Pirates of Xen'drik (Inactive)

Game Master Viluki


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male Warforged Magus 1 11/11Hp | AC 14, T 12, Ff 12 |F +2, R +2, W +2 | perception +0, Init: +2

swab: 1d6 ⇒ 2
dex: 1d20 + 2 ⇒ (10) + 2 = 12
Barnacle spends the day catching rats and other vermin.
"Ahh. Good to hear. Thank you Kree...."
Looking up at the commotion...
" Oh no. I believe Lady Ireariina is in trouble..."


Female Shifter (Dreamsight) Seer 1 HP 12/3; AC 11 T 11 FF 10; Fort +2; Ref +3 Will +7; CMB +1; CMD 12; Per +11; Init +3; Spd 30ft.

Kree rushes to fibd the trouble, arriving to see Ire, Kroop, Scourge and the rest assembled. The atmosphere is charged and seems somewhat... tense.


Female Drow Sorceress 1, Init +4, Percept +0, Sense Motive +0, AC14, Fort+3, Ref+4, Will+2

The poor drunk is almost pitiful. He might even have been a good man, once. "I prepared the meal," I murmur quietly. "I apologise it wasn't to your satisfaction, Captain."

Diplomacy to try to lessen the punishment, but I won't try to pass a greater share of the blame onto Kroop.
1d20 + 7 ⇒ (10) + 7 = 17


male Xen'Dragon level 20 Xen'Dragon

That night a great show was made of Torviir's public flogging, Scourge was particularly happy...

damage1d3 + 3 ⇒ (2) + 3 = 5
damage1d3 + 3 ⇒ (3) + 3 = 6

Six points of non lethal damage, it is now nighttime


Male Elf Druid 2 0 Hero point 19/19 HP

Drahzar will talk to some of his fellow diggers. He will offer to teach them a dice game he learned a few days before "joining" the crew.

Diplomacy 1d20 + 2 ⇒ (12) + 2 = 14


Female Drow Sorceress 1, Init +4, Percept +0, Sense Motive +0, AC14, Fort+3, Ref+4, Will+2

That night, I retreat to my bed, nursing my wounds. Alone, I cry myself to sleep with my pain...


male Xen'Dragon level 20 Xen'Dragon

The crewmates are uninterested in Drahzar, rather they have taken up the vice of pirates everywhere... The rum ration.

Torviir:

As you prepare to go to bed the Priestess of Besmara sneaks downs and speaks, "couldn't risk Scourge seeing me but I can tend to your wounds..."


HP 9/10

Calloran sees to his required maintenance, and says little to anyone.


male Warforged Magus 1 11/11Hp | AC 14, T 12, Ff 12 |F +2, R +2, W +2 | perception +0, Init: +2

Barnacle seeks out Calloran...
"Shipmate, it is a tragic thing to see Lady Ire flogged, but did you hear Kree earlier? She said that the quartermaster will be drunk by tonight. It might be a good time to attempt to retrieve out gear. I noticed you tinker with things, have you any skill with locks?"


HP 9/10

In a low tone, Calloran replies, "Sadly, no. Given time, I could cut the lock, or given the pirate drunk enough, I would have an easier time swiping the key. Perhaps a jug or cup of rum to distract him."


Female Shifter (Dreamsight) Seer 1 HP 12/3; AC 11 T 11 FF 10; Fort +2; Ref +3 Will +7; CMB +1; CMD 12; Per +11; Init +3; Spd 30ft.

Earlier: Kree will use Second Sight to aid Ire - does an 18 Diplo get a better result?

If not: Kree checks on Ire, and offers what little she can in terms of aid. Having felt the lash Kree knows the drows pain all too well.

"Rest well black elf lass. We prevail."

Now:

Hearing the warforged and human in discussion she weighs in with hoarse whispers...

"Maybe Grok...she no even lock door. She pished. [here mimes drunken state by shaking head and sticking out tongue] We go check. Maybe tell that half-lady what is friend - Rosie - and Ire's gnome friend Conchobar? Maybe we make common cause, get our gear and take charge of ship?"

Kree knows it is a longshot, and they have few resources even with their equipment back - but seeing Ire make such good representation to Scourge and still get whipped….she longs for release and revenge.


male Warforged Magus 1 11/11Hp | AC 14, T 12, Ff 12 |F +2, R +2, W +2 | perception +0, Init: +2

" Sounds like a plan to me. These wretches don't deserve this ship.."
Barnacle whispers in reply.


HP 9/10

"Well, get the others you like. The one closest to the quartermaster can distract with rum, I'll snatch the key. If the quartermaster is even coherent."


Female Drow Sorceress 1, Init +4, Percept +0, Sense Motive +0, AC14, Fort+3, Ref+4, Will+2

I lie in my bunk, whimpering against the pain. What little crude medication - a splash of the rum ration, most like - Kroop was able to provide may have saved my life, but it's far from easy my agony...


Male Elf Druid 2 0 Hero point 19/19 HP

"apparently the crew are too busy drinking to learn a new dice game. Sad when you can't even get pirates to gamble with you."


Female Shifter (Dreamsight) Seer 1 HP 12/3; AC 11 T 11 FF 10; Fort +2; Ref +3 Will +7; CMB +1; CMD 12; Per +11; Init +3; Spd 30ft.

Kree nods in a feral rictus.

"Let's go then. If drunk is the order of the day….night, we best get our goods now."

She stops to see if Badger is interested in some entertainment/helping out…

Is Badger sober or more drunk than all else aboard?


male Xen'Dragon level 20 Xen'Dragon

Badger has elected to sleep...

You find badger down in the bunks, snoozing in a hammock...


Female Drow Sorceress 1, Init +4, Percept +0, Sense Motive +0, AC14, Fort+3, Ref+4, Will+2

"Please," I murmur softly to the Priestess. "I won't forget it."


male Xen'Dragon level 20 Xen'Dragon

cure light wounds1d8 + 2 ⇒ (6) + 2 = 8

The Priestess smiles as Torviir as she places her hands upon the red back of the Drow sorceress...

are players ready to raid the armory?


HP 9/10

fine with me. does Calloran know of any suitable hiding spots for his stuff? i am guessing we dont have a locker, our racks are hammocks, so maybe inside of an old barrel in the hold no one would check, or something?


male Warforged Magus 1 11/11Hp | AC 14, T 12, Ff 12 |F +2, R +2, W +2 | perception +0, Init: +2

" Lets go and try to reclaim our belongings. On the way we can check on Lady Ire."


Male Elf Druid 2 0 Hero point 19/19 HP

"indeed, where will we store what items we can acquire."


Female Drow Sorceress 1, Init +4, Percept +0, Sense Motive +0, AC14, Fort+3, Ref+4, Will+2

Ready


Female Shifter (Dreamsight) Seer 1 HP 12/3; AC 11 T 11 FF 10; Fort +2; Ref +3 Will +7; CMB +1; CMD 12; Per +11; Init +3; Spd 30ft.

Ready as well


male Xen'Dragon level 20 Xen'Dragon

You all make your way to the store, Ire found Grok drunk in her bed... The door isn't locked.

When you go into the store roll perception checks please. Also make an intelligence check for places to hide stuff (if you don't have ideas of your own).


Male Elf Druid 2 0 Hero point 19/19 HP

"Could we stash stuff where we found those other items?"

1d20 + 5 ⇒ (11) + 5 = 16 Perception


HP 9/10

perception: 1d20 + 5 ⇒ (17) + 5 = 22
INT: 1d20 + 5 ⇒ (13) + 5 = 18


male Xen'Dragon level 20 Xen'Dragon

As you all enter the room you see two massive barrels which judging from the smell contain vast quantities of rum. As you examine the place you see two wooden lockers, 2 wooden chests, 1 metal trunk and 1 massive steel chest...

Drahzar:

You spot nothing out of the ordinary.

Calloran:

You spot nothing out of the ordinary.


Female Drow Sorceress 1, Init +4, Percept +0, Sense Motive +0, AC14, Fort+3, Ref+4, Will+2

Perception: 1d20 ⇒ 10
Int: 1d20 + 2 ⇒ (1) + 2 = 3


male Xen'Dragon level 20 Xen'Dragon

Oops, forgot to include intelligence checks info...

Torviir:

Your knowledge or more accurately lack of knowledge concerning ships make you think the best place to hide things might be to shove them down Kroop's stomach...

Calloran:

Your knowledge of engineering tells you that the best place to hide things would either be in the deep waters that gather at the corners of the bilges (with cloth wrapping etc) or in the recesses of the ship's bulkheads (once again with cloth wrapping).


male Warforged Magus 1 11/11Hp | AC 14, T 12, Ff 12 |F +2, R +2, W +2 | perception +0, Init: +2

Barnacle follows the others into the room...
perception: 1d20 ⇒ 14
Int check: 1d20 + 5 ⇒ (20) + 5 = 25


Female Shifter (Dreamsight) Seer 1 HP 12/3; AC 11 T 11 FF 10; Fort +2; Ref +3 Will +7; CMB +1; CMD 12; Per +11; Init +3; Spd 30ft.

Perception: 1d20 + 11 ⇒ (13) + 11 = 24

Int check: 1d20 - 1 + 1 ⇒ (3) - 1 + 1 = 3 [-1 Int, +1 second sight]


male Xen'Dragon level 20 Xen'Dragon

Kree:

You see nothing out of the ordinary and your disturbed by your inability to think of some place to hide gear...

Barnacle:

You see nothing out of the ordinary but you think of a brilliant place to hide things, you could potentially hide everything you need to in the the hay of the pig and chicken pens which no one bothers to clean...


Female Shifter (Dreamsight) Seer 1 HP 12/3; AC 11 T 11 FF 10; Fort +2; Ref +3 Will +7; CMB +1; CMD 12; Per +11; Init +3; Spd 30ft.

Dang, I should have used second sight on my Perception check…I'm sure 25 would have got me something…


male Warforged Magus 1 11/11Hp | AC 14, T 12, Ff 12 |F +2, R +2, W +2 | perception +0, Init: +2

Barnacle moves to the lockers, thinking his trident may be in one...


Male Elf Druid 2 0 Hero point 19/19 HP

Drahzar will let the warforged open the lockers, no point in all of them getting hit by a trap.


male Xen'Dragon level 20 Xen'Dragon

As Barnacle moves to the lockers he find that they are locked...


HP 9/10

"Let me take a look at that," Calloran whispers.

Spoons, hooks, and picks extending from his warforged-like hand, Calloran sets into the lock.

disable device: 1d20 + 10 ⇒ (12) + 10 = 22

someone else looking for a key might also be good


male Warforged Magus 1 11/11Hp | AC 14, T 12, Ff 12 |F +2, R +2, W +2 | perception +0, Init: +2

" Impressive...."
I wonder if my arm can be made to do that. How much of that was the arm and how much the human...


male Xen'Dragon level 20 Xen'Dragon

Calloran opens up the first wooden locker and sees an assortment of goods, none of them the party's equipment...

Ten gp worth of assorted goods that you could sell later on if your cautious.


HP 9/10

Calloran passes the goods to the others, not being able to carry much himself, plus he doesnt know if this is their stuff, only that it isnt his stuff.


Female Shifter (Dreamsight) Seer 1 HP 12/3; AC 11 T 11 FF 10; Fort +2; Ref +3 Will +7; CMB +1; CMD 12; Per +11; Init +3; Spd 30ft.

Kree is obviously disappointed.

"None of this stuff is mine!"


HP 9/10

"Shhh, calm down. I'm sure it is around here somewhere."


male Xen'Dragon level 20 Xen'Dragon

Everything else is locked except for the wooden chest with it's broken lock...


Female Drow Sorceress 1, Init +4, Percept +0, Sense Motive +0, AC14, Fort+3, Ref+4, Will+2

"Either that's a trap," I comment, "or it's merely that maintenance is no priority aboard this ship." I half-shrug. "Any takers?"


Male Elf Druid 2 0 Hero point 19/19 HP

"go ahead."


HP 9/10

"Check it all for traps. After you look, I will poke around with picks."

perception: 1d20 + 5 ⇒ (6) + 5 = 11 looking anyway, but a second set of eyes never hurt


Female Drow Sorceress 1, Init +4, Percept +0, Sense Motive +0, AC14, Fort+3, Ref+4, Will+2

I shrug. There seems to be little point continuing to beat about the bush. I step up to the chest and flip it open.


male Xen'Dragon level 20 Xen'Dragon

Torviir opens up the chest...

attack1d20 + 15 ⇒ (5) + 15 = 20

damage1d8 + 1 ⇒ (1) + 1 = 2

And is promptly struck in the shoulder by an arrow... Fortunately for her while painful the damage is not severe.

The chest contains the following

Contains 3 unidentified potions a masterwork climber’s kit, a
disguise kit, 4 flasks of holy water, a magnifying glass, a
set of manacles, and two tanglefoot bags.


Female Shifter (Dreamsight) Seer 1 HP 12/3; AC 11 T 11 FF 10; Fort +2; Ref +3 Will +7; CMB +1; CMD 12; Per +11; Init +3; Spd 30ft.

Kree flinches as the arrow trap strikes the inquisitive drow. Then scowls and snuffs.

"Still. Not. My. Stuff."

The shifter begins to despair of ever finding her heirloom weapon again.

"It's not even likely to fit in these boxes!!!"

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