Pirate Rob's Emerald Spire Campaign (Inactive)

Game Master Pirate Rob

Emerald Spire - PFS "Campaign Style"
Sheets


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Q-14 | Iron Battle

Yea, 3xp and 4pp, half both for slow of course.


Q-14 | Iron Battle
Jesse Davis wrote:
...every table should have a VERY clear and posted policy on what happens when a player goes missing during a combat, with a very clearly defined period of inactivity time before combat botting occurs.

See link for background.

In the case in which a player's unannounced absence is slowing down the pace of play, I may take actions for them that I believe to be appropriate. This will generally be after at least 16hrs of non-weekend/holiday time.

I will take actions that I believe to be most appropriate for the character even if those actions use valuable resources or place the character into danger.

If you expect to be missing, a quick note about your planned course of action can be helpful in determining your actions otherwise I will do my best in picking reasonable courses of action which align with your character's pattern of play.

All that said, business as usual, just following instructions and posting a policy.

Grand Lodge

Human (Tian-Min) Hydrokineticist 7 | AC 28 (t 16 ff 24) (Fortification 15%) CMD 18 | F+11 R+9 W+3 | Init +8 Perc +6 | HP 87 -21 burn/87 (Burn: 3; ×7 non-lethal)

Heh. Saw that thread. And the VC's edict.

Silver Crusade

Male Ifrit Divine Hunter Paladin 3/Fighter (Archer) 2/Evangelist (Erastil) 2 hp 43/51 | AC 21 | FF 15 | T 16 | CMD 21 | Fort +14 | Ref +15 | Will +7 | Init +10 | Perception +14 | Sense Motive -3 | Movement 30ft | Darkvision 60ft | Suggested = melee, poison = 1 str dmg
Tracked Resources:
Wand of Cure Lt. 67/50, LoHs 3/6, S.C LoH (CL 4) 1/1, Burning Hands 1/1, Smite 2/2, Fire in the Blood 7/7, Reroll 1/1, Spells: 1/1

Yeah, caught that one too, much appreciated.

Liberty's Edge

Stuff:
Rod of Elemental Spell (Acid) 3/3; Wand of Bless 40; Wand of Cure Light Wounds 29; Holy Staff (scenario) 6; Aura of Heroism: 1 round left.
Male Human Cleric (Ecclesitheurge) 8 - HP 51/59 - Init +1 - AC (17) 14 | touch 11 | FF 13 (16) - CMD 16 - Fort +10 | Ref +6 | Will +16 - Perception +11 - Channel (3d6) 3/5 - Restorative Touch 10/10 - Touch of Glory 8/10

I'll be off from may 26th to may 29th due to vacations. I'll return in may 30th, bot me if necessary. :)

Grand Lodge

Human (Tian-Min) Hydrokineticist 7 | AC 28 (t 16 ff 24) (Fortification 15%) CMD 18 | F+11 R+9 W+3 | Init +8 Perc +6 | HP 87 -21 burn/87 (Burn: 3; ×7 non-lethal)

@All: (If you'll forgive the advertising for other tables)

I'm in a long-running PbP CORE table run by DM S. We've been together for ten or more scenarios.

Anyway, we're about to begin "Sewer Dragons of Absalom". One of our group has dropped out, and seems unlikely to return, and we'd like to replace the player with someone we know and trust before opening things up to the Flaxseed Lodge.

If anyone here—including and especially Pirate Rob—would like to join us, please let me know. Level 6 is preferred (to push APL to 6/7 subtier), but the party ranges from levels 4+ to 6.0. We are particularly in need of someone with divine ability, but would welcome most any useful CORE character.


You're always welcome to try and drum up business here.

That said I'm currently struggling to keep up with my current pbp commitments and am no looking to join any new games until mid-June.

Best of luck though.

Sovereign Court

Female Tiefling Ranger 7, hp 60/60, AC 29(30)|T 12|FF 27, F +7|R +7|W +5, Init +2, Perception +13 Darkvision 60 ft
skills:
disable device +12, knowledge (dungeoneering) +10, knowledge (local) +10, perception +13, stealth +12, survival +13

Thanks for the invite Sabi, but I've no appropriate level characters and not looking to get in to another game right now. All the best with your recruitment drive though!

Silver Crusade

Male Ifrit Divine Hunter Paladin 3/Fighter (Archer) 2/Evangelist (Erastil) 2 hp 43/51 | AC 21 | FF 15 | T 16 | CMD 21 | Fort +14 | Ref +15 | Will +7 | Init +10 | Perception +14 | Sense Motive -3 | Movement 30ft | Darkvision 60ft | Suggested = melee, poison = 1 str dmg
Tracked Resources:
Wand of Cure Lt. 67/50, LoHs 3/6, S.C LoH (CL 4) 1/1, Burning Hands 1/1, Smite 2/2, Fire in the Blood 7/7, Reroll 1/1, Spells: 1/1

Just wanted to say congrats to our GM on his new PFS number. Well deserved.


Q-14 | Iron Battle

Yarrr. Thank you very much.

As a note parents are back in town so my posting rate should be going back up (as evidenced the last couple of days) however I am now on my way to Monterrey for a few days and will be slow the rest of the week.

I am expecting we'll finish up this level at some point next week.

Sovereign Court

Female Tiefling Ranger 7, hp 60/60, AC 29(30)|T 12|FF 27, F +7|R +7|W +5, Init +2, Perception +13 Darkvision 60 ft
skills:
disable device +12, knowledge (dungeoneering) +10, knowledge (local) +10, perception +13, stealth +12, survival +13

Indeed, congrats!

All good with the pacing, we're progressing without it seeming breakneck, so all good with me ^.^

Grand Lodge

Human (Tian-Min) Hydrokineticist 7 | AC 28 (t 16 ff 24) (Fortification 15%) CMD 18 | F+11 R+9 W+3 | Init +8 Perc +6 | HP 87 -21 burn/87 (Burn: 3; ×7 non-lethal)

I will be without Internet for a couple of weeks while I travel/move. I will do my best to check in via mobile, but my frequency will almost certainly drop.

Everyone, including Pirate GM, is welcome (nay, encouraged!) to bot me liberally through the beginning of July.


Q-14 | Iron Battle

Sheet is up via link at top. We'll putter around with Klarkosh and town stuff this week and likely get started on the next level early next week.

Silver Crusade

Male Ifrit Divine Hunter Paladin 3/Fighter (Archer) 2/Evangelist (Erastil) 2 hp 43/51 | AC 21 | FF 15 | T 16 | CMD 21 | Fort +14 | Ref +15 | Will +7 | Init +10 | Perception +14 | Sense Motive -3 | Movement 30ft | Darkvision 60ft | Suggested = melee, poison = 1 str dmg
Tracked Resources:
Wand of Cure Lt. 67/50, LoHs 3/6, S.C LoH (CL 4) 1/1, Burning Hands 1/1, Smite 2/2, Fire in the Blood 7/7, Reroll 1/1, Spells: 1/1
Pirate GM wrote:
Sheet is up via link at top. We'll putter around with Klarkosh and town stuff this week and likely get started on the next level early next week.

Thank you just to get this out of the way.

I will be going normal progression and buying plot G. The Booming Settlement version, to express the growth of our lands and protecting our tannery, and the fields Nar has been planting.

Day Job (dancing in the streets): 1d20 + 8 ⇒ (9) + 8 = 17

Grand Lodge

Human (Tian-Min) Hydrokineticist 7 | AC 28 (t 16 ff 24) (Fortification 15%) CMD 18 | F+11 R+9 W+3 | Init +8 Perc +6 | HP 87 -21 burn/87 (Burn: 3; ×7 non-lethal)
Faction Journal Card wrote:
"Forgo your downtime to finalize a report to the Pathfinder Society. ... requires DC 15 Intelligence, Wisdom, or Profession(scribe). "

Now more confident in his abilities, Sabi pens a careful letter to Zarta introducing Klarkosh.

Prof(scribe), take ten: 10 + 5 = 15

Liberty's Edge

Stuff:
Rod of Elemental Spell (Acid) 3/3; Wand of Bless 40; Wand of Cure Light Wounds 29; Holy Staff (scenario) 6; Aura of Heroism: 1 round left.
Male Human Cleric (Ecclesitheurge) 8 - HP 51/59 - Init +1 - AC (17) 14 | touch 11 | FF 13 (16) - CMD 16 - Fort +10 | Ref +6 | Will +16 - Perception +11 - Channel (3d6) 3/5 - Restorative Touch 10/10 - Touch of Glory 8/10

day job - profession (scribe): 1d20 + 9 ⇒ (12) + 9 = 21

I have to update my sheet, fellows...

Sovereign Court

Female Tiefling Ranger 7, hp 60/60, AC 29(30)|T 12|FF 27, F +7|R +7|W +5, Init +2, Perception +13 Darkvision 60 ft
skills:
disable device +12, knowledge (dungeoneering) +10, knowledge (local) +10, perception +13, stealth +12, survival +13

day job (survival): 1d20 + 11 ⇒ (7) + 11 = 18

Liberty's Edge

Stuff:
Rod of Elemental Spell (Acid) 3/3; Wand of Bless 40; Wand of Cure Light Wounds 29; Holy Staff (scenario) 6; Aura of Heroism: 1 round left.
Male Human Cleric (Ecclesitheurge) 8 - HP 51/59 - Init +1 - AC (17) 14 | touch 11 | FF 13 (16) - CMD 16 - Fort +10 | Ref +6 | Will +16 - Perception +11 - Channel (3d6) 3/5 - Restorative Touch 10/10 - Touch of Glory 8/10

I'll travel today and I still have to update my sheet. I'll try to do it until monday, ok?

Liberty's Edge

Stuff:
Rod of Elemental Spell (Acid) 3/3; Wand of Bless 40; Wand of Cure Light Wounds 29; Holy Staff (scenario) 6; Aura of Heroism: 1 round left.
Male Human Cleric (Ecclesitheurge) 8 - HP 51/59 - Init +1 - AC (17) 14 | touch 11 | FF 13 (16) - CMD 16 - Fort +10 | Ref +6 | Will +16 - Perception +11 - Channel (3d6) 3/5 - Restorative Touch 10/10 - Touch of Glory 8/10

Hex "G" bought with "Booming Settlement".

Silver Crusade

Male Ifrit Divine Hunter Paladin 3/Fighter (Archer) 2/Evangelist (Erastil) 2 hp 43/51 | AC 21 | FF 15 | T 16 | CMD 21 | Fort +14 | Ref +15 | Will +7 | Init +10 | Perception +14 | Sense Motive -3 | Movement 30ft | Darkvision 60ft | Suggested = melee, poison = 1 str dmg
Tracked Resources:
Wand of Cure Lt. 67/50, LoHs 3/6, S.C LoH (CL 4) 1/1, Burning Hands 1/1, Smite 2/2, Fire in the Blood 7/7, Reroll 1/1, Spells: 1/1

For those celebrating the American Independence Day, Happy 4th. For those not, Happy Monday and the start of a new spire level.


Q-14 | Iron Battle

We'll probably take a longer break between levels for town stuff after this next level, was just trying to get things going quickly again after I'd been having trouble keeping up for a couple weeks.

Liberty's Edge

Stuff:
Rod of Elemental Spell (Acid) 3/3; Wand of Bless 40; Wand of Cure Light Wounds 29; Holy Staff (scenario) 6; Aura of Heroism: 1 round left.
Male Human Cleric (Ecclesitheurge) 8 - HP 51/59 - Init +1 - AC (17) 14 | touch 11 | FF 13 (16) - CMD 16 - Fort +10 | Ref +6 | Will +16 - Perception +11 - Channel (3d6) 3/5 - Restorative Touch 10/10 - Touch of Glory 8/10

Suggestions in what I can spend my 9,495 of gold?

A rod of elemental spell (3.000), what do you think?

Sorry for the post on the wrong place. :X

Silver Crusade

1 person marked this as a favorite.
Male Ifrit Divine Hunter Paladin 3/Fighter (Archer) 2/Evangelist (Erastil) 2 hp 43/51 | AC 21 | FF 15 | T 16 | CMD 21 | Fort +14 | Ref +15 | Will +7 | Init +10 | Perception +14 | Sense Motive -3 | Movement 30ft | Darkvision 60ft | Suggested = melee, poison = 1 str dmg
Tracked Resources:
Wand of Cure Lt. 67/50, LoHs 3/6, S.C LoH (CL 4) 1/1, Burning Hands 1/1, Smite 2/2, Fire in the Blood 7/7, Reroll 1/1, Spells: 1/1
Tico Marvillos wrote:

Suggestions in what I can spend my 9,495 of gold?

A rod of elemental spell (3.000), what do you think?

Sorry for the post on the wrong place. :X

Scrolls of various utility spells where the DC doesn't matter. (Life Bubble, Comprehend Languages/Tongues, and many more)

Rod of Elemental is ok. Piercing Rod is also useful.

Mask of Conflicting Energies

Cloak of Resistance upgrades, Wisdom Headband. Dusty Rose Ioun Stone (cracked and regular are both pretty good), Pale Green Ioun Stone (Cracked)

Eyes of the Eagle (or Lenses of Detection)

Some of my favorites off the top of my head.

Authoritative Vestments are also a possibility at some point.

Grand Lodge

Human (Tian-Min) Hydrokineticist 7 | AC 28 (t 16 ff 24) (Fortification 15%) CMD 18 | F+11 R+9 W+3 | Init +8 Perc +6 | HP 87 -21 burn/87 (Burn: 3; ×7 non-lethal)

We've started to settle in after our move, so I should be around now.

Liberty's Edge

Stuff:
Rod of Elemental Spell (Acid) 3/3; Wand of Bless 40; Wand of Cure Light Wounds 29; Holy Staff (scenario) 6; Aura of Heroism: 1 round left.
Male Human Cleric (Ecclesitheurge) 8 - HP 51/59 - Init +1 - AC (17) 14 | touch 11 | FF 13 (16) - CMD 16 - Fort +10 | Ref +6 | Will +16 - Perception +11 - Channel (3d6) 3/5 - Restorative Touch 10/10 - Touch of Glory 8/10

Buys:
Lesser Rod of Elemental Spell (3.000 gp)
Scrolls:
1st - Comprehend Languages; (25 gp)
2nd - Remove Paralysis; (150 gp)
3rd - Dispel Magic; (375 gp)

Sovereign Court

Female Tiefling Ranger 7, hp 60/60, AC 29(30)|T 12|FF 27, F +7|R +7|W +5, Init +2, Perception +13 Darkvision 60 ft
skills:
disable device +12, knowledge (dungeoneering) +10, knowledge (local) +10, perception +13, stealth +12, survival +13

Hi,

Profuse apologies on not being around these last few days. Tis tax season here in NZ and there were some last minute changes that required action prior to today's deadline. Anyway won't bore you with that!

Will get right on now!


Q-14 | Iron Battle

Amusingly enough I'm a tax accountant, among other things.

Glad to hear you're doing alright and still with us. Please if you have any more tax work that needs doing before the deadline prioritize that over us.


Q-14 | Iron Battle

@Tico: A cool trick with communal resist scrolls I like is to buy them as riffle scrolls. Gets the caster level up to 7 for that 20 resist.

Of course then they cost 700gp instead of only 375gp so are a lot less affordable.

Somedays I think I know too many silly little details like that.

Sovereign Court

Female Tiefling Ranger 7, hp 60/60, AC 29(30)|T 12|FF 27, F +7|R +7|W +5, Init +2, Perception +13 Darkvision 60 ft
skills:
disable device +12, knowledge (dungeoneering) +10, knowledge (local) +10, perception +13, stealth +12, survival +13

Ah how funny Pirate GM! It's ok am all good on that front now, just was a lot of work in a short amount of time, appreciate your patience :)

On another note, I assumed +3 XP and +2 PP for each of the spire levels (5 and 6) but just thought I ought to check about the PP awards as I assumed fame of 18 which got Valya the ability to buy +2 gear, so if we didn't get at least +2 PP per module I had better go revamp her purchases is all!


Q-14 | Iron Battle

Is 3xp and 4 prestiege for every level excecpt the weird peaceful trog level.

Sovereign Court

Female Tiefling Ranger 7, hp 60/60, AC 29(30)|T 12|FF 27, F +7|R +7|W +5, Init +2, Perception +13 Darkvision 60 ft
skills:
disable device +12, knowledge (dungeoneering) +10, knowledge (local) +10, perception +13, stealth +12, survival +13

Ah ok thanks for confirming :)


Q-14 | Iron Battle

That everybody within 30ft dazed for 2d4 rounds is rough. (Rolled a 4)

Along with a 1d6 minute long paralyzing bite... It's quite dangerous for a CR 4 in close quarters.

Silver Crusade

Male Ifrit Divine Hunter Paladin 3/Fighter (Archer) 2/Evangelist (Erastil) 2 hp 43/51 | AC 21 | FF 15 | T 16 | CMD 21 | Fort +14 | Ref +15 | Will +7 | Init +10 | Perception +14 | Sense Motive -3 | Movement 30ft | Darkvision 60ft | Suggested = melee, poison = 1 str dmg
Tracked Resources:
Wand of Cure Lt. 67/50, LoHs 3/6, S.C LoH (CL 4) 1/1, Burning Hands 1/1, Smite 2/2, Fire in the Blood 7/7, Reroll 1/1, Spells: 1/1

Sorry I wasn't questioning the daze, though it is surprisingly long. It happened to come up in another game I was doing and looked at the duration


Q-14 | Iron Battle

No need to apologize, I didn't even think you were questioning, just honestly surprised, and even if you were I'm always happy to entertain questions when you think something might be wrong.

Also, I enjoy discussing oddities, and this creature definitely qualifies.

Silver Crusade

Male Ifrit Divine Hunter Paladin 3/Fighter (Archer) 2/Evangelist (Erastil) 2 hp 43/51 | AC 21 | FF 15 | T 16 | CMD 21 | Fort +14 | Ref +15 | Will +7 | Init +10 | Perception +14 | Sense Motive -3 | Movement 30ft | Darkvision 60ft | Suggested = melee, poison = 1 str dmg
Tracked Resources:
Wand of Cure Lt. 67/50, LoHs 3/6, S.C LoH (CL 4) 1/1, Burning Hands 1/1, Smite 2/2, Fire in the Blood 7/7, Reroll 1/1, Spells: 1/1

Always fun running into a CR4 with significant TPK potential. (and being a construct that looks like an undead doesn't hurt either)


Family Emergency. Out of contact a few days.

Liberty's Edge

Stuff:
Rod of Elemental Spell (Acid) 3/3; Wand of Bless 40; Wand of Cure Light Wounds 29; Holy Staff (scenario) 6; Aura of Heroism: 1 round left.
Male Human Cleric (Ecclesitheurge) 8 - HP 51/59 - Init +1 - AC (17) 14 | touch 11 | FF 13 (16) - CMD 16 - Fort +10 | Ref +6 | Will +16 - Perception +11 - Channel (3d6) 3/5 - Restorative Touch 10/10 - Touch of Glory 8/10

Don't worry, man. Good luck there.

Sovereign Court

Female Tiefling Ranger 7, hp 60/60, AC 29(30)|T 12|FF 27, F +7|R +7|W +5, Init +2, Perception +13 Darkvision 60 ft
skills:
disable device +12, knowledge (dungeoneering) +10, knowledge (local) +10, perception +13, stealth +12, survival +13

RL first! Hope all is ok.

Silver Crusade

Male Ifrit Divine Hunter Paladin 3/Fighter (Archer) 2/Evangelist (Erastil) 2 hp 43/51 | AC 21 | FF 15 | T 16 | CMD 21 | Fort +14 | Ref +15 | Will +7 | Init +10 | Perception +14 | Sense Motive -3 | Movement 30ft | Darkvision 60ft | Suggested = melee, poison = 1 str dmg
Tracked Resources:
Wand of Cure Lt. 67/50, LoHs 3/6, S.C LoH (CL 4) 1/1, Burning Hands 1/1, Smite 2/2, Fire in the Blood 7/7, Reroll 1/1, Spells: 1/1

Do what you need to do, RL > Game always.

Grand Lodge

Human (Tian-Min) Hydrokineticist 7 | AC 28 (t 16 ff 24) (Fortification 15%) CMD 18 | F+11 R+9 W+3 | Init +8 Perc +6 | HP 87 -21 burn/87 (Burn: 3; ×7 non-lethal)

As others have said, take care of family first. Don't worry about us. We promise not to burn the place down while you're gone.


I am back. Mother was taken to the hospital and I spent all day Friday with her, things turned up with the best possible results and she's back home today. She'll still need a bit of extra help so my posting may be a bit slower for the next week or so but you likely won't even notice the difference.

Silver Crusade

Male Ifrit Divine Hunter Paladin 3/Fighter (Archer) 2/Evangelist (Erastil) 2 hp 43/51 | AC 21 | FF 15 | T 16 | CMD 21 | Fort +14 | Ref +15 | Will +7 | Init +10 | Perception +14 | Sense Motive -3 | Movement 30ft | Darkvision 60ft | Suggested = melee, poison = 1 str dmg
Tracked Resources:
Wand of Cure Lt. 67/50, LoHs 3/6, S.C LoH (CL 4) 1/1, Burning Hands 1/1, Smite 2/2, Fire in the Blood 7/7, Reroll 1/1, Spells: 1/1
Pirate Rob wrote:
I am back. Mother was taken to the hospital and I spent all day Friday with her, things turned up with the best possible results and she's back home today. She'll still need a bit of extra help so my posting may be a bit slower for the next week or so but you likely won't even notice the difference.

Glad to hear everything's okay (or at least as okay as possible).

Liberty's Edge

Stuff:
Rod of Elemental Spell (Acid) 3/3; Wand of Bless 40; Wand of Cure Light Wounds 29; Holy Staff (scenario) 6; Aura of Heroism: 1 round left.
Male Human Cleric (Ecclesitheurge) 8 - HP 51/59 - Init +1 - AC (17) 14 | touch 11 | FF 13 (16) - CMD 16 - Fort +10 | Ref +6 | Will +16 - Perception +11 - Channel (3d6) 3/5 - Restorative Touch 10/10 - Touch of Glory 8/10

I'm happy for the news, Pirate GM! Welcome back. :)

Sovereign Court

Female Tiefling Ranger 7, hp 60/60, AC 29(30)|T 12|FF 27, F +7|R +7|W +5, Init +2, Perception +13 Darkvision 60 ft
skills:
disable device +12, knowledge (dungeoneering) +10, knowledge (local) +10, perception +13, stealth +12, survival +13

Glad to hear you got the best outcome from the situation :)


Q-14 | Iron Battle

Just thought I'd mention I decided what I'm going to run for the pbp game day (in addition to any of our floors here that happy to coincide)

13th Age - Giantslayer!

It's a weird game but if any of you are interested you're welcome to take a look and possibly apply here.

Silver Crusade

Male Ifrit Divine Hunter Paladin 3/Fighter (Archer) 2/Evangelist (Erastil) 2 hp 43/51 | AC 21 | FF 15 | T 16 | CMD 21 | Fort +14 | Ref +15 | Will +7 | Init +10 | Perception +14 | Sense Motive -3 | Movement 30ft | Darkvision 60ft | Suggested = melee, poison = 1 str dmg
Tracked Resources:
Wand of Cure Lt. 67/50, LoHs 3/6, S.C LoH (CL 4) 1/1, Burning Hands 1/1, Smite 2/2, Fire in the Blood 7/7, Reroll 1/1, Spells: 1/1

I'll be spending all of Sunday traveling, and the next 10 days or so taking care of my mom (she had to have surgery), so I went ahead and took care of updating my character. I don't think it should affect my posting rate.

I also bought some gear.
Upgrade CoR to +2
Headband of CHA +2
Pearl of Power (1st level)
Potion of Lesser Restoration

Grand Lodge

Human (Tian-Min) Hydrokineticist 7 | AC 28 (t 16 ff 24) (Fortification 15%) CMD 18 | F+11 R+9 W+3 | Init +8 Perc +6 | HP 87 -21 burn/87 (Burn: 3; ×7 non-lethal)

Upgraded to Level 7. Major changes:
* Upgraded RoP from +1 to +2
* Upgraded armor from +1 to +3
* Improved Initiative feat
* Kineticist Expanded Element (level 7 power). Sabi now can fire air blasts (ranged attack, bludgeon damage), a more powerful air/cold hybrid blast (costs a bunch, though), has a new bull rush infusion for air attacks, and all party members always treated as "downwind" versus others with scent.

As an aside, in the process, I learned Paizo removed the text on upgrading magic items from the new season's RPG Guide, although I don't believe the rule has changed. Go figure.

Grand Lodge

Human (Tian-Min) Hydrokineticist 7 | AC 28 (t 16 ff 24) (Fortification 15%) CMD 18 | F+11 R+9 W+3 | Init +8 Perc +6 | HP 87 -21 burn/87 (Burn: 3; ×7 non-lethal)

Sabi also finished allocating skills from the previous level (oops), and did Land Rush boons for this and the previous level.


Q-14 | Iron Battle

Thanks for the note on upgrading items. I'm certain its an accidental omission, but I appreciate rules trivia.

Liberty's Edge

Stuff:
Rod of Elemental Spell (Acid) 3/3; Wand of Bless 40; Wand of Cure Light Wounds 29; Holy Staff (scenario) 6; Aura of Heroism: 1 round left.
Male Human Cleric (Ecclesitheurge) 8 - HP 51/59 - Init +1 - AC (17) 14 | touch 11 | FF 13 (16) - CMD 16 - Fort +10 | Ref +6 | Will +16 - Perception +11 - Channel (3d6) 3/5 - Restorative Touch 10/10 - Touch of Glory 8/10

Purchases:
headband of inspired wisdom +2 to +4 (12,000 gp)
scroll of communal resist energy (CL 12th) (900 gp)
scroll of freedom of movement (700 gp)
scroll of lesser restorarion (150 gp)
scroll of neutralize poison (700 gp) forget this

Retraining domains (primary and secondary) (700 gp)

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