Pirates of Xen'drik (Inactive)

Game Master Viluki


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HP 9/10

Calloran launches into a tirade of his own, emboldened perhaps foolishly by his mental superiority and cunning. "It didn't come from thin air, in that you are correct. Likewise, it didn't come from a wand. We are wasting valuable time here. I work with a new form of magic, descended from the craft of artificers. That is from whence the boom came. I promise you, no matter what happens, none but me can POSSIBLY gain utility of such on this ship. Suffer us with no more complaints, no more questions, no more attacks, as nothing productive can come from it. I've committed no crime, even from the crimes listed among pirates. You have taken my wealth, you have taken my time, this I can abide. I will not be assaulted and then questioned in my reaction."


Female Shifter (Dreamsight) Seer 1 HP 12/3; AC 11 T 11 FF 10; Fort +2; Ref +3 Will +7; CMB +1; CMD 12; Per +11; Init +3; Spd 30ft.

Kree decides saying nothing is preferable to opening her mouth, and hopes that perhaps she is not included with the rest of those involved with the affray.


Female Drow Sorceress 1, Init +4, Percept +0, Sense Motive +0, AC14, Fort+3, Ref+4, Will+2

I slip back, standing somewhat behind Calloran - such that, hopefully, I can retain good standing with the officers, but still ready to support him should the matter come to blows...


male Xen'Dragon level 20 Xen'Dragon

Oh thee companions are wiser then thee Calloran... Note that damage is non lethal.

SO ye think we tolerate insubordination round this ship welp?

With that Scourge raises his whip and strikes Calloran across the face...

attack1d20 + 6 ⇒ (17) + 6 = 23

damage1d3 + 2 ⇒ (2) + 2 = 4


HP 9/10

Calloran remains silent, the pain of the whip pale in comparison to the surgeries he has undergone. A slight, if maniacal, grin curls the corner of his mouth.


Female Drow Sorceress 1, Init +4, Percept +0, Sense Motive +0, AC14, Fort+3, Ref+4, Will+2

"No, commander," I say. "We'll follow your lead, to great piles of treasure, and work hard to earn our cut. We're grateful for this opportunity. She's your ship, your seamanship to sail her, and your tactical acumen to pick the fattest, easiest targets. You deserve the shark's share, and we'll win it for you." I pause. "We won't be pushed around by deckhands with ideas above their station. It's your place to command us, and you're in it for good reason."

I... suppose that that's a mix of bluff and diplomacy. Certainly, they've done nothing much to earn the admiration she's pretending. +7 if diplomacy, +11 if bluff

1d20 ⇒ 13


male Xen'Dragon level 20 Xen'Dragon

Sense motive1d20 + 8 ⇒ (15) + 8 = 23

That's right lassy, now get to work all of you!

Definitely a bluff, by the journey's end your really, really suppose to hate Scourge and Co as such you really can't make them friendlier via diplomacy but feel free to fool them and perhaps in the right circumstances brow beat them.

Also I would like everyone to post up in the discussion thread concerning daily job checks, I plan to address all your concerns/questions there.


Female Shifter (Dreamsight) Seer 1 HP 12/3; AC 11 T 11 FF 10; Fort +2; Ref +3 Will +7; CMB +1; CMD 12; Per +11; Init +3; Spd 30ft.

Kree is pushed to work at repairing the ship, but her feral nature and unschooled state leaves her poorly placed to succeed, despite her mystic prescience.

Swab-Job: 1d6 ⇒ 6 = Repairs - DC 10 Profession (sailor) or Dexterity.

Dexterity DC 10: 1d20 + 1 + 1 ⇒ (2) + 1 + 1 = 4 [+1 Dex, +1 Second Sight]

Second Sight remaining 5/7


Female Drow Sorceress 1, Init +4, Percept +0, Sense Motive +0, AC14, Fort+3, Ref+4, Will+2

I scurry to the kitchen, and, upon learning Kroop's plan is for turtle soup, I set about hunting down the required meat...


male Xen'Dragon level 20 Xen'Dragon

And I almost forgot the "sobriety" roll, it seems the cook is Sober.

"sobriety"1d100 ⇒ 60


HP 9/10

job: 1d6 ⇒ 3

str: 1d20 + 1 ⇒ (7) + 1 = 8

Calloran goes about his duties half-assedly, spending a good deal of his time cleaning up odd debris from previous battles, hooks and assorted metalwork that those repairing the ship leave strewn about, and pieces of wood and rope that get in the way.


male Warforged Magus 1 11/11Hp | AC 14, T 12, Ff 12 |F +2, R +2, W +2 | perception +0, Init: +2

mother in car accident. Out of town til Sunday night. Bot me as needed. Sorry.


Female Drow Sorceress 1, Init +4, Percept +0, Sense Motive +0, AC14, Fort+3, Ref+4, Will+2

I hope she's okay/gets better soon!


Female Shifter (Dreamsight) Seer 1 HP 12/3; AC 11 T 11 FF 10; Fort +2; Ref +3 Will +7; CMB +1; CMD 12; Per +11; Init +3; Spd 30ft.

Hope she is ok Barnacle...


male Xen'Dragon level 20 Xen'Dragon

Eeks, Barnacle take as much time as you need... Note that for the sake of speed Drahzar you can take ten on the climb check, from now on then roll. I'll explain ruling in discussion. Calloran and anyone who failed their job checks badly roll a stealth check (badly means by five or more, or natural 1).


HP 9/10

stealth: 1d20 + 3 ⇒ (5) + 3 = 8


Female Shifter (Dreamsight) Seer 1 HP 12/3; AC 11 T 11 FF 10; Fort +2; Ref +3 Will +7; CMB +1; CMD 12; Per +11; Init +3; Spd 30ft.

Stealth: 1d20 + 1 ⇒ (12) + 1 = 13


male Xen'Dragon level 20 Xen'Dragon

perception1d20 + 1 ⇒ (19) + 1 = 20

Unfortunately for both Kree and and Calloran Scourge locates both of them and flogs them publicly, much to the laughter of the pirates aboard... You see the fat, pig faced man in the rigging jeering as the whip strikes into flesh.

damage (non lethal)1d3 + 2 ⇒ (3) + 2 = 5


HP 9/10

Calloran internalizes his anger, thinking forward to the time he can rest his tired and welted body.


Female Drow Sorceress 1, Init +4, Percept +0, Sense Motive +0, AC14, Fort+3, Ref+4, Will+2

I shudder, softly. Discipline aboard ship is as brutal as it is erratic. A rein of terror has its uses, of course, but I don't credit Scrounge and his fellow self-styled 'officers' with the wit to have selected and implemented the plan. More likely, their cruelty brings about the brutality, whilst their natural laziness is the cause of the randomness that makes it so terribly effective.

Still, it is undeniably effective, and for now I've little choice but to fall into line like a good little thrall, much as it galls me to do so.


Female Shifter (Dreamsight) Seer 1 HP 12/3; AC 11 T 11 FF 10; Fort +2; Ref +3 Will +7; CMB +1; CMD 12; Per +11; Init +3; Spd 30ft.

Kree gives no joy to the assembled pirates by trying to stoically contain her pain. She cries in undisguised anguish. She spits out blood from biting her own mouth and moans as she is pulled down from her punishment.

So. A prison this truly be. A vessel of pain and suffering. Store it up, Kree. And return it to this Scourge as and when you can...

Non-lethal damage: 5
Insight remaining: 5/7


male Xen'Dragon level 20 Xen'Dragon

Note that is now night time and you make take night time actions.


HP 9/10

Calloran lays down, resting his body. When most of the crew are good and drunk, Calloran finds a quiet place to maintain his inventions, and creates more to make up for those lost.

Although he has only scraps to work with, Calloran's mind races with frenzied insight. Applying the basics of applied arcanomagnetics, he puts together some special shrapnel grenades that will help if he is attacked again. On the same note, he creates a little defensive sphere that ought to give his attackers pause when it unfolds into a mass of spinning ingots and bladed shavings. Both are small and easily concealed. He continues on to maintain his thundershot, displeased with its earlier malfunction.

While the new inventions are certainly not the fiery death that he wished upon these pirates, they would help him survive another day.


Male Elf Druid 2 0 Hero point 19/19 HP

For now Drahzar is waiting, no sense rushing into anything.


Female Shifter (Dreamsight) Seer 1 HP 12/3; AC 11 T 11 FF 10; Fort +2; Ref +3 Will +7; CMB +1; CMD 12; Per +11; Init +3; Spd 30ft.

Kree winces and lies down on her front, wishing for salt (however painful that might be) to cleanse her scourged flesh. She watches Calloran with undisguised interest, but says nothing. His work surpasses her understanding.


Female Drow Sorceress 1, Init +4, Percept +0, Sense Motive +0, AC14, Fort+3, Ref+4, Will+2

Despite his size, it's not hard to find the gnome Conchobhar. "I'm sorry," I murmur, "I think we got off on the wrong foot before, a little. Tell me something about yourself?" I smile.

Diplomacy, being friendly and making friends. 1d20 + 7 ⇒ (19) + 7 = 26


male Warforged Magus 1 11/11Hp | AC 14, T 12, Ff 12 |F +2, R +2, W +2 | perception +0, Init: +2

Curious about the human with a Warforged arm, Barnacle follows Calloran around.
" Did you make your arm, human? Or did you take it from one of my brethren? I am not offended, mind you, merely curious."
Having had no difficulties during his assignment for the day, he feels rather energetic, and remains active and watchful, for a while into the night. After watching Cal work on his gear, he sits near the mast and remains motionless, just absorbing his environment.
He is just gathering info, nothing specific just whatever he hears. Taking it all in, as it were.


HP 9/10

"A bit of both" the tired mechanic replies. "Lost mine, found a left-over and modified it. Didn't chop it off any of your kind."


male Xen'Dragon level 20 Xen'Dragon

@Torviir, the gnome is still quite friendly...like a puppy.

Note that if you haven't taken a nightime action you should, this is your time to basically become "friendly" with fellow unhappy pirates...


HP 9/10

what i did was my nighttime action. I have no ability outside of sheer luck of the dice to become friendly with these people. someone trained in diplomacy will have to work as our agent to make friends. the only way i have a shot is if i save one of their lives in an attack, assuming i dont kill them first for trying to attack me again.


Male Elf Druid 2 0 Hero point 19/19 HP

I can try scaring people into being friends, but that doesn't seem like the greatest idea.


male Xen'Dragon level 20 Xen'Dragon

There aren't any repercussions for failing a diplomacy check with most of these NPCs that aren't already friendly towards you. I know you took an action Calloran don't worry.


male Warforged Magus 1 11/11Hp | AC 14, T 12, Ff 12 |F +2, R +2, W +2 | perception +0, Init: +2

Barnacle is unsure how to approach most of these people. He feels a very slight kinship for Calloran, and a loose companionship with his fellow shanghai victims, but not much with the pirates, save that they have a ship he is interested in...XD


male Xen'Dragon level 20 Xen'Dragon

If everyone is ready we progress to day 3 and roll new job checks, note that besides just socializing with NPCs you can take several other nighttime actions if you want (should be listed in Campaign info).


HP 9/10

oh, didnt notice that section before. Calloran would go to sleep once he was done with his normal maintenance of items.

1d6 ⇒ 5
acrobatics: 1d20 + 3 ⇒ (6) + 3 = 9 vs DC 10
CON: 1d20 + 2 ⇒ (14) + 2 = 16 vs DC 10

work diligently for a +4. guess that goes to acrobatics

GM:

gotta be honest, this whole job check thing is getting pretty lame. forcing us to make checks daily, often using skills that no one picked (or ability checks in which the best of us has a +3 or 4), with adverse consequences upon failure is pretty lame. it is all luck of the dice: you win, nothing good happens; you lose, something bad happens.

randomly choosing what job you get is ridiculous. having actual crafting skills, there is no reason my character wouldn't be assigned according to his skill. there was a climbing skill check in the beginning, and no other sort of skill check to differentiate the rest of us.

we are on day 3 and no real development has occurred. the members of the ship are largely hostile, and we have no external enemy.

there is seriously no reason my character wouldn't just cut a huge hole in the hull of the ship.

although i took the "work diligently" action in this daytime so i wouldnt fail my checks, there is no character reason for Calloran to do so.


male Warforged Magus 1 11/11Hp | AC 14, T 12, Ff 12 |F +2, R +2, W +2 | perception +0, Init: +2

daytime sneak
perception: 1d20 ⇒ 15
swab actions.
swab check: 1d6 ⇒ 6
profession sailor DC10: 1d20 + 4 ⇒ (20) + 4 = 24
Taking his time re-splicing and repairing ropes and sails, Barnacle examines his surrounding on the main deck. Noticing where things are placed and what doors lead where...
He seems to be in his element as the ropes and sails mend most easily for him.


Female Shifter (Dreamsight) Seer 1 HP 12/3; AC 11 T 11 FF 10; Fort +2; Ref +3 Will +7; CMB +1; CMD 12; Per +11; Init +3; Spd 30ft.

Of all her fellow swabs, the woman "Badger" Medlar is the only one Kree feels any sort of fellow feeling for, mostly due to a bestial aesthetic. The shifter has no time to begin any sort of bonding. Kree knuckles down and though she would like to check out the ship further she manages to make her days work useful and without incident.

Swab: 1d6 ⇒ 1

1 Man the Bilges: Vile and sweaty work cleaning out the
bilges (area A11), requiring a DC 12 Strength check.
The PC must also make a DC 10 Constitution check to
avoid being fatigued at the end of the shift.

Daytime activity:

Work Diligently: Gain a +4 bonus on any one check for a
job’s daily task - choosing Con check.

Str DC 12: 1d20 + 1 ⇒ (12) + 1 = 13

Con DC 10: 1d20 + 4 ⇒ (9) + 4 = 13


Female Drow Sorceress 1, Init +4, Percept +0, Sense Motive +0, AC14, Fort+3, Ref+4, Will+2

1d6 ⇒ 4

It's turtle stew again, its seems, and I set to work diligently to hunt the necessary meat...

1d20 + 4 ⇒ (1) + 4 = 5

...and it's a disaster. I grow more and more panicked, as the day passes. But by midafternoon, its clear it's a disaster. I slip away from the side of the ship, and seek out Qui. "Qui, help," I beg. "I can't catch the turtles, and I don't want to be flogged..."


Female Shifter (Dreamsight) Seer 1 HP 12/3; AC 11 T 11 FF 10; Fort +2; Ref +3 Will +7; CMB +1; CMD 12; Per +11; Init +3; Spd 30ft.

The shifter listens to the drow's plea. Her mind is intrigued while her heart is torn. The ripped flesh on her back still pains her, as does the memory of the scourging lash. But the drow has actively asked her for help. Kree's shallowness swells at the thought that someone seeks her aid, thinks she has some ability to effect restitution or power to right errors. She does not even pause.

"If we do this thing - you owe me. I can only offer to take the blame - make it seem as if I made this bad or fix things quickly for you - and hope I somehow escape any punishment..."

"If not, I will cry again. For you. My friend."

Kree offers any sort of aid from creating a scene in the kitchen (mock attack on Ire or the cook) to making a quick search for more meat.


Male Elf Druid 2 0 Hero point 19/19 HP

Rigger task 1d6 ⇒ 5 lookout

Taking 10 to climb to the crow's nest.

Perception 1d20 + 5 ⇒ (5) + 5 = 10

Drahzar spends the day in the crow's nest doing a barely acceptable job.


Female Drow Sorceress 1, Init +4, Percept +0, Sense Motive +0, AC14, Fort+3, Ref+4, Will+2

"That's not what I meant," I blurt. "Aren't you some kind of super-trapper? Can't you just... catch some?"


male Xen'Dragon level 20 Xen'Dragon

Eeks's forgot to roll cook's sobriety... Note that you have two options here, the first is like with any bad skill check is to attempt a stealth check... Or a bluff check to blame it on the someone else (claiming basically that someone else got assigned turtle fishing and botched it).

sobriety1d100 ⇒ 54 (sober)


Female Shifter (Dreamsight) Seer 1 HP 12/3; AC 11 T 11 FF 10; Fort +2; Ref +3 Will +7; CMB +1; CMD 12; Per +11; Init +3; Spd 30ft.

Kree smiles wanly, at least gladdened the Drow thinks of her so highly.

" Here am I dripping with shipslime. I'm tired. And weary. And sore. But I will do what I can…"

I see Ire's options in the post above - is there anything Kree can still attempt on this day, albeit at a penalty or risk of fatigue to help Ire?


male Xen'Dragon level 20 Xen'Dragon

Not really, unless it's an aid another check to help her pin the blame on someone else or to hide her...


male Warforged Magus 1 11/11Hp | AC 14, T 12, Ff 12 |F +2, R +2, W +2 | perception +0, Init: +2

Overhearing the talk between Ire and Kree, Barnacle drops his head and looks at the rope net he has just repaired.
These pirates are unjust and not deserving of this fine vessel. My companions are not here by choice, and should be trained to care for her. Not bullied about by these Lackwits...
He will then undo the repairs he has completed, and take the unraveling net to the cook....
"Human! Preparer of foods! It seems my work was not good enough on this net. The turtles that the dark skinned human woman caught got away when the repairs failed. I will attempt to repair it again."
With that he takes the net back up to the deck.


male Xen'Dragon level 20 Xen'Dragon

It will consume your daytime action Barnacle but you can attempt a dc 15 profession (sailor) check to fix the nets...


male Warforged Magus 1 11/11Hp | AC 14, T 12, Ff 12 |F +2, R +2, W +2 | perception +0, Init: +2

He was repairing sails and ropes in his daytime activity, he just used the net as a way to try and help Ire. This was after his daytime activity so he probably cant fix it again....


male Xen'Dragon level 20 Xen'Dragon

Roll that job check again at the same dc if your willing to forgo your nighttime action then. The net's are kind of the cook's department but if your willing to help...


Female Drow Sorceress 1, Init +4, Percept +0, Sense Motive +0, AC14, Fort+3, Ref+4, Will+2

"Thank you," I whisper, wrapping my arms around Barnacle in a brief embrace as he assists me. "Is there anything you need me to do in your stead?"


male Warforged Magus 1 11/11Hp | AC 14, T 12, Ff 12 |F +2, R +2, W +2 | perception +0, Init: +2

Standing stiff and uncomfortable, Barnacle has no idea how to respond to the hug.
" No Lady. But we should be allies. These pirates are slothful and unworthy of this vessel. We may have to make a change of command at some point..."
Okies. XD. Nighttime repairs...
profession sailor Dc 15: 1d20 + 4 ⇒ (11) + 4 = 15
Whew...

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