Pirate Rob's Emerald Spire Campaign (Inactive)

Game Master Pirate Rob

Emerald Spire - PFS "Campaign Style"
Sheets


1,201 to 1,250 of 1,898 << first < prev | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | next > last >>
Liberty's Edge

Stuff:
Rod of Elemental Spell (Acid) 3/3; Wand of Bless 40; Wand of Cure Light Wounds 29; Holy Staff (scenario) 6; Aura of Heroism: 1 round left.
Male Human Cleric (Ecclesitheurge) 8 - HP 51/59 - Init +1 - AC (17) 14 | touch 11 | FF 13 (16) - CMD 16 - Fort +10 | Ref +6 | Will +16 - Perception +11 - Channel (3d6) 3/5 - Restorative Touch 10/10 - Touch of Glory 8/10

Swim DC 15: 1d20 - 1 ⇒ (20) - 1 = 19 - OMG! :D

Tico stands still in hallway and blesses the party from there, "May Sarenrae guides your blows, brothers!!!!", he shouts to all lungs, straining to hold himself against the current.

He casts Bless from his wand: everybody has a +1 morale bonus on attack rolls and on saving throws against fear effects.

Grand Lodge

Human (Tian-Min) Hydrokineticist 7 | AC 28 (t 16 ff 24) (Fortification 15%) CMD 18 | F+11 R+9 W+3 | Init +8 Perc +6 | HP 87 -21 burn/87 (Burn: 3; ×7 non-lethal)

Recalling the earlier battle, Sabi calls to his friends, "Target the caster, if we can. This one seems like the other! Maybe it will fall when its master does."

With an opponent so close, and no easy way to step out of its reach, Sabi is forced to swim back slightly. He moves toward the ladder on the far side, hopping to force his opponents to choose which of his party to target.

Swim: 1d20 + 4 ⇒ (16) + 4 = 20
Move action (10'), provokes.

The kineticist then summons planar energy, and releases a line of cold at his previous target, the automaton.

ranged touch + bless: 1d20 + 8 + 1 ⇒ (18) + 8 + 1 = 27 [ooc](minus any environmental circumstance?)
cold: 2d6 + 5 ⇒ (4, 5) + 5 = 14


Q-14 | Iron Battle

Gm Dice:
AoO: 1d20 + 9 ⇒ (13) + 9 = 22
1d8 + 3 ⇒ (6) + 3 = 9
Claw: 1d20 + 9 ⇒ (1) + 9 = 10
Claw: 1d20 + 9 ⇒ (9) + 9 = 18
Bite: 1d20 + 9 ⇒ (1) + 9 = 10
Bite: 1d20 + 9 ⇒ (19) + 9 = 28
Damage: 1d8 + 3 ⇒ (2) + 3 = 5

I don't think the underwater -2 per 10ft effects your blast, we'll play it as though it's weapons with range increments only.

Tico blesses while Sabi blasts the construct. It is now seriously sparking and almost ready to collapse. Sabi does get bite by the crab for his troubles.

Deciding that Sabi is clearly the most dangerous down here, the Undine summoner sends her crab after him. It attacks with a flurry of claws and bites, but only connects once.

9+5=14 damage to Sabi

Initiative
Nar
Emerald 42
Valya
Undine
Tico
Sabi 14
Crab

Nar is up!

Silver Crusade

Male Ifrit Divine Hunter Paladin 3/Fighter (Archer) 2/Evangelist (Erastil) 2 hp 43/51 | AC 21 | FF 15 | T 16 | CMD 21 | Fort +14 | Ref +15 | Will +7 | Init +10 | Perception +14 | Sense Motive -3 | Movement 30ft | Darkvision 60ft | Suggested = melee, poison = 1 str dmg
Tracked Resources:
Wand of Cure Lt. 67/50, LoHs 3/6, S.C LoH (CL 4) 1/1, Burning Hands 1/1, Smite 2/2, Fire in the Blood 7/7, Reroll 1/1, Spells: 1/1

Nar will 5ft. north reload his crossbow and shoot at the Undine.

attack: 1d20 + 8 ⇒ (4) + 8 = 12DMG: 1d8 + 5 ⇒ (8) + 5 = 13
PBS, Bless, Deadly Aim, included


Q-14 | Iron Battle

GM Dice:
AoO: 1d20 + 11 - 2 ⇒ (19) + 11 - 2 = 28
Damage: 2d4 + 13 ⇒ (3, 4) + 13 = 20
Reflex: 1d20 + 8 ⇒ (15) + 8 = 23
Attack: 1d20 + 11 - 2 ⇒ (7) + 11 - 2 = 16
Damage: 2d4 + 13 ⇒ (4, 3) + 13 = 20
HasteAttack: 1d20 + 11 - 2 ⇒ (7) + 11 - 2 = 16
Damage: 2d4 + 13 ⇒ (1, 4) + 13 = 18

Nar fails to connect with his underwater crossbow, but the automoton takes advantage of the opportunity to smack Nar with a massive blow from his polearm. 20 damage

Nar does manage to avoid any sparking from the creature as it swings twice more with haste, fortunately for Nar, they both come up misses.

Initiative
Valya
Undine
Tico
Sabi 14
Crab
Nar 20
Emerald 42

Valya is up!

Sovereign Court

Female Tiefling Ranger 7, hp 60/60, AC 29(30)|T 12|FF 27, F +7|R +7|W +5, Init +2, Perception +13 Darkvision 60 ft
skills:
disable device +12, knowledge (dungeoneering) +10, knowledge (local) +10, perception +13, stealth +12, survival +13

Valya eyes the automaton with distaste in her eyes, immediately changing target and sloshing through the water towards it, her blade coming around in a wide arc to smash in to it.

sword PA: 1d20 + 5 + 2 ⇒ (2) + 5 + 2 = 9
damage: 1d10 + 4 + 4 + 2 ⇒ (9) + 4 + 4 + 2 = 19

She swears under her breath as her blade misses by inches.

AC 21


Q-14 | Iron Battle

GM Dice:
AoO: 1d20 + 11 - 2 ⇒ (12) + 11 - 2 = 21
Damage: 2d4 + 13 ⇒ (2, 4) + 13 = 19

As Valya closes with the automoton she eats a massive attack for her trouble.

AoO hits AC 21 for 19 damage

The Undine summoner begins casting a long spell, almost undoubtedly a summoning spell.

Initiative
Tico
Sabi 14

Crab
Nar 20
Emerald 42
Valya 19
Undine

Tico and Sabi are up!

Liberty's Edge

Stuff:
Rod of Elemental Spell (Acid) 3/3; Wand of Bless 40; Wand of Cure Light Wounds 29; Holy Staff (scenario) 6; Aura of Heroism: 1 round left.
Male Human Cleric (Ecclesitheurge) 8 - HP 51/59 - Init +1 - AC (17) 14 | touch 11 | FF 13 (16) - CMD 16 - Fort +10 | Ref +6 | Will +16 - Perception +11 - Channel (3d6) 3/5 - Restorative Touch 10/10 - Touch of Glory 8/10
Sabi wrote:
"Target the caster, if we can. This one seems like the other! Maybe it will fall when its master does."

Seeing that the creature is casting a summoning spell, Tico had to thought fast.

The cleric holds his holy symbol and sputters: "None of the enemies of the sacred flame must remain standing! Listen to the cry of The Dawnflower destroying the evil that is in your tainted souls!"

Then, a tremendous deafening cacophony takes the area where the undine stands, making him shake in the face of the holy power of Sarenrae.

Tico will use his Bonded Holy Symbol ability, to cast an extra spell: Sound Burst (Fortitude DC 18 to avoid being stunned for 1 round).

Sound Burst Damage (Sonic): 3d8 ⇒ (1, 5, 7) = 13 - hope that he will fail in the concentration check.


Q-14 | Iron Battle

Fort: 1d20 + 4 ⇒ (6) + 4 = 10
Concentration: 1d20 + 8 ⇒ (15) + 8 = 23

I'll take that first d8 only unless your soundburst is weird for some reason.

The Undine is stunned by the sound burst, the construct unsurprisingly seems unaffected.

Initiative
Sabi 14
Crab
Nar 20
Emerald 42
Valya 19
Undine 1
Tico

Sabi is up!

Grand Lodge

Human (Tian-Min) Hydrokineticist 7 | AC 28 (t 16 ff 24) (Fortification 15%) CMD 18 | F+11 R+9 W+3 | Init +8 Perc +6 | HP 87 -21 burn/87 (Burn: 3; ×7 non-lethal)

Sabi tries to carefully withdraw, but goes nowhere.
Swim: 1d20 + 4 ⇒ (3) + 4 = 7

Attempted 'withdraw' action to move 25' to threaten caster, but failed Swim check.

Liberty's Edge

Stuff:
Rod of Elemental Spell (Acid) 3/3; Wand of Bless 40; Wand of Cure Light Wounds 29; Holy Staff (scenario) 6; Aura of Heroism: 1 round left.
Male Human Cleric (Ecclesitheurge) 8 - HP 51/59 - Init +1 - AC (17) 14 | touch 11 | FF 13 (16) - CMD 16 - Fort +10 | Ref +6 | Will +16 - Perception +11 - Channel (3d6) 3/5 - Restorative Touch 10/10 - Touch of Glory 8/10
Pirate GM wrote:
I'll take that first d8 only unless your soundburst is weird for some reason.

LOL! I'm sorry, for some reason I thought it was 1d8/level. As long as he is stunned, the spell he was casting is interrupted, right?


Q-14 | Iron Battle

Yes, failed save vs the stun, and lost the spell.

Gm Dice:

Claw: 1d20 + 9 - 2 ⇒ (9) + 9 - 2 = 16
Claw: 1d20 + 9 - 2 ⇒ (17) + 9 - 2 = 24
Bite: 1d20 + 9 ⇒ (20) + 9 = 29
Bite: 1d20 + 9 ⇒ (8) + 9 = 17

CDamage: 1d6 + 3 ⇒ (4) + 3 = 7 Half
BDamage: 1d8 + 3 ⇒ (5) + 3 = 8


Sabi fails to make progress in the water and the Crab takes advantage of the floundering kineticist, connecting with both a claw and a bite. 11 damage

Initiative
Nar 20
Emerald 42
Valya 19
Undine 1 Stunned
Tico
Sabi 25
Crab

Nar is up!

Silver Crusade

Male Ifrit Divine Hunter Paladin 3/Fighter (Archer) 2/Evangelist (Erastil) 2 hp 43/51 | AC 21 | FF 15 | T 16 | CMD 21 | Fort +14 | Ref +15 | Will +7 | Init +10 | Perception +14 | Sense Motive -3 | Movement 30ft | Darkvision 60ft | Suggested = melee, poison = 1 str dmg
Tracked Resources:
Wand of Cure Lt. 67/50, LoHs 3/6, S.C LoH (CL 4) 1/1, Burning Hands 1/1, Smite 2/2, Fire in the Blood 7/7, Reroll 1/1, Spells: 1/1

Nar uncomfortably five foot steps north again to reload his new crossbow and fire off a shot at the Undine.

Attack: 1d20 + 8 ⇒ (19) + 8 = 27DMG: 1d8 + 5 ⇒ (4) + 5 = 9
Possible Confirmation: 1d20 + 8 ⇒ (15) + 8 = 23Additional DMG, if confirmed: 1d8 + 5 ⇒ (1) + 5 = 6

And heal himself just a bit

LoH: 1d6 ⇒ 5

I still don't like all this water, hmmph


Q-14 | Iron Battle

GM Dice:
ValyaReflex: 1d20 + 6 ⇒ (16) + 6 = 22
Ranseur: 1d20 + 11 - 2 ⇒ (13) + 11 - 2 = 22
damage: 2d4 + 13 ⇒ (3, 4) + 13 = 20
Ranseur: 1d20 + 11 - 2 ⇒ (20) + 11 - 2 = 29
damage: 2d4 + 13 ⇒ (1, 4) + 13 = 18
Crit Confirm: 1d1d20 + 11 - 2 ⇒ (8) + 11 - 2 = 17
Extra Critdamage: 4d4 + 26 ⇒ (3, 4, 2, 2) + 26 = 37

The construct continues sparking, giving a certain buzz to the nearby water that Valya is able to avoid. The construct does not stop though. With the Undine stunned it continues its previous orders and attacks Nar, out manuevering Valya with its swim speed and skewering the ifrit with its ranseur. 20 damage
Leaving a cloud of blood and an unconscious ifrit behind.

It takes advantage of its haste and also turns to Valya. The tieflings life passes before her eyes as the Emerald Automaton's blade punctures Valya's neck and nearly takes her head off.
18 damage, failed to confirm x3 crit.

Valya does pass out from shock though.

Initiative

Valya 37 Bleeding Out
Undine 16 Stunned
Tico
Sabi 25

Crab
Nar 35 Bleeding Out
Emerald 42

Valya Sorta, Tico and Sabi are up!

If the Pathfinders don't finish that construct off soon they'll surely be doomed!

Silver Crusade

Male Ifrit Divine Hunter Paladin 3/Fighter (Archer) 2/Evangelist (Erastil) 2 hp 43/51 | AC 21 | FF 15 | T 16 | CMD 21 | Fort +14 | Ref +15 | Will +7 | Init +10 | Perception +14 | Sense Motive -3 | Movement 30ft | Darkvision 60ft | Suggested = melee, poison = 1 str dmg
Tracked Resources:
Wand of Cure Lt. 67/50, LoHs 3/6, S.C LoH (CL 4) 1/1, Burning Hands 1/1, Smite 2/2, Fire in the Blood 7/7, Reroll 1/1, Spells: 1/1

If someone were to want/need it and felt they could make use of it Nar has a spire transport token that you are more than welcome to use. He keeps it hanging around his neck.

Grand Lodge

Human (Tian-Min) Hydrokineticist 7 | AC 28 (t 16 ff 24) (Fortification 15%) CMD 18 | F+11 R+9 W+3 | Init +8 Perc +6 | HP 87 -21 burn/87 (Burn: 3; ×7 non-lethal)

Grunting with the impact, Sabi accepts the crab's attack as only a temporary annoyance.

Leaving Tico to take care of the wounded Valya and Nar, Sabi moves slightly out of immediate reach of the crab-thing (5' step) and releases what he fervently prays will be the killing blow at the automaton.

ranged touch + bless: 1d20 + 8 + 1 ⇒ (10) + 8 + 1 = 19
cold: 2d6 + 5 ⇒ (3, 1) + 5 = 9 (Bah. I hope it's enough.)


Q-14 | Iron Battle

automation down!

Liberty's Edge

Stuff:
Rod of Elemental Spell (Acid) 3/3; Wand of Bless 40; Wand of Cure Light Wounds 29; Holy Staff (scenario) 6; Aura of Heroism: 1 round left.
Male Human Cleric (Ecclesitheurge) 8 - HP 51/59 - Init +1 - AC (17) 14 | touch 11 | FF 13 (16) - CMD 16 - Fort +10 | Ref +6 | Will +16 - Perception +11 - Channel (3d6) 3/5 - Restorative Touch 10/10 - Touch of Glory 8/10

"The sacred flames of Sarenrae will close your wounds!!!", Tico cries before a pull of positive energy heals his comrades.

Selective Channeling to exclude the crab and the undine.

Channel Energy: 1d6 ⇒ 4


Q-14 | Iron Battle

Valya Stabilize: 1d20 + 2 - 1 ⇒ (11) + 2 - 1 = 12

Valya stabilizes and then regains consciousness.
Nar also regains consciousness with the heal.

The Undine points at Sabi and the crab assaults the hydrokineticist.

GM Dice:

Claw: 1d20 + 9 ⇒ (1) + 9 = 10
Claw: 1d20 + 9 ⇒ (16) + 9 = 25
Bite: 1d20 + 9 ⇒ (12) + 9 = 21
Bite: 1d20 + 9 ⇒ (6) + 9 = 15

CDamage: 1d6 + 3 ⇒ (3) + 3 = 6 Half
Bite Damage: 1d8 + 3 ⇒ (6) + 3 = 9

Connecting with a claw and a bite 12 more damage

initiative
Nar 31
Valya 33

Undine 16
Tico
Sabi 33
Crab

Nar and Valya are up!

Silver Crusade

Male Ifrit Divine Hunter Paladin 3/Fighter (Archer) 2/Evangelist (Erastil) 2 hp 43/51 | AC 21 | FF 15 | T 16 | CMD 21 | Fort +14 | Ref +15 | Will +7 | Init +10 | Perception +14 | Sense Motive -3 | Movement 30ft | Darkvision 60ft | Suggested = melee, poison = 1 str dmg
Tracked Resources:
Wand of Cure Lt. 67/50, LoHs 3/6, S.C LoH (CL 4) 1/1, Burning Hands 1/1, Smite 2/2, Fire in the Blood 7/7, Reroll 1/1, Spells: 1/1

Starting the turn at exactly 0 HP, but I believe the turn should work

After briefly passing out Thanks to Tico's channel Nar finds himself floating down to the ground. He checks for vital wounds and heals himself a bit, looks around grabs his crossbow and stands up.

LoH: 1d6 ⇒ 4

Swift - LoH, Move pick up weapon, Move Equivalent stand up

Sovereign Court

Female Tiefling Ranger 7, hp 60/60, AC 29(30)|T 12|FF 27, F +7|R +7|W +5, Init +2, Perception +13 Darkvision 60 ft
skills:
disable device +12, knowledge (dungeoneering) +10, knowledge (local) +10, perception +13, stealth +12, survival +13

Valya stands in a powerful motion, water cascading off her shoulders as she thrusts her sword towards the sky and pulls down the wrath of Ragathiel. Her sword shines in the darkness, edge gleaming and eager to seek its enemy.

Move to stand, standard to activate 'Destruction' blessing

Status: hp 4/37, Destruction effect 10/10 rounds remaining


Q-14 | Iron Battle

I'm going to say no need to "stand" while floating around in the water. so Nar has another action to say reload the crossbow and Valya can swim somewhere or if desired.

I've got to run at the moment but I'll be back this afternoon to sort out the Undine.

Silver Crusade

Male Ifrit Divine Hunter Paladin 3/Fighter (Archer) 2/Evangelist (Erastil) 2 hp 43/51 | AC 21 | FF 15 | T 16 | CMD 21 | Fort +14 | Ref +15 | Will +7 | Init +10 | Perception +14 | Sense Motive -3 | Movement 30ft | Darkvision 60ft | Suggested = melee, poison = 1 str dmg
Tracked Resources:
Wand of Cure Lt. 67/50, LoHs 3/6, S.C LoH (CL 4) 1/1, Burning Hands 1/1, Smite 2/2, Fire in the Blood 7/7, Reroll 1/1, Spells: 1/1

Grunting through the pain Nar will reload his crossbow.

Thanks.


Q-14 | Iron Battle

ValyaSwim: 1d20 ⇒ 16

I'm going to assume that with the destruction blessing Valya would want to close with the Undine to unleash a full attack next round despite the potential danger, although summoners are not know for their melee prowess. If this isn't true please let me know and I'll retcon actions as necessary.

Nar regains control of the underwater crossbow and heals slightly. Valya calls upon Ragathiel and closes with the Undine.

The undine panicks a bit with the tiefling suddenly in her face and tries to get off a spell.

Cast Defensivly: 1d20 + 8 ⇒ (12) + 8 = 20
Corossive Touch: 1d20 + 2 ⇒ (14) + 2 = 16
Acid Damage: 5d4 ⇒ (4, 2, 1, 3, 1) = 11

The spell goes off and the Undine's hand is suddenly coated in acid which she smacks Valya in the face with, melting some of the fleshier bits of her face and knocking her unconcious.

initiative
Tico
Sabi 33

Crab
Nar 27
Valya 44
Undine 16

Tico and Sabi are up!

Always a struggle in pbps, balancing agency with expediency. I believe Valya if given the option to close would have done so, however I feel guilty that I took the action and it led to getting smacked with something nasty. All that said, if Fiendish Zen thinks that's not what Valya would do, I'm happy to take it back and have the Undine use her ranged option instead.

Sovereign Court

Female Tiefling Ranger 7, hp 60/60, AC 29(30)|T 12|FF 27, F +7|R +7|W +5, Init +2, Perception +13 Darkvision 60 ft
skills:
disable device +12, knowledge (dungeoneering) +10, knowledge (local) +10, perception +13, stealth +12, survival +13

Hi Pirate GM :) You're all good no worries, I much prefer being botted if I'm holding everyone up! All I was thinking to do would be maybe close with the Undine and melee her, as Valya only used a blessing as she had nothing else to do with the standard action at the time! Calling to Ragathiel was what she'd have done and crossed her claws that she could smite the caster if she tried a spell, sadly it was not to be! Honestly, that's fine what you've done :)

Valya's face sizzles as it hits the water, acid still eating away at the flesh beneath.

Status: hp -7/37

Also as a second point, no fear if she doesn't make it out of the dungeon! I have a backup PFS character I could use if it comes to it :)

Liberty's Edge

Stuff:
Rod of Elemental Spell (Acid) 3/3; Wand of Bless 40; Wand of Cure Light Wounds 29; Holy Staff (scenario) 6; Aura of Heroism: 1 round left.
Male Human Cleric (Ecclesitheurge) 8 - HP 51/59 - Init +1 - AC (17) 14 | touch 11 | FF 13 (16) - CMD 16 - Fort +10 | Ref +6 | Will +16 - Perception +11 - Channel (3d6) 3/5 - Restorative Touch 10/10 - Touch of Glory 8/10

Tico won't let Valya die. Not this time, I promise.

Seeing the tiefling falling the water again, the priest takes some advantage of the situation and calls for Sarenrae again.

"May the dawnflower silence the infidels".

Tico casts Silence over Valya (20-ft.-radius emanation centered on her).


Q-14 | Iron Battle

Note that silence is a 1 round cast, so it won't finish until the beginning of your next turn.

Grand Lodge

Human (Tian-Min) Hydrokineticist 7 | AC 28 (t 16 ff 24) (Fortification 15%) CMD 18 | F+11 R+9 W+3 | Init +8 Perc +6 | HP 87 -21 burn/87 (Burn: 3; ×7 non-lethal)

I had a fabulous post that got eaten due to connectivity issues on my side. I'd love to blame Paizo for this one, but for once it's not their fault.

+4 channel, -12 from crab = -8 more ... -> == 14 - 4non-lethal == 10 effective.

Sabi adjusts his position slightly. (5' step) Elemental streams of water and ice cover his skin and his pores, leaking from him in a bright nimbus of power that is audible even under water. Waves of planar energy pulse from his core and ice crystals form around him. (Gather power)

Adjusting his posture for maximum defensive effectiveness, Sabi releases his power in a broad scythe of cold, hoping to damage the crab.
Attack defensively, so +2 to AC for one round == 23
kinetic blade (touch) - defensively: 1d20 + 4 - 4 ⇒ (2) + 4 - 4 = 2 The dice gods hate me.
cold dmg: 2d6 + 2 ⇒ (2, 5) + 2 = 9

And just to prove the dice gods hate me:

Try again: 1d20 + 4 - 4 ⇒ (2) + 4 - 4 = 2
Try again: 1d20 + 4 - 4 ⇒ (1) + 4 - 4 = 1
See! I told you so!

Liberty's Edge

Stuff:
Rod of Elemental Spell (Acid) 3/3; Wand of Bless 40; Wand of Cure Light Wounds 29; Holy Staff (scenario) 6; Aura of Heroism: 1 round left.
Male Human Cleric (Ecclesitheurge) 8 - HP 51/59 - Init +1 - AC (17) 14 | touch 11 | FF 13 (16) - CMD 16 - Fort +10 | Ref +6 | Will +16 - Perception +11 - Channel (3d6) 3/5 - Restorative Touch 10/10 - Touch of Glory 8/10
Pirate GM wrote:
Note that silence is a 1 round cast, so it won't finish until the beginning of your next turn.

I didn't notice this. May I change Tico's action?


Q-14 | Iron Battle
Tico Marvillos wrote:
Pirate GM wrote:
Note that silence is a 1 round cast, so it won't finish until the beginning of your next turn.
I didn't notice this. May I change Tico's action?

Absolutely.

Liberty's Edge

Stuff:
Rod of Elemental Spell (Acid) 3/3; Wand of Bless 40; Wand of Cure Light Wounds 29; Holy Staff (scenario) 6; Aura of Heroism: 1 round left.
Male Human Cleric (Ecclesitheurge) 8 - HP 51/59 - Init +1 - AC (17) 14 | touch 11 | FF 13 (16) - CMD 16 - Fort +10 | Ref +6 | Will +16 - Perception +11 - Channel (3d6) 3/5 - Restorative Touch 10/10 - Touch of Glory 8/10
Pirate GM wrote:
Tico Marvillos wrote:
Pirate GM wrote:
Note that silence is a 1 round cast, so it won't finish until the beginning of your next turn.
I didn't notice this. May I change Tico's action?
Absolutely.

Thank you! :)

Tico calls for the blessing of the Dawnflower to heal his comrades again, and a burst of good energy flows through the room.

Channel Energy: 1d6 ⇒ 6

Selective Channeling to exclude the crab and the undine.

Then, the cleric jumps in the water and tries to swim close to the undine.

Swim: 1d20 - 1 ⇒ (3) - 1 = 2 - or not.


Q-14 | Iron Battle

Claw: 1d20 + 8 ⇒ (4) + 8 = 12
Claw: 1d20 + 8 ⇒ (16) + 8 = 24
Bite: 1d20 + 8 ⇒ (9) + 8 = 17
Damage: 1d6 + 3 ⇒ (3) + 3 = 6
Damage: 1d6 + 3 ⇒ (4) + 3 = 7
Damage: 1d8 + 3 ⇒ (1) + 3 = 4

Tico heals and jumps into the water while Sabi misses.

The crab continues to munch on Sabi, although it seems to have slowed down a bit. Duration on haste ran out.

It manages to connect with Sabi with one of its claws. 7 damage

initiative
Nar 21
Valya 38 Stable
Undine 16
Tico
Sabi 35
Crab

Nar is up and Valya is unconscious, but stable.

Silver Crusade

Male Ifrit Divine Hunter Paladin 3/Fighter (Archer) 2/Evangelist (Erastil) 2 hp 43/51 | AC 21 | FF 15 | T 16 | CMD 21 | Fort +14 | Ref +15 | Will +7 | Init +10 | Perception +14 | Sense Motive -3 | Movement 30ft | Darkvision 60ft | Suggested = melee, poison = 1 str dmg
Tracked Resources:
Wand of Cure Lt. 67/50, LoHs 3/6, S.C LoH (CL 4) 1/1, Burning Hands 1/1, Smite 2/2, Fire in the Blood 7/7, Reroll 1/1, Spells: 1/1

Nar will Lay on Hands himself again, and fire his crossbow at the Undine.

LoH: 1d6 ⇒ 5

Attack: 1d20 + 8 ⇒ (15) + 8 = 23 DMG: 1d8 + 5 ⇒ (2) + 5 = 7

And seeing his unconscious companion at the feet of an enemy will move up to the Undine drawing his scimitar on the way.


Q-14 | Iron Battle

GM dice:
Concentration: 1d20 + 8 ⇒ (18) + 8 = 26
Touch: 1d20 + 2 ⇒ (17) + 2 = 19
Acid Damage: 5d4 ⇒ (1, 2, 4, 4, 4) = 15

Nar heals himself, shoots the Undine and swims up to engage her in combat.

The acid touch having worked well against the previous victim, the Undine tries it again.

She casts a corrosive touch defensivly and touches Nar without much trouble. 10 acid damage (after 5 resistance)

initiative
Tico
Sabi 35

Crab
Nar 26
Valya 38 Stable
Undine 23

Tico and Sabi are up, the Undine is not in good shape.

Sovereign Court

Female Tiefling Ranger 7, hp 60/60, AC 29(30)|T 12|FF 27, F +7|R +7|W +5, Init +2, Perception +13 Darkvision 60 ft
skills:
disable device +12, knowledge (dungeoneering) +10, knowledge (local) +10, perception +13, stealth +12, survival +13

Thanks Tico!

Valya floats on top of the water, dreaming that she's a pirate queen with a ragtag fleet of corsairs at her beck and call.

A smile touches her lips as her dream self opens a treasure chest filled with precious jewels...

Liberty's Edge

Stuff:
Rod of Elemental Spell (Acid) 3/3; Wand of Bless 40; Wand of Cure Light Wounds 29; Holy Staff (scenario) 6; Aura of Heroism: 1 round left.
Male Human Cleric (Ecclesitheurge) 8 - HP 51/59 - Init +1 - AC (17) 14 | touch 11 | FF 13 (16) - CMD 16 - Fort +10 | Ref +6 | Will +16 - Perception +11 - Channel (3d6) 3/5 - Restorative Touch 10/10 - Touch of Glory 8/10

"BY THE SACRED POWER OF SARENRAE, WAKE UP AND FIGHT!"

Tico screams loud, making another wave of good energy flow into the chamber, waking up Valya and healing his other friends.

Channel Energy: 1d6 ⇒ 3

Selective Channeling to exclude the crab and the undine.

Then, he tries to move again...

Swim: 1d20 - 1 ⇒ (8) - 1 = 7

...and again, he fails.

Grand Lodge

Human (Tian-Min) Hydrokineticist 7 | AC 28 (t 16 ff 24) (Fortification 15%) CMD 18 | F+11 R+9 W+3 | Init +8 Perc +6 | HP 87 -21 burn/87 (Burn: 3; ×7 non-lethal)

Math:

-7+6 == -1 (My math differs from GM here, as GM took me from -33 to -35). Second channel +3. From my previous calc at 14, ... 14+6-7+3 == 16, or +2 differential.

I think this is right, but happy to be corrected.

Again inching away from the crab (5' step), Sabi releases what he hopes is a devastating rush of cold energy, in what may turn out to be a last, desperate hope for survival.

kinetic blast (ranged touch): 1d20 + 8 ⇒ (5) + 8 = 13 +1 more if bless is still active
cold: 2d6 + 5 ⇒ (1, 4) + 5 = 10


Q-14 | Iron Battle

Math:
I'm likely wrong, one of the dangers of asking me to track damage, I can be wrong.

Sabi's blast is enough take take down the Undine!

Causing the crab to vanish in a sudden vortex of water.

Out of combat. That one is a bit of a doozy. As a warning from here on down my experience has been that most of a level's encounters are fairly easy, with one encounter quite a bit more difficult.

Like in here, the first encounter is a CR 4 summoner. This encounter is a copy of that CR 4 summoner, and a CR 4 Automation (with added fins, also they are a mean CR 4) and is underwater and you may be separated at the beginning of the fight.

Silver Crusade

Male Ifrit Divine Hunter Paladin 3/Fighter (Archer) 2/Evangelist (Erastil) 2 hp 43/51 | AC 21 | FF 15 | T 16 | CMD 21 | Fort +14 | Ref +15 | Will +7 | Init +10 | Perception +14 | Sense Motive -3 | Movement 30ft | Darkvision 60ft | Suggested = melee, poison = 1 str dmg
Tracked Resources:
Wand of Cure Lt. 67/50, LoHs 3/6, S.C LoH (CL 4) 1/1, Burning Hands 1/1, Smite 2/2, Fire in the Blood 7/7, Reroll 1/1, Spells: 1/1

I don't think I have acid resist 5 anywhere, so for noow I'll act as if I took 15

Nar will draw his wand of CLW and heal himself a bit.

CLW: 1d8 + 1 ⇒ (3) + 1 = 4

Before heading over to Tico and thanking him. He also hands him a scroll This will help you when we are ready to leave this godsblasted pit of water.

Hands Tico a scroll of Touch of the Sea to use on Tico.

Nar will then make sure his companions are healed up, before further attending to his own wounds and collecting his weapons and reloading his crossbow.

CLW: 1d8 + 1 ⇒ (1) + 1 = 2
CLW: 1d8 + 1 ⇒ (1) + 1 = 2
CLW: 1d8 + 1 ⇒ (6) + 1 = 7
CLW: 1d8 + 1 ⇒ (2) + 1 = 3
CLW: 1d8 + 1 ⇒ (8) + 1 = 9


Q-14 | Iron Battle

Opps, I keep having this delusion that you're an Aasimar rather than an Ifrit, not sure why.

Silver Crusade

Male Ifrit Divine Hunter Paladin 3/Fighter (Archer) 2/Evangelist (Erastil) 2 hp 43/51 | AC 21 | FF 15 | T 16 | CMD 21 | Fort +14 | Ref +15 | Will +7 | Init +10 | Perception +14 | Sense Motive -3 | Movement 30ft | Darkvision 60ft | Suggested = melee, poison = 1 str dmg
Tracked Resources:
Wand of Cure Lt. 67/50, LoHs 3/6, S.C LoH (CL 4) 1/1, Burning Hands 1/1, Smite 2/2, Fire in the Blood 7/7, Reroll 1/1, Spells: 1/1
Pirate GM wrote:
Opps, I keep having this delusion that you're an Aasimar rather than an Ifrit, not sure why.

Probably the art, I think it is an Aasimar avatar, but it just was one that I thought fit. Also, when you said it I had delusions of being an Aasimar or Tiefling, then realized I always trade away the resistances anyway (negative energy or NA), then realized I was an Ifrit.


1 person marked this as a favorite.
Q-14 | Iron Battle

I use the avatar for an Ifrit of mine as well. So it's especially baffling. Hopefully this extended discussion has firmly corrected the problem in my mind.

Sovereign Court

Female Tiefling Ranger 7, hp 60/60, AC 29(30)|T 12|FF 27, F +7|R +7|W +5, Init +2, Perception +13 Darkvision 60 ft
skills:
disable device +12, knowledge (dungeoneering) +10, knowledge (local) +10, perception +13, stealth +12, survival +13

hp 1/36

Valya's eyes slowly flutter open as she floats on top of the water

What on earth is happening? What are we doing here?

she stands and retrieves her sword, casting about for her companions and standing next to them, somewhat confused.

If I could prevail upon you o use this want to heal me kind Tico, that would be good.

She waits patiently whilst Tico uses the wand.

CLW: 1d8 + 1 ⇒ (3) + 1 = 4
CLW: 1d8 + 1 ⇒ (3) + 1 = 4
CLW: 1d8 + 1 ⇒ (6) + 1 = 7
CLW: 1d8 + 1 ⇒ (8) + 1 = 9
CLW: 1d8 + 1 ⇒ (2) + 1 = 3
CLW: 1d8 + 1 ⇒ (5) + 1 = 6

hp 34/36 wand: 40/50 charges

We all seem to be in one piece, which is a blessing thank Ragathiel... so what next?

Grand Lodge

Human (Tian-Min) Hydrokineticist 7 | AC 28 (t 16 ff 24) (Fortification 15%) CMD 18 | F+11 R+9 W+3 | Init +8 Perc +6 | HP 87 -21 burn/87 (Burn: 3; ×7 non-lethal)

Sabi swims over to the north platforms, panting with the effort.
Swim: 1d20 + 4 ⇒ (18) + 4 = 22

He climbs the ladder and collapses on the platform, simultaneously pleased to be temporarily out of the water, and embarrassed for thinking so. After catching his breath he tends to his wounds, asking Tico for some aid only when the priest was rested from assisting Valya.

Sabi proffers his wand to the priest, smiling ruefully.
clw: 1d8 + 1 ⇒ (6) + 1 = 7
clw: 1d8 + 1 ⇒ (2) + 1 = 3
clw: 1d8 + 1 ⇒ (7) + 1 = 8
clw: 1d8 + 1 ⇒ (4) + 1 = 5
clw: 1d8 + 1 ⇒ (4) + 1 = 5
clw: 1d8 + 1 ⇒ (3) + 1 = 4
hp +32 (back at full); 6 charges used (26 remain).

After a moment of stretching healed muscles, Sabi investigates the platform, and the corpse of the Undine caster.


Q-14 | Iron Battle

The Undine has silimiar equipment to the last, none of it particurally interesting although some of it valuable enough to take.

In addition to the Undine's equipment, there is an oiled leather bundle containing a +1 adamantine battleaxe and a headband of inspired wisdom +2.

Waterproof scroll cases in the north alcove contain scrolls with notes on the portals and half-finished letters to “Uzar-Kus of the Circle of Vissk-Thar.”

Linguistics DC 12:
The words are some sort of reptilian language, probably Serpentfolk, although you're not sure.

One scroll case contains a parchment with an Emerald Spire level sigil labeled “Eight” in Aquan and Draconic and a Spire transport token.

The loop to the east of this room has a ladder up to a dry space with stairs that descend deeper into the Spire.

There are several more aquatic encounters on this level, but you've dealt with the toughest one. I am happy to call it good as I'm not particularly fond of running underwater combat and there's not much more to learn here.

Silver Crusade

Male Ifrit Divine Hunter Paladin 3/Fighter (Archer) 2/Evangelist (Erastil) 2 hp 43/51 | AC 21 | FF 15 | T 16 | CMD 21 | Fort +14 | Ref +15 | Will +7 | Init +10 | Perception +14 | Sense Motive -3 | Movement 30ft | Darkvision 60ft | Suggested = melee, poison = 1 str dmg
Tracked Resources:
Wand of Cure Lt. 67/50, LoHs 3/6, S.C LoH (CL 4) 1/1, Burning Hands 1/1, Smite 2/2, Fire in the Blood 7/7, Reroll 1/1, Spells: 1/1

Up to you all, I could go either way, though I do have to say underwater combat is a bear to run/play unless you're doing something like Skull & Shackles where it's pretty obviously from character creation going to happen

Nar will happily extricate himself from the accursed water and lay claim to the Charisma headband if no one else wants it.

I hate this place, where next? muttering so we can leave

Grand Lodge

Human (Tian-Min) Hydrokineticist 7 | AC 28 (t 16 ff 24) (Fortification 15%) CMD 18 | F+11 R+9 W+3 | Init +8 Perc +6 | HP 87 -21 burn/87 (Burn: 3; ×7 non-lethal)

Linguistics (take 10): 10 + 3 = 13

"Interesting. These scrolls seem to be some sort of reptilian language, ... I think."

Rested from the distraction of search, Sabi dives back into the water and plays merrily. He's about to encourage others to join him when he looks up at the platform at the damp ifrit. Oh.
EDIT: I'll admit, I'm chuckling at the thought of a wet ifrit standing there looking miserable, his hair trying to flame but succeeding in only wisps of smoke and soft fizzling noises.

"I'd love to see if there are additional treasures to be found in the rooms we passed, but ... I can also see this isn't the most comfortable place for your kind. We can move along."

It was a Wis headband, not a Cha one, right?

Does anyone know anything about 'Uzar-Kus' or 'the Circle of Vissk-Thar'?"
Knowledge checks? Not that Sabi could succeed at these.

Sabi stows the notes on the portals carefully in the leather/waterproof bundle, and secures them protectively in his haversack. It will make interesting reading when the group stops for camp!
Anything interesting in the notes?


Q-14 | Iron Battle

The notes mostly talk about the planar nature of portals generated by the Spire. The portals on this level are apparently spontaneously generated by the Spire its self. Various patterns and theories have been proposed in the notes but no clear conclusions, they clearly had a lot more research to do. Additionally you're pretty sure the Undines here we're not native to this plane.


Q-14 | Iron Battle

No knowledge checks on the names but certain figures back at the Fort may be of help.

Liberty's Edge

Stuff:
Rod of Elemental Spell (Acid) 3/3; Wand of Bless 40; Wand of Cure Light Wounds 29; Holy Staff (scenario) 6; Aura of Heroism: 1 round left.
Male Human Cleric (Ecclesitheurge) 8 - HP 51/59 - Init +1 - AC (17) 14 | touch 11 | FF 13 (16) - CMD 16 - Fort +10 | Ref +6 | Will +16 - Perception +11 - Channel (3d6) 3/5 - Restorative Touch 10/10 - Touch of Glory 8/10

Sorry for my vanish, buddies. Real life was crazy in the last days. But now I'm back.

Pirate GM wrote:
Like in here, the first encounter is a CR 4 summoner. This encounter is a copy of that CR 4 summoner, and a CR 4 Automation (with added fins, also they are a mean CR 4) and is underwater and you may be separated at the beginning of the fight.

In my opinion, the problem here was the water... :/

Tico was happy to help his friends, healing them with their wands. He thanked Nar for the scroll of touch of the sea, and used it on himself.

Valya wrote:
We all seem to be in one piece, which is a blessing thank Ragathiel... so what next?

"We passed by a several doors through the corridor, before we fall here. We must check them, in my opinion, my friend".

Sabi wrote:
Does anyone know anything about 'Uzar-Kus' or 'the Circle of Vissk-Thar'?"

"Unfortunately not, my friend". He briefly pauses, and then continues: "so, apparently Sabi and I agree that we must go back and finish the exploration of this level. Nar? Valya?"

1 to 50 of 1,898 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Pirate Rob's [PFS] Emerald Spire All Messageboards

Want to post a reply? Sign in.