Pirates of Xen'drik (Inactive)

Game Master Viluki


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Female Drow Sorceress 1, Init +4, Percept +0, Sense Motive +0, AC14, Fort+3, Ref+4, Will+2

"Oh," I say, very softly, sitting back on my rump. "Ow, that really hurts," I sniffle, a tear rolling down my cheek...


male Xen'Dragon level 20 Xen'Dragon

Let's try to keep this rolling... Hint: you gear is in the wooden locker.


Female Drow Sorceress 1, Init +4, Percept +0, Sense Motive +0, AC14, Fort+3, Ref+4, Will+2

"A-a little help here?" I ask, staring at the arrow protruding from my shoulder. "Please?"


HP 9/10

"I'm not exactly the best healer. Anyone else here?" Calloran turns away from her and sets his sights on opening the wooden locker.

perception: 1d20 + 5 ⇒ (8) + 5 = 13

"Just like before, let's get a second set of eyes on this. Don't want another person to rush and get themselves shot."


Male Elf Druid 2 0 Hero point 19/19 HP

Perception 1d20 + 5 ⇒ (11) + 5 = 16

"I am also not an expert in healing."


male Xen'Dragon level 20 Xen'Dragon

Call and Drahzar:

Neither of you spot anything suspicious on the wooden locker.


Female Shifter (Dreamsight) Seer 1 HP 12/3; AC 11 T 11 FF 10; Fort +2; Ref +3 Will +7; CMB +1; CMD 12; Per +11; Init +3; Spd 30ft.

Kree pouts and relents, giving Ire a modicum of care, feeling the wound out and making sure there is no poison. She then sniffs and peers at the wooden locker.

Heal: 1d20 + 5 ⇒ (11) + 5 = 16 [Just to make Ire feel loved]

Perception: 1d20 + 11 + 1 ⇒ (5) + 11 + 1 = 17 [second sight]


male Xen'Dragon level 20 Xen'Dragon

Kree's ministrations do little to assist Ire...

Kree:

You find nothing out of place with the wooden locker...


HP 9/10

Calloran will try to open the locker then.


Female Drow Sorceress 1, Init +4, Percept +0, Sense Motive +0, AC14, Fort+3, Ref+4, Will+2

"Is there anything to have made this worthwhile," I protest grumpily. It seems like I'll have to get Kroop to use his butcher's skills upon my flesh. At least I can count on him to have something strong to take the edge off...


male Xen'Dragon level 20 Xen'Dragon

Calloran make a disable device check (dc 20) to open the locker...


HP 9/10

disable device: 1d20 + 8 ⇒ (10) + 8 = 18
disable device: 1d20 + 8 ⇒ (9) + 8 = 17
disable device: 1d20 + 8 ⇒ (10) + 8 = 18
disable device: 1d20 + 8 ⇒ (12) + 8 = 20

thankfully didnt fail by 4 or more, looks like it'll take me 4 full rounds


male Xen'Dragon level 20 Xen'Dragon

Calloran successfully opens up the locker... You find your equipment and some other odds and ends...

You find, a masterwork fiddle, a starknife, 3 flasks of acid,
6 flasks of alchemist’s fire, four sets of thieves tools, and a battered iron box containing six candles.


HP 9/10

Calloran snags the small metal barrel housing his gear and backs away, to allow the others access.


Female Drow Sorceress 1, Init +4, Percept +0, Sense Motive +0, AC14, Fort+3, Ref+4, Will+2

Slightly discontent, I retrieve my equipment...


Female Shifter (Dreamsight) Seer 1 HP 12/3; AC 11 T 11 FF 10; Fort +2; Ref +3 Will +7; CMB +1; CMD 12; Per +11; Init +3; Spd 30ft.

Kree stifles a squeal as she locates her gear and beloved setaq - an ominous double glaive-like weapon with fin-like blades at each end.

Kree becomes instantly wary.

"Where can we hide this all?"


HP 9/10

"I don't know about something that big, but small things can fit in any number of barrels."


male Xen'Dragon level 20 Xen'Dragon

New day in the sun gents, assuming yes for my question in discussion. Time to make some friends amongst the crew...


Female Shifter (Dreamsight) Seer 1 HP 12/3; AC 11 T 11 FF 10; Fort +2; Ref +3 Will +7; CMB +1; CMD 12; Per +11; Init +3; Spd 30ft.

Kree will maintain her friendship with Badger, but will not let on that their mission to the q-store was successful. Beyond that she keeps her head down and attempts to work hard... and occasionally sneak around to check locations of any and everything...

Perception: 1d20 + 11 ⇒ (20) + 11 = 31

Stealth: 1d20 + 1 ⇒ (1) + 1 = 2

Wow. Natural 20 and a Natural 1. So whatever it was that someone didn't want her to see, she probably saw, but they definitely saw her see it. See?


HP 9/10

Calloran goes about his duties, attempting to be "socially invisible" by endeavoring to be inoffensive and detatched.


male Xen'Dragon level 20 Xen'Dragon

Kree, what area of the ship exactly (captain's quarters, cooks etc)?


Female Shifter (Dreamsight) Seer 1 HP 12/3; AC 11 T 11 FF 10; Fort +2; Ref +3 Will +7; CMB +1; CMD 12; Per +11; Init +3; Spd 30ft.

IF memory serves I had scoured one deck on a previous check and was going one below that. But we can make it the captain's quarters to make it more interesting....


male Xen'Dragon level 20 Xen'Dragon

Brave shifter...

You make it to the captain's quarters or more accurately the door and small chamber before it and you see a small, pubescent (think 14 years old) girl holding a tray of delectables... Upon seeing you she gazes at you with wide eyes and she seems prepared to bolt for "help"...

Kree it is now time to be inventive...


male Warforged Magus 1 11/11Hp | AC 14, T 12, Ff 12 |F +2, R +2, W +2 | perception +0, Init: +2

Barnacle snags his gear, and then gets a scrap of sail to wrap it in and proceeds to bury his gear in the slops and feces in the pig sty. ( figured since he was on the crew repairing ropes n such he would know where spare canvas was for the sail, if not he frowns, but still hides his gear with the pig feces.)
Not having much in he way of social skills, he keeps his head down and works hard for the next few days.


Female Shifter (Dreamsight) Seer 1 HP 12/3; AC 11 T 11 FF 10; Fort +2; Ref +3 Will +7; CMB +1; CMD 12; Per +11; Init +3; Spd 30ft.

Kree puts her hands up...and smiling, motions the girl over.

"Here girl. They want me to take that in..."

Bluff: 1d20 - 2 + 1 ⇒ (13) - 2 + 1 = 12

You know what. I'm sick to death of Intimidate not being able to be buffed by low Charisma, regardless of whether Charisma is not physical but rather force of personality. Kree has a Wisdom of 20. She may not be the brightest person, but she understands things. Like how to use whatever her Charisma is to its utmost. Oh well...


male Xen'Dragon level 20 Xen'Dragon

Kree I would note that I am willing to reskin the traits Bruising Intellect and Student of Philosophy to use wisdom instead of intelligence or charisma, it's honestly not that much of a change. You would need to take the additional traits feat at level 3 and choose one over the other (they are both social). Also a note to all players, across your travels you may have encountered feats that allow you to gain 1 skill rank per HD, these feats are allowed.

The cabin girl looks at you carefully and eyes you and then figures you can't be lying... No one would want to visit captain Harrigan willingly...

sense motive1d20 ⇒ 6


Female Shifter (Dreamsight) Seer 1 HP 12/3; AC 11 T 11 FF 10; Fort +2; Ref +3 Will +7; CMB +1; CMD 12; Per +11; Init +3; Spd 30ft.

Kree takes the tray and waits for the girl to leave before listening at the door a moment...

Perception: 1d20 + 11 ⇒ (10) + 11 = 21


male Xen'Dragon level 20 Xen'Dragon

The cabin girl disappears like lightning...if lightning were silent.

Kree:

You hear both Pluggs and Scourge badmouthing you and the other conscripts, then you hear Harrigan say "where's lunch, bloody cabin girl should be here right now..."

You then hear footfalls approaching the door...


Female Shifter (Dreamsight) Seer 1 HP 12/3; AC 11 T 11 FF 10; Fort +2; Ref +3 Will +7; CMB +1; CMD 12; Per +11; Init +3; Spd 30ft.

GM:
Kree gives the door a quick kick, trying to connect with Harrigan.

Regardless of her success, she places the tray delicately down on a table and turns to the men.

"Looks like your security is as shite as everything else around here. When might we see any action, let alone plunder? Why don't you give us a chance to prove ourselves? You've whipped us, thrown us against your crappe owl bear. And we cleared out your vermin. What in Ilzmagorti do YOU do?"


male Xen'Dragon level 20 Xen'Dragon

Kree:

There is a time for bravery...but this is not that time...

The door opens sending the tray scattering and you realize just before the lights dim that this was not a good idea... You wake up in the ship's "sweatbox", all you remember is the thunderous strike of a fist smashing into your skull...

By the time you have woken up it is dark and all you can see and hear is the darkness and the waves...

attack1d20 + 16 ⇒ (19) + 16 = 35, damage1d3 + 5 + 6 ⇒ (3) + 5 + 6 = 14

The GM is merciful but understand that directly engaging the captain isn't good for thy health... You are at one hitpoint.


male Xen'Dragon level 20 Xen'Dragon

As you all look on you see Kree's bludgeoned body emerge from below deck as she is placed into the ship's "sweatbox", an onerous place that from you hear causes great pain... She is breathing...barely.


male Warforged Magus 1 11/11Hp | AC 14, T 12, Ff 12 |F +2, R +2, W +2 | perception +0, Init: +2

After dark....
Sitting next to the 'sweatbox' Barnacle tries to communicate with his injured comrade...
" Friend Kree are you ok?
I hope you wake up soon. This action just proves to me that the captain is unworthy of this vessel. We need more allies, though. It seems he might be a bit too powerful for us to take on alone.
Can you hear me ?
I thought we might try to break you out of there, but ...
I reconsidered.
We might keep our heads down and 'recruit' more of the crew to our cause..."


Female Shifter (Dreamsight) Seer 1 HP 12/3; AC 11 T 11 FF 10; Fort +2; Ref +3 Will +7; CMB +1; CMD 12; Per +11; Init +3; Spd 30ft.

GM:
I wasn't trying to initiate "combat". Kree was merely trying to impress upon the captain that a: his security was terrible and b: his "galley slaves" are more able than perhaps he realises. I don't think he particularly needed to take notice of any of this, especially after being assaulted. :)


Female Shifter (Dreamsight) Seer 1 HP 12/3; AC 11 T 11 FF 10; Fort +2; Ref +3 Will +7; CMB +1; CMD 12; Per +11; Init +3; Spd 30ft.

Kree hears the warforged, but can do little more than grunt in further pain. Eventually she manages to speak a little.

"Thank you Bar....Keep low, and leave me as you.... say. I... will....heal, or.... die....trying."


Male Elf Druid 2 0 Hero point 19/19 HP

Drahzar will track down Rosie and give her the instrument. hoping to secure another ally.


male Xen'Dragon level 20 Xen'Dragon

Kree:

I know...the Captain really doesn't tolerate backtalk or defiance... Remember when you first arrived on ship?

Drahzar locates Rosie who promptly proceeds to serenade him with naughty songs and tavern tunes...

You have made another ally, Rosie is now helpful.


Female Drow Sorceress 1, Init +4, Percept +0, Sense Motive +0, AC14, Fort+3, Ref+4, Will+2

I spend the time groaning, recovering from my nasty wound...


Male Elf Druid 2 0 Hero point 19/19 HP

Drahzar will attempt to get Rosie to introduce him to some of her friends in the hopes of gaining more allies.

1d20 ⇒ 15 Diplomacy


male Xen'Dragon level 20 Xen'Dragon

Drahzar is led to a strange woman, her skin brown and her feet bare. From what Rosie tells you she's a fisherwoman from one of the villages near Stormreach...

You quickly strike up a conversation with her...

Drahzar you've made Samms Toppin friendly but you should rollplay it.


Male Elf Druid 2 0 Hero point 19/19 HP

"Good morrow ma'am, I am Drahzar. Lately known for defeating the owlbear. Several of my friends wish to meet people who wish for a more reasonable operating system aboard."


Female Shifter (Dreamsight) Seer 1 HP 12/3; AC 11 T 11 FF 10; Fort +2; Ref +3 Will +7; CMB +1; CMD 12; Per +11; Init +3; Spd 30ft.

"<koff> <koff>... [blood seeps from cut near eye] [bruise on face turns a decidedly browny-purplish] <koff><koff>"


male Xen'Dragon level 20 Xen'Dragon

"Indeed we's been looking for a way out from under Mr. Pluggs bootheel, if you can whip the owlbear perhaps you can whip that fat bastard too?"


Female Shifter (Dreamsight) Seer 1 HP 12/3; AC 11 T 11 FF 10; Fort +2; Ref +3 Will +7; CMB +1; CMD 12; Per +11; Init +3; Spd 30ft.

"<koff> <koff>... [blood on cut near eye finally clots] [browny-purplish bruise grows to cover one side of kree's face] <koff><koff>"


male Xen'Dragon level 20 Xen'Dragon

Kree despite her pain sees Sandara briefly, her face is helpless looking as she sees you in the "sweatbox"...


Female Shifter (Dreamsight) Seer 1 HP 12/3; AC 11 T 11 FF 10; Fort +2; Ref +3 Will +7; CMB +1; CMD 12; Per +11; Init +3; Spd 30ft.

GMX'D: Can you update the Campaign info: People on the Ship to reflect Rosie Topwell/Samms Toppin's new attitudes?


male Xen'Dragon level 20 Xen'Dragon

Good eyes grasshopper, changed.


male Xen'Dragon level 20 Xen'Dragon

Anyone want to move to night?


Female Shifter (Dreamsight) Seer 1 HP 12/3; AC 11 T 11 FF 10; Fort +2; Ref +3 Will +7; CMB +1; CMD 12; Per +11; Init +3; Spd 30ft.

Sure. I'm just lying here bleeding away…

We now have 8 NPCs on the "People on the Ship" list who are now friendly, helpful or indifferent (9 if you count Sandara who is not on the list) compared to 7 unfriendly or hostile.

GMX - how many other sailors/pirates are there on the ship - Captain, Cook, Quartermaster, First Mate - a bunch of others also not on the list I'm guessing?

I know it's not mutiny time, but just trying to sense the balance of power - we have more than half the people on the list we can see as nominal allies -…9 plus the five of us (Kree, Call, Barnacle, Ire and Drahz)


HP 9/10

moving to night is fine with me


male Xen'Dragon level 20 Xen'Dragon

The sun sets and the drinking begins, even the "miscreant" in the stocks is freed although anyone can tell that she is bruised and bleeding...

perception check dc 20, Kree:

You spot Sanara motioning you down below decks...

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