Still looks like you've spent 2 too many ability points.
You've spent one too many skill points.
What spell are you tying to Magical Lineage?
Herbert:
Sent you a PM with the character sheet from Hero Lab - showing some slightly higher numbers. Let me know if you see anything that looks wrong in what I sent.
Aoro:
How much does a wooden statuette weigh? I did a tribal fetish, but I'm not sure if that's equivalent.
We can resolve those issues later - the first game thread is up!
Duo: your "common" language can be lip reading. No need to take an extra skill. You must be facing and paying undivided attention to someone to understand them, obviously. Also, you can speak, but most of the crew won't understand what you're saying. You'll need to invest time into your friends who will gradually come to understand you clearly.
Human Oracle (Life) lvl 2 (AC 16, CMD 14, HP 13/13, Fort: 0 Ref: 3 Will: 3, Init 1, Perc 0/-4)
GM Aperture wrote:
Also, you can speak, but most of the crew won't understand what you're saying. You'll need to invest time into your friends who will gradually come to understand you clearly.
Aoro Osris wrote:
Their is lip reading info here so it does fall under linguistics, good thing is it only requires one skill point.
GM Aperture wrote:
Ah - good find, Aoro. Didn't realize there were actually rules for lip reading. Thanks.
So, Duo, yes, please do take a rank in linguistics to read lips in common.
Sounds good.
I have done so. Lip Reading is now trained for me and I have read up on the rules for it. I plan to take more ranks in linguistics if it can be afforded but, We will see when the time comes.
I took some liberties with the rules to keep people alive. And if you think about it, trying to climb a rope netting while hungover is bound to tire you a bit, isn't it?
DM Aperture, I took the liberty of inventing some of the trade goods I found. I want some RP aids. ( It doesn't take a psychic to see where the cane cap is going huh Alestone) I want to have some to trade for my stuff and some to make friends. I will avoid weapons and the such.
If you have any guidelines please let me know. I will look the items up(or estimate as necessary) to get the values in the 45-50gp range. I'll get the finding done on the first day as well, so it doesn't drag out.
That looks fine to me, Herbert. You're going to want to stash those somewhere until you put them in your footlocker, though. Just to clarify, this is what you found.
Found Stuff:
2 Pipes and 4 Pouches of Tobacco - 4gp
Vials - 2gp
Cap (art) - 20gp
Hooks and nets in need of minor repairs - 10gp
A selection of "holystones" - 3gp
A few random coins that equal - 11gp (let's give you the full value of your trait!)
Total Haul: 50GP
Male Aasimar Tattooed Sorcerer (AC 13/ HP 12/ Fort +1, Ref +2, Will +4/ Init +2/ Perception +5)
Woot the cook likes me. With my insane diplomacy mod I will pocket him soon then start working on the quartermaster. Just glad a nat 1 does not ruin diplomacy checks. I think the two officers are a must friend wise. Anyone else got their eye on a certain NPC?
I should note, a nat 1 is always a fail, just as a nat 20 is always a success. That might be a houserule, but it only seems right to me. There's always a risk/reward to rolling the dice.
Male Aasimar Tattooed Sorcerer (AC 13/ HP 12/ Fort +1, Ref +2, Will +4/ Init +2/ Perception +5)
Well it only bugs me because some skills you cant take 10 and diplomacy only gives you one shot per 24 hrs. I dont want to spend days (in game) trying to befriend one person due to poor dice rolls. This dice roller has a habit of turning on what I like to call "demon mode", it gives you repeated low results. Gotten more nat 1's here then anywhere, its evil I tell you. @.@
Human Oracle (Life) lvl 2 (AC 16, CMD 14, HP 13/13, Fort: 0 Ref: 3 Will: 3, Init 1, Perc 0/-4)
Aoro Osris wrote:
Woot the cook likes me. With my insane diplomacy mod I will pocket him soon then start working on the quartermaster. Just glad a nat 1 does not ruin diplomacy checks. I think the two officers are a must friend wise. Anyone else got their eye on a certain NPC?
I may have my eye on a npc in the near future but, we shall see. I will do my best to show interest in that npc. Do you?
Male Aasimar Tattooed Sorcerer (AC 13/ HP 12/ Fort +1, Ref +2, Will +4/ Init +2/ Perception +5)
@Duo
Besides those I have named and from what I know IC, I have no one else in mind to befriend just yet.
@Sunny
Some skills you cant take 10 on. Such as diplomacy, bluff, ect ect, personally I think if your a master smooth talker or master lier then your skill should be such that you never get tripped up talking to those without the same lvl of expertise in detecting falsehoods and such. A master lier should never ever have a problem pulling a fast one on a 8 year old, but that nat 1 means the 8 year old knows your lying regardless of your skill. The only comfort is that NPCs are bound by the same rule, so a normally undetectable spy or betrayer has a chance of being exposed every time they open their mouth. Oh look I have a high sense motive too >:)
Btw anyone besides me having to fight the site today, the load time and access is a bit wacky.
Male Aasimar Tattooed Sorcerer (AC 13/ HP 12/ Fort +1, Ref +2, Will +4/ Init +2/ Perception +5)
@Duo
Besides those I have named and from what I know IC, I have no one else in mind to befriend just yet.
@Sunny
Some skills you cant take 10 on. Such as diplomacy, bluff, ect ect, personally I think if your a master smooth talker or master lier then your skill should be such that you never get tripped up talking to those without the same lvl of expertise in detecting falsehoods and such. A master lier should never ever have a problem pulling a fast one on a 8 year old, but that nat 1 means the 8 year old knows your lying regardless of your skill. The only comfort is that NPCs are bound by the same rule, so a normally undetectable spy or betrayer has a chance of being exposed every time they open their mouth. Oh look I have a high sense motive too >:)
Btw anyone besides me having to fight the site today, the load time and access is a bit wacky.
How can I avoid posting on a topic that has been left behind? I am not the quickest at typing or formatting. How can I keep what I've worked on and see the latest posts? I don't want to be commenting on dinner if we've moved to night activities or something similar.
Male Aasimar Tattooed Sorcerer (AC 13/ HP 12/ Fort +1, Ref +2, Will +4/ Init +2/ Perception +5)
I hope Aoro did not come across too strong. But after seeing a guy get killed for stealing he is not about to risk his neck on someone elses vengence plan.
Thanks Duo, I haven't posted in anything since the early 2000's and I wasn't the most savvy then either. I appreciate the help, it should solve my problem.
Elf, Monk1(Martial Artist)Barbarian1(Titanmauler), AC 14, HP 15, Fort+4,Ref+5,Will+1,Init+3,Perc+6,
HeroicSort wrote:
How can I avoid posting on a topic that has been left behind? I am not the quickest at typing or formatting. How can I keep what I've worked on and see the latest posts? I don't want to be commenting on dinner if we've moved to night activities or something similar.
You can always put the thing you want to reply to in quotes? (^_^)