So unfortunately I think I am going to bow out of this game. I've loved playing with everyone. You are all solid people. The fact that we didn't lose anyone during the DM switch speaks volumes. I just have too much s%+* going down in the next three months. I am getting swamped and not posting which in unfair to people who have time.
I will continue to read along when I get a chance, and I might post out of character. Sorry gals and pals, but your old buddy Herb is signing off. DMBS, this could be a nice plot driver, again feel free to use me in any way needed.
Understood. I am sorry to see you go. Herbert's luck has been... not the greatest, so I was looking forward to seeing his fortunes improve in the future. GL with what's going on in your life.
Elf, Monk1(Martial Artist)Barbarian1(Titanmauler), AC 14, HP 15, Fort+4,Ref+5,Will+1,Init+3,Perc+6,
I am sad to see any one have to drop out.
Also, there's the thing that Herbert might have things settle down.
So,
1) Are we comfortable in feeling we can handle things that might be to come with a 'man down'?
2) If we do seek a new body to fill the hole. Where might that leave Herbert should things improve for them?
As I said, t'is sad to lose Herbert. If the DM thinks we might need a body to replace the loss then, *Shrug* Seems okay to me. Might I actually suggest Andrea1 since they've kind of been following the game thread for a while now?
Male Elf Alchemist 2nd (Armor Class: 15 /19 / Hit Points: 13 / Saving Throws Fort +3,Reflex +5,Will +1 / Initiative +2 / Perception +8 Alchemist 2nd
I am not really sure what to think, I have had to deal with this in several other games and it is tough because then the players "US" are on hold till the gm can find someone and what not... Now, I am not 100% sure on that on how you would handle things, but I have to say so far you have been a great GM and I would like to finish this ap online if that would happen great if not then great too but still. we have a very balanced team. I think that if you are going to replace him that you replace him with the same class, so that we can kinda keep the same balance. that's just my thoughts on this but hey I am only a alchemist. ha! who knows...
I know nothing about mixing people just explosives....
on a personal note I liked Herbert, and I am really sad to see him leave. I can honestly say that if I saw him looking for a game and I was GMing I would go after him to play in my game.
that goes for anyone here too so far. I like everyone of you guys/Gals whatever ye be.
Oh and sunny. I will be going to grok's this eving and getting you a dress and a shirt to wear damn it girl.
LOL
Male Aasimar Tattooed Sorcerer (AC 13/ HP 12/ Fort +1, Ref +2, Will +4/ Init +2/ Perception +5)
Sad to see him go but sometimes thats just how it is, good luck Herbert. Hope things get better for you.
As for to replace or not, we have a bigger party then is needed anyways so I think we can go on just fine. Really I do not want to slow down posting if it can be avoided. If the DM feels we need a replacement then I say bring said replacement in a event sense it would make no sense in the current setting anyways and their is the time to build trust to consider IC.
Personally I think we should wait and see, if we find we are in need of a replacement then so be it. But I dont think we will as it stands.
Edit-Just get sunny a bikini and call it a day. Dont complain when fishes bite your chest thinking their bits of food, miss no shirt. Mess around and get something bite off.
Male Elf Alchemist 2nd (Armor Class: 15 /19 / Hit Points: 13 / Saving Throws Fort +3,Reflex +5,Will +1 / Initiative +2 / Perception +8 Alchemist 2nd
Binki it is
Okay so before I post in the game thread, I want to figure out my pentilties...
1st off I will be using my dex mutagen.
throw anything +4 back on to the attack because it is an improvised thrown weapon. with the 1st range I am at a +4 to hit with the mutagen it would be a +6 that is with in 30ft. so how far is the ship? if it is 40ft that I would only be at a +4 to hit correct because isn't it only -2 for hitting things out of range?
If I am wrong Tell me please so I can get my numbers straight
Male Elf Alchemist 2nd (Armor Class: 15 /19 / Hit Points: 13 / Saving Throws Fort +3,Reflex +5,Will +1 / Initiative +2 / Perception +8 Alchemist 2nd
Lanliss will be taking another level of Alchimest, and at this time willbe adding another spell to his list. I will have an updated list of all spells and items on my char sheet by the End of the weekend, I have kids to deal with and not a lot of time expect during the day... (LOL) to do this and my char is on my main PC at home. So, with that said I will make sure to get this taken care of by then. I will note everything that has changed at the bottom for you GM
Male Elf Alchemist 2nd (Armor Class: 15 /19 / Hit Points: 13 / Saving Throws Fort +3,Reflex +5,Will +1 / Initiative +2 / Perception +8 Alchemist 2nd
So Aoro I have something that you might think is awesome for your Tattoo
Flame Ink, Permanent wrote:
This rich yellow ink reacts with a creature's body heat to create a flickering, flame-like glow. It takes 10 minutes to apply fire ink, and 1 dose covers an approximately hand-sized area. Once applied, the ink glows as a candle for 24 hours. Four or more doses applied to the same part of the body glow as a torch for 24 hours. The alchemical reaction of the ink to the target's skin and body heat is painful and irritating, giving the target the sickened condition while the glow lasts. A DC 15 Heal check can temporarily soothe these sensations, negating the sickened condition for 1 hour. Creatures immune or resistant to fire are immune to this sickening effect. Ifrits are especially known for their fondness for fire ink, and ifrit fire-dancers often decorate their skin with flaming designs before performing. A concentrated version of the ink costs 10 times as much and can be used to make permanently glowing tattoos.
That would be awesome.
DC 15 to make and only 5 gold to make
So whatcha Say
Male Aasimar Tattooed Sorcerer (AC 13/ HP 12/ Fort +1, Ref +2, Will +4/ Init +2/ Perception +5)
I say that unless you have fire resistance its a pain that no one will bear all the time. I do not have fire resistance and I dont know anyone that does. Also its not really practical sense your a walking target due to the light. It may be cool for nobles and those with access to the needed magic living among a community but for pirates its a liability in alot of ways. Could be a good way to mark prisoners though. Need to pick some up once we are real pirates. ;)
Male Aasimar Tattooed Sorcerer (AC 13/ HP 12/ Fort +1, Ref +2, Will +4/ Init +2/ Perception +5)
@DM
Got it and replied. Also I suggest back massage, had some back problems myself when I was younger. Was walking proof that backpacks messed with your spine, but a few back massage sessions and I was back to normal in the end. Granted I kept that note so I dont have to carry my backpack anymore. xD
Elf, Monk1(Martial Artist)Barbarian1(Titanmauler), AC 14, HP 15, Fort+4,Ref+5,Will+1,Init+3,Perc+6,
Sunny already went and got her net, some extra daggers from Grok and dived over the side a few posts back now. She be awaitin' th' long boat t'be lowered and th' slower folks t'be rowin't' th' shinys. :P
Male Aasimar Tattooed Sorcerer (AC 13/ HP 12/ Fort +1, Ref +2, Will +4/ Init +2/ Perception +5)
Well Aoro knew from the start it was a trap. A lone ship at sea just screams that, a few bodies lying about would have made it seem less like a trap really. xP
Male Aasimar Tattooed Sorcerer (AC 13/ HP 12/ Fort +1, Ref +2, Will +4/ Init +2/ Perception +5)
Do keep in mind the Captain expects some treasure, better bring back something. Coming back empty handed due to you sinking the thing with bombs wont go over well. Not to mention as Sunny said, whatever took this ship could very well take us.