The party detects no one as they move through the monastery. Retracing their steps to the worg's lair, they find the door open. Within, they find one of the female wolves that they encountered with Graypelt. As the dwarf tip-clomps into the room, she is obviously startled awake.
Heal DC 10:
It's not apparently immediately why, but she appears more gaunt than last time you saw her.
She shows her teeth for a moment, but recognition comes to her eyes and she drops the aggressive stance and lays her head on the floor between her paws.
Handle Animal DC 10:
In a domesticated animal, you would read her behavior as submissive. She appears to recognize some member of the party as stronger than her and therefore her alpha - perhaps only until she can flee.
Description of this room:This small study looks like it has been lived in recently. Gnawed bones litter the floor and tufts of gray fur can be seen here and there. An old stone desk sits in the center of the chamber, scratched and cracked in many places. The stench of wet fur hangs heavy in the air. Note: The wolf is in the northeast corner of the room directly across from where you are entering on the south wall.
Graypelt's chamber is through the doorway in the west wall. I don't believe the party spent much time in there other than the initial encounter with the worg. Before we proceed, what, if anything, do you wish to do about the wolf?
Graypelt's chamber:Gaping holes in the roof allow faint light to enter this ruined chamber. One of the stone columns that once supported the ceiling is toppled, its broken pieces littering the floor.
A stench of wet fur hangs in the room, but it does not appear to be occupied.
The part of the room that you entered previously is 20'x20' with one door in the east wall (that you are entering through. There is a 10' wall extending from the north wall and a pile of rubble extends from that wall almost to the south wall. The rubble does not cover the entire alcove floor and the pile is approximately 6' high.
The vast majority of the tracks look like wolf tracks, some significantly larger than others, or match the footwear of the party from last time (there were ironbloom mushrooms in here).
However, you locate two things of interest. It appears that several individuals climbed over the rubble pile to enter the room and even more came back. When they came back, some of them were wearing shoes, but all the tracks you see leaving were bare - and kobold.
The second item of interest is a flat rock on the south side of the pile that, when you move it, reveals a small cache of items: A bag, a crossbow, a small vial of amber fluid, and a thin rod with a tiny golden sphere on the tip.
Nox withdraws a bag tied with a piece of leather from a hollow in the rubble that he found. The sound of clinking coins can be heard as he sets it down and the glint of a fair amount of gold greets the druid's eyes as he unties the bag and looks in.
While Nox is investigating the floor and rubble area of the room, Laucian can be seen trying to make friends with the wolf in the other room. He offers her a bit of his rations, which she hesitantly accepts before ravenously gulping it down.
The sound of rock shifting (as Nox finds the hollow in the pile) causes her to bolt, however, and she hides under the desk. Laucian can be heard murmuring to her, trying to coax her back out of the desk.
Suddenly, you hear him saying, "Glintaxe. Glintaxe. Why is that name familiar to me? And what is this?"
Graymoon walks back into the wolf's den. He keeps his distance, but moves around to see what the illusionist is doing. "You know, when that wolf bites you - and bite you she will, she's a wild animal - I will have no pity for you."
"Why are you crawling around under that desk, anyway? Need a place to hide?"
Laucian chuckles, "No, nothing like that, smart as it might be. She came in here to hide when the rocks moved. I see a name carved into the desk - Glintaxe. And there's something back here on the left side that's not on the right. I think...."[b] He sticks his head back out from under the desk. [b]"Got it. Pull that top left drawer open, will you?"
When the skeptical ranger does so, he sees a drawer full of dust and ancient decayed paper. "That's as far as it goes."
Laucian says, "OK. Push it in just a bit - there! Now pull it the rest of the way out."
Graymoon does so and finds a second, hidden section in the drawer. Within is a handaxe, a small dried-out leather bag, and a small book. The two of them bring the items into Graypelt's chamber to show the others. The wolf hesitantly follows, but doesn't cross the threshold.
The found items are spread out on the ancient desk. Nox and Laucian each cast a spell.
Bag of gold (354 gp)
Crossbow (fine quality)
Small vial of amber fluid (magical)
Thin rod with a tiny golden sphere on the tip (magical)
Small dried-out leather bag (100 platinum)
Three Spellcraft checks from each of the spellcasters needed
Gilgar ignores the others as they fumble about with the desk and then the objects. He remains intent on their surroundings. The feel of the place, its sounds, etc... He is determined to find and kill some more kobolds, and maybe that stinking worg, too...
Perception: 1d20 + 7 ⇒ (1) + 7 = 8
All the racket the others are generating is really giving him a difficult time. LOL
Even though you are distracted, you noticed what caught the mage's eye. He's distracted by the glint of gold, but you saw him looking somewhere else, too...
The majority of the tracks in the room look like wolf tracks, some significantly larger than others, or match the footwear of the party from last time you were here (there were ironbloom mushrooms in here).
However, it appears that several individuals climbed over the rubble pile to enter the room and even more came back through the room and exited over the rubble pile. When they came back, some of those in the larger group were wearing shoes, but all the tracks you see leaving were bare - and kobold.
Nox hands the want to Laucian I expect you will use this most effectively friend.
Looking to Graymoon, Would you use this handaxe, or shall I?
tucking the potion away, he says I expect Gilgar will enjoy this wee bit of potion. I say even shares of the coin can be split when we next make camp. If all agree, perhaps we should go see what has our large friend's attentions.
Laucian defers, "Unfortunately, I've never had luck using healing wands. I've seen people that could use any wand they touched, but I don't have the knack. I believe that, if I were able to cast a healing spell without it, I could use it easily, but I can't. I think you - or maybe Graymoon - could use it, though."
He's a wizard, so CLW is not on his spell list. It is on the druid and ranger lists, so either of them can use it without difficulty.
Graymoon shrugs, "At range, I have my bow. In close, I like my blade. Perhaps the dwarf would like it. The handaxe is a dwarven design, right? Or you can keep it."
As the party moves down the stairs and their eyes adjust to the darkness, they become aware of voices and a dim light to the left side of the map. The tone of some is commanding, some is pleading. All are speaking Draconic.
As you reach the bottom of the stairs and can see, only Gilgar can see the entire map. Everyone else can basically see the left half due to the limitations of available light and your low-light vision.
Gilgar, when you reach the bottom of the stairs, they have not noticed you yet. What do you wish to do?
Initiative order 23 Graymoon 20 Perrin 13 Nox 12 Blue Kobolds 12 Laucian 10 Gilgar 02 Red Kobolds
Gilgar reaches the bottom of the stairs, Graymoon half a step behind. Gilgar is actually too close to charge the nearest kobold; does he want to charge a different one and provoke the AoO? As Gilgar attacks, Graymoon whips up his bow and lets fly at one of the kobolds.
Nox and Perrin will have to expend 10' of movement to get to where they can see the scene, so they won't be able to do more than move during the surprise round. (Remember, you only get one action during the surprise round.)
Laucian won't be able to participate until the third round because he is moving to catch up.
You have sufficient movement, both of you, to reach the upper right kobold and attack if you wish. (Effectively, the surprise round plus the first round allow you two move actions and a standard action before the kobolds can react.)