Plunder & Infamy - A Skulls & Shackles PbP Adventure
Game Master
DancingShadow
Female Gnome Rogue (Pirate) 2 AC 17, HP 10/13, Ref +7, Fort +0, Will +0, Init +5, Percep +7, Stealth +13
Sorry, had a big, stressful weekend at work, culminating in a test for a promotion this morning. I'll get a post up shortly.
Island Elf(link) HP 20;56;Fort+6;Ref+11;Will+4;Perc+9; Init+4;AC17(19)Defensive:21
*HUGZ Pai* (^_^)
Hope you're feeling less stressed now and that your test went well. Wishing you all the very best for your possible promotion. (^_^)
Wishing every one all the very best.
Male Chelaxian Human Rogue 2, Fighter 2 AC16/Tch12/Flt14, Fort+4/Rflx+5,Will+0, Init+2, Bab+3,CMB+5, CMD17 hp29
Ghoulies are up next, no?
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Female Gnome Rogue (Pirate) 2 AC 17, HP 10/13, Ref +7, Fort +0, Will +0, Init +5, Percep +7, Stealth +13
And I got the promotion! Woot!
M Human Warrior/Barb1/6Init+1Fort+12Ref+3Will+4,Perc+9AC19/T11/FF19/HP44/100CMB +10/+12 Sunder CMD 21/23 Sunder
Male Chelaxian Human Rogue 2, Fighter 2 AC16/Tch12/Flt14, Fort+4/Rflx+5,Will+0, Init+2, Bab+3,CMB+5, CMD17 hp29
Shade Psion 18
Congratulations on the promotion, Pai.
Male Human Gunslinger(Musket master) lvl 4 (AC 18, CMD 17, HP 16/16, Fort: 4 Ref: 9 Will: 4, Init: 7, Perc: 9
Congrats Pai!!!
(I'm hoping I get rehired. I work at a school as IT. Should know by months end. AKA 1 moth till school ends kinda scary. )
M Human Warrior/Barb1/6Init+1Fort+12Ref+3Will+4,Perc+9AC19/T11/FF19/HP44/100CMB +10/+12 Sunder CMD 21/23 Sunder
Looks like we are all ready for the next round
Shade Psion 18
Aoro and Gene need to declare actions.
Male Aasimar Tattooed Sorcerer (AC 13/ HP 22/ Fort +2, Ref +3, Will +5/ Init +2/ Perception +5)
I made my actions for round 1. Round 2 just popped up so give me some time. ;)
Island Elf(link) HP 20;56;Fort+6;Ref+11;Will+4;Perc+9; Init+4;AC17(19)Defensive:21
Congrats Pai. Wishing yo all the best Gene.
All the very best wishes to every one.
Male Aasimar Tattooed Sorcerer (AC 13/ HP 22/ Fort +2, Ref +3, Will +5/ Init +2/ Perception +5)
Sunny its still round 2, no need to post round 3 actions.
Unless I am mistaken its Gene, Round 3- Torque, Tark, Pei, Ghouls, Sunny, Aoro, Gene. Personally I doubt it will survive Torque and Tark unless they both miss.
Which brings to mind, which ghoul fell? Torque and Tark did enough dmg to kill one at full hp I think. But we don't know which one is left standing, Aoro would target the weaker one with his acid. xP
Edit-Just noticed I failed to add bless to my hit, so if it makes a difference add it DM. >.<
M Human Warrior/Barb1/6Init+1Fort+12Ref+3Will+4,Perc+9AC19/T11/FF19/HP44/100CMB +10/+12 Sunder CMD 21/23 Sunder
Male Aasimar Tattooed Sorcerer (AC 13/ HP 22/ Fort +2, Ref +3, Will +5/ Init +2/ Perception +5)
Female Gnome Rogue (Pirate) 2 AC 17, HP 10/13, Ref +7, Fort +0, Will +0, Init +5, Percep +7, Stealth +13
Shade Psion 18
Waitin' for Gene's action, then I'll post the round 2 wrap up.
Male Human Gunslinger(Musket master) lvl 4 (AC 18, CMD 17, HP 16/16, Fort: 4 Ref: 9 Will: 4, Init: 7, Perc: 9
Female Gnome Rogue (Pirate) 2 AC 17, HP 10/13, Ref +7, Fort +0, Will +0, Init +5, Percep +7, Stealth +13
I'm going to have to bow out. I'm sorry guys, but the new job is sapping all of my time and energy. I love it, but it's not leaving a whole lot of time to do other things :(
Island Elf(link) HP 20;56;Fort+6;Ref+11;Will+4;Perc+9; Init+4;AC17(19)Defensive:21
*Fierce HUGZ*
It was just as much fun having ye along!
Very best wishes ta' ye and yours. May th' wind be at your back and the skies clear.
May fate smile upon ye and perhaps we'll see ye agin someday.
(^_^)
Male Chelaxian Human Rogue 2, Fighter 2 AC16/Tch12/Flt14, Fort+4/Rflx+5,Will+0, Init+2, Bab+3,CMB+5, CMD17 hp29
M Human Warrior/Barb1/6Init+1Fort+12Ref+3Will+4,Perc+9AC19/T11/FF19/HP44/100CMB +10/+12 Sunder CMD 21/23 Sunder
Thanks for joining up. I'm sure Pai can fit in as a NPC crewmember.
Shade Psion 18
That sucks, Pai, but I understand. I wish you the best. Good luck with your job. :)
Male Human Gunslinger(Musket master) lvl 4 (AC 18, CMD 17, HP 16/16, Fort: 4 Ref: 9 Will: 4, Init: 7, Perc: 9
Will post in a few hrs. (1:00pm central standard time) sorry for delay this week has been crazy.
Shade Psion 18
Initiative Chart!
Round 1
22 Gene: Delay?
20 Torque: Ready to swing at the Crab (Hits)
19 Pai: Delay
18 Crab: Move and Attack Torque
17 Gene (Delayed?): Move Behind Crab and Attack (Hits)
12 Tark:
6 Sunny: Move, Draw Weapon, and Attack?
4 Aoro:
Next: Tark, Sunny, Pai, and Aoro
Note: The crab's listed hp is at the end of its turn.
Male Human Gunslinger(Musket master) lvl 4 (AC 18, CMD 17, HP 16/16, Fort: 4 Ref: 9 Will: 4, Init: 7, Perc: 9
If Delaying my turn is what I needed to do to reach it then yes.
You agreed Sunny could draw weapon and attack, yes? So that's what I edited that last post to reflect. Looks like she hit and did some damage. Looking forwards to round 2.
Male Aasimar Tattooed Sorcerer (AC 13/ HP 22/ Fort +2, Ref +3, Will +5/ Init +2/ Perception +5)
So who wants to do what?
We got the people fighting, check that out.
Thru the field
Around the field
I think that's all the choices before us.
M Human Warrior/Barb1/6Init+1Fort+12Ref+3Will+4,Perc+9AC19/T11/FF19/HP44/100CMB +10/+12 Sunder CMD 21/23 Sunder
Well Tark said that there might be more of his crewmen that have survived. Going around the field seems to be the favorite choice in any event.
Island Elf(link) HP 20;56;Fort+6;Ref+11;Will+4;Perc+9; Init+4;AC17(19)Defensive:21
Helping out folks seems tha' better thing to do. Though how far out of our way would it put us? Also, not going through the field either way would seem the best idea....
So..my vote is for (1) Checking/helping people out.
Male Chelaxian Human Rogue 2, Fighter 2 AC16/Tch12/Flt14, Fort+4/Rflx+5,Will+0, Init+2, Bab+3,CMB+5, CMD17 hp29
I'd say check out the ship first, but Tark will go where ordered.
Island Elf(link) HP 20;56;Fort+6;Ref+11;Will+4;Perc+9; Init+4;AC17(19)Defensive:21
*Nods* Yah....the ship was the main goal. But...people shooting at people... >_>
Am kind'a curious as to what's happening with that....
Male Human Gunslinger(Musket master) lvl 4 (AC 18, CMD 17, HP 16/16, Fort: 4 Ref: 9 Will: 4, Init: 7, Perc: 9
I would love to check out whats going on with the fighting.
However, the last time I went somewhere with just two people two characters died.
If we played this correctly we could probably take out the two guards stealthily and that would leave 4 to 6 men against us.
On top of this we know they have guns, so they may have ammo. Ammo that Gene could sourly use as his current supply will not last long in a prolonged stay or fight on the island. Added to this it could be some of Tarchinis shipmates.
We could check the ship out first but, who knows how long the advantage of them attacking each other will last.
All that said I will fallow orders.
Male Aasimar Tattooed Sorcerer (AC 13/ HP 22/ Fort +2, Ref +3, Will +5/ Init +2/ Perception +5)
Thanks for making me feel like scum. Oh to hell with it, its going to be our last fight of the day. Lets take them for what they have, if their nice they live if not they die. Etheir way we end up with a house to sleep in. >;)
Male Human Gunslinger(Musket master) lvl 4 (AC 18, CMD 17, HP 16/16, Fort: 4 Ref: 9 Will: 4, Init: 7, Perc: 9
Aoro Osris wrote: Thanks for making me feel like scum. Oh to hell with it, its going to be our last fight of the day. Lets take them for what they have, if their nice they live if not they die. Etheir way we end up with a house to sleep in. >;) Wasn't the intent just reminding every one that group splitting so far has been bad.
"Take what we can, give nothing back!" - Captain Jack Sparrow.
Male Aasimar Tattooed Sorcerer (AC 13/ HP 22/ Fort +2, Ref +3, Will +5/ Init +2/ Perception +5)
I was kidding about the scum thing. ;)
Male Human Gunslinger(Musket master) lvl 4 (AC 18, CMD 17, HP 16/16, Fort: 4 Ref: 9 Will: 4, Init: 7, Perc: 9
Aoro Osris wrote: I was kidding about the scum thing. ;) I figured but, wanted to be crystal clear.
Male Chelaxian Human Rogue 2, Fighter 2 AC16/Tch12/Flt14, Fort+4/Rflx+5,Will+0, Init+2, Bab+3,CMB+5, CMD17 hp29
Mr. The DM - re:the path to the pallisade.
I'm guessing Tark would recognize the Asmodean preist and possibly his colleagues from the Infernus?
Shade Psion 18
@Tark: Yes, you remember this man. Madrius Falvannon, a priest of Asmodeus that served on board the ship. You're not sure how much authority he actually had, but he used what he did to treat the common sailors like dirt. He tended the ghouls and you're fairly sure that more than one slave was fed to them by the bastard. The other three ghouls are sailors from the Infernus and although you recognize them by sight, you never learned their names.
Male Human Gunslinger(Musket master) lvl 4 (AC 18, CMD 17, HP 16/16, Fort: 4 Ref: 9 Will: 4, Init: 7, Perc: 9
Male Aasimar Tattooed Sorcerer (AC 13/ HP 22/ Fort +2, Ref +3, Will +5/ Init +2/ Perception +5)
Not to rain on your parade or mess up those sweet rolls, but in a surprise round your only allowed one action so gene cant move and fire. Really don't think it matters but just letting you know for future surprise attacks. ;)
As always correct me if wrong.
Wait til next round priest, if you survive. >x3
Male Human Gunslinger(Musket master) lvl 4 (AC 18, CMD 17, HP 16/16, Fort: 4 Ref: 9 Will: 4, Init: 7, Perc: 9
Well i guess that depends on what the Gm decides.
Shade Psion 18
Ugh... Messed up past couple of days. I'll look over it tomorrow morning. For now, I'm going to bed.
Island Elf(link) HP 20;56;Fort+6;Ref+11;Will+4;Perc+9; Init+4;AC17(19)Defensive:21
Wishing you all the best.
Much cheers to all.
Male Aasimar Tattooed Sorcerer (AC 13/ HP 22/ Fort +2, Ref +3, Will +5/ Init +2/ Perception +5)
Take it easy DM Bound Shade
Male Chelaxian Human Rogue 2, Fighter 2 AC16/Tch12/Flt14, Fort+4/Rflx+5,Will+0, Init+2, Bab+3,CMB+5, CMD17 hp29
Dm Bound Shade;
So, there were ghouls on the Infernus before we ever hit the island? Like, deliberately?
Messed. Up. Tark's even happier to be away from the Chelaxians.
That's kind alike having mandatory napalm-and-dynamite juggling lessions. in the Powder Room. In the dark.
Island Elf(link) HP 20;56;Fort+6;Ref+11;Will+4;Perc+9; Init+4;AC17(19)Defensive:21
Maybe they kept 'em...y'know...muzzled...or sumfink...?
*Shrugs*
Wishing every one all the very best.
Male Aasimar Tattooed Sorcerer (AC 13/ HP 22/ Fort +2, Ref +3, Will +5/ Init +2/ Perception +5)
Seeing as they have no problem with devils, undead not a big deal. They probably thought a priest could keep them in line. Having a few ghouls is a good weapon against enemy forces. They never tire and are hard to kill, even then they have the ability to spread their undead state to those that manage to survive.
Shade Psion 18
What exactly is Sunny wearing right now?
Island Elf(link) HP 20;56;Fort+6;Ref+11;Will+4;Perc+9; Init+4;AC17(19)Defensive:21
Um...her sword scabbard...? *Looks about innocently...*
I'm not sure if I got all tha' mud off....
Why? Is somin' th'a matter? *Looks at self. Twists a lot way round to maybe try and look at the 'back'...*
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