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| 401 to 450 of 1,613 |
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| Pixie Rogue |
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1d20 ⇒ 16
1d20 ⇒ 6
1d20 ⇒ 11
1d20 ⇒ 3
Initiative
22 Skeleton 1
18 Perrin
17 Skeleton 4
10 Worg
12 Skeleton 2
08 Nox
As Nox and Gilgar trade positions before the third cell, there is a sudden flurry of action in the still-closed cells as their occupants all leap to their feet and charge the nearest living foe.
The skeleton in cell #1 lunges at the bars of his cell trying to claw Perrin. Skeleton #2 attacks Gilgar while #4 charges the worg. (Skeleton #3 shows no sign of animation.) Yet. mwahahahaha!
Those that made their perception checks may act this round, but are still flat-footed until they act.
Skeleton #1 misjudges the distance from the cell door. He hits the door hard enough to break the lock, but his clawed swipe at Nox's companion comes up short.
Perrin's attack!
| Pixie Rogue |
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1d20 ⇒ 18
1d6 ⇒ 6
1d20 ⇒ 15
1d4 ⇒ 2
Perrin lunges at the flailing skeletal arm that just missed him, grabs the forearm and yanks back hard, crashing the skeleton into the other side the cell door. The combination of the impact with the cell door and the wolf's assault are enough to overcome the skeleton's animating magic and it falls into a pile of bones on the floor.
Consider it well and truly tripped - nice roll!
Meanwhile, the fourth skeleton moves and tries to claw the worg, but misses. The fourth cell door is broken open in the assault and begins to swing outward.
The worg retaliates, getting his nose past the door and pushing it the rest of the way open before launching himself at the skeleton within. Hitting it in the chest, he drives it into the floor with a crunching of bones that leave no doubt as to the skeleton's condition.
The skeleton in the cell nearest Gilgar takes advantage of the dwarf's surprised state and claws him for 4 points of damage.
Nox is up! Gilgar, roll your initiative!
| Nox La'Athvanna |
| Male Elf Druid 4 |
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Seeing the other skeleton's jump to attack, Nox, having drawn his rapier will move forward and bring it down on the prone skeleton.
1d20 + 3 ⇒ (19) + 3 = 22 rapier attack
1d20 + 3 ⇒ (10) + 3 = 13 rapier attack to confirm crit
3d6 ⇒ (1, 2, 5) = 8 crit damage if crit confirmed
1d6 ⇒ 4 if crit fails
| Pixie Rogue |
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Critical damage for a rapier is just doubled, not tripled. As the rapier strikes the prone skeleton, it's clear that the blade is ill-suited to the foe as the thin blade just bounces off of the ribcage.
The skeleton remains unmoving.
End of surprise round, Round 1!
Initiative
22 Skeleton 1 - destroyed
18 Perrin
17 Skeleton 4 - destroyed
12 Skeleton 2
10 Worg
08 Nox
04 Gilgar
Perrin is up, but the door to cell #2 is still firmly closed.
| Pixie Rogue |
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Perrin will trot down the hall to find Nox with the forearm still in it's mouth.
when it sees the skeleton in one piece he will try to fix that if he has an action left.
To reach Nox, he will provoke an AoO from the one attacking Gilgar. Or he can attack it from where he's at.
| Perrin La'Athvanna |
| Male Wolf Wolf 3 |
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ooc: Perrin will attack the one who just tried to tickle Gilgar.
As Perrin turns to return to Nox he sees one of the bony animals swipe at the new friend with the Axe and lunges forward.
OOC: I don't know if this one will be available for a trip, but if he is.
1d20 + 3 ⇒ (7) + 3 = 10 trip attempt
| Pixie Rogue |
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Seeing a new pile of bones to play with, Perrin drops his latest acquisition and grabs onto the one clawing at the dwarven barbarian. Using his patent pending technique, he batters the last active skeleton against its own cell door, rendering it into the inert pile of bones it was supposed to be in the first place.
End of combat.
| Pixie Rogue |
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Nox easily harvests two (!) Ironbloom mushrooms from within the prone skeleton's ribcage. It continues to lie peacefully on its ancient bunk.
He also has no difficulty removing the ring from the skeleton's finger.
The worg says, "Ah, two! Better than I thought! I know another place for certain..."
He moves toward the room with the racks and then to the hall, stopping to look over his shoulder at the party to make sure they are following.
| Pixie Rogue |
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The worg leads those that follow into the hallway and right to the door that enters into the original courtyard. He goes directly to the double doors that the party originally entered through.
In the entry, he sits down. "I can smell at least one here, but both doors are stuck and my... I have never been able to get them open."
Testing the doors reveals that having hands is not enough this time -- they are both stuck with age.
| Pixie Rogue |
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Perception: 1d20+6
Keeping that information to himself for the time being, Gilgar initially tries the doors and, finding them stuck, stands back and readies to whack the cr*p out of them unless someone else stops him.
Happy to wait for the others' input. Let me know which door - north or south - you plan to start with.
Also, I tried to add a little color to the courtyard on the map to illustrate (I hope) what that area is like. The gray leading from door to door is the faint trail that the trackers spotted earlier. The greenish area around it is grass that seems basically undisturbed.
| Laucian Galanodel |
| Male Elf Wizard (Illusionist) (3) |
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Following the group to the next location, Laucian starts back up talking to no one in particular, "See. I told them to be careful. I used to know this guy that said he could bring back the dead. He made skeletons dance; however, that guy was a fake. I could see the wires from across the stage.
That doesn't change the fact that I had heard of other people being able to do it. It is a very interesting trick."
Perception: 1d20 + 2 ⇒ (12) + 2 = 14
On the way to the doors, Laucian suddenly stops and turns to the well. "Hey I didn't see that before." With that he says a few words, while pointing to the well, and then pulls his hand back to his chest.
DM
| Pixie Rogue |
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On the way to the doors, Laucian suddenly stops and turns to the well. "Hey I didn't see that before." With that he says a few words, while pointing to the well, and then pulls his hand back to his chest.
| Nox La'Athvanna |
| Male Elf Druid 4 |
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1d20 + 9 ⇒ (5) + 9 = 14 perception
Nox will again be close behind Gilgar, and will stop him from smashing the door.
Hold there friend, let me have a look. We still have expectations of additional residents. I am sure your first axe swing will announce our arrival regardless, I so let's see if it can be arranged to be cleaving a skull rather than a door.
Nox will investigate the doors to see if there is a way to open them without great noise and distruction.
1d20 + 9 ⇒ (5) + 9 = 14 perception
Perhaps you should see what Laucian is finding with that cloth he is genturing at while I see what i can do? After all, it may be attached to someone.
| Pixie Rogue |
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I presume that Laucian will remain where he is and observe the barbarian. If Laucian chooses to join him, he can also read the Gilgar spoiler.
| Gilgar |
| Dwarf Barbarian |
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2-handed Dwarven Waraxe Attack: 1d20 + 5 ⇒ (8) + 5 = 13
Dwarven Waraxe 2-handed damage: 1d10 + 3 ⇒ (4) + 3 = 7
| Pixie Rogue |
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With a ripping sound of vegetation being pulled up, he lifts the backpack up so you can see. The bag has definitely seen better days.
| Pixie Rogue |
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Are the hinges on our side of the door?
Also, is there anything in the room that looks as if it may be useful to work on the door? Grease, a prybar, anything?
The hinges are not visible and the handle for each door is away from the hallway. That is, as each door opens, the person opening the door will be looking into the center of the room rather than having the door blocking the center of the room. It doesn't feel like I'm explaining well, but I will stop for now and let you tell me if you got it or not.
As far as I can tell, no one's really put any muscle into opening the door yet -- just a casual test and finding that it resisted the push. While this area doesn't have much but dust and plant material that has blown in, it should not be hard to locate a lever of some kind should it come to that. In the meantime, up to three people can push against the door - one making a strength check and two aiding that check.
The worg calmly watches your investigations in the entry.
| Pixie Rogue |
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Right now, the group is kind of all over the place. Sylvanis and Winter are watching the wounded wolves, Nox and Perrin are in the entry studying the stuck doors, Gilgar and Laucian are in the courtyard with the old backpack.
Where do you wish to be? I'll get you a list of what you see when you open it when I get back on my 'puter. Question - are you going through it thoroughly, carefully, with a tweezers, what's your plan of attack? (Trying to decide how to describe what you find and what finds you. ;-))
| Pixie Rogue |
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The hinges are not visible and the handle for each door is away from the hallway. That is, as each door opens, the person opening the door will be looking into the center of the room rather than having the door blocking the center of the room. It doesn't feel like I'm explaining well, but I will stop for now and let you tell me if you got it or not.
I will try again. The hinges are not visible, so they are either on the inside or, much less likely, in the door frame so the door can work both directions.
Assuming the door swings away from you, based on the position of the door handles, when you push the door open it will open away from the center of the room. For the south door, it will open to your right; for the north, to your left.
In the map, I put a < to indicate what I mean by the door's direction of opening. Hope that helps.
| Pixie Rogue |
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The backpack yields the following: The remains of a week’s worth of trail rations (sad to say, they are probably still edible - who knows how long they are), a set of thieves tools, 50 feet of silk rope, a small coinpurse that falls with the clank of coins, and a small blue vial with some liquid within. Fortunately, the vial lands softly enough that it does not break on impact.
There is no sign of the adventurer's armor or weapon(s), by the way. His belt is cut where a sheathe might have once hung.
| Laucian Galanodel |
| Male Elf Wizard (Illusionist) (3) |
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Lacuain bends down and picks up the blue vial. Looking at it closely he speaks, "We could split out the coin from the coin-purse, the rope could come in handy, as well as those tools. I am not one that has ever used anything like them, yet they might be helpful." He pauses for a second still looking at the vial, "This on the other hand, I do not know what it does. I would advise we hold on to it until we do know though."
| Pixie Rogue |
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Perception and a description of what you are looking for if there's more information you seek, please.
| Laucian Galanodel |
| Male Elf Wizard (Illusionist) (3) |
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A little concerned about what could be in the well, Laucian keeps looking in the well's direction while moving over to Gilagar to help him push on the door.
Getting to the doors, Laucian turns his back to it, leans on it and starts pushing, the whole time looking to the well.
Strength (Aid)
| 401 to 450 of 1,613 |
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