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RPG Superstar 2015

Plunder & Infamy - A Skulls & Shackles PbP Adventure

Game Master DancingShadow


1,001 to 1,050 of 2,088 << first < prev | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | next > last >>

Male Elf Alchemist 2nd (Armor Class: 15 /19 / Hit Points: 13 / Saving Throws Fort +3,Reflex +5,Will +1 / Initiative +2 / Perception +8 Alchemist 2nd

oh Hey Alestone can I blow it up?


Dwarf Monk 2(Drunken Master/Sensei)/AC 16/19HP/F+7/R+6/W+7/Init +2/Percp +9

That could be fun. I didn't want to boss people around but I also wanted to get the scene moving. Feel free to tell us to back off and throw a bomb at it. I think we could just force it open without using any resources but fun is important too :)


Male Aasimar Tattooed Sorcerer (AC 13/ HP 22/ Fort +2, Ref +3, Will +5/ Init +2/ Perception +5)

I hope you guys understand the size of the ship. Aoro unlike the rest of you will run the moment that nutty elf grabs a bomb. He is not getting burned for no body. But if your into that sort of thing then get blown up....again. x3


Male Elf Alchemist 2nd (Armor Class: 15 /19 / Hit Points: 13 / Saving Throws Fort +3,Reflex +5,Will +1 / Initiative +2 / Perception +8 Alchemist 2nd

I would not just do it I would ask come on. I do not want you on me again.


Male Aasimar Tattooed Sorcerer (AC 13/ HP 22/ Fort +2, Ref +3, Will +5/ Init +2/ Perception +5)
Lanliss Rainscribe wrote:
I would not just do it I would ask come on. I do not want you on me again.

Lanliss, sorry if you think my last post was jerkish. It was not meant that way. I tend to throw in little reminders about things IG while I am just messing with you, thats kinda what we do here. Unless I missed the memo about us not doing that anymore. I have no problem with anything you do. Aoro will still be on your side, but that does not mean he wont roll his eyes when you burn your eyebrows off. He is an aasimar not a saint. xP

P.S. Personally I like the interaction of Aoro and Lanliss, its like a little brother that gets in trouble and has to be bailed out by the older one. The fact that Lanliss is an elf and has at least double the years Aoro has just makes it friggin hilarious to me. Anyways again not trying to come off jerkish.


Male Elf Alchemist 2nd (Armor Class: 15 /19 / Hit Points: 13 / Saving Throws Fort +3,Reflex +5,Will +1 / Initiative +2 / Perception +8 Alchemist 2nd

I never said that you being jerkish at all man and I was teasing right back man no hard feelings either way


Male Elf Alchemist 2nd (Armor Class: 15 /19 / Hit Points: 13 / Saving Throws Fort +3,Reflex +5,Will +1 / Initiative +2 / Perception +8 Alchemist 2nd

okay so I wrote that after a very light sleep and then a good waking up... if ya catch my drift, but anyhow Aoro, no seriously man, I know that your just playing around and what not so I am not worried man, I know that Aoro would infact save Lanliss's life because he is that type of person

Star Voter 2013, Dedicated Voter 2014

It's all my fault, Aoro's tone was bothering/worrying me a bit so I sent him a PM :)


Male Aasimar Tattooed Sorcerer (AC 13/ HP 22/ Fort +2, Ref +3, Will +5/ Init +2/ Perception +5)

You know I cant believe a door is giving us all this trouble. xP


Island Elf(link) HP43/43;Fort+6;Ref+9;Will+4;Perc+9; Init+4;AC17(19)Defensive:21

♫ It's a traaaaap


Male Aasimar Tattooed Sorcerer (AC 13/ HP 22/ Fort +2, Ref +3, Will +5/ Init +2/ Perception +5)

Good news Lanliss, if we dont see any treasure and such once we get there, your bombs are perfect for that spider colony. Burn all that stuff away. ;)


Human Oracle (Life) lvl 2 (AC 16, CMD 14, HP 13/13, Fort: 0 Ref: 3 Will: 3, Init 1, Perc 0/-4)

Its to bad were not level 3 I'd channel negative energy them lol.


Island Elf(link) HP43/43;Fort+6;Ref+9;Will+4;Perc+9; Init+4;AC17(19)Defensive:21

Would that be a hint, there? (^_~)

much cheers to all.


Male Aasimar Tattooed Sorcerer (AC 13/ HP 22/ Fort +2, Ref +3, Will +5/ Init +2/ Perception +5)

I still dont get why the door is such a pain. Maybe because the strongest person has a 12 Str, need alot of aid anothers I guess.


Island Elf(link) HP43/43;Fort+6;Ref+9;Will+4;Perc+9; Init+4;AC17(19)Defensive:21

Sowwie about that. :(

Your acid splashes should wear the thing away nice and safe, though. (^_^)

Just kind of mention that you're aiming for the hinges on one side and the lock on the other. Should give way no worries.

Of course, if it doesn't....Then we know something funny is going on.

Much cheers to all.

Grand Lodge

My discovery for my 2nd level was explosive bombs so 10ft radius and things start on fire!!!! 1d6 +5 plus 1d6 fire damage that is hit and takes a full round action to stop so awesome and it keeps burning
I think Thayer are safe just stay more then 10ft away from the enemies


Island Elf(link) HP43/43;Fort+6;Ref+9;Will+4;Perc+9; Init+4;AC17(19)Defensive:21

So...Aoro saying 'Don't burn the ship down' was a good cautionary tale, then? :P

I can see me swimmin' back t' th' Wyvernwood, yup, yup.

Much cheers to all. (^_^)


Male Elf Alchemist 2nd (Armor Class: 15 /19 / Hit Points: 13 / Saving Throws Fort +3,Reflex +5,Will +1 / Initiative +2 / Perception +8 Alchemist 2nd

Good thing it is only ac 5 to hit the floor in the spot I want unless I roll a natural 1 I am okay ! Also it would better if we had alchemist fire but since I have nothing to create them with I can not


Male Aasimar Tattooed Sorcerer (AC 13/ HP 22/ Fort +2, Ref +3, Will +5/ Init +2/ Perception +5)

Would be better if you could make acid, Lanliss. Acid does not spread or burn down a ship. We are trying to loot the place after all, any fire started would need to be put out.

It would have been good if we had smoke sticks sense most vermin flee or at least avoid smoke. We could have thrown smoke sticks down there then sealed it, anything lying in wait would have to make it to the deck or die form the smoke. Who knows we could get lucky and whatever is holding the door uses it to get out.

Personally this ship is annoying me and I would not mind just burning it or letting it sink. We are ill suited for breaking into anything at this point. >.<


Shade Psion 18

Note: There has only been an attack on the door and the hinges removed with acid. No one has tried forcing it yet.


Male Aasimar Tattooed Sorcerer (AC 13/ HP 22/ Fort +2, Ref +3, Will +5/ Init +2/ Perception +5)

<-only has a str 10

Can someone with muscle try it then?

Can you take 10 or 20 on the roll?


Shade Psion 18

You're not under duress or time pressure, so yes to both.


Shade Psion 18

Waiting for more input. I'll post before 3p if I can. If not, it'll be after 10p.


Male Aasimar Tattooed Sorcerer (AC 13/ HP 22/ Fort +2, Ref +3, Will +5/ Init +2/ Perception +5)

Well Aoro is not going in before anyone else. He is pretty much convinced its a trap. Once someone leads the way he will stay in the mid to back of the line.

He is fine with getting rid of the webs, but not by burning them if its going to set the ship on fire. I suggest someone with a sword just heck them to ribbons, its slower but not going to burn the place down in the process.

P.S. If I had known this would be such an issue I would have gotten drunch as a 0 lvl spell. xP


Island Elf(link) HP43/43;Fort+6;Ref+9;Will+4;Perc+9; Init+4;AC17(19)Defensive:21

Aye, t'is a pity we dun't have more a' that acid some one were throwin' around...all liberal like..afore, hey? (^_~)

I in't volunteerin' t' be stickin' my sword in'a somat I dun't understand. How long would it take a mess of spideys t'make all'a this here web stuffs, anyway?


Male Elf Alchemist 2nd (Armor Class: 15 /19 / Hit Points: 13 / Saving Throws Fort +3,Reflex +5,Will +1 / Initiative +2 / Perception +8 Alchemist 2nd

I do not have a sword anyhow so it doesn't matter for me, fire is a good idea, but ya I understand, do we have anyone create water that would work to kill the fire anyhow.


Human Oracle (Life) lvl 2 (AC 16, CMD 14, HP 13/13, Fort: 0 Ref: 3 Will: 3, Init 1, Perc 0/-4)

yes, and no.
I can.
But, not until I get another 0 level spell.


Male Aasimar Tattooed Sorcerer (AC 13/ HP 22/ Fort +2, Ref +3, Will +5/ Init +2/ Perception +5)

My acid only last for one round and is a handful, it will not spread like fire or anything. So its kinda pointless due to our time problem, we dont have days to waste. As far as I know no one has a water spell, Sandra could have sense she is a cleric but she is not with us. Also its webbing, sticky strands of thread like material. Whats to understand?

If there is a spider in the room, I suggest the person with the highest AC and hp take point. Everyone ready an action and if it attacks it gets attacked in turn, if not we can move on.


Male Elf Alchemist 2nd (Armor Class: 15 /19 / Hit Points: 13 / Saving Throws Fort +3,Reflex +5,Will +1 / Initiative +2 / Perception +8 Alchemist 2nd

I made the choice because no one else would


Male Aasimar Tattooed Sorcerer (AC 13/ HP 22/ Fort +2, Ref +3, Will +5/ Init +2/ Perception +5)

When was it confirmed there was even a spider in the room? Did I miss that somewhere? If so where was it sense it did not show up on darkvision?

P.S. If your attacking a part of the ship you dont really need to roll sense your bonus is +5, AC 5 so you kinda auto hit. ;)


Dwarf Monk 2(Drunken Master/Sensei)/AC 16/19HP/F+7/R+6/W+7/Init +2/Percp +9

Aoro: It was hiding on the roof, obscured by webs. Alestone spotted it with darkvision + a 25 perception. I don't think anybody else saw it but Alestone did say it was there.


Male Aasimar Tattooed Sorcerer (AC 13/ HP 22/ Fort +2, Ref +3, Will +5/ Init +2/ Perception +5)

Is it just me or has the site gone a little heywire, for example post I have already seen still show up as new.


Dwarf Monk 2(Drunken Master/Sensei)/AC 16/19HP/F+7/R+6/W+7/Init +2/Percp +9

Major site upgrade today. PMG says things will be a little wonky for a day or two.


Male Aasimar Tattooed Sorcerer (AC 13/ HP 22/ Fort +2, Ref +3, Will +5/ Init +2/ Perception +5)

Geez that spider is nasty, it can one shot me. Aoro will be way over on the far side of the ship. xD


Human Oracle (Life) lvl 2 (AC 16, CMD 14, HP 13/13, Fort: 0 Ref: 3 Will: 3, Init 1, Perc 0/-4)

What ship I don't see any ship :P


Male Aasimar Tattooed Sorcerer (AC 13/ HP 22/ Fort +2, Ref +3, Will +5/ Init +2/ Perception +5)

The one that our nutty elf is about to blow. Glad I ran for the hills already. xP

@Alestone
You forgot your fort save for poison.

I think our party should consider getting some potions or scroll of poison/disease curing magic sense we seem to run into it alot. >.<


Island Elf(link) HP43/43;Fort+6;Ref+9;Will+4;Perc+9; Init+4;AC17(19)Defensive:21

Aye..an' anti a'splodie potions! :P


Dwarf Monk 2(Drunken Master/Sensei)/AC 16/19HP/F+7/R+6/W+7/Init +2/Percp +9

Thanks Aoro.


Male Elf Alchemist 2nd (Armor Class: 15 /19 / Hit Points: 13 / Saving Throws Fort +3,Reflex +5,Will +1 / Initiative +2 / Perception +8 Alchemist 2nd

I think we got it and I think I have some new poison b@~!#es! Guess what plugg is going to get in his drink one day soon


Male Aasimar Tattooed Sorcerer (AC 13/ HP 22/ Fort +2, Ref +3, Will +5/ Init +2/ Perception +5)

Not to ruin things but you never know about venom, if it can be havested properly. Not to mention the type, not all poisons are effective when ingested. I would guess its a injury type poison, most venoms are.

As for Plugg, poisoning his drink is not on my list. I have starvation, waterboarding, keelhualing, dehydration, and other things on my list. No matter what it wont be quick and it wont be painless. Should follow the rule of being a jerk (<-not my first word choice) at your own risk. >:)

Edit-Oh come on Lanliss your killing me, the thing was pretty much dead why did you throw a bomb. Now the fire chance is in the hands of the dice roller, we all know how that normally turns out. xP

Edit edit- I am the shadow that walks, NINJA! xD

Edit edit edit-Wow alot of edits today, anyways it just crossed my mind but did you just set fire to the spider you wanted to get poison from. Nice you just turned your poison bag into ash, at least we did not get covered in spider guts. x3


Island Elf(link) HP43/43;Fort+6;Ref+9;Will+4;Perc+9; Init+4;AC17(19)Defensive:21

Oh?! Are we talkin' about fates we'd like t'see administered t'those whom we disagree with, are we?

My vote be "Death by snoo-snoo!" (^_^)


Male Aasimar Tattooed Sorcerer (AC 13/ HP 22/ Fort +2, Ref +3, Will +5/ Init +2/ Perception +5)

If Sunny wears no clothes then how does she carry her stuff? Also kinda wondering where that big sword came from?


Island Elf(link) HP43/43;Fort+6;Ref+9;Will+4;Perc+9; Init+4;AC17(19)Defensive:21

'Cause the sword be having buckles and a belt an'a scabbard whut she wears across her back and chest, like.

Also, she be carryin' all of one big @rsed sword , three daggers (One strapped to ach shin, as ye do. One on a wrist) an'a net.

Whut else does she need t'be carryin'? It's not like she even owns a hat! :P

Everything else, she keeps safely locked away in her chest, which be back on'a boat. (^_~)


Male Aasimar Tattooed Sorcerer (AC 13/ HP 22/ Fort +2, Ref +3, Will +5/ Init +2/ Perception +5)

Yeah exposure effects, your not an elf your a rasin. You been baked and burned. All dried up, black, and wrinkley. Lanliss you got different taste, real different. xD


Island Elf(link) HP43/43;Fort+6;Ref+9;Will+4;Perc+9; Init+4;AC17(19)Defensive:21

:P


Female Human Cleric/Holy Vindicator 7/6 Init +4 HP 93/93 AC 25 (touch 12 FF25) F14,R7,W18Per+19

This is fantasy-land remember. No wrinkles or saggyness, just perky tan elf.


Island Elf(link) HP43/43;Fort+6;Ref+9;Will+4;Perc+9; Init+4;AC17(19)Defensive:21

(^_^)

So I dun wear much all'a time.

Dun't mean I go an' get me self 'basted' in'a sun. :P

A'sides, I wear a hat....um...some times...(¬_¬)

Much cheers t'all.


Male Aasimar Tattooed Sorcerer (AC 13/ HP 22/ Fort +2, Ref +3, Will +5/ Init +2/ Perception +5)

Well we are now back to the problem of a ship on fire and no way to put it out. Any ideas cause I got nothing and I am sure our Captain wont waste the effort of saving a sinking ship for the prospect of loot that may no longer even be in the hold.

What I can say is that some interesting RP is coming between Aoro and Lanliss depending on how this all turns out. xP


Male Elf Alchemist 2nd (Armor Class: 15 /19 / Hit Points: 13 / Saving Throws Fort +3,Reflex +5,Will +1 / Initiative +2 / Perception +8 Alchemist 2nd

I've got the charts now, no big deal, geese let it burn..


Human Oracle (Life) lvl 2 (AC 16, CMD 14, HP 13/13, Fort: 0 Ref: 3 Will: 3, Init 1, Perc 0/-4)

now's when I wish I had create water lol. O well.

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