please

Silver Crusade

male Human Atlanteologist 10/G.eneral O.perations D.irector 8

Looks like a hit. I thought you were going to shoot your gun.


Island Elf(link) HP 20;56;Fort+6;Ref+11;Will+4;Perc+9; Init+4;AC17(19)Defensive:21

*Waves hand* Hey-ya there. Is we have a map? Maybe a different file name won't fritz me computer? Am keen ta' be helpin' out, honest. (^_^)


M Human Warrior/Barb1/6Init+1Fort+12Ref+3Will+4,Perc+9AC19/T11/FF19/HP44/100CMB +10/+12 Sunder CMD 21/23 Sunder

A
S G GrGr
Ta To Gr

A=Aoro
S=Sunny
G=Gene
Ta=Tark
To=Torgue
Gr=Grindylaw

Perhaps that will just give you an idea where everyone is


Island Elf(link) HP 20;56;Fort+6;Ref+11;Will+4;Perc+9; Init+4;AC17(19)Defensive:21

Att Roll:1d20 + 5 ⇒ (19) + 5 = 24

Dam Roll:2d6 + 2 ⇒ (5, 5) + 2 = 12

Confirm:1d20 + 2 ⇒ (9) + 2 = 11

Still, I think one Grindly-low gone splat! (^_^)


M Human Warrior/Barb1/6Init+1Fort+12Ref+3Will+4,Perc+9AC19/T11/FF19/HP44/100CMB +10/+12 Sunder CMD 21/23 Sunder

Torque steps up to the one to the east and swings, or swings at the one closest to Gene.

Flachion: 1d20 + 5 ⇒ (17) + 5 = 222d4 + 3 ⇒ (1, 2) + 3 = 6

Silver Crusade

male Human Atlanteologist 10/G.eneral O.perations D.irector 8

yep, dead, and one split open by Torque.


Male Chelaxian Human Rogue 2, Fighter 2 AC16/Tch12/Flt14, Fort+4/Rflx+5,Will+0, Init+2, Bab+3,CMB+5, CMD17 hp29

SO, Grindylows, then Tarchinis, yes?

Silver Crusade

male Human Atlanteologist 10/G.eneral O.perations D.irector 8

Yep.

Grindylows attack with their naughty tentacles! This is mook rules now. Everyone can get a hero point if you do Swashbuckling stuff like from a Errol Flynn movie -- and describe the action really well. All of the Grindylows have 4 hp.

5 grindylows attack en masse.

1 gropes Sunny with naughty tentacle moves! tangling tentacles: 1d20 + 4 ⇒ (3) + 4 = 7

2 attack Tarchinis with their spears: 1d20 + 2 ⇒ (7) + 2 = 9, 1d20 + 2 ⇒ (12) + 2 = 14; damage: 1d6 + 1 ⇒ (1) + 1 = 2, damage: 1d6 + 1 ⇒ (4) + 1 = 5

1 attacks Torque with groping tentacles! tangling tentacles: 1d20 + 4 ⇒ (19) + 4 = 23

1 attacks Gene Deathcraft with his spear! 1d20 + 2 ⇒ (13) + 2 = 15, damage: 1d6 + 1 ⇒ (1) + 1 = 2

2 burst forth out of the captain's cabin to attack Aoro! 1d20 + 2 ⇒ (8) + 2 = 10, damage: 1d6 + 1 ⇒ (1) + 1 = 2


Island Elf(link) HP 20;56;Fort+6;Ref+11;Will+4;Perc+9; Init+4;AC17(19)Defensive:21

Sunny just laughs as a silly Grindly-squiddly tries to inconvenience the imperturbable Elf.

On her turn to 'ripost'

Att Roll:1d20 + 5 ⇒ (16) + 5 = 21

Dam Roll:2d6 + 2 ⇒ (3, 5) + 2 = 10

(^_^)


M Human Warrior/Barb1/6Init+1Fort+12Ref+3Will+4,Perc+9AC19/T11/FF19/HP44/100CMB +10/+12 Sunder CMD 21/23 Sunder

Torque gets slapped by tentacles. How much damage?

Unfortunately, Torque is not very agile and won't be swinging off ropes so he goes the Conan route and attempts so send a Grindylaw head soaring into the air.

Hack: 1d20 + 5 ⇒ (7) + 5 = 122d4 + 3 ⇒ (2, 1) + 3 = 6


Male Aasimar Tattooed Sorcerer (AC 13/ HP 22/ Fort +2, Ref +3, Will +5/ Init +2/ Perception +5)

Aoro avoids the little sea goblin's attack with ease, hopping back he calls forth three more silver fish swimming in a circle in his palm.

"Enjoy."

Magic Missile vs Grindylows: 1d4 + 1 ⇒ (1) + 1 = 21d4 + 1 ⇒ (3) + 1 = 41d4 + 1 ⇒ (2) + 1 = 3

He sends one to each of the closest grindylows.

Let me know if I get a hero point. How many are left?

Silver Crusade

male Human Atlanteologist 10/G.eneral O.perations D.irector 8

3 left.

Remember, there's 8 below.


Island Elf(link) HP 20;56;Fort+6;Ref+11;Will+4;Perc+9; Init+4;AC17(19)Defensive:21

Sunny waves her great sword madly about her head, deftly shifting to one hand just to show her prowess with the blade. With a wild exuberant laugh she races over to the nearest Grindly.

"BWA! Hahahahahahaha!" (^_^)


Male Chelaxian Human Rogue 2, Fighter 2 AC16/Tch12/Flt14, Fort+4/Rflx+5,Will+0, Init+2, Bab+3,CMB+5, CMD17 hp29

HP 24/29

So, this post will happen between right after GM Elton's post that starts 'Yep".

Still scrambling to get set, Tarchinis barely has his blade clear of the scabbard when a pair of crude spears lunge at him. His own clumsiness spared him the first, but the second scored a long, painful cut along his ribs.

Having not acted, I am assuming that I am flatfooted for the first round of attacks. That being the case, 1 misses, 1 hits for 5. Hp24/29.

His free left hand flickered up, grasping the spear shaft behind the head for a moment, yanking it up into the line of the grindylow's vision - while his right hand whipped his cutlass in a wide arc, over his own head and down at the creature's extended arms...

Move action: Improved Feint. Bluff vs.(10+grindy's BAB+Grindy's Wis mod) 1d20 + 8 ⇒ (10) + 8 = 18
I am guessing that the bluff is a success. Attack vs Grindy-with-no-dex-mod:1d20 + 7 ⇒ (9) + 7 = 16
Damage(w. sneak attk) :1d6 + 2 + 1d6 ⇒ (4) + 2 + (3) = 9

...hacking into both biceps with a meaty 'Thud'. With a vicious twist of his hips, Tark drew the razor-sharp blade across, severing the big artery under the creature's left upper arm, artfully turning his head as a large percentage of the grindylow's brackish blood sprayed over the deck.
With a savage grin, he flicked the blood from his sword and faced his other attacker, left hand curling in a 'Come hither' gesture.

Silver Crusade

male Human Atlanteologist 10/G.eneral O.perations D.irector 8
Torque2 wrote:

Torque gets slapped by tentacles. How much damage?

Unfortunately, Torque is not very agile and won't be swinging off ropes so he goes the Conan route and attempts so send a Grindylaw head soaring into the air.

[dice=Hack]1d20+5;2d4+3

You're actually tripped.

Although a grindylow can't attack to cause damage with its six tentacles, these wriggling legs constantly writhe and reach out to tug at and trip adjacent foes. During the grindylow's turn, it can make a single trip attack against any adjacent foe as a swift action. It gains a +4 racial bonus on trip attacks made with its tangling tentacles, and if it fails to trip a foe, that creature can't attempt to trip the grindylow in retaliation.


M Human Warrior/Barb1/6Init+1Fort+12Ref+3Will+4,Perc+9AC19/T11/FF19/HP44/100CMB +10/+12 Sunder CMD 21/23 Sunder

Torque has once again been tripped by a Grindylaw and flails his blade in the air.

How humiliating


Male Human Gunslinger(Musket master) lvl 4 (AC 18, CMD 17, HP 16/16, Fort: 4 Ref: 9 Will: 4, Init: 7, Perc: 9

what actions would be needed of me to acrobaticly move twords the next target and toss my long sword at it like a throwing knife? Is that possible?


Try an acrobatics roll, see if you can snag a dangling rope from amongst the storm damaged rigging and swing into the fray! (^_^)

Jus' a suggestion, like....(>_>)


Male Human Gunslinger(Musket master) lvl 4 (AC 18, CMD 17, HP 16/16, Fort: 4 Ref: 9 Will: 4, Init: 7, Perc: 9

to grab rope and swing: 1d20 + 9 ⇒ (5) + 9 = 14 to hit: 1d20 + 0 ⇒ (4) + 0 = 4damage: 1d8 + 0 ⇒ (5) + 0 = 5

wow really... fine no more sword swinging for me...

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