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Plunder & Infamy - A Skulls & Shackles PbP Adventure

Game Master DancingShadow


1,301 to 1,350 of 2,088 << first < prev | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 32 | next > last >>

Male Aasimar Tattooed Sorcerer (AC 13/ HP 22/ Fort +2, Ref +3, Will +5/ Init +2/ Perception +5)

Sunny you are determined to be murdered by Syl, once that stuff wears off she is going to want to kill you more then anything. Not to mention if Peppery finds out you have been enchanting people your going on her list. Just guessing on the second one but pretty sure about the first one. xP


M 1/2 Orc Cleric 4 Init +4 Fort+6Ref+1Will+7,Perc+4 AC 14/14/10 HP32/32

I have to agree with Aoro, Sunny. Keep your Philter and just let Syl stew.


Male Aasimar Tattooed Sorcerer (AC 13/ HP 22/ Fort +2, Ref +3, Will +5/ Init +2/ Perception +5)

Oh well Aoro may end up dying soon. He is no longer in wait and see mode, now he is in going to murder them before they murder me mode.


Shade Psion 18

Should be interesting.


Shade Psion 18

I found something that I really liked on the boards. I'd like you all to post a status block containing your current stats in each post. I'm using something like this:

Stats:

HP: Current/Maximum
AC: Current/Flat-Footed/Touch
Speed:
In Hand:
List Special Abilties that Have limited uses (ex. bombs) or a powered by a point pool (ex. Ki)
Spells Remaining:
1st - Current/Remaining
2nd - Current/Remaining
Effects: Ongoing spells and status effects

I find that it really helps me keep track (more than the header) of the character's current status, including gear in hand and special ability uses. As GM, though, I'd mostly use it for the hp and AC tracking.


Male Human Gunslinger(Musket master) lvl 4 (AC 18, CMD 17, HP 16/16, Fort: 4 Ref: 9 Will: 4, Init: 7, Perc: 9
DM Bound Shade wrote:

I found something that I really liked on the boards. I'd like you all to post a status block containing your current stats in each post. I'm using something like this:

** spoiler omitted **

I find that it really helps me keep track (more than the header) of the character's current status, including gear in hand and special ability uses. As GM, though, I'd mostly use it for the hp and AC tracking.

ok I will start posting that.


M Human Alchemist 4th hp 27 (4d8+4) Init +2 AC 15, touch 12, flat-footed 13 (+3 armor, +2 Dex) Fort +5, Ref +6, Will +1; +2 bonus vs. poison

Late tonight I will have something up I am
Right now I am not in a good state of mind to do anything with posting


Male Aasimar Tattooed Sorcerer (AC 13/ HP 22/ Fort +2, Ref +3, Will +5/ Init +2/ Perception +5)

Yeah I dont think combat has started yet so not posting any kind of attack actions yet. As for marching order Aoro will be in the middile on the way to the sterncastle.


Male Aasimar Tattooed Sorcerer (AC 13/ HP 22/ Fort +2, Ref +3, Will +5/ Init +2/ Perception +5)

Added to my sheet Aoro's tattoos. Sense for some odd reason everyone thinks that he is a walking tattoo. Dispite me never saying anything of the sort. ;)


M 1/2 Orc Cleric 4 Init +4 Fort+6Ref+1Will+7,Perc+4 AC 14/14/10 HP32/32

Board meltdown!


Male Aasimar Tattooed Sorcerer (AC 13/ HP 22/ Fort +2, Ref +3, Will +5/ Init +2/ Perception +5)

Oh yeah but we are back. The goblins have been beaten and we can only hope they stay away. ;)


Male Human Gunslinger(Musket master) lvl 4 (AC 18, CMD 17, HP 16/16, Fort: 4 Ref: 9 Will: 4, Init: 7, Perc: 9

yea was a sad moment finding out the boards went down.


Shade Psion 18

Yeah, passed out last night, so I've been checking it all day, up until noon. It was agitating...


M 1/2 Orc Cleric 4 Init +4 Fort+6Ref+1Will+7,Perc+4 AC 14/14/10 HP32/32

Sunny does have a rather brutal 12 hour work day this month it seems from what she told me


Island Elf(link) Perception:+9, Init:+4,

I have twelve and ten hour work days...interspersed with maybe one or wo days off over the next couple of weeks.

When those going past my duties wish me a merry festive season, the best I can do is smile and thank them at least for the sentiment.

Very much cheers to every one.


M 1/2 Orc Cleric 4 Init +4 Fort+6Ref+1Will+7,Perc+4 AC 14/14/10 HP32/32

I think we're going to end up fighting those sailor Sunny, so you best start punching them. They arn't gunna be interested in talking I reckon.


Male Human Gunslinger(Musket master) lvl 4 (AC 18, CMD 17, HP 16/16, Fort: 4 Ref: 9 Will: 4, Init: 7, Perc: 9

If theres more then one longboat id appreciate it if someone else helps to save time. If I get no help thats fine too but thats one less heavy damage dealer not fighting for x rounds longer...


Shade Psion 18

There is one more longboat, directly across from the one you're at.


M Human Alchemist 4th hp 27 (4d8+4) Init +2 AC 15, touch 12, flat-footed 13 (+3 armor, +2 Dex) Fort +5, Ref +6, Will +1; +2 bonus vs. poison

DM, I am just letting you know that, I will be gone from 26th to the 6th of January. I will have a limited access to the net for at least the first 4 days after that I will have acces but not a whole lot. Please run my char as you see fit till I come back please!
Thank you


M 1/2 Orc Cleric 4 Init +4 Fort+6Ref+1Will+7,Perc+4 AC 14/14/10 HP32/32

will be here through the holidays. merry Christmas!


Shade Psion 18

Bad day overall. I think I've come down with a stomach virus. I'll try posting tomorrow before work.


Island Elf(link) Perception:+9, Init:+4,

*Big HUGZ* (^_^)

Hope you feel better soon!

Very many cheers to every one! (^_^)


M 1/2 Orc Cleric 4 Init +4 Fort+6Ref+1Will+7,Perc+4 AC 14/14/10 HP32/32

Toruq summons priestesses of Calistria to hug everyone.


Shade Psion 18

Merry Christmas (or other holiday you celebrate) to everyone! I'll post tonight after spending time with family, so long as the boards don't go down again...


Island Elf(link) Perception:+9, Init:+4,

Seasons be greeting! (^_^) *Bounces around happily and hugs as many people as possible*


Male Human Gunslinger(Musket master) lvl 4 (AC 18, CMD 17, HP 16/16, Fort: 4 Ref: 9 Will: 4, Init: 7, Perc: 9

Yeap Merry Christmas!
Or happy holidays. :)


M 1/2 Orc Cleric 4 Init +4 Fort+6Ref+1Will+7,Perc+4 AC 14/14/10 HP32/32

Merry Christmas!


Male Aasimar Tattooed Sorcerer (AC 13/ HP 22/ Fort +2, Ref +3, Will +5/ Init +2/ Perception +5)

Just like to clear something up before I post, sense it will effect what he does. Aoro was not aiming for the guy going after the captain. If the guy would still be alive without his shot then leave it as is, hate redo's. But if not then just aim it at the nearest sailor we were enganged in.

Let me know.


Shade Psion 18

S~*@, sorry. My mistake. I'll alter it somehow. Actually, he will still drop. 12 damage is enough to fell these guys.


Shade Psion 18

Pick another person to attack and I'll take the same rolls and damage, but don't worry about concealment. It'll auto pass. My fault afterall.


Male Aasimar Tattooed Sorcerer (AC 13/ HP 22/ Fort +2, Ref +3, Will +5/ Init +2/ Perception +5)

Well any already wounded sailor would be good, if none then the closest sailor. Really just want to finish these guys, more so sense I got hit. >.<

Shadow Lodge

Am out of town till the evening of the 29th. Tried to post earlier but P kept being down, am currently on borrowed phone. Sorry for any inconvience


Island Elf(link) Perception:+9, Init:+4,

No worries. Have a great time.

Yah..the site has been wonky for quite a few days now. I hope people are not being too stressed out about it and the good folks are getting on top of whatever is causing the troubles.

Best wishers into the new year for every one.


Male Aasimar Tattooed Sorcerer (AC 13/ HP 22/ Fort +2, Ref +3, Will +5/ Init +2/ Perception +5)

So it looks like the DM will be playing Alestone and Drake. So he controls one third of our group. Why does that bug me. xP

No worries its the holidays.


M 1/2 Orc Cleric 4 Init +4 Fort+6Ref+1Will+7,Perc+4 AC 14/14/10 HP32/32

Just keep hacking away.


Male Aasimar Tattooed Sorcerer (AC 13/ HP 22/ Fort +2, Ref +3, Will +5/ Init +2/ Perception +5)

Hold on a tick, how in the nine hells does Sunny have a max hp of 11. She has a level in monk and barbarian, both of which have a higher die then sorcerer.

Someone explain this to me please. >.<


Island Elf(link) Perception:+9, Init:+4,

I done rolled low fer me Barbarian HP's...(>_>)....


Male Aasimar Tattooed Sorcerer (AC 13/ HP 22/ Fort +2, Ref +3, Will +5/ Init +2/ Perception +5)

Did you read the rules for rolling hp?

Cause really it should not be that low, at lowest you should be at 15 max hp.

Edit- Hit Points: Average rounded up. Thus, d6 = 4, d8 = 5, d10 = 6, and d12 = 7. <-From our dear DM, page 20

Edit edit- Inspire courage was stopped last round. He had to drink. ;)


Island Elf(link) Perception:+9, Init:+4,

(^_^) OKeys...will await th' DM noticing this lil' chat we's havin' an' see whut they have ta add. (^_^)


Shade Psion 18

Aoro is correct. I favor set hp gains at each level.


Shade Psion 18

Did Gene mention anything about having trouble making posts? I know Drake did.


M Human Alchemist 4th hp 27 (4d8+4) Init +2 AC 15, touch 12, flat-footed 13 (+3 armor, +2 Dex) Fort +5, Ref +6, Will +1; +2 bonus vs. poison

I am still going to be a couple of days more for a full post please play me as fit gm


M 1/2 Orc Cleric 4 Init +4 Fort+6Ref+1Will+7,Perc+4 AC 14/14/10 HP32/32

I am doing ok.


Male Human Gunslinger(Musket master) lvl 4 (AC 18, CMD 17, HP 16/16, Fort: 4 Ref: 9 Will: 4, Init: 7, Perc: 9

life got busy and forums ate my post.


Male Elf Alchemist 2nd (Armor Class: 15 /19 / Hit Points: 13 / Saving Throws Fort +3,Reflex +5,Will +1 / Initiative +2 / Perception +8 Alchemist 2nd

okay, even though I am back, I have a lot of catching up to do, I will read tonight and post tomorrow for my current round of actions, sorry about this but this is all the time I have. arugh.....


Male Aasimar Tattooed Sorcerer (AC 13/ HP 22/ Fort +2, Ref +3, Will +5/ Init +2/ Perception +5)

When firearms were added did they become common weapons or something?

Just asking becausing if I remember right they are considered exotic weapons and give a good deal of penalities (-4 to hit) to be used, along with a higher misfire chance.


Male Human Gunslinger(Musket master) lvl 4 (AC 18, CMD 17, HP 16/16, Fort: 4 Ref: 9 Will: 4, Init: 7, Perc: 9
Aoro Osris wrote:

When firearms were added did they become common weapons or something?

Just asking becausing if I remember right they are considered exotic weapons and give a good deal of penalities (-4 to hit) to be used, along with a higher misfire chance.

This is a good question as it would change some numbers for my character.


Male Aasimar Tattooed Sorcerer (AC 13/ HP 22/ Fort +2, Ref +3, Will +5/ Init +2/ Perception +5)

Gene your a gunslinger, you have the proficiency and such from the get go so you dont get those penalities. No one else does, I assume the enemy took the needed feat to use firearms if it was not an archetype feature. My concern is the rest of us who do not have the feat or class feature using firearms.

For Aoro using a firearm over his current crossbow is the difference between a +4 to hit and a -1 to hit with a chance to misfire on rolling a 5 or lower, if the misfire value is a 1. So proficiency is a biggie considering them right now.


Male Human Gunslinger(Musket master) lvl 4 (AC 18, CMD 17, HP 16/16, Fort: 4 Ref: 9 Will: 4, Init: 7, Perc: 9

Thats not fully true for me because, I'm a musket master Aoro.


Male Aasimar Tattooed Sorcerer (AC 13/ HP 22/ Fort +2, Ref +3, Will +5/ Init +2/ Perception +5)

I am aware, also aware of the musket in your hand. How many guns do you need man! xP

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