Laucian Galanodel |
As you walk, Aggo and Glenna have brought up the possibility that the eldermoss might need to be returned to Falcon's Hollow sooner rather than later. Glenna asks, "Do you think Aggo and I should take this back to town while you continue after the other ingredients?" Aggo gruffly replies, "Ah dinnae need ye t' keep me comp'ny, lass. Ah c'n take 'alf o' th' moss t' town easy 'nough, 'n ye stay wit' 'ese two." [/ooc]Your call - do you want both NPC's to leave? Do you want only Aggo to leave? Do you want them to stay with the party?
New Perception check, please.[ooc]
** spoiler omitted **...
"I know I am not the best help if we get jumped being as I have not been in many fights. It seems like you, " pointing to Aggo, "could handle a fight. However I don't know that we should send Gleena by herself. As much as I like talking to you Gleena, I think it might be good for you to take the moss back, and Aggo can help protect you."
Perception: 1d20 + 0 + 0 ⇒ (10) + 0 + 0 = 10 (add +2 for sight and sound)
Nox La'Athvanna |
Aye, these woods are not the safest place to be. Too many factions in play, cause stress. Disturb the woods from their peaceful, resting state.
It's a good idea for the moss to be delivered while it is fresh, but I do suggest that we send a pair. A person traveling alone in these woods, especially an outsider, may find themselves to be too easy a target.
Pixie Rogue |
Sorry for the long delay, lads. I had this literally typed in once before but the post monster got it and I haven't been able to return to start over.
The elf's tiger sniffs at the tracks and gives a low growl and looking at her before moving forward. Winter's profile allows him to move alongside the trail through and under the brush and the brush seems to move out of the blasted elf's path, but it's too much of an obstruction for you, so you will need to stay on the trail or risk being greatly slowed.
Sure enough, after another 30 minutes of travel, you come to a small game trail that leads off to the left in the general direction of the village. "I know we'll have to go around the lake and cross the river eventually, but the less we have to push through the trees, the better, right?" With that, Glenna waves to the mage and the druid and heads roughly southeast. Aggo solemnly nods to each of you and follows suit.
With that, you turn toward the witch's hut somewhere up ahead and your next objective.
Sure enough, after another 30 minutes of travel, you come to a small game trail that leads off to the left in the general direction of the village. "I know we'll have to go around the lake and cross the river eventually, but the less we have to push through the trees, the better, right?" With that, Glenna waves to the mage and the druid and heads roughly southeast. Aggo solemnly nods to each of you and follows suit.
With that, you turn toward the witch's hut somewhere up ahead and your next objective. After just a few minutes, however, you notice something in the underbrush just as Perrin lifts his head, sniffing at the air, and lets out a very low growl. Not the sort of growl to frighten something, more of a message for his elf - something is not as it should be. You see two shapes about thirty feet on the right side of the trail, probably quadrapedal, holding very still.
Winter sniffs at the tracks and gives a low growl and looking at you before moving forward. Winter's profile allows him to move alongside the trail through and under the brush and your woodland stride allows you to move through the brush without difficulty, but it's too much of an obstruction for the dwarf, so he will need to stay on the trail or risk being greatly slowed.
Laucian Galanodel |
So it looks like it is just you and me. Now this witch's hut that we are going to, why is the called that? Do we need to worry? I have run into a few witches in my time. Most have been good though...
Laucian starts to walk the direction of the hut, talking to Nox now that Glenna isn't around to take the brunt of his stories and attention.
Nox La'Athvanna |
It appears that we are not the only one on this trail. Step to the side and try to keep yourself from being too obvious. There are at least 2 creatures in the brush up ahead. They might just be game, but if it is a pack, i would rather know early than late.
1d20 + 9 ⇒ (12) + 9 = 21
Nox will move to the side of the road to take partial concealment while trying to observe and game more information about the environemnt. He will direct Perrin to go to the other side of the road with Laucian if Laucian goes to the other side.
Laucian Galanodel |
I will watch and see. If it looks like trouble I will try to make out group look bigger if it looks like we may not be able to take them all at once.
With that one can see Laucian try to hide to the side of the trail.
Stealth Check = 1d20 + 2 ⇒ (14) + 2 = 16
Pixie Rogue |
That said, I will roll for him this time while I'm rolling for everyone else.
Winter Perception 1d20 + 2 ⇒ (1) + 2 = 3
Winter Initiative 1d20 + 7 ⇒ (17) + 7 = 24
Gilgar Perception 1d20 + 6 ⇒ (4) + 6 = 10
Gilgar Initiative 1d20 + 2 ⇒ (6) + 2 = 8
Laucian Perception 1d20 + 2 ⇒ (19) + 2 = 21
Laucian Initiative 1d20 + 2 ⇒ (11) + 2 = 13
Nox Perception 1d20 + 9 ⇒ (11) + 9 = 20
Nox Initiative 1d20 + 2 ⇒ (10) + 2 = 12
Perrin Perception 1d20 + 1 ⇒ (16) + 1 = 17
Perrin Initiative 1d20 + 2 ⇒ (18) + 2 = 20
1d20 + 2 ⇒ (1) + 2 = 3
1d20 + 3 ⇒ (2) + 3 = 5
1d20 + 0 ⇒ (9) + 0 = 9
1d20 + 3 ⇒ (6) + 3 = 9
1d20 + 2 ⇒ (5) + 2 = 7
1d20 + 0 ⇒ (4) + 0 = 4
1d20 + 2 ⇒ (8) + 2 = 10
1d20 + 2 ⇒ (15) + 2 = 17
1d20 + 2 ⇒ (16) + 2 = 18
1d20 + 2 ⇒ (2) + 2 = 4
1d20 + 6 ⇒ (7) + 6 = 13
1d20 + 6 ⇒ (9) + 6 = 15
1d20 + 6 ⇒ (18) + 6 = 241d6 + 2 ⇒ (2) + 2 = 4
1d20 + 4 ⇒ (18) + 4 = 221d6 + 5 ⇒ (2) + 5 = 7
1d20 + 7 ⇒ (5) + 7 = 122d4 + 4 ⇒ (4, 4) + 4 = 12
As Laucian and Nox concentrate on their surroundings, several things happen all at once. A rhythmic pounding sound is heard from behind them, but it seems to be fading rather than becoming louder. The two wolves step onto the path, growling, their hackles up. One locks eyes with Perrin, the other warily watches the druid.
In the distance to your left, you hear two shouts - one definitely Aggo's deep tone, the other unknown - yell out, could be surprise or pain; it is hard to tell.
As the druid and the illusionist glance to their left at the voices, they spot two wolves leaping from the underbrush in time to react i.e., no surprise round. Perrin is up first - I think his last command would have him targeting Wolf #4 to protect the mage, but I'll let Nox make the call as he could change his command.
Initiative Order
20 Perrin
18 Wolf #3 (coming in from the left side, attacking Nox)
17 Wolf #2 (coming from front, 20' away, on the left)
13 Laucian
12 Nox
10 Wolf #1 (coming from front, 20' away, on the right)
04 Wolf #4 (coming in from the left side, attacking Laucian)
You come around a curve in the trail and see a smaller game trail that leads to the left, but there's movement in the trees up ahead on the trail you are following. Gilgar can hear the sound of dogs growling, probably up ahead, but the movement didn't look like an animal to you. Sylvanis identifies the sound as wolves and guesses there could be half a dozen of the animals. Winter's growl is pretty much constant and the hair is visibly up on the back of his neck when you can see her in the brush - which isn't often.
Which path do you wish to follow?
Laucian Galanodel |
"Color Spray"
CRB pg. 256
Saving Throw: Will DC 14 (10 + 3 (INT) + 1 (Spell Lvl)
Spell Resistance: Yes
A vivid cone of clashing colors springs forth from your hand,
causing creatures to become stunned, perhaps also blinded, and
possibly knocking them unconscious. Each creature within the
cone is affected according to its HD.
2 HD or less: The creature is unconscious, blinded, and stunned
for 2d4 rounds, then blinded and stunned for 1d4 rounds, and
then stunned for 1 round. (Only living creatures are knocked
unconscious.)
3 or 4 HD: The creature is blinded and stunned for 1d4 rounds,
then stunned for 1 round.
5 or more HD: The creature is stunned for 1 round.
Sightless creatures are not affected by color spray.
Pixie Rogue |
Wolf #3 leaps at Nox, trying to bite and drag him to the ground.
Bite 1d20 + 2 ⇒ (20) + 2 = 22 Crit threat
Confirmation 1d20 + 2 ⇒ (19) + 2 = 21 Wow, yeah, that's a crit!
Damage 2d6 + 2 ⇒ (4, 3) + 2 = 9
Trip attack v Nox' CMD 12 1d20 + 2 ⇒ (3) + 2 = 5 Now that's how I expect my dice to roll...
Wolf #2 hesitates, growling at the wolf that's positioned itself between he and his prey. Delays.
Laucian's most effective use of the spell would be to move up alongside Perrin and target the two wolves standing in the trail ahead. Targeting the other wolves would likely include Nox or Perrin. Sound good?
Nox is up after Laucian's spell goes off. Your attacker is to your left, Perrin is diagonally ahead and to your right, another wolf is just behind the one attacking you.
Pixie Rogue |
Laucian steps forward alongside Perrin and, reaching forward, sends a cone of scintillating colors into the two wolves ahead of them on the path.
Both wolves shake their heads, dazzled for a moment, but settle into their threatening postures, growling at the mage.
Yikes - the wolves are rolling really well...
Nox is up.
1d20 + 1 ⇒ (18) + 1 = 19
Pixie Rogue |
Nox's strike is successful - roll damage!
Pixie Rogue |
A distinct yelp is heard as Nox' strike in reply draws blood, but the canine does not appear to be badly hurt.
The wolves coming down the path advance to attack, one facing Nox and one facing Laucian. Laucian's foe triggers Perrin's readied action while Nox' foe provokes an attack of opportunity him. Please roll Perrin's attacks - the first is against Wolf #1, the second Wolf #2.
We'll resolve the wolves' actions after Perrin's.
Pixie Rogue |
Free trip attempt 1d20 + 3 ⇒ (9) + 3 = 12
Unfortunately, he fails to trip the incoming wolf #1 and the timing spoils his attempt to bite the other animal #2.
However, he has earned the full attention of both canines as they turn to attack him rather than his bipedal allies.
Wolf #1 vs Perrin 1d20 + 2 ⇒ (4) + 2 = 6
Wolf #2 vs Perrin 1d20 + 2 ⇒ (13) + 2 = 15
Both wolves miss. Wolf #4 has to circle the scrum to get to his target, showing some uncertainty. He ends up two squares in front of Laucian, on the other side of Wolf #1.
Initiative Order Adjusted due to delayed actions
18 Wolf #3 (adjacent to Nox, on his left, injured)
13 Laucian
12 Nox
10 Perrin
10 Wolf #1 (adjacent to Laucian, in front of him, injured)
10 Wolf #2 (adjacent to Nox, in front of him)
04 Wolf #4 (circling the fight, 10' in front of Laucian)
Waiting for Gilgar and/or Sylvanis before we start Round 2.
Pixie Rogue |
Coming around the last bend, you see two men - a human and an elf - surrounded by wolves. There are five wolves in all, but one appears to be fighting for the men. Two of the wolves are bloodied and the elf sports a vicious bite.
You are about fifteen feet from the fight when you first get a clear view of what is going on. Roll for initiative, please.
Everyone's together, you can stop using spoilers.
Pixie Rogue |
As the newcomers arrive, they see the scene in the map. To clarify, Perrin is a wolf that appears to have just attacked Wolf 1, who is visibly injured and has just missed a bite against Perrin. Wolf 4 is a bit uncertain, shuffling back and forth just behind Wolf 1. Wolf 3, lightly injured, is attacking Nox (male elf), who is visibly injured. Wolf 2 is uninjured and attacking Perrin.
Sylvanis, Winter needs more to go on -- there are five wolves, and one of them is on your side. Easiest might be to instruct him to defend one of the men up ahead and he can determine his enemy based on who attacks that man.
Initiative Order
18 Wolf #3 (adjacent to Nox, on his left, injured)
13 Laucian
12 Nox
10 Perrin
10 Wolf #1 (adjacent to Laucian, in front of him, injured)
10 Wolf #2 (adjacent to Nox, in front of him)
04 Wolf #4 (circling the fight, 10' in front of Laucian)
04 Gilgar
?? Sylvanis
?? Winter
Those in the fight are vaguely aware that someone else has arrived, but unless they take time to look, they will probably assume it's the recently-departed companions Glenna and Aggo.
Pixie Rogue |
I had an init roll for myself on Sat, Mar 12, 2011, 08:01 PM that was a 15. It was when I asked you what were doing about Winter, who I did not roll for so 1d20+7. If I should have done it already "Winter Defend" points to the bitten man.
So you did, sorry I overlooked it. I blame Gilgar - I waited so long for him, I thought you both were ignoring me. :P
Round 2 Initiative Order
27 Winter (done)
18 Wolf #3 (injured 4, withdrew)
15 Sylvanis
13 Laucian
12 Nox
10 Perrin
10 Wolf #1 (injured 3)
10 Wolf #2
04 Wolf #4
04 Gilgar
With a low growl, Winter bounds past the injured elf and bites the injured wolf (#3).
Bite attack 1d20 + 3 ⇒ (15) + 3 = 18
Damage 1d6 + 1 ⇒ (1) + 1 = 2
Wolf #3, not liking the prospects of a fair fight - or worse, one where the pack is outnumbered, withdraws into the underbrush to lick his wounds. Full round action to withdraw, no aoo.
Sylvanis is up!!
Laucian Galanodel |
Seeing another wolf, and being surprised to see an unfamiliar face, Laucian quickly glances around spotting the dwarf in the back. he then turns to Nox, and the elf,
"Don't believe everything you are about to see. This always scares off the animals at my shows."
With that Laucian falls back (I3) yelling to the dwarf as he runs beside him and stops
"Run through the blob making the most monstrous noises you can when you attack the wolf."
Laucian then pivots around, as the amulet around his neck starts to glow. He starts to mumble and move his hands, starting with the piece of fleece he pulls from his pocket.
As he focuses right beside Perrin (E3), a blob rolls soundlessly out from the trees taking up a 10'x10' area (E2:F3). It seems to engulf the area with appendages and and mouths all connected by what looks like three attached spider abdomens joined at the hip, while wrapping around the trees to bushes as if not even nature could stop it and it appears dead set on engulfing at least one of the wolves (D3).
Effect visual figment that cannot extend beyond five 10-ft. cubes (S)
Duration concentration +1 round (Illusionist)
Saving Throw Will (DC 14) disbelief (if interacted with);
Spell Resistance no
This spell creates the visual illusion of an object, creature, or force, as visualized by you. The illusion does not create sound, smell, texture, or temperature. You can move the image within the limits of the size of the effect.
Pixie Rogue |
Wolf #1 Will save 1d20 + 1 ⇒ (12) + 1 = 13
Wolf #2 Will save 1d20 + 1 ⇒ (13) + 1 = 14
Wolf #4 Will save 1d20 + 1 ⇒ (8) + 1 = 9
Perrin Will save 1d20 + 2 ⇒ (1) + 2 = 3
Winter Will save 1d20 + 3 ⇒ (5) + 3 = 8
The sight of the aberration stepping out of the trees appears to unsettle all of the animals, including Perrin and Winter, except for the wolf farthest from the beast.
Round 2 Initiative Order
27 Winter (done, attacked #3)
18 Wolf #3 (injured 4, withdrew)
15 Sylvanis (done, healed Nox)
13 Laucian (done, cast spell)
12 Nox
10 Perrin
10 Wolf #1 (injured 3)
10 Wolf #2
04 Wolf #4
04 Gilgar
Nox is up!
Nox La'Athvanna |
Nox grins and says "The forest truly does provide to those in need" as he feels the healing take place and watches the first effects of the unexpected reinforcements.
He will then move to a flanking position
He will then attack Wolf #2 from behind.
"My apologies my hungry friend, but I do have plans for the rest of the day" As he brings rapier up slicing across one of Wolf #2's hind legs
1d20 + 5 ⇒ (10) + 5 = 15
1d6 ⇒ 3 rapier attack damage
Looking over his new target to Perrin he gives teh command, "Perrin, ATTACK"
Pixie Rogue |
Round 2 Initiative Order
27 Winter (done, attacked #3)
18 Wolf #3 (injured 4, withdrew)
15 Sylvanis (done, healed Nox)
13 Laucian (done, cast spell)
12 Nox (done, attacked #2)
10 Perrin (done, attacked #2)
10 Wolf #1 (injured 3, withdrew)
10 Wolf #2 (injured 9, withdrew)
04 Wolf #4 (withdrew)
04 Gilgar
Wolf #2 yelps and spins to face the druid only to get drilled by his companion wolf.
All three of the remaining attacking wolves turn tail and flee down the trail to the west in the face of superior numbers, not to mention a terrible silent creature. They disappear down the trail.
Gilgar is up - does he give chase?
Pixie Rogue |
End of combat, then.
As Gilgar looks over those he just rescued from the wolves ;), the sound of running feet comes from behind him on the trail.
A short, stocky human, completely bald, and a halfling girl come sliding to a stop in confusion at finding an axe-wielding dwarf in the trail.
The girl pipes up as she catches her breath, "I'm Glenna - Aggo and I heard Nox cry out, so we came back - who are you?"
The man, who wears a simple tunic and has a pair of sticks connected by a short length of chain tucked into his rope belt, steps forward, hand outstretched. With a deep, rumbling voice, he says, "Anyone that would step in to aid my friends is a friend. Aggo of the Deepfire."
Knowledge (geography or local) check.
Gilgar |
Knowledge: Geography - 1d20 + 1 ⇒ (9) + 1 = 10
Accepting the outstretched hand in a warrior's clasp. "It weren't meself that did the dispatchin', Aggo. This lot here" motions to the others "drove off them wolves a'fore I could wade in with me axe. Gilgar is me name. Well met. I ain't fer knowin' this 'Deepfire' ye speak of. Be it a long road from here?"
Laucian Galanodel |
"I think we are doing ok. We had some wolves jump us but these two jumped in for us," Laucian said as he point to the new people. Also as he is talking the blobed creature fades off as smoke from a fire.
Turning to the newcomers, "I thank you for your help. My name is Laucian, master of deception."
Laucian stacks his hands so there is a foot between them and the image of a flame appears and then is gone when he moves his hands.
Pixie Rogue |
Aggo chuckles, "Aye, a long road, indeed. Ah'm on a quest t' find somethin' that may no longer exist. Makes for a long road."
He looks at Glenna, "But now, th' lass 'n me have a delivery. We had just parted ways with those two when a crazed orc come out of nowhere swinging his sword. The little one here zapped him before I could react. He was so stunned, I finished him off before he even got to swing that meat cleaver of his. 'bout that time, we heard the druid cry out 'n we hustled here to help - thought it was more orcs."
He looks at Laucian standing nearby. "The lass 'n I will make 'r way t' town now, 'less you think we need to change our plans..."
EDIT: Laucian ninja'd me.
He and Glenna turn to go, waving to the companions. Glenna says, "Be safe! See you in town!"
Nox La'Athvanna |
Nox, stands from checking Perrin for wounds, turning to the newcomers.
"My thanks to you for coming to the aid of fellow travelers.", Reaching his hand to Sylvanis in greeting, " Your healing touch was well timed and is appreciated."
offering his hand to Gilgar in turn.
"My apologies that you did not get to take part in our wee bit of fun. I have little doubt that your sudden appearance had no small part in their decision to depart in a rather rapid fashion.
This furry beast at my side is my companion Perrin, and I am Nox La'Athvanna."
Looking back and forth between the oddly matched pair
"What brings you to these woods"
He offers his flask to both of them.
"If you like, it is the best whiskey to be found in these woods." With a wry smile.
Gilgar |
Taking Nox's forearm in a warrior's clasp, then taking the flask and up-ending it for a large gulp of the stuff... "Well met, Nox & Perrin! I am called Gilgar. What brought me to these here woods was that stinkin' Orc yer fellers dispatched on t'other trail there. That, an' I'd heard reports o' an explosion in the population o' long-eared tree-huggers and doggies!" Laughs uproariously "Had t' check it out for meself." Hands the flask back, grinning.
Laucian Galanodel |
Seeing Glenna and Aggo off and thanking them for their response, he joins the remaining member in time to here the new elf is looking for injuries.
"I am fine. This is starting to become a common thing since I have met Box though. Not sure if a life of performing will hold my attention after this trip."
A quick look shows no apparent injuries.
"I don't know you destination, but it looks like you are headed the same direction as us. Want to walk with us until. Our paths diverge? "
Diplomacy 1d20 + 3 ⇒ (20) + 3 = 23