Pirates of Xen'drik (Inactive)

Game Master Viluki


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male Xen'Dragon level 20 Xen'Dragon

Note that it all except for the crit counts as non lethal damage.

The laughter that echoes from the circle is derisive as the combat continues...

Round five

If your looking to knock the "owlbear" out Drahzar make a Called shot attack to the head. If you succeed you knock him out.(http://paizo.com/pathfinderRPG/prd/ultimateCombat/variants/calledShots .html#)

And the second sight did help Kree, although the demoralized condition is what really made that attack on round 3 hit.


Male Elf Druid 2 0 Hero point 19/19 HP

attempt to knock out the owlbear tricky (-5) called shot for the head) 1d20 - 1 ⇒ (18) - 1 = 17 for 1d3 + 3 ⇒ (2) + 3 = 5

acrobatics to dodge AOO 1d20 + 9 ⇒ (1) + 9 = 10

acrobatics to dodge counter attack 1d20 + 9 ⇒ (11) + 9 = 20


Female Shifter (Dreamsight) Seer 1 HP 12/3; AC 11 T 11 FF 10; Fort +2; Ref +3 Will +7; CMB +1; CMD 12; Per +11; Init +3; Spd 30ft.

And again nice rolls Drahz!!!


Male Elf Druid 2 0 Hero point 19/19 HP
Kree-qui Kaa wrote:
And again nice rolls Drahz!!!

except for the potential AOO.


Female Shifter (Dreamsight) Seer 1 HP 12/3; AC 11 T 11 FF 10; Fort +2; Ref +3 Will +7; CMB +1; CMD 12; Per +11; Init +3; Spd 30ft.

@GM: As per my exhaustive post upthread, this is actually Round 6 - you posted "Round 3" as text for two different rounds.....

Kree see the danger and shifts Drahzar's form imperceptibly, making his evasion a moment earlier.

Round 6

Immediate Action: Second Sight on Drahzar's Round 6 Acrobatics vs AoO roll of 10..

Drahzar's roll should now be an 11. ;)

Uses of second sight remaining: 1/7


male Warforged Magus 1 11/11Hp | AC 14, T 12, Ff 12 |F +2, R +2, W +2 | perception +0, Init: +2

Once a weapon is thrown to the 'owlbear' Barnacle no longer feels restrained. He hops into the area distracting the 'owlbear'.
aid another to grant +2 AC: 1d20 + 4 ⇒ (19) + 4 = 23
" BOO!"
So Drahzar's AC improves by 2


male Xen'Dragon level 20 Xen'Dragon

Before Barnacle even prepares to "jump in" Drahzar knocks out the owlbear with a headbutt and an eerie silence falls over the ring... Then cheers erupt and Scourge with that "smile" of his thrusts the pot of gold forward to Drahzar...

His gaze promises later retribution...


Female Shifter (Dreamsight) Seer 1 HP 12/3; AC 11 T 11 FF 10; Fort +2; Ref +3 Will +7; CMB +1; CMD 12; Per +11; Init +3; Spd 30ft.

Kree erupts with raucous cheers.

"Well done Drahzar!!! DRAHZAR DRAHZAR DRAHZAR!!!!


male Warforged Magus 1 11/11Hp | AC 14, T 12, Ff 12 |F +2, R +2, W +2 | perception +0, Init: +2

" AHEM! I believe there was mention of an axe as well? The 'owlbear' did indeed have a club when it was defeated!"


Male Elf Druid 2 0 Hero point 19/19 HP

Drahzar reaches into the bag grabs a coin and flips it to scourge, "Thanks for holding my money during the fight, have this for your trouble."


Female Drow Sorceress 1, Init +4, Percept +0, Sense Motive +0, AC14, Fort+3, Ref+4, Will+2

"DRAHZAR DRAHZAR DRAHZAR!!!!" I join in the cheer, gently encouraging the crew to join me...

Diplomacy 1d20 + 7 ⇒ (5) + 7 = 12


Female Shifter (Dreamsight) Seer 1 HP 12/3; AC 11 T 11 FF 10; Fort +2; Ref +3 Will +7; CMB +1; CMD 12; Per +11; Init +3; Spd 30ft.

Kree hears Ire picking up the chant, and enthused, enjoins the crew further…

"DRAHZAR! DRAHZAR! DRAHZAR!"

Aid Another: Diplomacy: 1d20 - 2 + 1 ⇒ (6) - 2 + 1 = 5 [-2 Charisma, +1 second sight]

No more second sight!


male Xen'Dragon level 20 Xen'Dragon

The pirates don't join in with the chanting but they do look at Drahzar with awe...

Drahzar get's a +2 bonus to intimidate, bluff and diplomacy checks with the crew for the remainder of the voyage. Everyone gets 400 xp. You can pursue nighttime activities as normal.


male Warforged Magus 1 11/11Hp | AC 14, T 12, Ff 12 |F +2, R +2, W +2 | perception +0, Init: +2

" Lady Ireariina? Do you think you could procure some.... larger sized bones from the galley? I think with those, one of you fleshlings could, convince, the lad Jack to join us....Possibly?"
Barnacle asks his companion hesitantly.
" I fear I would not approach him correctly and would blunder it. Many times in the past I have started fights without knowing quite why..."


Female Shifter (Dreamsight) Seer 1 HP 12/3; AC 11 T 11 FF 10; Fort +2; Ref +3 Will +7; CMB +1; CMD 12; Per +11; Init +3; Spd 30ft.

Kree is aazed she didn't think of this before. Bones! Sharpened as spikes, or arrayed as a breastplate.

"Yess! Bones! All you can scavenge and hide and bring to us!".

Then a look of curiosity crosses her face.

"Who is Jack? she asks Barnacle bluntly.


male Warforged Magus 1 11/11Hp | AC 14, T 12, Ff 12 |F +2, R +2, W +2 | perception +0, Init: +2

" He's a swab like me. Likes to carve designs on the bones of things. The others call him Jack Scrimshaw.....The young human one.."


HP 9/10

Calloran, sullenly silent as always, quietly goes about his maintenance and rests to recover the last of his wounds that night.


Female Drow Sorceress 1, Init +4, Percept +0, Sense Motive +0, AC14, Fort+3, Ref+4, Will+2

"Master Kroop," I ask, "if there are any leavings or bones, I should be happy to dispose of them for you," I smile, "it is no more than my duty to a friend and shipmate."

Diplomacy: 1d20 + 7 ⇒ (15) + 7 = 22


male Xen'Dragon level 20 Xen'Dragon

@Torviir

The besotted Kroop upon hearing Torviir's words points to a pile of fish guts... Then he falls back to sleep in his chair as a chicken seems intent on using his chef's hat as a nest...

perception dc 10:

Amongst the morass of guts and rotten meat you spot a set of much finer bones, these bones are far whiter and seem to have some value to them...


Female Drow Sorceress 1, Init +4, Percept +0, Sense Motive +0, AC14, Fort+3, Ref+4, Will+2

Perception 1d20 ⇒ 11

I scoop out the bones, separating those of value. I'll trust Kree to identify those of sufficient quality to hand over - or those too valuable to part with. Since I have no knowledge (nature).


Female Shifter (Dreamsight) Seer 1 HP 12/3; AC 11 T 11 FF 10; Fort +2; Ref +3 Will +7; CMB +1; CMD 12; Per +11; Init +3; Spd 30ft.

Once Ire arrives, Kree looks the bones over.

Survival: 1d20 + 11 ⇒ (5) + 11 = 16
Knowledge (Nature): 1d20 - 1 ⇒ (3) - 1 = 2 untrained

Night-time activity: Rest.


male Xen'Dragon level 20 Xen'Dragon

Awaiting the inevitable diplomacy check with Jack.


Female Shifter (Dreamsight) Seer 1 HP 12/3; AC 11 T 11 FF 10; Fort +2; Ref +3 Will +7; CMB +1; CMD 12; Per +11; Init +3; Spd 30ft.

@GM: Who is doing this? Drahzaar?


Male Elf Druid 2 0 Hero point 19/19 HP

what am I rolling diplomacy for?


male Xen'Dragon level 20 Xen'Dragon

Recap: You were gathering bones for Jack, a crewmen who carves Scrimshaw in his spare time. You basically takes the bones and offer them up as a conversation starter (and roll diplomacy to sway him to your side).


Male Elf Druid 2 0 Hero point 19/19 HP

Perhaps Ire would be better than, I don't have great diplomacy but can aid to help her.

aid diplomacy 1d20 + 2 ⇒ (16) + 2 = 18


Female Shifter (Dreamsight) Seer 1 HP 12/3; AC 11 T 11 FF 10; Fort +2; Ref +3 Will +7; CMB +1; CMD 12; Per +11; Init +3; Spd 30ft.

Looks like a great roll for a base Drahz!!!

Kree subtly twists causality to aid Drahzaar, and herself as she attempts to sway Jack.

"These are good bones, no?"

Use second sight on Drahz - +1 to his roll if it is the actual roll, otherwise +1 to Ire's roll...

Aid Another: Diplomacy: 1d20 - 2 + 1 ⇒ (14) - 2 + 1 = 13 [-2 Cha, + 1 second sight]

Uses of second sight remaining: 5/7


Female Shifter (Dreamsight) Seer 1 HP 12/3; AC 11 T 11 FF 10; Fort +2; Ref +3 Will +7; CMB +1; CMD 12; Per +11; Init +3; Spd 30ft.

GM - did Ire's Survival roll indicate what is special about the fine, valuable bones she found?


Female Drow Sorceress 1, Init +4, Percept +0, Sense Motive +0, AC14, Fort+3, Ref+4, Will+2

"I scavenged these from the kitchen for you," I smile, offering up the bones. "I hope they're what you need. Make something beautiful. We could use a little beauty around here."

Diplomacy 1d20 + 7 ⇒ (1) + 7 = 8 plus the aid-another bonuses...

Oh dear


male Xen'Dragon level 20 Xen'Dragon

Ouch

Jack takes one look at Zartana and runs away... He seems to be mumbling something as he runs in fright...

perception check 15:

Drow savages! Cannibals!


Male Elf Druid 2 0 Hero point 19/19 HP

Perception check 1d20 + 5 ⇒ (12) + 5 = 17


male Warforged Magus 1 11/11Hp | AC 14, T 12, Ff 12 |F +2, R +2, W +2 | perception +0, Init: +2

" Hmm. Maybe it isn't just me... That is however the typical response I usually get..."
perception: 1d20 ⇒ 12


Female Drow Sorceress 1, Init +4, Percept +0, Sense Motive +0, AC14, Fort+3, Ref+4, Will+2

Perception 1d20 ⇒ 18

"No, wait, I-" I stammer. "They're from everyone's dinner," I call helplessly after him. "Maybe someone else could"? I suggest quietly, offering the bones to the rest of our little group.


Female Shifter (Dreamsight) Seer 1 HP 12/3; AC 11 T 11 FF 10; Fort +2; Ref +3 Will +7; CMB +1; CMD 12; Per +11; Init +3; Spd 30ft.
Kree-qui Kaa wrote:
GM - did Ire's Survival roll indicate what is special about the fine, valuable bones she found?

Bump! Or are the bones a former shipmate called Zartana? I'm confused.


Female Shifter (Dreamsight) Seer 1 HP 12/3; AC 11 T 11 FF 10; Fort +2; Ref +3 Will +7; CMB +1; CMD 12; Per +11; Init +3; Spd 30ft.

Perception: 1d20 + 11 ⇒ (7) + 11 = 18


HP 9/10

"Well, I won't be bartering beads and bones with these savages." Calloran says, crossing his arms.


Female Drow Sorceress 1, Init +4, Percept +0, Sense Motive +0, AC14, Fort+3, Ref+4, Will+2

"They were supposed to be a gift..." I protest quietly...


male Xen'Dragon level 20 Xen'Dragon

Identifying the properties of the bones beyond that fact that are obviously superior to normal bones would be a Knowledge (nature check) dc 15. Survival is more about the "practical" side of the wilderness rather then particularly valuable parts of it.


Female Shifter (Dreamsight) Seer 1 HP 12/3; AC 11 T 11 FF 10; Fort +2; Ref +3 Will +7; CMB +1; CMD 12; Per +11; Init +3; Spd 30ft.

Ok.


HP 9/10

know nature: 1d20 + 5 ⇒ (6) + 5 = 11


male Xen'Dragon level 20 Xen'Dragon

Alright I believe day six is in order, rolls everyone


Female Drow Sorceress 1, Init +4, Percept +0, Sense Motive +0, AC14, Fort+3, Ref+4, Will+2

Day roll 1d6 ⇒ 6

Profession DC10... 1d20 ⇒ 19

Profession DC15 (if Kroop is drunk)... 1d20 ⇒ 13

"Master Kroop," I nudge him gently, as he snores like a bandsaw. "Wake up, Master Kroop. Please wake up." I plead. "The Captain wants a feast today. You have to help me. I can't do it on my own..."


male Xen'Dragon level 20 Xen'Dragon

I keep forgetting to roll Kroop's sobriety... 50 and below mean sober, 51 and above mean drunk...

is he sober?1d100 ⇒ 84

Kroop snores contentedly as his chickens seem to be deciding whether or not to establish nests on top of him...


Female Shifter (Dreamsight) Seer 1 HP 12/3; AC 11 T 11 FF 10; Fort +2; Ref +3 Will +7; CMB +1; CMD 12; Per +11; Init +3; Spd 30ft.

Kree works reasonably well on the ropes, and is not tired by her efforts. She decides to sneak off and try to find out more about the deeper levels of the ship...

Swabjob: 1d6 ⇒ 4

4 Hauling Rope and Knot Work: Tying and untying
knots in the ship’s ropes and moving heavy coils of
rope from one part of the ship to another, requiring
a DC 10 Profession (sailor) or Strength check. The PC
must also make a DC 10 Constitution check to avoid
being fatigued at the end of the shift.

Str DC 10: 1d20 + 1 ⇒ (9) + 1 = 10

Con DC 10: 1d20 + 1 ⇒ (10) + 1 = 11 [+ 1 second sight]

Daily action:

Sneak

Perception: 1d20 + 11 ⇒ (3) + 11 = 14


male Xen'Dragon level 20 Xen'Dragon

Kree:

Kree sneaks down into the middle deck briefly and notices something... The door to the quartermaster's store is wide open and Grok is stumbling about drunk as a dwarf at a festival...

Kree, sense motive dc 10:

The quartermaster is drunk beyond description, it's likely she doesn't even see you in her drunken haze... She is so drunk in fact that by your estimation she should be snoozing by the evening...

random roll1d100 ⇒ 27


HP 9/10

swab: 1d6 ⇒ 2
check: 1d20 + 3 ⇒ (14) + 3 = 17 vs DC 10


Female Shifter (Dreamsight) Seer 1 HP 12/3; AC 11 T 11 FF 10; Fort +2; Ref +3 Will +7; CMB +1; CMD 12; Per +11; Init +3; Spd 30ft.

Sense Motive DC 10: 1d20 + 12 ⇒ (9) + 12 = 21 I just love to roll…

Kree bundles back to her allies.

"Grok is ten or more sheets to the wind and will be completely sozzled if not asleep by darkfall. We can carefully ransack the quartermaster's to get our gear!!!"


Female Drow Sorceress 1, Init +4, Percept +0, Sense Motive +0, AC14, Fort+3, Ref+4, Will+2

"Oh no," I mutter, as I gaze at the ruin I've made of the Captain's Feast. This, I'm quite certain, is going to hurt terribly...


Male Elf Druid 2 0 Hero point 19/19 HP

Rigger 1d6 ⇒ 4 Rope work

Profession (Sailor) 1d20 + 6 ⇒ (10) + 6 = 16

Drahzar spends the day repairing, cleaning and coiling rope and attempts to make some new friends while working.


male Xen'Dragon level 20 Xen'Dragon

Uh oh...

The roar of displeasure as the mangled feast is consumed by the Captain and his officers is deafening...

The cook's mate is dragged to the deck alongside the drunken Kroop...

Scourge speaks, his voice both gleeful and hateful. "Who served this damn slop?"

Torviir you can with a bluff check attempted against Scourge's sense motive check blame it all on Kroop and get out with a minor punishment...

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