13 Warrior 2 (down 2 hp)
11 Crossbowman (down 22 hp)
11 Slurk #1 (down 11 hp)
11 Slurk #2 (dead)
09 Nox and Perrin
07 Glenna <-- Up next
07 Graymoon (down 11 hp)
02 Warrior 1
Glenna flings another spark of lightning at the toad-like creature menacing the wolf.
Attack: 1d20 + 7 ⇒ (10) + 7 = 17
Damage: 1d3 + 1 ⇒ (1) + 1 = 2
The tiny mote of magical energy proves to be just enough as the slurk stiffens and collapses into the slime.
The ranger tries to get to his feet once again.
Reflex to stand: 1d20 + 9 ⇒ (7) + 9 = 16
He tries to move to aid the dwarf with the sniper.
Reflex to move: 1d20 + 9 ⇒ (14) + 9 = 23
He and Gilgar are now adjacent to the target, who is penned in by enemies and walls. He will have to provoke an AoO to get away from them at this point.
The similarly-prone kobold, worried about the elf suddenly standing over him with a sword twice his height, doesn't realize the crazy dwarf's plan until it's too late. The massive hammer proves once again that there's nothing it can't crush - including kobold skull.
You hear nothing but the sound of your breathing as you recover from your exertions. Then, you hear a faint squeak from a hall to the west.
In the light of the mage-lit arrow, you see there are three alcoves that would be effective places for ambushers to wait, but all are empty currently. There are three passages that lead away from this slimepit - the one you entered through (east-southeast), due west (where the noise came from), and the one where the kobold made his stand, north-northeast.
Perception checks, if you wish.
Glenna quietly asks, "Are you able to continue? Is everyone OK?"