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Plunder & Infamy - A Skulls & Shackles PbP Adventure

Game Master DancingShadow


251 to 300 of 2,088 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | next > last >>

Human Oracle (Life) lvl 2 (AC 16, CMD 14, HP 13/13, Fort: 0 Ref: 3 Will: 3, Init 1, Perc 0/-4)

Interesting read so early in the morning.
(6:15am ish)
I would like to ask some questions for both parties when I have more time but, its work time. Would be a friendly chat.


Male Elf Alchemist 2nd (Armor Class: 15 /19 / Hit Points: 13 / Saving Throws Fort +3,Reflex +5,Will +1 / Initiative +2 / Perception +8 Alchemist 2nd

Duo, I am still up and here.


Male Human (Taldan) Rogue / 1 (AC: 18 / HP: 8 / Fort: +0 Ref: +5 Will: +0 / Init: +3 / Perc: +4)

Just my effing luck, I get the GM who likes to go on three day coke benders. Ap, ole buddy ol' pal...share the bingers dude.


Two comments:

1. Showing up in our thread dressed as a pirate is like showing up at Yankee Stadium dressed as Jeter. You assume too much sir.

2. Running the competition away with a pitchfork and torch is no way to impress a lady.

I hope both of you play nice in the future.


Island Elf(link) Perception:+9, Init:+4,

Also still here. HEy some times Real Life can really get the better of people.

I hope our DM is doing well in whatever endeavors are taking their time.

Much cheers to all.


Male Aasimar Tattooed Sorcerer (AC 13/ HP 22/ Fort +2, Ref +3, Will +5/ Init +2/ Perception +5)

Wow alot of post when I get back. Anyways let me do this in sections.

Alestone with your profession (sailor) being better then any NPC we will get (barring a custom built cohort) I would say you should be the ship's pilot when we get our own. Having the person with the highest profession (sailor) skill driving the boat would reduce our chances of getting lost, help avoiding reefs, and other things that are a danger to the ship in the sea. Ship to ship combat relies alot on the pilot too so you will get a chance to shine there, its an important role. ;)

At the whole Robert thing. All I can say is that it is a bit rude to jump into the discussion thread of a running game looking for a spot. Unless the game has lost someone or did not have alot of interest then your going to get a reaction. Is Lanliss reaction the norm, if pressed I would say no, is it unexpected or surprising the answer is again no. There were alot of people, I do mean alot, who had interest and did not make it. It would be unfair and insulting to take someone who just came in asking over those who went thru the process and waiting before. If we lost someone then we would fall to the others who did not make it or reopen the recruitment thread. Everyone gets passed up on games, you wait for another recruitment thread to open and apply there. But you do not try to muscle your way in so to speak. Consider it a learning exp and keep an eye on the recruitment thread, new games pop up all the time.

Lastly the GM like all of us is a person. Could be a busy weekend or could be his net broke down. Unless we get to wednesday without a word I would not worry. We can also talk in the discussion thread so he comes back to a few hundred post. ;P

P.S. I know I am long winded before breakfast, dont judge me.


Island Elf(link) Perception:+9, Init:+4,

*Waves* Okay, just to clear up a point.

Robert "Steel" Cofrez contacted myself first and did ask questions about joining etc. Now being the friendly person I am (Not just the character) I did suggest they post a hello here.

I apologize to both to Robert "Steel" Cofrez for giving them such bad information and to every one else for suggestion to a complete stranger to pop in and say hello.

So, in future I will be fare more careful to both outside interests and other current players feelings/inquisitiveness etc in future.

*Bows* Again, I am very sorry that things happened the way they did and apologize.

Much cheers to all.


LOL, Sunny how dare you invite a non-troll to our troll hole. JK JK

I am down to meet new peeps for sure, but with a little more grace. I look forward to returning to the Wormwood.

My girlfriend wants to run a Kingmaker session just for little ole me. I feel special. I will check in here later or in the morning.


Male Elf Alchemist 2nd (Armor Class: 15 /19 / Hit Points: 13 / Saving Throws Fort +3,Reflex +5,Will +1 / Initiative +2 / Perception +8 Alchemist 2nd

I admit I Over reacted but in my defense I had 0 hours worth of sleep at that point and had been up 28 hours so I was a little testy. I will post more latter there is a bad t-storm goin on here

RPG Superstar 2008 Top 32

I removed some jerkery and some replies to it. Flag it and move on.


Male Aasimar Tattooed Sorcerer (AC 13/ HP 22/ Fort +2, Ref +3, Will +5/ Init +2/ Perception +5)

O.O

Who summoned the legendary brain.

>.>

<.<

Its over man, game over man.....were all gonna dieeeee!

No disrespect its just the avatar deserves a reaction. I mean look at those eyes just staring into your soul. @.@


Human Oracle (Life) lvl 2 (AC 16, CMD 14, HP 13/13, Fort: 0 Ref: 3 Will: 3, Init 1, Perc 0/-4)

That was my thoughts to lol.


Male Aasimar Tattooed Sorcerer (AC 13/ HP 22/ Fort +2, Ref +3, Will +5/ Init +2/ Perception +5)

Well sense I have pirate on the brain and happen to get pirates of the inner sea. Got me to thinking what our pirate code would be on our ship. Some I would keep and others I would change or disregard. Any thoughts?

Collection of Codes and Conduct:

• Every member of the crew gets an equal share of treasure. Anyone caught taking more than his fair share of loot, or refusing to report its discovery in a timely manner, shall be marooned. The captain receives extra shares of any treasure, as do shipwrights, carpenters, and officers to lesser degrees.
• Every member of the crew must tend to his own weapons and keep them ready for battle.
• Anyone who shows cowardice in the face of the enemy or deserts in battle shall have his throat cut or be marooned.
• No crew member shall hide his abilities from the crew. A sailor who can perform magic shall use his abilities on behalf of the ship.
• No crew member shall take a position on a new ship or talk of leaving until each crew member has acquired at least 1,000 gp worth of treasure through his labors.
• No fighting is allowed between crewmates. Quarrels shall be set aside until shore leave, at which point grievances may be settled with violence on shore.
• All crew members must obey the captain and his officers.
• Any pirate found stealing from crewmates shall take 30 lashes and be put ashore at port.
• The person who spots a sail shall have first pick of its loot.
• Any crew member who loses a limb in service to the ship shall be paid 800 gp for its loss.
• Every sailor has an equal right to vote in decisions put to the crew by the captain.
• A privateer shall not engage in one-on-one combat with an unarmed foe.
• Passengers and prisoners who may be objects of lust to crew members are not to be imposed upon or harassed.
• A privateer shall never refuse satisfaction to an honorable opponent.
• A privateer shall always accept the surrender of an honorable foe—such prisoners may later be ransomed or press-ganged into the crew.
• A privateer shall not beat or mutilate slaves or prisoners.
• A privateer shall never attack from concealment nor strike down an unsuspecting foe from behind.
• A privateer shall take what she deserves by virtue of her strength of arms, but shall not plunder the poor.
• A privateer’s word is as strong as her steel. She shall never break a promise nor renege on an agreement.
• A privateer shows discretion in conversation and does not pry into matters that don’t concern her.
• Any sailor caught below deck with open flame, magical or mundane, will suffer 10 lashes. All candles and lanterns are to be extinguished at sunset.
• No sailor is to play cards or dice for money while onboard, nor use such things to take advantage of her crewmates on shore.
• No sailor is to bring aboard a husband, wife, child, person of ill virtue, or any passenger unbeknownst to the captain. Both sailor and passenger face marooning.
• Every sailor must do her fair share of work, and neither shirk her duty nor pass off work to another, lest she face 20 lashes. A ship’s bard may rest 1 day per week, but must stand ready to entertain on all others.
• Every sailor receives an equal share of food and drink, and 1 ration of liquor every day.
• Any sailor found drunk on duty shall face 10 lashes. Any sailor too drunk to function effectively during battle shall be killed.
• A sailor who suspects a hazard, be it storm cloud, sea monster, or enemy ship, must raise the alarm immediately. Any sailor who sees an unfamiliar sea creature must inform the captain immediately.
• A sailor shall not speak to any creature of the sea without the captain’s permission.
• A sailor must not speak ill of the dead lest they summon restless spirits to the ship.


Male Elf Alchemist 2nd (Armor Class: 15 /19 / Hit Points: 13 / Saving Throws Fort +3,Reflex +5,Will +1 / Initiative +2 / Perception +8 Alchemist 2nd

• No sailor is to bring aboard a husband, wife, child, person of ill virtue, or any passenger unbeknownst to the captain. Both sailor and passenger face marooning.

What about if their f buddies on part of the same officership? *wink wink, hope against hope *

I think that all of them are okay, I would like to note though that I think they everyone should have to sign them before starting with us on our journey
I would keep a record in the officers cabin of all the crew names and ranks and jobs/profession and class just so that we have it and know what type of crew we are looking at as well. Also next of Kin ect...


Male Aasimar Tattooed Sorcerer (AC 13/ HP 22/ Fort +2, Ref +3, Will +5/ Init +2/ Perception +5)

Hate to sound like a lawyer but it says bring a aboard which would imply noncrew. A officer cant very well be unbeknownst to the Captain as well. ;)

Also I would not keep all those rules sense some of them I would not obey myself much less support others to follow.


Male Elf Alchemist 2nd (Armor Class: 15 /19 / Hit Points: 13 / Saving Throws Fort +3,Reflex +5,Will +1 / Initiative +2 / Perception +8 Alchemist 2nd

hey just doing some CYA if you understand me


Island Elf(link) Perception:+9, Init:+4,

Woah, I am kind of a little sad I slept through the posts which were moderated.

Still, I again apologize to folks.

As for 'Pirate code', remember that they can b more seen as Guidelines. A lawful Evil type of person is going to Asmodeus all over your @rse.

So...one a 'shared' boat then whom ever wants to take responsibility as /for being Captain gets to set the rules.

On me own boat? I is gon'a do things teh 'Sunny' way. (^_~)


Male Elf Alchemist 2nd (Armor Class: 15 /19 / Hit Points: 13 / Saving Throws Fort +3,Reflex +5,Will +1 / Initiative +2 / Perception +8 Alchemist 2nd

is that "doing the sunny way" or doing things sunny's way?

*wink wink*


Male Aasimar Tattooed Sorcerer (AC 13/ HP 22/ Fort +2, Ref +3, Will +5/ Init +2/ Perception +5)

Well that collection is from three sets. The pirate code, privateer code, and the shipboard conduct. The pirate code is the general rules that all pirates are at least aware of, most follow it to some degree. The privateer code is more of a gentlemen and military code that those working for nations normally follow. The shipboard conduct is general rules on ships that just about everyone follows due to common sense and the need of running a ship in working order.

Captains can set their own rules but not following these rules is normally asking for trouble in one form or another. Thats why I brought it up. So we can agree on our version. A captain that has no support wont be a captain for long, even our current black hearted captain has his inner circle.

Some I can do without are:
• The person who spots a sail shall have first pick of its loot.
• A privateer shall not engage in one-on-one combat with an unarmed foe.
• A privateer shall never refuse satisfaction to an honorable opponent.
• A privateer shall always accept the surrender of an honorable foe—such prisoners may later be ransomed or press-ganged into the crew.
• A privateer shall never attack from concealment nor strike down an unsuspecting foe from behind.
• A privateer’s word is as strong as her steel. She shall never break a promise nor renege on an agreement.
• A privateer shows discretion in conversation and does not pry into matters that don’t concern her.

The rest I am ok with. ;)


Male Elf Alchemist 2nd (Armor Class: 15 /19 / Hit Points: 13 / Saving Throws Fort +3,Reflex +5,Will +1 / Initiative +2 / Perception +8 Alchemist 2nd

• The person who spots a sail shall have first pick of its loot.

I do agree with that it should be the capt first then his officers then the rest of the crew and the capt reserves the right to commend any crew member with any thing from there that he deems fit.


Human Oracle (Life) lvl 2 (AC 16, CMD 14, HP 13/13, Fort: 0 Ref: 3 Will: 3, Init 1, Perc 0/-4)

I think it would be a good idea to set up a group of rules. Rules that would help weed out potential problem crew members. I'm not one to force someone to do something they don't feel comfortable with. If they are forced into something it could come back to hurt us.


Dwarf Monk 2(Drunken Master/Sensei)/AC 16/19HP/F+7/R+6/W+7/Init +2/Percp +9

Alright, wedding is coming up tomorrow. I'll see you all come the 9th. Try not to get me killed in the meantime.


Male Elf Alchemist 2nd (Armor Class: 15 /19 / Hit Points: 13 / Saving Throws Fort +3,Reflex +5,Will +1 / Initiative +2 / Perception +8 Alchemist 2nd

No Problem Alestone!

Congratz on the wedding


Male Aasimar Tattooed Sorcerer (AC 13/ HP 22/ Fort +2, Ref +3, Will +5/ Init +2/ Perception +5)

Hey dont look at me, my guy is the rational one. ;)

Good luck on the wedding and enjoy.


Take care Alestone. Best Wishes!


Human Oracle (Life) lvl 2 (AC 16, CMD 14, HP 13/13, Fort: 0 Ref: 3 Will: 3, Init 1, Perc 0/-4)

Congrats and enjoy.


Island Elf(link) Perception:+9, Init:+4,

Best wishes to you and yours Alestone Rockridge.


Human Oracle (Life) lvl 2 (AC 16, CMD 14, HP 13/13, Fort: 0 Ref: 3 Will: 3, Init 1, Perc 0/-4)

any objections to me picking up craft ship and craft wondrous items for ship building lol?

It feels like we got everything else covered skill wise.


Male Aasimar Tattooed Sorcerer (AC 13/ HP 22/ Fort +2, Ref +3, Will +5/ Init +2/ Perception +5)

My only objection would be that your an oracle so your options for magical crafting would be limited due to spell list and spells in general. But I could be wrong as I have far more exp in arcane casters then divine ones.

I generally only make wizard crafters because their hellish spellcraft mod and easy access to spells let them craft without worry to wasted effort or cost. Only a few spells they dont have access to can be worked around by a UMD which I normally invest in.

When your a spells known type you have to rely on scrolls for alot crafting which limits CL and cost you on top of the crafting. Its not really worth it if you cant maximize your magical crafting feat. Again this is just my take on it.

As for Craft (ships) from what I have seen the lowest DC is 15 and the highest is DC 28. As far as I know you cant take 10 on it too. Throw in some masterwork tools with a +2, you would have a +6 with 1 rank. You would need high rolls and risk wasting half the materials (cost) with most rolls sense it only takes 5 or more under the DC, while 4 or less means no progress. To be foolproof for DC 15 you would need at least a +14 mod which would be lvl 9 at the earliest. So it depends if you want to risk cost and time with every roll for a few lvls.

I hope the info helps.


Male Human (Taldan) Rogue / 1 (AC: 18 / HP: 8 / Fort: +0 Ref: +5 Will: +0 / Init: +3 / Perc: +4)

I'm gonna try to climb to the crow's nest and look for Aperture. I'll call out if I see him.


Island Elf(link) Perception:+9, Init:+4,

Patience is a virtue. (^_^)

Hope everything is going well for every one.

Much cheers to all.


Male Aasimar Tattooed Sorcerer (AC 13/ HP 22/ Fort +2, Ref +3, Will +5/ Init +2/ Perception +5)

Well GM's have been known to disappear. I just hope this is not one of those times. Does not seem the type to me, all things considered.


Male Elf Alchemist 2nd (Armor Class: 15 /19 / Hit Points: 13 / Saving Throws Fort +3,Reflex +5,Will +1 / Initiative +2 / Perception +8 Alchemist 2nd

Yar


Human Oracle (Life) lvl 2 (AC 16, CMD 14, HP 13/13, Fort: 0 Ref: 3 Will: 3, Init 1, Perc 0/-4)

I agree.
I think I'll keep putting skill points in the same spots. The lest I can do is keep knowledge plains & religion checks locked down. Perhaps linguistics as well?


All jokes aside I hope everything is OK with DM Ap. I was looking through the pages and he already put in some serious time. The campaign is handled perfectly.


Male Elf Alchemist 2nd (Armor Class: 15 /19 / Hit Points: 13 / Saving Throws Fort +3,Reflex +5,Will +1 / Initiative +2 / Perception +8 Alchemist 2nd

I know I was thinking about it and I am honestly worried about him


Male Elf Alchemist 2nd (Armor Class: 15 /19 / Hit Points: 13 / Saving Throws Fort +3,Reflex +5,Will +1 / Initiative +2 / Perception +8 Alchemist 2nd

Okay so here is my thought process for everything that is going on so far. GM Ap has put a lot of time into this game and I do not think that anyone wants to give it up at this point. I know a couple of us had been in one that failed. I think that everyone here including myself wants to play this ap pretty badly. Now I am thinking this does anyone else besides me have the AP at all? If so are they willing to take this game over? It would be a lot easier to find one person by going back they the treads and asking a person that was intrested. I would volunteer to do this and gm if no one else would but I will be honest my time is taken up a little more then normal now. I am stating that we do not even dare to do anything until at least thrusday. This way there is almost a week for the posting. I hope that GM App comes back and comes back with the same passion that he started with if not I am sure that us as a group can come up with something. Let me know what you think about this since it is a huge thing and I brought it up Because I know people are thinking it like I am


Male Aasimar Tattooed Sorcerer (AC 13/ HP 22/ Fort +2, Ref +3, Will +5/ Init +2/ Perception +5)

Well I am waiting until the week is up (thursday). Last weekend alot of stuff went on, geek wise and normal wise. So the silence is not all that surprising and everyone has had one of those recovery times after a good weekend you know. Life is always a factor too. That being said I would cross that bridge when we get to it.

He is a good GM and I would rather have him return. :Z


Male Elf Alchemist 2nd (Armor Class: 15 /19 / Hit Points: 13 / Saving Throws Fort +3,Reflex +5,Will +1 / Initiative +2 / Perception +8 Alchemist 2nd

as would I love to have him return he is an great GM


Male Elf Alchemist 2nd (Armor Class: 15 /19 / Hit Points: 13 / Saving Throws Fort +3,Reflex +5,Will +1 / Initiative +2 / Perception +8 Alchemist 2nd

So sunny are you drunk enough to actually come to my hammock or no?


Male Human (Taldan) Rogue / 1 (AC: 18 / HP: 8 / Fort: +0 Ref: +5 Will: +0 / Init: +3 / Perc: +4)

I'll stick it out. I was lucky enough to get picked. I really don't want to go through the process again. I love to make characters, but I don't want to go through the "last kid picked for kickball" feeling. I'm hoping its something stupid like internet is shut off or something petty.

Sunny might be a thrill of sneaking around, on the deck, under the stars kinda elf. Slip her an invite for a midnight rendezvous.


Human Oracle (Life) lvl 2 (AC 16, CMD 14, HP 13/13, Fort: 0 Ref: 3 Will: 3, Init 1, Perc 0/-4)

I own 3/6 but, will be getting the last 3 soon.
However, I am willing to wait it out until everyone else decides other wise. :)

As it stands I like the current group so patience is my game plan.


Island Elf(link) Perception:+9, Init:+4,

Aye, patience and forbearing.

Though kudos to yourself Dou for offering to maybe take control of we group of rabble. :P

Much cheers to every one.


Male Aasimar Tattooed Sorcerer (AC 13/ HP 22/ Fort +2, Ref +3, Will +5/ Init +2/ Perception +5)

So the bell tolls, it speaks to me. And I listen, she says one day left for our lost GM to return.

Just making sure everyone is still here ;)


Male Human (Taldan) Rogue / 1 (AC: 18 / HP: 8 / Fort: +0 Ref: +5 Will: +0 / Init: +3 / Perc: +4)

I'm around. We need to get this ship sailing again. This becalmed BS stinks. I got to keep on movin' yeah! They're comin' after me!


Island Elf(link) Perception:+9, Init:+4,

Aye! Still here.

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