[Planescape] Barmy as a spire god (Inactive)

Game Master Kludde

Map and handouts


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Male Human Magus/2 HP 16/16 | BAB +1 | AC 16 | T 16 | FF 10 | CMD 16 | Fort +4 | Ref +4 | Will +2 | Perc -1 | Init +4 | Spells: Light, Ray of Frost, Shocking Grasp | Bolts 20/2

At the very top right above Campaign Info tab, Maps and Handouts, at the top right corner it's a small little slip of paper. :)


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This link (link), same a above


Shadow's Status
No Levar wrote:
At the very top right above Campaign Info tab, Maps and Handouts, at the top right corner it's a small little slip of paper. :)

Hah! Thanks, going blind over here...


Shadow's Status

Did we lose our Tiefling?


M Human Commoner/1, Expert/1

Perhaps she smelt paladin? :P

In seriousness, I hope not. I was rather looking forward to the roleplay there.


Planar Expert/Explorer 2 |HP:16/16 | AC:11, T:11, FF:11 | F:+1, R:+0, W:+3 | CMB: -1, CMD: 9 | Perc: +2 | Speed 20

The teifling bard? Haven't seen them since the half elf's hut.

-Posted with Wayfinder


Shadow's Status

FYI, I am traveling for work from Tuesday through Thursday, my posting over those few days may be spotty as a result.


| AbadarCorp Entertainment Official GM | How is my flying? | DICEBOT LOVES YOU |Starship combat cheat sheet | STEAL THIS TEMPLATE | Traveling until Jan 3, reduced posting frequency expected

I'll be in China for the next two weeks, and I'm not sure what the internet situation will be there (especially, whether I can access google drawings). In the worst case, I might go black until the 21st.


M Human Commoner/1, Expert/1

Oh yikes, yeah the map might definitely be an issue. I'm really enjoying myself thus far, so don't sweat the wait time. Have a great trip, boss!


Shadow's Status

No worries, really enjoying the game so far, waiting is certainly no problem for me.


No problems. Real life happens. Oh, and don't use Firefly as a language reference. :)


Shadow's Status

I am buried under a significant amount of work for Friday and on Friday night I will be running my table top Forgotten Realms game. Saturday I have a number of errands to run. Please DMPC me as needed until this Saturday evening. Thank you.


Male Githzerai Monk of the Four Winds 2 | HP 15/15 | AC 19/19/15 | F+4 | R+6 | W+5 | Ini +7 | Per +7

Going Monk 2 with level increase, will take care of that tonight.


So how are we doing hit points?


| AbadarCorp Entertainment Official GM | How is my flying? | DICEBOT LOVES YOU |Starship combat cheat sheet | STEAL THIS TEMPLATE | Traveling until Jan 3, reduced posting frequency expected

I'd prefer the Society system, where you get a fixed number depending on your hit die (full on first level, then 2/3 on consecutive levels)


Male Githzerai Monk of the Four Winds 2 | HP 15/15 | AC 19/19/15 | F+4 | R+6 | W+5 | Ini +7 | Per +7

So as an 8 HD Monk I would get 5 + Con bonus (plus if I take a Feat that increases HP).


Paladin/2 | HP: 13/17 | AC: 21, T:11, FF:21 | F:+6, R:+3, W:+5 | CMB: +5, CMD: 15 | Perc. -1 | Speed 20 | Smite 0/1 | Lay on Hands (4/day, 1d6) | +1 longsword +5 (1d8+6/19-20)
Skills:
Diplomacy +7, Handle Animal +7, Heal +3, Knowledge (nobility) +6, (planes) +8, (religion) +6, Linguistics +3, Ride +5, Sense Motive +7

I believe PFS uses Half your hit die +1 (which essentially works out the same for everybody bar the barbarian, if I'm not mistaken). Lay on Hands at last! Compensating for Bart's 10-Con HP pool. Those age penalties really do hurt.


Male Human Magus/2 HP 16/16 | BAB +1 | AC 16 | T 16 | FF 10 | CMD 16 | Fort +4 | Ref +4 | Will +2 | Perc -1 | Init +4 | Spells: Light, Ray of Frost, Shocking Grasp | Bolts 20/2

PFS system has fixed numbers based on HD.

HD 12 = 7 HP (Barbarian)
HD 10 = 6 HP (Cavalier, Fighter, Gunslinger, Paladin, Samurai) also the new unchained Monk has better HD
HD 8 = 5 HP (Alchemist, Bard, Cleric, Druid, Inquisitor, Magus, Monk, Ninja, Oracle, Ranger, Summoner)
HD 6 = 4 HP (Sorcerer, Witch, Wizard)


Male Githzerai Monk of the Four Winds 2 | HP 15/15 | AC 19/19/15 | F+4 | R+6 | W+5 | Ini +7 | Per +7

Monk Level 2
HP=5
Base Attack +1
Saves +1
Flurry 0/0
Evasion
Bonus Feat - Combat Reflexes
Skill Points = 6 - +1 to each of:
Acrobatics, Perception, Stealth, Diplomacy, Bluff, Knowledge Planes


Male Human Magus/2 HP 16/16 | BAB +1 | AC 16 | T 16 | FF 10 | CMD 16 | Fort +4 | Ref +4 | Will +2 | Perc -1 | Init +4 | Spells: Light, Ray of Frost, Shocking Grasp | Bolts 20/2

Magus Levelup!
HP +6
BAB +1
Saves +1/0/+1

No Levar happens to tap his sword against the ground and feels his magic flow through it, causing a spark. No Levar learned Spellstrike!

+1 Canny Defense.

No Levar's heightened magical senses allow him to protect himself while not wearing armor; using only his magical weapon and his dexterity.

Oh yeah and I guess he has more spells too. :P


Male Githzerai Monk of the Four Winds 2 | HP 15/15 | AC 19/19/15 | F+4 | R+6 | W+5 | Ini +7 | Per +7

Instead of +1 to Skills for my favored class I placed the +1 into HP at Level 2 so one more HP. Character update complete.


Paladin/2 | HP: 13/17 | AC: 21, T:11, FF:21 | F:+6, R:+3, W:+5 | CMB: +5, CMD: 15 | Perc. -1 | Speed 20 | Smite 0/1 | Lay on Hands (4/day, 1d6) | +1 longsword +5 (1d8+6/19-20)
Skills:
Diplomacy +7, Handle Animal +7, Heal +3, Knowledge (nobility) +6, (planes) +8, (religion) +6, Linguistics +3, Ride +5, Sense Motive +7

Skill points spread out, divine grace added for some seriously nice saving throws, and lay on hands for an extra 4d6 effective health through swift action healing.


I'm all done. Tracking, initiative bonus and detect alignments at will.


Planar Expert/Explorer 2 |HP:16/16 | AC:11, T:11, FF:11 | F:+1, R:+0, W:+3 | CMB: -1, CMD: 9 | Perc: +2 | Speed 20

Finished as well. Biggest change is the battlesuit has gills for extended use underwater.


Male Human Magus/2 HP 16/16 | BAB +1 | AC 16 | T 16 | FF 10 | CMD 16 | Fort +4 | Ref +4 | Will +2 | Perc -1 | Init +4 | Spells: Light, Ray of Frost, Shocking Grasp | Bolts 20/2

Man my first inquisitor hit level 2 recently also and that initiative bonus is niiiiiiice :P (also detect alignments, lol)


And of course he's going to test it on the party first. :)


Male Human Magus/2 HP 16/16 | BAB +1 | AC 16 | T 16 | FF 10 | CMD 16 | Fort +4 | Ref +4 | Will +2 | Perc -1 | Init +4 | Spells: Light, Ray of Frost, Shocking Grasp | Bolts 20/2

No Levar responds by testing his Spellstrike!

SPELLSTRIKE!: 1d20 + 6 ⇒ (18) + 6 = 24

Oh you lucky little duck, almost had that 19, hehe.

Shocking Sword Damage!: 1d8 + 4 + 2d6 ⇒ (3) + 4 + (6, 1) = 14

I think I fried our inquisitor. :'(


treachery!


Shadow's Status

I will be away from tomorrow (Tuesday) through Saturday on vacation. Please DMPC me as necessary. Thank you.


Shadow's Status

I will be at a client site tomorrow and unable to post until late in the evening, please DMPC me as needed.


| AbadarCorp Entertainment Official GM | How is my flying? | DICEBOT LOVES YOU |Starship combat cheat sheet | STEAL THIS TEMPLATE | Traveling until Jan 3, reduced posting frequency expected

I'll be at a con this weekend, so posting might be slow.


M Human Commoner/1, Expert/1

I'll be tied up with a play from the 18th-22nd and posting may begin to slow down leading up to that/during.

I'm also starting up a solo game for a friend who's interested in the game. Does anyone have any prior experience with such things, particularly appropriate encounter levels for a 1st level solo PC and what parts of the rules I should be showcasing? If anybody wants to weigh in with their two-cents that would be spectacular.


Shadow's Status

IN the solo sessions I have run I usually have the player at 3rd level or higher. I will also bring a DMPC or two along as well. I try to keep the encounters for a newb fairly easy goblins and kobolds instead or orcs or gnolls (less damage output with lower strength). From a rules standpoint, what edition are you running?


M Human Commoner/1, Expert/1

I'll be running it on Pathfinder Core rules, as I have a physical rulebook on hand for it. She's opted for a halfling barbarian, and the end result is actually quite capable-looking. I agree with you on the higher level and DMPC's, but some fairly forgiving encounters early on should suffice for the first session. This is what I have so far.

Spoiler:
The Jungle Book wrote:

This is the hour of pride and power,

Of talon and tush and claw.
Now hear the call, good hunting all,
That keep the Forest Law.

Encounter One: Dusk, Rillka joins the wolfpack on the hunt, having cornered an Elk in a ravine, the pack move in to strike. (Two allied wolves, one Elk) (I'd like to start the game with some preliminary roleplaying, but even with speak with animals as a trait bonus I don't see a great deal of impetus for that until the stakes are raised. So this encounter will serve to introduce her to combat, her mount, and combat manuevers through her trip feat.

Encounter Two: If a wolf if significantly wounded in the hunt, the stakes have been successfully raised. If not... A member of the pack falls victim to a huntsman's trap. A moderate DC STR check can pry open the jaws, but as the night rides out it is clear that the beast will need a healer. (Introduce her to the idea of DC's, and possibly necessitating the use of her Barbarian rage)

Encounter Three: Pressing into the fairie's glade to seek the Greenspeaker (local druid to be fleshed out later), the PC encounters a mischievous Grig. The Grig will harry it with it's spell like abilities and flight, but yield if the PC manages to damage it or move to threaten. Introduction to saving throws against a variety of effects, and finally a creature that can have a conversation. The Grig will question the halfling that thinks she's a wolf, and point her toward the next setpiece, the witches hut.

Encounter Four: The animated cauldron encounter from Hollow's Last Hope, a source of magical loot and much-needed healing (as I've opted to avoid humanoid NPC allys for now), and the first encounter that puts her in significant danger. The animated object resets if the PC flees, only attacking if the PC searches the hut. Would simultaneously teach her that not all fights are winnable, set up a potential future antagonist, or overwhelm her and lead to a rather exciting escape encounter as she's tied up for the witch's cookpots.

Potential Other Encounters: A wyvern sighting (it's almost a dragon!), kobolds, friendly fey, a CR-appropriate number of commoners in the nearby logging village. Large numbers of low-strength enemies seem fair, despite action economy there's less chance of flooring a PC with an unexpected crit. I'd love to use a hag somewhere down the road if her enthusiasm keeps up, and run the Crown of the Kobold King if I can get a full table, and the transition into friendly contact with the villagers after initial hostility would be some meaty roleplay material.

Thanks for your input! :)


| AbadarCorp Entertainment Official GM | How is my flying? | DICEBOT LOVES YOU |Starship combat cheat sheet | STEAL THIS TEMPLATE | Traveling until Jan 3, reduced posting frequency expected
Krachxton wrote:


I see this isn't going to be one of those mysteries where you have to search and search to get every lead. This is going to be the one where you need three times as many people to track everything down. :)

Events are happening, and many parties are involved. Whosoever's side you take is entirely up to you. There's not necessarily good or bad, only trouble.


Male Githzerai Monk of the Four Winds 2 | HP 15/15 | AC 19/19/15 | F+4 | R+6 | W+5 | Ini +7 | Per +7

FYI, I will be away from the 3rd through the 7th. If I do not post it is because I do not have internet access. Feel free to DMPC me as necessary.


Did I miss money getting split up?


Shadow's Status

I think we received about 1,000 GP each.


M Human Commoner/1, Expert/1

Bart and Krachxton could go 50/50 on half-charged wands if such a thing would be avaliable, spread out the cure spells across the party.


Doh. didn't mark that down.

I'd go in for the wands. Anybody else want to chip in?


Male Githzerai Monk of the Four Winds 2 | HP 15/15 | AC 19/19/15 | F+4 | R+6 | W+5 | Ini +7 | Per +7

All of my funds are available for group purchases or if any of you need coin for personal purchases. All I really need coin for is to eat and find lodgings :-)


I may be intermittent for a bit. My hard drive died and I'll have to be rebuilding a lot of stuff.


| AbadarCorp Entertainment Official GM | How is my flying? | DICEBOT LOVES YOU |Starship combat cheat sheet | STEAL THIS TEMPLATE | Traveling until Jan 3, reduced posting frequency expected

Are you guys still interested in this game? I'm seeing a somewhat glacial progression. This might be due to the sandboxy situation you are now in (please don't tell me you don't have any leads to follow). If you want to continue, then let me know what you'd like to see (options are open), if not, then perhaps we should consider closing the game.

What do you think?


Planar Expert/Explorer 2 |HP:16/16 | AC:11, T:11, FF:11 | F:+1, R:+0, W:+3 | CMB: -1, CMD: 9 | Perc: +2 | Speed 20

I agree the pacing is slow making it difficult to remember to check the thread. I'd like to continue, but we need to push more with our posts. Make them lead somewhere or express interest in a destination or action.


Male Githzerai Monk of the Four Winds 2 | HP 15/15 | AC 19/19/15 | F+4 | R+6 | W+5 | Ini +7 | Per +7

I am enjoying the game. Slow threads do not really bother me at all. Lun Tsu is not one to push an agenda and is following the lead of the group as a result. I think Krachxton having hit the wall over the weekend with tech has slowed things down a bit plus end of summer has led to a general slow pacing in all the PbP's I am in - and that is quite a few.


M Human Commoner/1, Expert/1

As a latecomer I sort of concieved Bart as a back-seat kind of role, which is a mistake in PbP I find. Pushing is best, it's hard to play reactionary and still bring anything to the game. I probably haven't been doing so as of late, just trying to maintain a token presence while real life gets in the way. My own posting should be less sporadic, having my theatre and uni commitments dry up and waiting to start a prospective job. I'll try to inject a little more into my posts.

But don't be afraid to shunt things along. I'm guessing I speak for all of us when I say we're delighted to explore the setting. Don't wait on a herd of indecisive people half a world away to reach a consensus, however. I'd suggest you just move the game along at the first suggestion. I'd rather move too quickly than too slowly and we can always backpedal if there's any disagreement. A whirlwind pace suits me fine, if we can jump from setpiece to setpiece, but Bart has little to add as is.

tl;dr I'm willing and now very much able to up the posting speed if we can all commit to picking up the pace. I'd also encourage you, Kludde, if the pace is too slow, to not be afraid to leave the slowpokes behind. We can always catch up, provided there's something to catch up on!


Shadow's Status

I will be unable to post or very spotty from this Wednesday through Sunday as I am moving. Please DMPC me as needed. Thanks.


M Human Commoner/1, Expert/1

Apologies for the sporadic posts! I've commited to another student theatre production and we're closing this evening, and while I've opened the thread and half-composed responses, I want them to be a little more thought out for this game.

Trying to push a little more, as you said. Appreciate the quick pace we've had in the past couple of weeks as we step into this chapter, so we should try to keep the ball rolling! :)


Male Githzerai Monk of the Four Winds 2 | HP 15/15 | AC 19/19/15 | F+4 | R+6 | W+5 | Ini +7 | Per +7

If we pull this off that would be amazing! :-)


Male Githzerai Monk of the Four Winds 2 | HP 15/15 | AC 19/19/15 | F+4 | R+6 | W+5 | Ini +7 | Per +7

Really enjoying this game and approaching solutions in a different manner. Should we recruit one or two more players or do you think our numbers are sufficient for what you have in store for us DM Kludde?

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