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RPG Superstar 2015

Plunder & Infamy - A Skulls & Shackles PbP Adventure

Game Master DancingShadow


801 to 850 of 2,088 << first < prev | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | next > last >>

Male Aasimar Tattooed Sorcerer (AC 13/ HP 22/ Fort +2, Ref +3, Will +5/ Init +2/ Perception +5)

I plan on trying to influence Cog, he is hostile. Even with my mod and a NPC aid it still takes a good roll so I am trying to get it as high as I can. Once he is indifferent he is fair game for anyone else with a good mod. I think I will try breaking hostiles so everyone and not just a few of us can try to turn people. Spread the work a bit.


Dwarf Monk 2(Drunken Master/Sensei)/AC 16/19HP/F+7/R+6/W+7/Init +2/Percp +9

Just ask Alestone and he'll be happy to help, although has a better chance after the grog than before it.


Male Elf Alchemist 2nd (Armor Class: 15 /19 / Hit Points: 13 / Saving Throws Fort +3,Reflex +5,Will +1 / Initiative +2 / Perception +8 Alchemist 2nd

I do not know how much of a help I will be tonight seriously no one is goin to want to speak with me for a while


Male Aasimar Tattooed Sorcerer (AC 13/ HP 22/ Fort +2, Ref +3, Will +5/ Init +2/ Perception +5)

Alestone's dice did not show up. >.<


Female Human Cleric/Holy Vindicator 7/6 Init +4 HP 93/93 AC 25 (touch 12 FF25) F14,R7,W18Per+19

Sunny has gone sunning..


Male Aasimar Tattooed Sorcerer (AC 13/ HP 22/ Fort +2, Ref +3, Will +5/ Init +2/ Perception +5)

Aw man those dice, I need at least a +4 bonus assuming he has no Cha mod to get him to unfriendly. Hope I get some aid another's.


Island Elf(link) HP43/43;Fort+6;Ref+9;Will+4;Perc+9; Init+4;AC17(19)Defensive:21
Andrea1 wrote:
Sunny has gone sunning..

Aye...scampering about in'a storm an'a sun shine! (^_^)

Though the slight problem shown to me by Aoro is disconcerting...


Shade Psion 18

Damn, tonight's S&S game is cancelled. Oh well... I'll be on the computer for much of the evening. I'll put up the evening post in a bit.

After the next day, we'll move to a bit faster paced schedule.


Male Aasimar Tattooed Sorcerer (AC 13/ HP 22/ Fort +2, Ref +3, Will +5/ Init +2/ Perception +5)

Why do I feel our time limit is slipping closer with that statement^ xP


Male Elf Alchemist 2nd (Armor Class: 15 /19 / Hit Points: 13 / Saving Throws Fort +3,Reflex +5,Will +1 / Initiative +2 / Perception +8 Alchemist 2nd

Ready


Male Aasimar Tattooed Sorcerer (AC 13/ HP 22/ Fort +2, Ref +3, Will +5/ Init +2/ Perception +5)

Thats why I am the cook cause I suck on deck. x3

Well Cog is unfriendly, if the dice stop being mean I may get him to friendly or at least indifferent so someone else can finish him up. I really want this storm to be over, the longer it goes on the more my lashing debt will rise I sense. >.<


Male Elf Alchemist 2nd (Armor Class: 15 /19 / Hit Points: 13 / Saving Throws Fort +3,Reflex +5,Will +1 / Initiative +2 / Perception +8 Alchemist 2nd

I suck but I got the person with ease I hope!
Damn look at the roll


Male Aasimar Tattooed Sorcerer (AC 13/ HP 22/ Fort +2, Ref +3, Will +5/ Init +2/ Perception +5)

You guys do realize that the DM posted two jobs, the day and night actions. The perception is during the late night. Just pointing it out sense two people have only listed their day actions and I can understand how habit messes with you.


Male Elf Alchemist 2nd (Armor Class: 15 /19 / Hit Points: 13 / Saving Throws Fort +3,Reflex +5,Will +1 / Initiative +2 / Perception +8 Alchemist 2nd

I posted both day and night


Male Aasimar Tattooed Sorcerer (AC 13/ HP 22/ Fort +2, Ref +3, Will +5/ Init +2/ Perception +5)

I said two guys and you ninja'ed so I did not see your post until just now. Btw could have waited to see who went overboard. If it was one of pluggs guys then I say let the sea have them. Would make it easier for us to convince the people in his camp how disposable he thinks they are. >;)


Male Elf Alchemist 2nd (Armor Class: 15 /19 / Hit Points: 13 / Saving Throws Fort +3,Reflex +5,Will +1 / Initiative +2 / Perception +8 Alchemist 2nd

I think it would have been okay.


Human Oracle (Life) lvl 2 (AC 16, CMD 14, HP 13/13, Fort: 0 Ref: 3 Will: 3, Init 1, Perc 0/-4)

wow I hate the dice tonight...


Human Oracle (Life) lvl 2 (AC 16, CMD 14, HP 13/13, Fort: 0 Ref: 3 Will: 3, Init 1, Perc 0/-4)

you would think on a ship like this they would make me a healer use my cure light wounds spells to make them potions. in place of actually doing other ship tasks... more profit that way...


Male Aasimar Tattooed Sorcerer (AC 13/ HP 22/ Fort +2, Ref +3, Will +5/ Init +2/ Perception +5)

You dont have the feat to make potions, you cant help someone else craft. Not to mention their doctor is likely way higher lvl then you. Don't worry we will have our own ship, then you can fight Lanliss and Sandra for the doctor spot. ;)


Island Elf(link) HP43/43;Fort+6;Ref+9;Will+4;Perc+9; Init+4;AC17(19)Defensive:21

Ooo! If'n Duo an' Sandara an' Lanliss will be tusslin' will there be jelly involved? (^_^)


Island Elf(link) HP43/43;Fort+6;Ref+9;Will+4;Perc+9; Init+4;AC17(19)Defensive:21

I swear th' dice roller waits fer me t' try an' be al nice an' social, like afore it saves up me bad rolls. (-_-)


Male Elf Alchemist 2nd (Armor Class: 15 /19 / Hit Points: 13 / Saving Throws Fort +3,Reflex +5,Will +1 / Initiative +2 / Perception +8 Alchemist 2nd

Yar me maties, don't ye be forgetten now, that this be International Talk like a Pirate Day! Spread the luv you scurvy dogs!

Sunny what happend to my Snuggles the night before you never mentioned it... *cry* I was looking forward to snuggling with yer naked body


Island Elf(link) HP43/43;Fort+6;Ref+9;Will+4;Perc+9; Init+4;AC17(19)Defensive:21

But...I all-a-ways be talkin' like whut ye're talkin' like? Whut be so special about it?

Ah, I be awaitin' th' DM's reply as t' snuggle time. (^_^)

Asides. Why be ye makin' a big fuss over jus' a lil snuggle time? We gots a whole adventure t' play an' romp in. (^_~)


Male Elf Alchemist 2nd (Armor Class: 15 /19 / Hit Points: 13 / Saving Throws Fort +3,Reflex +5,Will +1 / Initiative +2 / Perception +8 Alchemist 2nd

ye be a funny gal there Sunny. Ya snuggle time!

maybe sunny ye be walking me plank tonight?


Island Elf(link) HP43/43;Fort+6;Ref+9;Will+4;Perc+9; Init+4;AC17(19)Defensive:21

Whut? Now ye be wantin' me of'n th' boat? Make up yer mind!

*Hrumphs and crosses arms* Some folks...mutter, mutter...(¬_¬)


Male Elf Alchemist 2nd (Armor Class: 15 /19 / Hit Points: 13 / Saving Throws Fort +3,Reflex +5,Will +1 / Initiative +2 / Perception +8 Alchemist 2nd

not off ye boat silly, get to be walking MY plank... boarding my ship?

*wink wink* *nudge nudge*


Island Elf(link) HP43/43;Fort+6;Ref+9;Will+4;Perc+9; Init+4;AC17(19)Defensive:21

*Raises eyebrow*

And just where have ye got this plank, then?

*Looks under hammock*

All I be seein' is a lot o' deckin'. :P

T'will be quite a spell o' days afore ye be callin' yerslef 'Captain' of any ship, t'is whut I be thinkin'.


Female Human Cleric/Holy Vindicator 7/6 Init +4 HP 93/93 AC 25 (touch 12 FF25) F14,R7,W18Per+19

10d6 to Lanliss's manhood.

*Goes to sleep with Sunny, and I mean just sleep* Z.Z


Male Aasimar Tattooed Sorcerer (AC 13/ HP 22/ Fort +2, Ref +3, Will +5/ Init +2/ Perception +5)

Well I hope no one gets lost at sea. I would not jump into storming sea's unless I was sure I could survive it.


Male Human (Taldan) Rogue / 1 (AC: 18 / HP: 8 / Fort: +0 Ref: +5 Will: +0 / Init: +3 / Perc: +4)

Hey everyone, I am going to try to post a couple of times, but I got FREE TICKETS to a festival close to home. I am leaving late friday afternoon and returning Sunday evening. I hope this isn't a big deal, as always DMBS you have the go ahead to run my character as you see fit. Enjoy the weekend folks, I sure as hell will!!

Expect something tonight and tomorrow, then again on Sunday. Thanks for understanding!


Male Elf Alchemist 2nd (Armor Class: 15 /19 / Hit Points: 13 / Saving Throws Fort +3,Reflex +5,Will +1 / Initiative +2 / Perception +8 Alchemist 2nd

Gratz what Fest?


Male Aasimar Tattooed Sorcerer (AC 13/ HP 22/ Fort +2, Ref +3, Will +5/ Init +2/ Perception +5)

Hey Lanliss I found an item that you should never be allowed to get, its called Philter of Love. xD


Male Elf Alchemist 2nd (Armor Class: 15 /19 / Hit Points: 13 / Saving Throws Fort +3,Reflex +5,Will +1 / Initiative +2 / Perception +8 Alchemist 2nd

Nice!!! I need one oh wait can't I make one?


Human Oracle (Life) lvl 2 (AC 16, CMD 14, HP 13/13, Fort: 0 Ref: 3 Will: 3, Init 1, Perc 0/-4)
Lanliss Rainscribe wrote:
Nice!!! I need one oh wait can't I make one?

NO. :P

Grand Lodge

But dou can!! Hey buddy I need you to make me two one for me and one for you so you can have Sandra


Male Aasimar Tattooed Sorcerer (AC 13/ HP 22/ Fort +2, Ref +3, Will +5/ Init +2/ Perception +5)

I really wouldn't sense it can be broken with a break enchantment, a spell clerics have access to. Nethys help you if etheir of them broke it, I would not bet on etheir of you surviving. ;)

But I am glad to see the item pages of spell knowledge. Gives sorcerers a bit more leeway with spells.


Shade Psion 18

They're largely considered superior to wizards from what I gather on the boards right now. Mainly due to an ability to choose their metamagic on the fly. I'm not sure they need the help, but then again, I'm not really sure that the general opinion on sorcerers is correct, either.


Male Aasimar Tattooed Sorcerer (AC 13/ HP 22/ Fort +2, Ref +3, Will +5/ Init +2/ Perception +5)

I was talking about their limited selection of spells. Pages of Spell Knowledge let sorcerer's cast spells not on their spells known. For example if I dont have lightning bolt as a spell known then I can buy a page of spell knowledge (lightning bolt) and be able to cast it as if I had it on my list. Granted they are not cheap and still use up one of my spells per day so it does balance out.

As for the whole metamagic thing, they are not really better sense it forces them to use a full round and they still pay the higher lvl tax of metamagic feats. They are just more direct in their roles, need less planning, and well suited to roles when you have an idea of the setting. Bloodlines are chosen for a reason. ;)


Shade Psion 18

I was speaking overall. I'm not sure they need help, but if they do, it's definately in the area of spell variety. I'm big on using scrolls to augment spell selections, even with prepared casters.

The bloodlines aspect is my favorite part of a sorcerer, and I wish that wizard had something with their schools that rivaled it. As it is, wizard school specializations are not nearly as compelling.

Hmmm... I've always regarded sorcerers as needing more planning to play well. Are you referring to planning in game (i.e. preparing spells) as opposed to planning out of game (i.e. choosing spells known)? I'd rather have to change my list from day to day, but that's me.

Psions ftw, though. I've preferred point-based, skill-based, and recharge-based spellcasting mechanics to the Vancian legacy for most of my time roleplaying.

Guess my experience with the local LARPs I play and help run has spoiled me. :)


Male Aasimar Tattooed Sorcerer (AC 13/ HP 22/ Fort +2, Ref +3, Will +5/ Init +2/ Perception +5)

When I say planning I mean if a wizard favors preparing fire spells and runs into a fire elemental they are screwed. A sorcerer can just have one good cold spell and they never have to worry about being without in the same case. Thats what I like the most about them, they are never with out.

Wizards I think are better for multiclassing, arcane prestige classes are pretty much made for them. Thats where they get their version of bloodlines from on top of their great spell access. The new prestige classes support that I think.

As for psionics I never liked them unless it was purely a psionics game. To me psionics is just overpowered and unbalanced in mixed play. Also they would just give a new name and impose their system with little change to the underlaying identity of a class. But like I said I dont like it much personally so I'm biased, could be because I had a wizard murder a psion until they started overcharging their abilities into overpowered madness. I came back as a soulknife. Our DM got rid of psionics after that. >:3

As for being spoiled, we all are in our own way. But I know nothing of LARPing, other then the women. Just realized that too.


Shade Psion 18

I played a psion back in 3.0-3.5 while the DM was running the Recharge Magic rules from Arcana Unearthed. I ran on the base power point rules while the party wizard (arcane trickster) ran on the recharge rules. It was pretty fun. I was fairly limited in my scope, but I was a blaster that could pipe out damage, but ran out if I didn't throttle. He could keep going for days, but was very effective with creative use of spells.

Honestly, I think the wizard was more effective overall, I was simply more destructive, but recharge magic kinda skews that. I've not found it more overpowered, honestly, because they tend to be more limited in their availability of powers. Plus, many of the powers that I typically find the most useful are more limited in scope with psions. I regretted playing a Seer.

Hmmm... Multiclassing... Yeah, it feels quirky and off to me. I'm getting to the point that I dislike the idea of prestige classes. They're an interesting notion, but archetypes seem to take care of the quite nicely with less chance of system abuse.

Many LARPs that I've read have complex casting systems that rely on a limited resource to function. Once you're out, you're out. The local one I help run functions on an infinite casting system, but the casters need time (Although it's not much really. I can rattle off incants and gestures in a couple of seconds.), and the spell effects cap at basic domination and knockout effects. They game is really fast-paced, with most individual fights being resolved in less 15 seconds at most. I've gotten spoiled by the infinite casting system there. I can cast as long as my arm and voice hold out (and believe me, people are hoarse in the morning, especially the healers).


Male Human (Taldan) Rogue / 1 (AC: 18 / HP: 8 / Fort: +0 Ref: +5 Will: +0 / Init: +3 / Perc: +4)

Sorry guys and gals...life. I will be back Sunday. DMBS, here are the reigns pal, enjoy!


Shade Psion 18

Good luck, Herbert, and look forward to seeing you back.


Male Aasimar Tattooed Sorcerer (AC 13/ HP 22/ Fort +2, Ref +3, Will +5/ Init +2/ Perception +5)

Well we finally have some real muscle, should have everyone on board soon enough. :)


Male Elf Alchemist 2nd (Armor Class: 15 /19 / Hit Points: 13 / Saving Throws Fort +3,Reflex +5,Will +1 / Initiative +2 / Perception +8 Alchemist 2nd

Check that second rope throw I hope that will reach them if not I will try again with my mutagen on to get her in it would be with a + 7 that time


Male Aasimar Tattooed Sorcerer (AC 13/ HP 22/ Fort +2, Ref +3, Will +5/ Init +2/ Perception +5)

Whats the point of a second rope?

If barefoot does not lose her grip or something does it matter. Sunny can swim just fine due to her mod.


Male Elf Alchemist 2nd (Armor Class: 15 /19 / Hit Points: 13 / Saving Throws Fort +3,Reflex +5,Will +1 / Initiative +2 / Perception +8 Alchemist 2nd

I know but alestone got it so I threw it


Male Aasimar Tattooed Sorcerer (AC 13/ HP 22/ Fort +2, Ref +3, Will +5/ Init +2/ Perception +5)

Hey Duo, come lvl up could you get purify food and drink. Divine casters get it but arcane dont.


Island Elf(link) HP43/43;Fort+6;Ref+9;Will+4;Perc+9; Init+4;AC17(19)Defensive:21

*laughs* We's all wet! (^_^)


Human Oracle (Life) lvl 2 (AC 16, CMD 14, HP 13/13, Fort: 0 Ref: 3 Will: 3, Init 1, Perc 0/-4)
Aoro Osris wrote:
Hey Duo, come lvl up could you get purify food and drink. Divine casters get it but arcane dont.

It may be possible...

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