Valya Sunrider |
Valya stares at the door
But what will I do with this crate of voles? I can't take it back to the wizard, he will be angry! They need someone to look after them, some vole friends to play with! Oh woe is me for having no-one to look after my voles!
Valya begins crying.
Tico Marvillos |
I think we should probably just try going in and seeing what's going on
"I'm with you", Tico agrees with the paladin.
What's a vole anyway?
"It is a good question, but judging by the despair of this guy, it must be something very valuable", the cleric whispers back.
Valya stares at the door
But what will I do with this crate of voles? I can't take it back to the wizard, he will be angry! They need someone to look after them, some vole friends to play with! Oh woe is me for having no-one to look after my voles!
Valya begins crying.
Tico looks scared to Valya. Very scared. He shakes his head, as if regaining his consciousness, then bless the group with some Sarenrae's graces.
Tico will cast Resistance and Guidance over all members of the party. (duration: 1 minute)
"Let's finish this joke and enter in this room", he calls his fellows.
Pirate GM |
So I just realized I was describing the room to the east rather than the north. Lets go with the door I've been describing and you guys can check out the north door afterwards.
It takes some work, but eventually you bash down the blockaded door.
Inside you see another bandit, this one decked out in bags and bandoleers, contain all sorts of stuff. Defending him is a snake wearing what looks like metal barding. The room is full of small cages containing rabbits, mice, rats, voles, cats, and dogs. The din is deafening, and the room smells strongly of animal waste.
JP: 1d20 + 6 ⇒ (17) + 6 = 23
Tico: 1d20 + 1 ⇒ (20) + 1 = 21
Valya: 1d20 + 2 ⇒ (1) + 2 = 3
Nar: 1d20 + 8 ⇒ (18) + 8 = 26
Sabi: 1d20 + 3 ⇒ (11) + 3 = 14
Initiative:
Nar
JP
Tico
Sabi
Valya
Snake
Valya
Nar Ibn Saif |
No biggie IMO, also as a note I think you have Valya in the Initiative order twice.
With an armored snake blocking the door, Nar will draw and fire off a couple of arrows, hoping to clear the way into the room (or at least help Valya do so) before anyone else gets a chance to react.
Rapid,Deadly,Guidance 1: 1d20 + 7 ⇒ (13) + 7 = 20DMG: 1d8 + 4 ⇒ (6) + 4 = 10
Rapid,Deadly 2: 1d20 + 6 ⇒ (19) + 6 = 25DMG: 1d8 + 4 ⇒ (3) + 4 = 7
Ignoring Valya for cover
Pirate GM |
Nar fires a couple arrows at the armored snake. While his arrows knock off some outer plates they reveal more iron underneath!
The alchemist moves up to behind the cobra and shouts "I said go away!" he then raises his arms as a rainbow colored sheet of light spreads out from his hands.
Color Spray, Will DC 14, Sabi is out of range.
Initiative:
Tico
Sabi
Snake
Valya
Nar
JP
Tico and Sabi are up!
Tico Marvillos |
Will DC 14: 1d20 + 7 ⇒ (18) + 7 = 25
Tico resists the effects of the spell cast by the alchemist, then he blesses Valya: "may the sacred flames of Sarenrae guides yours blows, my friend".
@Valya, you have +2 sacred bonus on your attacks untill Tico's next turn.
If Valya falls in the color spray, the bless will go to @Sabi.
Nar Ibn Saif |
just so I don't forget
Will (inc Resistance from Tico): 1d20 + 5 ⇒ (20) + 5 = 25
Nar is briefly stunned by the pretty colors but shakes off the effects of the color spray.
Masao Sabiumi |
Sabi smiles briefly. Ah, combat. This is where my powers shine.
Masao give a wide Tian grin, and channels power from the elemental planes in a furious rush toward the alchemist.
ranged touch-cover: 1d20 + 7 - 4 ⇒ (3) + 7 - 4 = 6
Underwhelmingly, he is only able to coat the ceiling in a pattern of frost and ice.
Pirate GM |
Tico blesses Valya once again while Sabi further scares the animals with a blast of ice.
The Steel serpent fully rises up and bites at Valya, but is unable to find purchase for its metal teeth.
Initiative:
Valya Color Spray save still needed.
Nar
JP
Tico
Sabi
Snake
Valya and Nar are up!
Valya Sunrider |
will: 1d20 + 4 ⇒ (13) + 4 = 17
Valya shakes off the magical energy and focuses on the snake, her claws and teeth flashing and shredding.
bite: 1d20 + 6 ⇒ (18) + 6 = 24
b/s/p: 1d6 + 4 ⇒ (3) + 4 = 7
claw: 1d20 + 6 ⇒ (15) + 6 = 21
b/s: 1d4 + 3 ⇒ (1) + 3 = 4
claw: 1d20 + 6 ⇒ (18) + 6 = 24
b/s: 1d4 + 3 ⇒ (2) + 3 = 5
Pirate GM |
Valya connects three times with the snake, but only the bite is at all effective.
Nar Ibn Saif |
Seeing the snake still up and not taking much damage Nar will continue firing arrows at it.
Rapid, Deadly 1: 1d20 + 6 ⇒ (14) + 6 = 20DMG: 1d8 + 4 ⇒ (1) + 4 = 5
Rapid, Deadly 2: 1d20 + 6 ⇒ (15) + 6 = 21DMG: 1d8 + 4 ⇒ (1) + 4 = 5
Wow, well that wasn't helpful.
Hmmph gods damned snake is hard
Pirate GM |
1d20 ⇒ 10
1d6 ⇒ 1
The snake seems unaffected by a large number of the attacks coming its way.
The alchemist peers over the snake, waves his hands again and casts a spell.
[spoiler=Spellcraft DC 16[/spoiler]
As he does Valya's rope begins snaking out of it's loop and wrapping around the tiefling! I'm assuming rope is hanging off a backpack or the like in traditional adventurer fashion. If it's instead buried I can adjust things as necessary.
Reflex DC 14 or be entangled.
Tico
Sabi
Snake
Valya
Nar
JP
Tico and Sabi are up!
Masao Sabiumi |
Sabi tries again to be impressive with his cold blast. It would be nice to be able to contribute meaningfully, and maybe even be seen as a powerful warrior.
ranged touch-cover: 1d20 + 7 - 4 ⇒ (2) + 7 - 4 = 5
Again, he has difficulty aiming his elemental power.
Maybe he's in a slump. Maybe he's just worthless. Maybe they'll notice I'm not contributing, and just leave me to die in the lower levels.
Tico Marvillos |
Tico tries to remember if he knows something about this kind of creature, if he have read about it somewhere, or something.
@Pirate GM, Tico has these knowledges: arcana, history, planes and religion, all of them are with a +5 bonus. So, I'll make a knowledge check to try to identify the snake's traits, its weakness and resistances, since it seems to be not a normal snake. Once I have this information, I'll post Tico's action, ok? :)
Knowledge check: 1d20 + 5 ⇒ (9) + 5 = 14
Nar Ibn Saif |
It was arcana, he posted it here, btw.
Tico Marvillos |
It was arcana, he posted it here, btw.
@Nar, thank you!
"Retreat and leave some space so that I can access the room", says Tico to the others, especially to Valya. For now, the cleric is still blessing her.
With the current position on the map, I'm useless. If you open space, I can cast some spells to facilitate our lives.
@Valya, you have +2 sacred bonus on your attacks untill Tico's next turn.
BartonOliver |
Nar Ibn Saif wrote:It was arcana, he posted it here, btw.@Nar, thank you!
"Retreat and leave some space so that I can access the room", says Tico to the others, especially to Valya. For now, the cleric is still blessing her.
With the current position on the map, I'm useless. If you open space, I can cast some spells to facilitate our lives.
@Valya, you have +2 sacred bonus on your attacks untill Tico's next turn.
@Tico no problem, also if you ever need to include me in a burning hands, feel free (unless I'm super low on HP), I'm fairly likely to make the save and it will trigger a bit of fast healing on me
Pirate GM |
Sabi continues to be cursed by the universe as Tico blesses Valya.
The snake tries another bite but can't find purchase in the tiefling's hide.
Initiative.
Valya
Nar
JP
Tico
Sabi
Snake
Valya and Nar are up.
Valya Sunrider |
Continuing to dodge around, Valya shoves the snake back and draws her sword, before taking a two handed grip and chopping at it with all her might.
2h b sword: 1d20 + 6 + 2 ⇒ (2) + 6 + 2 = 10 >.<
slashing: 1d10 + 4 ⇒ (1) + 4 = 5 >.<
Not even Saranrae can help those rolls! Thanks anyway Tico :)
Nar Ibn Saif |
Not seeing a better option with the snake that just won't die and the caster in range Nar will use the fire in his blood as a weapon.
Racial SLA 1/day burning hands, Reflex Save for half DC 15, from Valya, Snake, and Caster
DMG: 3d4 ⇒ (3, 3, 2) = 8
Sorry Valya I'll make it up to you
Then Nar will 5ft. step out of the way to leave Tico some room, as requested.
If Valya ends up taking any damage, Nar will happily heal her next round, but the fire resist 5 she has will probably do it.
Pirate GM |
Reflex: 1d20 + 2 ⇒ (6) + 2 = 8
Reflex: 1d20 + 5 ⇒ (5) + 5 = 10
ValyaReflex: 1d20 + 5 ⇒ (14) + 5 = 19
ValyaReflex: 1d20 + 5 ⇒ (16) + 5 = 21
1d20 + 4 ⇒ (18) + 4 = 22
Damage: 1d6 - 1 ⇒ (6) - 1 = 5
Both the alchemist and the snake seem surprised at the sudden gout of flames and make no effort to get out of the way.
The snake sizzles, its metal plates melting from the ferocious heat of Nar's sheet of flame as it collapses.
The man looks fairly cooked from the flames, but also mad over the death of his pet "NOOOOO!" he screams as the animals in cages behind him go even more crazy.
Valya's rope continues to try and wrap around her, but Valya is too quick.
In a rage the alchemist draws his short sword, steps up and cuts into Valya's side. 5 damage
Perhaps more worrying than the blow is the indigo ichor left behind.
Valya: Poison, Fort Save DC 14
Initiative
Tico
Sabi
Valya
Nar
JP
Everybody is up!
Valya Sunrider |
Forgot to say, happy with the rope on her backpack. First off that's where it would be, secondly even if it wasn't the comedy opportunity is too great to pass up!
fort: 1d20 + 4 ⇒ (13) + 4 = 17
Valya shakes off the effects of the poison even as it burns in her wound.
Snarling at the animated rope as it tries to get in her way, her eyes focus on the madman in front of her and she vents her anger on frustration on him.
bite: 1d20 + 6 + 2 ⇒ (6) + 6 + 2 = 14
b/s/p: 1d6 + 4 ⇒ (5) + 4 = 9
claw: 1d20 + 6 + 2 ⇒ (13) + 6 + 2 = 21
b/s: 1d4 + 3 ⇒ (3) + 3 = 6
claw: 1d20 + 6 + 2 ⇒ (1) + 6 + 2 = 9
b/s: 1d4 + 3 ⇒ (1) + 3 = 4
hp 20/25
Tico Marvillos |
"Valya... Come back!", Tico bellowed impatiently.
Nothing more to do (again), the cleric just blessed the tiefling (again).
@Valya, you have +2 sacred bonus on your AC untill Tico's next turn. I think a little more protection will be more useful for now. :P
Masao Sabiumi |
Sabi tries again, praying to whatever god might listen that he be able to strike this opponent. His colleagues have this well in hand, but he yearns to contribute.
ranged touch-cover: 1d20 + 7 - 4 ⇒ (20) + 7 - 4 = 23
CONFIRM ranged touch-cover: 1d20 + 7 - 4 ⇒ (14) + 7 - 4 = 17
Reminder, Sabi has Precise Shot.
The blast of cold energy strikes the alchemist squarely in the face!
cold dmg: 2d6 + 5 ⇒ (2, 1) + 5 = 8
EXTRA cold dmg, if confirmed: 2d6 + 5 ⇒ (2, 3) + 5 = 10
Masao Sabiumi |
"Ha ha!" Sabi cries. "Take that, villain!"
Checking to make sure the iron cobra won't suddenly reconstitute and attack, Sabi steps gingerly around its remains, and nudges the alchemist with his boot. Convinced the alchemist is either dead or dying, Sabi rummages through his possessions searching for anything useful.
That accomplished, he turns his attention to the room.
Perception: 1d20 + 6 ⇒ (8) + 6 = 14
Pirate GM |
The alchemist has a nice shortsword (masterwork), 2 vials of acid, and 2 vials of poison.
Unless you're interested in small screaming animals, there is nothing of interest here.
Stabilizing the alchemist? Letting him bleed out? Was dropped to -2 so plenty of time to make a decision.
Back in the room to the left...
This room is choked with tables stacked with stills and alembics, flasks, bubbling vats, and crockery. The eastern wall is fitted with stout wine racks filled with bottles of various sizes and shapes.
Fortunately the collection of bottles are well labeled.
11 bottles of wine
5 bottles of brandy
8 bottles of vinegar
14 vials of synsethetic agent
8 vials of antidote for synesthetic agent
3 vials of acid
4 vials of small centipede venom
2 bull's strength
3 cure light wounds
They are all labeled in the same handwriting and bull's strength is underlined.
Nar Ibn Saif |
Nice shot Sabi, that one looked painful.
The guy seems redeemable if not a bit attached to small animals. No chance for redemption if he's dead.
If there are no objections Nar will move to tie him up with his silk rope and heal him to stabilize possibly even awaken.
He might be able to tell us what's going on down here too, and we can probably give him over to the Hellknights later.
CLW: 1d8 + 1 ⇒ (6) + 1 = 7
Before moving out of room, but after dealing with the guy Nar will refill his quivers.
Valya Sunrider |
With the alchemist felled by Sabi's magic, Valya turns her attention to wrestling with her errant rope, before it too seems to give up the fight after she ties it in a knot.
She looks up and glances around.
I don't really want his voles...
She nods at Nar
He, and his menagerie too, should be returned to the Hellknights. At the very least we should free them if we can;t carry them, otherwise they'll starve.
She tickles the chin of a particularly relaxed-looking dog.
Tico Marvillos |
"I think you would like to drink this one, Valya", Tico says when throws a 'bottle' of cure light wounds to her.
"Drink it. This will make you feel better. If isn't enough, we still have more two". The cleric will be with the potions of cure light wounds that are not used.
"You should stay with these too", he shows the bull's strength pots to Valya.
Tico crouches and checks the alchemist's injuries, and tries to stabilize him.
heal: 1d20 + 4 ⇒ (20) + 4 = 24
Pirate GM |
There is indeed one small calm purple dog amidst the screaming animals and she smiles and woofs when Valya gives her scritchies.
Looking at the animals in more detail you realize they all have issues... In addition to not having been fed recently, some are miscolored. There's a cat that barks. Even a vole that looks like it might glow in the dark.
Stabilizing and reviving the alchemist is no trouble.
As he tries to regain his bearings "I told you to stay out..." He grunts and spits out a tooth that appears to be covered in ice... "I at least would have preferred if you had listened."
He sighs and slumps his shoulders "Whadd'a want?"
Nar Ibn Saif |
My apologies, good sir, we heard the commotion and were afraid of trouble as we have encountered many a ruffian down here. We were simply concerned for your safety as well as ours. Maybe you can tell us what's going on down here, and what these fantastic creatures you have are?
Diplomacy: 1d20 + 8 ⇒ (3) + 8 = 11
Ouch, anyone want to help and/or take over?
Masao Sabiumi |
No, no, you're doing fine. ;^)
Diplomacy(aid): 1d20 + 1 ⇒ (12) + 1 = 13
Masao tries to smile helpfully. It hurts his face a little. He's not used to smiling at people that hurt his friends.
Pirate GM |
The man responds "They are my pets, they help with my experiments."
He pauses and looks over the group of you for a moment before settling on Valya. He then blows Valya a kiss, who of course sees purple waves coming out of the mans mouth.
"See, they helped me develop that."
Valya Sunrider |
Valya nods at Tico, stashing the potions in her belt pouch. She then points to her new wand and smiles.
I can drink the magical liquid any time, but only you can make the wand sing!
She smiles dreamily.
As the alchemist blows her a kiss she tilts her head to the side
What an intriguing shade of indigo your words have. How long have you been down here? Why are you down here instead of in a village apothecary? These animals are wonderful, you would have no shortage of customers if you wanted to sell them...
Tico Marvillos |
I can drink the magical liquid any time, but only you can make the wand sing!
She smiles dreamily.
Tico smiles timidly in gratitude to her for the compliment.
"I think that the approach with the alchemist can be a bit more refined..."
Tico's hand starts to shine with a divine radiance, and he touches his chest, and the light emerges as if it comes from its heart.
Tico uses Touch of Glory on himself. He gain + 3 on a single Charisma-based skill check or Charisma ability check.
Diplomacy: 1d20 + 6 + 3 ⇒ (14) + 6 + 3 = 23
"My good man, we have a lot of doubts about this place. Can you help us? Just answer our questions and we can leave you free. In addition to my friends' questions, can you tell me if...
Do you know Lenik Hastenfar?
Are you a member of the Splinters?
Do you know who is their leader and what they want here?
Where they could hide if they feel cornered?
There is a passage on this level that leads directly to the surface?
And Klarkosh? Do you know him?"
Tico pays attention to the alchemist's expressions in an attempt to identify whether it is trying to trick him.
Sense Motive: 1d20 + 8 ⇒ (1) + 8 = 9
Pirate GM |
Having calmed down a bit, and seeing how friendly the batch of you are the Alchemist is happy to chat.
"Name's Jaris, I'm not just a member, I'm their alchemist!" He beams in a slightly insane way.
"Lenik is the #2 around here. Currently off on some raid or such, details are beyond me. Tarrin, the leader doesn't really tell me much about the goings on, leaves me in peace to do my research" He nods to a rainbow colored vole in a cage who eagerly looks around for food.
"They are probably all holed up in the shrine, just to the north of here, past that is the entrance up, I could take you to Tarrin to talk, I'm sure she'd rather talk than keep firing arrows back and forth. I couldn't abandon my pets though... Ugh, Klarkosh, the 'Clockwork Mage' he calls himself. Looks to be a man made out of gold. He makes all sorts of automotons, like this snake" he points down at the ruined iron cobra.
"Abominations if you ask me. Charges us a hell of a tax too. I've never been deeper but I hear he lives 2 floors down. I shudder to think what he thinks is too dangerous to go deeper."
Valya Sunrider |
Automatons? Valya shudders
Well thank you for telling us those things.
She turns to the others
Are those helpful things?
Tico Marvillos |
"They are probably all holed up in the shrine, just to the north of here, past that is the entrance up, I could take you to Tarrin to talk, I'm sure she'd rather talk than keep firing arrows back and forth.(...)"
"And what guarantee we have that we will not be attacked on the way to this shrine, Mr...?", he insinuates to the alchemist say his name.
Masao Sabiumi |
"Is there a back way to this place?" asks Sabi.
If not, he's eager to get moving, and is okay with a front door approach to handling these miscreants.
Nar Ibn Saif |
Also, ready to move on whenever.
The shrine seems like as good a place as any to look, lead the way
Pirate GM |
"Name's Jaris. I can take you there, especially if you're interested in dealing with Klarkosh, I'm sure she'd let bygones by bygones..."
Masao Sabiumi |
That seems like the sort of sentence that really requires a Sense Motive roll ..
Sense Motive: 1d20 + 0 ⇒ (5) + 0 = 5
Golly, he's completely believable!
Nar Ibn Saif |
Of course he would, Klarkosh seems completely reasonable.
Nar Ibn Saif |
Low Wis pally totally doesn't get that. I do, when things go bad he'll be ready-ish.
Valya Sunrider |
Sadly whilst Valya would I'm sure totally understand the insinuation, at present she's just thinking 'what interesting butterfly shapes come out of that man's mouth when he speaks' ;p
We should go and see this woman then, unless you think that our earlier breaking of her door... and her men... might not endear us to her...
Tico Marvillos |
"Name's Jaris. I can take you there, especially if you're interested in dealing with Klarkosh, I'm sure she'd let bygones by bygones..."
May I roll another sense motive check for these affirmations?
If yes...Sense Motive: 1d20 + 8 ⇒ (1) + 8 = 9 OMG!
He seems believable, my friends. Let's leave him guide us to their leader then, what do you think?
This will be funny.
Nar Ibn Saif |
The Dice Gods have spoken, no motives will be sensed. Oh mighty Dice Gods, why do you abandon your humble servants so?