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Pirate Rob's Charity Gauntlet

Game Master Pirate Rob

Maps


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The Gauntlet

Welcome to Gauntlet Discussion.

Please post

Player Name:
Character Name:
PFS#-#:
Faction:
Downtime (Day Job)?:

Please add a token for yourself as well as fill out your initiative bonus here

Also please make sure your header is up to date and contains useful information.

Mine tend to look like

header wrote:
HP 78/118 | AC 25* T 21* FF 21* CMD *28 | F+21 R+15 W+20 Evasion | Lowlight Blind-Fight Perception +13 | Init +4 | 1 Negative Level

but as long as your defensive & senses info is handy I can handle it.

Liberty's Edge

Human Slayer 9 - HP: 98/98 - AC 24 T:17 FF:18 - Perception +23(Trapspotter +27) Fort +12, Reflex +15, Will +8 (+2 vs Fear, +1 vs ongoing effects)

Player Name: Peter(Amazing Red)
Character Name: Rayne
PFS#: 20056-13
Faction: Liberty's Edge
No Dayjob

Liberty's Edge

HP: 67 | AC: 26, Touch: 17, Flat-Footed: 21 | CMB: +17, CMD: 29 | F: +9, R: +12, W: +10 | Init: +4 | Perc: +13 (darkvision 60'), SM: +6 Half-Orc Vigilante 9

Player Name: Steven Johnson
Character Name: Danielle "Wraith" Corso
PFS#-#: 26225-13
Faction: Liberty's Edge
Downtime (Day Job)?: I do not do day job rolls.

Dark Archive

Ok, I have two wizards :

  • Albert Gam : an air wizard with a good buff spells (level 7) and good social skills
  • Merchant Prince Qalim Al Sham : an evoker wizard that do massive amounts of energy damages. (Level 8)

  • Liberty's Edge

    HP: 37 | AC: 17, Touch: 12, Flat-Footed: 15 | CMB: +6, CMD: 18 | F: +7, R: +6, W: +12 | Init: +6 | Perc: +15 (Low-Light Vision)[+17 near Cedrick], SM: +10 | Active Effects: Deathwatch (70 minutes), Magic Circle vs Evil (70 minutes) Tengu Evangelist Cleric

    Player Name: Knight of Rust (James)
    Character Name:Lance Corporal Etu Free-As-Wind
    PFS#-#: 50826-5
    Faction: Liberty's Edge
    Downtime (Day Job)?: Perform (Oratory)

    Once I'm off work I'll add the rest of Etu's stats and equipment to her profile and get an alias up for her familiar.

    I'm pretty excited, thanks for the opportunity!

    @Ilmakis Etu does a ton of buffing and has good diplo and sense motive, so if you want to go for damage output feel free to leave the buffing to me


    The Gauntlet

    Pick which ever wizard you want. I suspect the party will be better aided by the buff spells but being able to blow things up can be useful as well especially if you have flexibility in your elements.

    Liberty's Edge

    HP: 18 | AC: 19, Touch: 16, Flat-Footed: 17 | CMB: +0, CMD: 5 | F: +1, R: +4, W: +5 | Perc: +12 (Low-Light Vision), SM: +4 (Speaks Common) Thrush

    And this shall be for Etu's familiar on the off chance he'll decide to never shut up (Thrush familiars can speak one language, like a raven, so he's often a chatterbox)

    The Exchange

    Sorcerer 9 AC 10 T 10 FF 10 | HP (22)59/59| F +7 R +5 W +9 | Init +0, Perc +12 | Active Buff : See Invisibility

    Player Name: Florent
    Character Name: Qalim
    PFS#-#: 754-18
    Faction: The Exchange
    Downtime (Day Job)?: Caravan (Intimidate): 1d20 + 26 ⇒ (10) + 26 = 36

    Grand Lodge

    Male CG Dwarf Warpriest 7 | HP: 72/73 | AC/FF/Tch: 30/26/16 26/24/12 | CMB: 9(-2 sickened)(+4 on BR), CMD: +20 (+2 vs. BR) | F/R/W ST: 11/5/10 (-2 sickened)(+2 hrdy) | Init: +1 (add additional +2 underground) | Speed 20ft | Perc: +10, Dip +2, HAnim +2, Heal +8, KnEng +6, KnRel +6, SM +7, SpCft +6, Surv +7 | Active Conditions: Sickened, -1 Wisdom, Protection from Evil, Beacon of Luck, Prayer (Fate's Favored)

    Player Name: Miteke
    Character Name: Warpac
    PFS ID: 141936-3
    Faction: Grand Lodge
    Starting XP: 19
    Starting Fame/Prestige: 36/31
    Starting Wealth: 9867.5 gp
    Day Job: Stonecraft: 1d20 + 13 ⇒ (13) + 13 = 26

    Grand Lodge

    Male CG Dwarf Warpriest 7 | HP: 72/73 | AC/FF/Tch: 30/26/16 26/24/12 | CMB: 9(-2 sickened)(+4 on BR), CMD: +20 (+2 vs. BR) | F/R/W ST: 11/5/10 (-2 sickened)(+2 hrdy) | Init: +1 (add additional +2 underground) | Speed 20ft | Perc: +10, Dip +2, HAnim +2, Heal +8, KnEng +6, KnRel +6, SM +7, SpCft +6, Surv +7 | Active Conditions: Sickened, -1 Wisdom, Protection from Evil, Beacon of Luck, Prayer (Fate's Favored)

    Warpac will be making the purchase of a Belt of Mighty Constitution. +2.

    The Exchange

    Sorcerer 9 AC 10 T 10 FF 10 | HP (22)59/59| F +7 R +5 W +9 | Init +0, Perc +12 | Active Buff : See Invisibility

    I must look through my Chronicles, as I found out my character is now level 9th. I could have some money I could use to buy some extra.

    Sovereign Court

    Awesome

    No purchases for Etu.

    Liberty's Edge

    Human Slayer 9 - HP: 98/98 - AC 24 T:17 FF:18 - Perception +23(Trapspotter +27) Fort +12, Reflex +15, Will +8 (+2 vs Fear, +1 vs ongoing effects)

    I got about 4k, any suggestions?

    Grand Lodge

    Male CG Dwarf Warpriest 7 | HP: 72/73 | AC/FF/Tch: 30/26/16 26/24/12 | CMB: 9(-2 sickened)(+4 on BR), CMD: +20 (+2 vs. BR) | F/R/W ST: 11/5/10 (-2 sickened)(+2 hrdy) | Init: +1 (add additional +2 underground) | Speed 20ft | Perc: +10, Dip +2, HAnim +2, Heal +8, KnEng +6, KnRel +6, SM +7, SpCft +6, Surv +7 | Active Conditions: Sickened, -1 Wisdom, Protection from Evil, Beacon of Luck, Prayer (Fate's Favored)

    I noticed you have a masterwork chainshirt and a +1 mithril shirt in your gear. Is that an oversight? I was going to recommend further enchanting your armor as it is only at +1 and to get it to +2 would cost 3000.

    Liberty's Edge

    Human Slayer 9 - HP: 98/98 - AC 24 T:17 FF:18 - Perception +23(Trapspotter +27) Fort +12, Reflex +15, Will +8 (+2 vs Fear, +1 vs ongoing effects)

    No, I've been forgetting to sell the masterwork chainshirt since I bought the mithral one. Upgrading my current armor sounds like a winner though.

    Grand Lodge

    Male CG Dwarf Warpriest 7 | HP: 72/73 | AC/FF/Tch: 30/26/16 26/24/12 | CMB: 9(-2 sickened)(+4 on BR), CMD: +20 (+2 vs. BR) | F/R/W ST: 11/5/10 (-2 sickened)(+2 hrdy) | Init: +1 (add additional +2 underground) | Speed 20ft | Perc: +10, Dip +2, HAnim +2, Heal +8, KnEng +6, KnRel +6, SM +7, SpCft +6, Surv +7 | Active Conditions: Sickened, -1 Wisdom, Protection from Evil, Beacon of Luck, Prayer (Fate's Favored)

    Now you got to decide whether to do a +1 or some cool enchantment!

    Liberty's Edge

    Human Slayer 9 - HP: 98/98 - AC 24 T:17 FF:18 - Perception +23(Trapspotter +27) Fort +12, Reflex +15, Will +8 (+2 vs Fear, +1 vs ongoing effects)

    Going with a +1 amulet and +1 ring actually. Stats updated.

    Grand Lodge

    Male CG Dwarf Warpriest 7 | HP: 72/73 | AC/FF/Tch: 30/26/16 26/24/12 | CMB: 9(-2 sickened)(+4 on BR), CMD: +20 (+2 vs. BR) | F/R/W ST: 11/5/10 (-2 sickened)(+2 hrdy) | Init: +1 (add additional +2 underground) | Speed 20ft | Perc: +10, Dip +2, HAnim +2, Heal +8, KnEng +6, KnRel +6, SM +7, SpCft +6, Surv +7 | Active Conditions: Sickened, -1 Wisdom, Protection from Evil, Beacon of Luck, Prayer (Fate's Favored)

    Note: I see two character's with Fate's Favored (Warpac and Wraith) so anything that provides luck bonuses might be extra beneficial.

    Liberty's Edge

    Human Slayer 9 - HP: 98/98 - AC 24 T:17 FF:18 - Perception +23(Trapspotter +27) Fort +12, Reflex +15, Will +8 (+2 vs Fear, +1 vs ongoing effects)

    Since it will probably be relevant, Rayne has trapspotter so he gets a free perception check(with a +4 for trapfinding) when he comes within 10 feet of a trap. This also means Rayne should probably be in the front.

    Liberty's Edge

    HP: 37 | AC: 17, Touch: 12, Flat-Footed: 15 | CMB: +6, CMD: 18 | F: +7, R: +6, W: +12 | Init: +6 | Perc: +15 (Low-Light Vision)[+17 near Cedrick], SM: +10 | Active Effects: Deathwatch (70 minutes), Magic Circle vs Evil (70 minutes) Tengu Evangelist Cleric

    And Etu has Door Sight, which lets her see what's on the other side of any surface so long as it's 13 inches thick or less.


    The Gauntlet

    Don't forget to click the maps link up top, or the gauntlet link to my profile and add your initiative and an icon for yourself.

    Rayne: do you mind adding trapspotter to your header.
    Perception +23 (Trapspotter +27) would be easiest for me, but elsewhere is fine if you prefer.

    Grand Lodge

    Male CG Dwarf Warpriest 7 | HP: 72/73 | AC/FF/Tch: 30/26/16 26/24/12 | CMB: 9(-2 sickened)(+4 on BR), CMD: +20 (+2 vs. BR) | F/R/W ST: 11/5/10 (-2 sickened)(+2 hrdy) | Init: +1 (add additional +2 underground) | Speed 20ft | Perc: +10, Dip +2, HAnim +2, Heal +8, KnEng +6, KnRel +6, SM +7, SpCft +6, Surv +7 | Active Conditions: Sickened, -1 Wisdom, Protection from Evil, Beacon of Luck, Prayer (Fate's Favored)

    OK, guys, don't really want Warpac to be a maverick so would you prefer he return to the group instead of climbing out the other side?

    Also, if he does climb out the other side does that put him in range of those nasty red beams?

    Does anyone have any summoning spells we could use to trigger the traps and see what's awaiting us? I'd prefer that to using one of us.


    The Gauntlet

    There is no other side to climb out of.

    The entire room has a floor 30 feet below the room of the opening level.

    The mouths and beams are 30feet above the floor of the room (level with the opening room)

    Liberty's Edge

    HP: 67 | AC: 26, Touch: 17, Flat-Footed: 21 | CMB: +17, CMD: 29 | F: +9, R: +12, W: +10 | Init: +4 | Perc: +13 (darkvision 60'), SM: +6 Half-Orc Vigilante 9

    I am posting this to all my games (apologies if you see this multiple times):

    I am going to be out of town for an work conference that I was asked to go on last minute. I will be out of town through Friday (the 27th). There will be internet a the hotel, but the schedule will be really hectic and I won't have a lot of time to post.

    Please bot me if I am in your game, and if you are in my game, please note that I will probably not be making an update until Saturday at the earliest.

    Apologies and thank you for your patience.

    Liberty's Edge

    Human Slayer 9 - HP: 98/98 - AC 24 T:17 FF:18 - Perception +23(Trapspotter +27) Fort +12, Reflex +15, Will +8 (+2 vs Fear, +1 vs ongoing effects)

    I really wish I had gotten the fly. I basically can't do anything here. I'm just gonna try to leave the room.

    Liberty's Edge

    HP: 37 | AC: 17, Touch: 12, Flat-Footed: 15 | CMB: +6, CMD: 18 | F: +7, R: +6, W: +12 | Init: +6 | Perc: +15 (Low-Light Vision)[+17 near Cedrick], SM: +10 | Active Effects: Deathwatch (70 minutes), Magic Circle vs Evil (70 minutes) Tengu Evangelist Cleric

    Sorry, mate =(


    The Gauntlet

    You could always try and climb up to a face, although that holds its own hazards. You could also go interact with the strange green pillar of light at the far side.

    All that said, getting out of danger is not a bad idea.

    Liberty's Edge

    Human Slayer 9 - HP: 98/98 - AC 24 T:17 FF:18 - Perception +23(Trapspotter +27) Fort +12, Reflex +15, Will +8 (+2 vs Fear, +1 vs ongoing effects)

    Well it takes 2 hands to climb so I can't also disable device. I guess I can interact with the pillar.


    The Gauntlet

    The mouths are big enough to stand in...


    The Gauntlet

    Hey Qalim, I know the site's been having some issues but I've had to bot you 3 times this past week. As a reminder the expected posting rate for this game is greater than once a day.

    Is there anything I can do to help you keep up better?

    Liberty's Edge

    Human Slayer 9 - HP: 98/98 - AC 24 T:17 FF:18 - Perception +23(Trapspotter +27) Fort +12, Reflex +15, Will +8 (+2 vs Fear, +1 vs ongoing effects)

    Alright so my first thought that the green pillar was a way out of the room. It looks like instead it puts people into a random face. So I propose the trap-disablers take the teleport ride until they disable every trap while everyone else either gets rid of the mist/heals the trap-disablers/tries not to die.

    Liberty's Edge

    HP: 37 | AC: 17, Touch: 12, Flat-Footed: 15 | CMB: +6, CMD: 18 | F: +7, R: +6, W: +12 | Init: +6 | Perc: +15 (Low-Light Vision)[+17 near Cedrick], SM: +10 | Active Effects: Deathwatch (70 minutes), Magic Circle vs Evil (70 minutes) Tengu Evangelist Cleric

    It was a good thought. Wraith can still fly for a bit, so only Rayne should take the ride. Etu will work on healing bits at a time, so call out in-character and she'll come flying. Warpac can help.

    I vote that Qalim tries to figure out more about the magic and blows up the gas, since Etu failed so spectacularly at the first part. Maybe there's a clue.

    The Exchange

    Sorcerer 9 AC 10 T 10 FF 10 | HP (22)59/59| F +7 R +5 W +9 | Init +0, Perc +12 | Active Buff : See Invisibility

    I'm sorry, but the site crashes when I'm able to post.

    Grand Lodge

    Male CG Dwarf Warpriest 7 | HP: 72/73 | AC/FF/Tch: 30/26/16 26/24/12 | CMB: 9(-2 sickened)(+4 on BR), CMD: +20 (+2 vs. BR) | F/R/W ST: 11/5/10 (-2 sickened)(+2 hrdy) | Init: +1 (add additional +2 underground) | Speed 20ft | Perc: +10, Dip +2, HAnim +2, Heal +8, KnEng +6, KnRel +6, SM +7, SpCft +6, Surv +7 | Active Conditions: Sickened, -1 Wisdom, Protection from Evil, Beacon of Luck, Prayer (Fate's Favored)

    We may have to blow up the gas periodically to get time to disable tho mouths. Warpac can resist fire now so the explosion should not matter much to him, though the electrical damage from the mouth he landed in hurt. Anyone else have any resist energy of any type? We could buff the disabler with the appropriate resist and that should allow him or her to disable without too much damage.

    Liberty's Edge

    HP: 37 | AC: 17, Touch: 12, Flat-Footed: 15 | CMB: +6, CMD: 18 | F: +7, R: +6, W: +12 | Init: +6 | Perc: +15 (Low-Light Vision)[+17 near Cedrick], SM: +10 | Active Effects: Deathwatch (70 minutes), Magic Circle vs Evil (70 minutes) Tengu Evangelist Cleric

    Etu has a communal resist (or Protect, not home to check currently) in wait but was hoping to use it closer to the "dragon" the masters answered yes to


    Hey. Everybody in my household is down with a nasty cold atxthe moment so my posting is going to be quite a bit slower for the next couple days. I expect my nwxt update to be mid Thursday afternoon.

    Good night and thanks for bearing with me.

    Liberty's Edge

    HP: 37 | AC: 17, Touch: 12, Flat-Footed: 15 | CMB: +6, CMD: 18 | F: +7, R: +6, W: +12 | Init: +6 | Perc: +15 (Low-Light Vision)[+17 near Cedrick], SM: +10 | Active Effects: Deathwatch (70 minutes), Magic Circle vs Evil (70 minutes) Tengu Evangelist Cleric

    Hope you and everyone feels better soon!

    The Exchange

    Sorcerer 9 AC 10 T 10 FF 10 | HP (22)59/59| F +7 R +5 W +9 | Init +0, Perc +12 | Active Buff : See Invisibility

    Best wishes to get better!

    Liberty's Edge

    Human Slayer 9 - HP: 98/98 - AC 24 T:17 FF:18 - Perception +23(Trapspotter +27) Fort +12, Reflex +15, Will +8 (+2 vs Fear, +1 vs ongoing effects)

    Ditto. Feel better.


    The Gauntlet

    I meant to say Wednesday afternoon, but everybody else has managed to go down for a nap at the same time so I'm workin' on a post right now!

    Liberty's Edge

    Human Slayer 9 - HP: 98/98 - AC 24 T:17 FF:18 - Perception +23(Trapspotter +27) Fort +12, Reflex +15, Will +8 (+2 vs Fear, +1 vs ongoing effects)

    Is someone planning on helping Qalim? I can do it if no one else can.

    Liberty's Edge

    HP: 37 | AC: 17, Touch: 12, Flat-Footed: 15 | CMB: +6, CMD: 18 | F: +7, R: +6, W: +12 | Init: +6 | Perc: +15 (Low-Light Vision)[+17 near Cedrick], SM: +10 | Active Effects: Deathwatch (70 minutes), Magic Circle vs Evil (70 minutes) Tengu Evangelist Cleric

    I'm going to, but I'd like the crab to be away so there's only a chance for Etu to fail one concentration check instead of two. Unfortunately she can't auto succeed at this one.

    Liberty's Edge

    Human Slayer 9 - HP: 98/98 - AC 24 T:17 FF:18 - Perception +23(Trapspotter +27) Fort +12, Reflex +15, Will +8 (+2 vs Fear, +1 vs ongoing effects)

    Hoping to finish off the crab here so you can heal Qalim.

    Liberty's Edge

    HP: 67 | AC: 26, Touch: 17, Flat-Footed: 21 | CMB: +17, CMD: 29 | F: +9, R: +12, W: +10 | Init: +4 | Perc: +13 (darkvision 60'), SM: +6 Half-Orc Vigilante 9

    Any dice I roll to attack in the water seem to hate me.


    The Gauntlet

    Due to a clarification from the Bulhman it has come to my attention that I answered one of the initial questions wrong.

    Warpac/Sorrina wrote:

    Will there be the option to rest and regain spells at some point?

    No

    The answer to that question should have been yes.

    You have not yet reached that point.

    The Exchange

    Sorcerer 9 AC 10 T 10 FF 10 | HP (22)59/59| F +7 R +5 W +9 | Init +0, Perc +12 | Active Buff : See Invisibility

    For Info, I will fly to New-York for Thanksgiving and get back to France on Monday.
    My ability to post will be scarce during that time.


    The Gauntlet

    Thanks for the heads up.

    Safe travels.


    The Gauntlet

    I don't expect my next post to be until the 26th.

    Merry Christmas.

    Grand Lodge

    Male CG Dwarf Warpriest 7 | HP: 72/73 | AC/FF/Tch: 30/26/16 26/24/12 | CMB: 9(-2 sickened)(+4 on BR), CMD: +20 (+2 vs. BR) | F/R/W ST: 11/5/10 (-2 sickened)(+2 hrdy) | Init: +1 (add additional +2 underground) | Speed 20ft | Perc: +10, Dip +2, HAnim +2, Heal +8, KnEng +6, KnRel +6, SM +7, SpCft +6, Surv +7 | Active Conditions: Sickened, -1 Wisdom, Protection from Evil, Beacon of Luck, Prayer (Fate's Favored)

    Note: Should one of these mad monks crit on Warpac, he has lesser fortification on his shield and may negate it.

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