Plunder & Infamy - A Skulls & Shackles PbP Adventure

Game Master DancingShadow


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Shade Psion 18

Yes, you did ask about it, and I replied that you'd need to make an effort to conceal the weapon. After that, I only received a request from Sunny to sneak one and she managed to hide one musket from the officers.


Male Human Gunslinger(Musket master) lvl 4 (AC 18, CMD 17, HP 16/16, Fort: 4 Ref: 9 Will: 4, Init: 7, Perc: 9
DM Bound Shade wrote:
Yes, you did ask about it, and I replied that you'd need to make an effort to conceal the weapon. After that, I only received a request from Sunny to sneak one and she managed to hide one musket from the officers.

dang I don't know how I missed that...

Welp thats my bad...


Shade Psion 18

I wouldn't worry about it too much. You'll find plenty more in the future.


Male Aasimar Tattooed Sorcerer (AC 13/ HP 22/ Fort +2, Ref +3, Will +5/ Init +2/ Perception +5)

In that case has Aoro figured out any of the magical items today? Like to know before I post. ;)


Island Elf(link) HP 20;56;Fort+6;Ref+11;Will+4;Perc+9; Init+4;AC17(19)Defensive:21

*Giggles* I'll let ye lend me Musket Gene. (^_~)

Wishing every one all the very best. (^_^)


Male Aasimar Tattooed Sorcerer (AC 13/ HP 22/ Fort +2, Ref +3, Will +5/ Init +2/ Perception +5)

Well Aoro figured out some of the magical items, not as many as I would like but its something. That being said, now is the time to suck up to the Captain. xP

But really only got two potions and the amulet. The potions are being stored for now, potion of blur and cure light wounds. While the amulet is a amulet of natural armor +1. Who needs it and give a reason, "make me better" is not enough of a reason as I told owlbear. ;)

P.S. Everyone has at least one healing potion on them right?


Male Human Gunslinger(Musket master) lvl 4 (AC 18, CMD 17, HP 16/16, Fort: 4 Ref: 9 Will: 4, Init: 7, Perc: 9
Aoro Osris wrote:

Well Aoro figured out some of the magical items, not as many as I would like but its something. That being said, now is the time to suck up to the Captain. xP

But really only got two potions and the amulet. The potions are being stored for now, potion of blur and cure light wounds. While the amulet is a amulet of natural armor +1. Who needs it and give a reason, "make me better" is not enough of a reason as I told owlbear. ;)

P.S. Everyone has at least one healing potion on them right?

Well Gene doesn't have a potion yet but, he does have the two pistols/with ammo and exc.

I'd like the amulet but, already got loot, so I'll pass.

Question GM/Sunny: you hide the musket what quality is it and how much ammo you got for it?
Sunny you should list it on your character page.


M Human Warrior/Barb1/6Init+1Fort+12Ref+3Will+4,Perc+9AC19/T11/FF19/HP44/100CMB +10/+12 Sunder CMD 21/23 Sunder

Torque is a front-line fighter type and will not always be able to wear his breatplate into combat,(such as during ship to ship combat) the amulet will give him extra protection for those times.


Male Aasimar Tattooed Sorcerer (AC 13/ HP 22/ Fort +2, Ref +3, Will +5/ Init +2/ Perception +5)

I guess it falls to Torque then.


M Human Warrior/Barb1/6Init+1Fort+12Ref+3Will+4,Perc+9AC19/T11/FF19/HP44/100CMB +10/+12 Sunder CMD 21/23 Sunder

My thanks and putting on the amulet.


Island Elf(link) HP 20;56;Fort+6;Ref+11;Will+4;Perc+9; Init+4;AC17(19)Defensive:21
Gene Deathcraft wrote:

Question GM/Sunny: you hide the musket what quality is it and how much ammo you got for it?

Sunny you should list it on your character page.

Listeded! (^_^)

Um...it's a 'musket'? DM in't said what state it be in.

Um...'powder'? 'Ammooo'? Whut's that?

I jus' picked it up 'cause tha' enemy had 'em an' we din't.....


Shade Psion 18

Alright, so I'm wanting to bring more back in to fill out the group more. I'd like to put the group back up another person or two. Are there any roles that you all want filled? Are there any rules that you'd like used?


M Human Warrior/Barb1/6Init+1Fort+12Ref+3Will+4,Perc+9AC19/T11/FF19/HP44/100CMB +10/+12 Sunder CMD 21/23 Sunder

Perhaps a rogue-type. Stabby sneaky.


Male Aasimar Tattooed Sorcerer (AC 13/ HP 22/ Fort +2, Ref +3, Will +5/ Init +2/ Perception +5)

We need someone that can deal with traps, has good knowledge, has good spellcraft, and good appraisal skills. Stealth and maybe linguistics would be a plus.

Combat wise we are not hurting too much. We just lack some needed skills. So a properly built rogue or bard could cover all of that. I would prefer a bard sense thats more healing in the mix but thats just me, a trait could pick up disable device skill. ;)


Male Human Gunslinger(Musket master) lvl 4 (AC 18, CMD 17, HP 16/16, Fort: 4 Ref: 9 Will: 4, Init: 7, Perc: 9
Aoro Osris wrote:

We need someone that can deal with traps, has good knowledge, has good spellcraft, and good appraisal skills. Stealth and maybe linguistics would be a plus.

Combat wise we are not hurting too much. We just lack some needed skills. So a properly built rogue or bard could cover all of that. I would prefer a bard sense thats more healing in the mix but thats just me, a trait could pick up disable device skill. ;)

A ninja (like a rogue but better imo). Would be nice they can have appraisal skills, Stealth, linguistics and disable device.

A bard could cover the rest.


Shade Psion 18

Loot list has been updated with identification information. I don't remember if Gene actually has both pistols and the ammunition or that had changed, so I didn't mark it. Let me know their status and I'll change them if need be. Also, I believe only the amulet has been taken so far, correct?


Male Human Gunslinger(Musket master) lvl 4 (AC 18, CMD 17, HP 16/16, Fort: 4 Ref: 9 Will: 4, Init: 7, Perc: 9

I did take the pistols, ammo, and horns. in game chat.


Shade Psion 18

I thought I remembered some discussion about putting them back in the stores, so I didn't want to label it yet. Thanks for letting me know. I'll update the list.


Male Human Gunslinger(Musket master) lvl 4 (AC 18, CMD 17, HP 16/16, Fort: 4 Ref: 9 Will: 4, Init: 7, Perc: 9

There was in this thread but, non as of yet in the actual game thread.


M Human Warrior/Barb1/6Init+1Fort+12Ref+3Will+4,Perc+9AC19/T11/FF19/HP44/100CMB +10/+12 Sunder CMD 21/23 Sunder

Torque did claim the amulet of natural armor+1


Male Aasimar Tattooed Sorcerer (AC 13/ HP 22/ Fort +2, Ref +3, Will +5/ Init +2/ Perception +5)

Alright a few things. First I am more and more glad I distrust the dice so much at this point. Aoro is the only one hitting so far, glad their hp is so low too. Geez the dice are evil. >.<

Sense we have found out what more of the loot does. Some suggestions I would like to run by everyone. Everything not in use or assigned to someone will be stored, for safe keeping until needed or for sale at the next market. The boatswain's call will be assigned to the current Boatswian Rosie, thats what it is for after all. Aoro is claiming the hefty waxed coat with many hidden pockets and blue wool coat with silver threading, a long tail, and white tasseled leather shoulder straps for his closet along with the bracers of armor +1. While Torque should be in charge of the shackles of compliance sense he has the needed skill and it falls under his duties as Master at Arms should we deal with any prisoners that require it.

Fine, not fine?


M Human Warrior/Barb1/6Init+1Fort+12Ref+3Will+4,Perc+9AC19/T11/FF19/HP44/100CMB +10/+12 Sunder CMD 21/23 Sunder

Sounds ok by me.


Male Human Gunslinger(Musket master) lvl 4 (AC 18, CMD 17, HP 16/16, Fort: 4 Ref: 9 Will: 4, Init: 7, Perc: 9
DM Bound Shade wrote:
Alright, so I'm wanting to bring more back in to fill out the group more. I'd like to put the group back up another person or two. Are there any roles that you all want filled? Are there any rules that you'd like used?

Is the interest for more players from us having a few holes in skills or the desire to just have more players?

Aoro give bracers to Sunny? As it doesn't hurt monk abilitys.


Shade Psion 18

Somewhat a bit of both. I generally prefer groups ranging from five to seven players. Six is my typical ideal.


Island Elf(link) HP 20;56;Fort+6;Ref+11;Will+4;Perc+9; Init+4;AC17(19)Defensive:21

Um..I be happy ta stay nekkid. (>_>)

Jus' sayin', is all....*whistles innocently*

(^_^)

The disposition of things seems fair enough. (^_^)

Very much wishing eery one all the best.


Male Human Gunslinger(Musket master) lvl 4 (AC 18, CMD 17, HP 16/16, Fort: 4 Ref: 9 Will: 4, Init: 7, Perc: 9
DM Bound Shade wrote:
Somewhat a bit of both. I generally prefer groups ranging from five to seven players. Six is my typical ideal.

Ah because, I have been dieing to try gestalt so that in theory would have filled some skill slots. not sure if anyone would want that though.

Link to gestalt I figure I may be the newest to pathfinder here but, i'll post the link non the less.


Male Aasimar Tattooed Sorcerer (AC 13/ HP 22/ Fort +2, Ref +3, Will +5/ Init +2/ Perception +5)

Gene, Sunny already has an amulet of natural armor from our reward aboard the wormwood. Also she has a level in barbarian which grants her the use of armor like leather armor which we have as well. Aoro can only use bracers of armor due to his spellcasting. She could have highere AC without using the bracers and if she wanted to.

As for gestalt I have played it before but it depends. Etheir the players get overpowered or the battles become hell unless the players know what they are doing. So it relies on the players and DMs ability to work well in a game. I am good etheir way. ;)


Island Elf(link) HP 20;56;Fort+6;Ref+11;Will+4;Perc+9; Init+4;AC17(19)Defensive:21

I have no problems with others receiving the bracers. Eventually Sunny should be able to defend herself quite well with her classes abilities...One would hope.

Much cheers to all.


Male Human Gunslinger(Musket master) lvl 4 (AC 18, CMD 17, HP 16/16, Fort: 4 Ref: 9 Will: 4, Init: 7, Perc: 9
Aoro Osris wrote:

Gene, Sunny already has an amulet of natural armor from our reward aboard the wormwood. Also she has a level in barbarian which grants her the use of armor like leather armor which we have as well. Aoro can only use bracers of armor due to his spellcasting. She could have highere AC without using the bracers and if she wanted to.

As for gestalt I have played it before but it depends. Etheir the players get overpowered or the battles become hell unless the players know what they are doing. So it relies on the players and DMs ability to work well in a game. I am good etheir way. ;)

I guess thats true you can only use bracers as well. If sunny uses normal armor though she would no longer get wis to ac bonus. (My firstish GM had killer dice nat 20's were common for him. So learning the rules to over optimize became the only way for me to help my group.)

yea thats what i have read the link explains a lot though on how to balance games too though :)


Island Elf(link) HP 20;56;Fort+6;Ref+11;Will+4;Perc+9; Init+4;AC17(19)Defensive:21

Sunny's 'WIS' score isn't something that's going to be bothering with worrying about being covered in armor. :P

She'll 'leather up' when the time needs it. (^_~)

Thank'e for your concern and very best wishes to all.


Male Aasimar Tattooed Sorcerer (AC 13/ HP 22/ Fort +2, Ref +3, Will +5/ Init +2/ Perception +5)

Anyone else keeping up with the recruitment thread?


Shade Psion 18

Yup and please let me know any thoughts of what's be posted there if you wish to share. Feel free to PM me if you want to keep it secret.


M Human Warrior/Barb1/6Init+1Fort+12Ref+3Will+4,Perc+9AC19/T11/FF19/HP44/100CMB +10/+12 Sunder CMD 21/23 Sunder

I have been PbPing with Feral on the boards here and he is a good Rp'er. Posts often and can go the distance with long running games.


Island Elf(link) HP 20;56;Fort+6;Ref+11;Will+4;Perc+9; Init+4;AC17(19)Defensive:21

Hey there!

I second Torque's assessment of Feral. Have crossed PbP with the person and they do live up to Torque's view.

(^_^)

Though, I do have to admit that the choice of race is.....off putting. (>_>)

Best of luck choosing Master DM!

Much cheers to all!


Shade Psion 18

Running JR game right now. I'll try and post sometime soon, but not, it'll be after midnight.


Female Gnome Rogue (Pirate) 2 AC 17, HP 10/13, Ref +7, Fort +0, Will +0, Init +5, Percep +7, Stealth +13

Greetings everyone!


Shade Psion 18

Welcome Pai. We'll work on getting you in game when Tarchinis posts.

A few more questions for you.

1) Where'd you get the lamellar armor? It's not the most common in this area.

2) You've got a low strength score. Are you going to be looking for a weapon with the agile property?

3) How and why did she learn to craft weaponry?

4) How do you plan on advancing the character?


Female Gnome Rogue (Pirate) 2 AC 17, HP 10/13, Ref +7, Fort +0, Will +0, Init +5, Percep +7, Stealth +13

1) I apologize for this, I'm not an eastern fantasy fan, and was using Hero Lab to build the character. I didn't actually know what Lamellar armor was until just now >,< I was just going for the best AC bonus with the lightest weight I could. I'm happy to switch it to Padded or Leather to be much more fitting with the theme of both the AP and the character.

2) Not looking for one overly hard, but it would be great to find one. Pai is not built as a DPS powerhouse, but more to rely on sneak attacks and skills to keep her in the fight.

3) Many years ago she was looking for ways to get in the good graces of a pirate crew and realized any good pirate crew would always be in need of good weapons. So she spent some time apprenticing to a blacksmith, wherein she became fully enamored with the folding of metal and the artwork involved in making beautiful weapons. It has since become a major obsession for her.

4) Pure Rogue, two weapon fighting and feint feat trees, using a rapier and dagger primarily.


Male Human Gunslinger(Musket master) lvl 4 (AC 18, CMD 17, HP 16/16, Fort: 4 Ref: 9 Will: 4, Init: 7, Perc: 9
Pai Ratkarzsuhish wrote:
Greetings everyone!

Welcome. nice to have a rogue with us.


Male Chelaxian Human Rogue 2, Fighter 2 AC16/Tch12/Flt14, Fort+4/Rflx+5,Will+0, Init+2, Bab+3,CMB+5, CMD17 hp29

Hey, all;
DM, Thanks for the invite.

Gene wrote:
Welcome. nice to have a rogue with us.

Now you get two! Or at least one and a half...


Shade Psion 18

A few more questions for Tarchinis:

1) Where did Tarchinis acquire his engineering knowledge?

2) How do you plan to have Tarchinis advance?

Towards Pai & Tarchinis, I've noticed that the group is still lacking in a couple of skills that are useful. There's a particular lack of knowledge skills and the ones that you have are certainly going to fill in gaps. Craft(ships) or Craft(carpentry) would also be useful for someone to have, as repairing the ship is relatively impossible at sea without them.

Now for getting you in-game:

Pai & Tarchinis:

You both were pirates on a ship known as the Belated Lady, so known because of the rather lascivious figurehead that graced the front of the ship. The captain of the Lady was one Beladris Kordonna, priestess of Calistria and, as you later learned, one hell of a b+#@&. She had a major bone to pick with the Chelaxians and for reasons you never found out, for the Lady was taken by surprise by a Chelish vessel as it raided a large merchantman in the southern Shackles.

Many of the pirates died in the battle, as did Captain Kordonna. You two and several others were taken prisoner and promised that a fair trial would be given once you were taken back to Cheliax. The smile it was delivered with was not reassuring. After what seemed to be a few days, a commotion suddenly sprang up and the sounds of battle could be heard. Some of the prisoners took the opportunity to distract, cajole, and intimidate the pair of guards, until one of them made a mistake and strayed to close to you all. He and the other went down under the rush of you both and the prisoners and soon, both of you and the others were free. You both collected your gear and some other supplies from the armory and started to head topside with the other pirates, when the ship shook and rocked. A rush topside revealed that the Chelish still struggled with their assailants, small goblin-looking creatures with tentacles in place of legs and the ship had run aground on a small island when the helmsman had been slain. As the situation began to become clear, a raspy hiss was heard from deeper in the ship and undead men and women with claws and sharp teeth stormed out, falling on pirate, goblin creature, and pirate, alike. You both and a few of the pirates leap overboard into shallow water and ran for the beach.

Since then, three days ago, the undead have spread out onto the island and stalk it at night. The few chelish that remain have occupied a small fort on the top of the island's only mountain, old and likely built by an inhabitant long ago. The goblin creatures have taken over the chelish vessel, the Infernus, down at the southern end of the island, but seem mainly to conflict with the chelish survivors and bother the undead little. You're both the only ones left of the pirates, the undead having gotten the others.

You've both been hiding in a little, abandoned fishing village for the time being on the northern coast. However, the raging storm last night caused the waters to threaten the village and you both left for higher ground. That was the only reason you both avoided being washed away when a tidal wave swept up the beach and onto the island. It's still raining fiercely out and you've both noticed lights on the shore a distance down the beach from the village. It looks like figures moving about on the deck of a boat.

That sound good? Any questions?


Male Chelaxian Human Rogue 2, Fighter 2 AC16/Tch12/Flt14, Fort+4/Rflx+5,Will+0, Init+2, Bab+3,CMB+5, CMD17 hp29
Quote:
1) Where did Tarchinis acquire his engineering knowledge?

Tarchinis served his family's shipping intrests in Kintago, and was trained in a variety of tasks, being groomed for an eventual captaincy. I see his engineering knowledge as specific to shipboard siege weapons and things like rigging or block-and-tackle.

Quote:
2) How do you plan to have Tarchinis advance?

I plan to split fairly evenly between fighter and rogue. Personal combat will be focussed on single-sword dueling/combat manuevers (I do not intend to take duelist or other prestige classes), Skills will focus on shipboard, mainly. With another rogue to share the skill load, I could certinaly focus on one area, like traps, if Pai and I want to co-ordinate.

DM Bound Shade, are you alright with me re-arranging a skill point or two to pick up Craft(ships)?

Game Start:
Do Pai and I have access to our gear? Tarchinis has a fair amount of stuff packed in a chest. If not all of it, do we at least have weapons and armor?

Otherwise, the start looks great. particualrly uncomfortable for Tark, the threat of being hauled back to Cheliax. He would not have given his real name to the Chelaxians.

Continuing the thread in my application, can I assume that the Belated Lady grabbed me from the isle on which Tarchinis was marooned? How long would he have served aboard her before the Chelaxians tooker her?


Male Aasimar Tattooed Sorcerer (AC 13/ HP 22/ Fort +2, Ref +3, Will +5/ Init +2/ Perception +5)

Welcome ;)

Guess thats all I have to say for now. xP


Island Elf(link) HP 20;56;Fort+6;Ref+11;Will+4;Perc+9; Init+4;AC17(19)Defensive:21

Yay!

*Bounce, bounce*

*HUGZ to every one!*


Male Chelaxian Human Rogue 2, Fighter 2 AC16/Tch12/Flt14, Fort+4/Rflx+5,Will+0, Init+2, Bab+3,CMB+5, CMD17 hp29

Proposed skill adjustment:
So, I think I'd take a point from Disable Device, dropping it from +7 to +6, and pick up Craft (Ships) at +6. Does this work for everyone?


M Human Warrior/Barb1/6Init+1Fort+12Ref+3Will+4,Perc+9AC19/T11/FF19/HP44/100CMB +10/+12 Sunder CMD 21/23 Sunder

Welcome aboard!


Female Gnome Rogue (Pirate) 2 AC 17, HP 10/13, Ref +7, Fort +0, Will +0, Init +5, Percep +7, Stealth +13

I'm fine with being the door and trap crackiest of the bunch Tarchnis.


Male Aasimar Tattooed Sorcerer (AC 13/ HP 22/ Fort +2, Ref +3, Will +5/ Init +2/ Perception +5)

P.S. DM dont forget about the spellcraft rolls. ;)


Shade Psion 18

Turned in really early last night.

Tarchinis:
Yes, she picked you up off that island. Let's say you were on the boat for about a month. She was spending a lot of time out at sea, partially resupplying off of her prey. The crew was getting fairly antsy, so it was likely that she'd have hit port soon.

@Tarchinis: I'm good with that switch.

Alright, I think you two have your backgrounds settled and can feel free to post in the gameplay forum at any point.


Male Chelaxian Human Rogue 2, Fighter 2 AC16/Tch12/Flt14, Fort+4/Rflx+5,Will+0, Init+2, Bab+3,CMB+5, CMD17 hp29

DM Shady;

Spoiler:
Sorry if I missed your answer, but do Pai and Tachinis have access to all of our gear? If not all of it (Tarchinis keeps a lot in a sea chest, which I can see as being to bulky to smuggle out of a grindylow-and-ghoul-laced mutiny/shipwreck),weapons? Armor? backpack?

That'll influence the first posts. Thanks!

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