Phillip Howards Presents: Corpse Coronet

Game Master Jack Skilleton

Rego: The Mute Hag (NE - Stars)
Awnara: The Midwife (NG - Stars)
Beatrix: The Dance (LG - Keys)
Flit: The Rakshasa (LE - Books)
Jing: The Wanderer (NG - Books)

Current Trust Level: Disliked


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You and your friends were so excited when Pyzo announced the latest adventure path for the Adventurefinder Roleplaying Game™! The Corpse Coronet, as it's called, is set in the land of Sprucetalav and promises to blend traditional fantasy with classic horror elements! Coincidentally horror/investigation happens to be the favorite genre of all of yours, but it's never been popular with roleplaying companies since a certain game known as The Holler of Huluthulhu was mysteriously cancelled during development. Only your GM was unenthused (he's a bit cynical when it comes to anything supernatural or horror related), but after much pleading you finally convinced him to run Corpse Coronet.

Your first session is this weekend and ABSOLUTELY NOTHING COULD GO HORRIBLY WRONG!

----------------------
The Basic Idea
----------------------

Welcome to the official recruitment for the (possibly) first ever hybrid Pathfinder/Call of Cthulhu game on these forums! This "game-within-a-game" will feature alternating sections of Carrion Crown and various CoC modules. Even if you've never played Call of Cthulhu, I'd encourage you to read on a bit, it's a fantastic horror roleplaying game where ordinary folks take stand against unspeakable evils. Not to mention that I've written this recruitment as a guide to CoC specifically for Pathfinder players. Before we jump in I'd like to set down some terminology to prevent any confusion later on down the road.

Glossary:
Player - In this post and most other OOC, any mention of the player refers to you, whoever you are, reading this message right now.
Investigator - Investigator is the term for a player character in a Call of Cthulhu game. Note that the investigators aren't actual detectives or anything - investigator is just the traditional term.
Adventurer - Adventurer is the term for a character in the Pathfinder game. The adventurers are the characters of the investigators.
Character - Character will almost always refer to a Pathfinder character - if you want to talk about your Call of Cthulhu character OOC, use the term investigator.
Keeper - The Keeper of Arcane Lore (Keeper for short) is the term used to describe the GM of a Call of Cthulhu game. Keeper will always refer to me.
DM/GM - The DM/GM of the Pathfinder game will also be an NPC in the Call of Cthulhu game!

Naturally, once we get into the game some of this will get context sensitive - for example, the investigators would refer to themselves as "players" not "investigators."

Anyways, gameplay will occur within two different threads - one for Pathfinder and one for Call of Cthulhu. Whenever it's time to switch between the two I'll post a link so there shouldn't be any confusion there. One other important note relates to OOC text. In the Call of Cthulhu thread, OOC text functions normally, as a direct communication line between players and Keeper. In the Pathfinder thread however, OOC text may be used represent your investigator. Feel free to roleplay both the investigator and their character!

Sample CoC Post:
Ronnie attempts to pry open the crate with his crowbar. "Let's see what's hiding in here..." Which skill would I roll to open the crate?

Sample Pathfinder Post:
Sir Ronald attempts to pry open the sarcophagus with his +2 Crowbar of Prying. "I've got a good feeling about this!"
"I've got a bad feeling about this!" Ronnie exclaims after blowing on his dice for good luck.
Also, can I add my crowbar's enhancement bonus to the roll, or is that only for attacking?

----------------------
Character Creation: Pathfinder
----------------------

We'll be opening the campaign with Pathfinder gameplay - I won't waste too much space on details, as the player's guide should have most of what you need. See the notes below however.

Naming Conversions:
Because everyone knows alternate universes aren't allowed to infringe on copyright! Feel free to make up your own alternate names for other Golarion-specific locales, celebrities, events, etc.
Paizo = Pyzo
Pathfinder = Adventurefinder
Carrion Crown = Corpse Coronet
Ustalav = Sprucetalav
Whispering Tyrant = Lispering Tyrant
Tar-Baphon = Bar-Taphon
Petros Lorrimor = Tetris Lamarimar
Ravengro = Cravengro

Starting Level: 1
Alignments: Non-Evil
Attributes: 20 point buy
Races: Core/Featured
Classes: All Paizo (including unchained/eastern/gunslingers, not including occult playtest)
Starting HP: Max
Starting Gold: Average as per class
Traits: 1 Regular, 1 Campaign, 1 Meta

Meta Traits:
Power Gamer - Your knowledge of obscure class/archetype/feat combinations allows you to craft the perfect build. Select any feat. You do not gain any benefits of this feat but are considered to have it for the purposes of qualifying for other feats/prestige classes/etc. If you ever gain the chosen feat regularly, you may select a new feat to be used with this trait.
Rules Lawyer - Your the undisputed master of dredging up some obscure rule about reverse-flanking or underwater AOOs or something like that just when you need it most. Once per session, add +5 to the result of any d20 immediately after rolling.
Eloquent Writer - Your novel length backgrounds sweep your fellow players away and the GM tends to reward your hard work with various extra boons. Gain 1 free rank in 3 different skills and 1 extra regular trait.
Bringer of Snacks - You hold a sacred position at the table, and sometimes recieve preferential treatment from the GM. However, ignore your duties and the consequences shall be dire. Once per session you may cheat death, as per the hero point ability. However, should you ever fail to brings snacks to a game session, during that session you lose this ability and all enemies/traps/etc gain +2 to all rolls against you (including damage) and all DCs are two points higher for you.
Overbearing Leader - You tend to dominate in social encounters - sure the other characters may have higher skill bonuses, but it's your raw oratorical power that really wins the day. Whenever you make a Bluff, Intimidate, or Diplomacy check in a social encounter, all other characters who use the same skill are automatically considered to be using "assist other" targeted at you.
Obsessive Accountant Your frenzied attention to detail ensures that not even a copper piece goes unaccounted for, and you are capable of producing items that nobody even remember the party had acquired. At the beginning of each session, you gain a pool of 100 gold pieces which can be spent at any time to instantly acquire any item - magical or nonmagical. You may use this ability at will as long as you have enough money in the pool. For every book completed in the adventure path, the pool value doubles.
Chaotic Lawful Your complete disregard for the alignment system may have the other players and GM frequently rolling their eyes, but at least you get to play fun wacky characters right? You ignore all alignment requirements from classes, feats, prestige classes, etc. Your chosen alignment still applies for Protection from Alignment and similar effects.
Homebrew Junkie - You refuse to play anything that hasn't been at least slightly touched by the power of the 'brew. At 1st level, 5th level, and every 5 levels after that, you may select any 3rd party feat in place of one of your regular feats.
Not-So-Smooth Operator - Your unrelenting instistence upon trying to romance everything in sight causes plenty of rolled eyes around the table - but sometimes makes a perfect distraction for your true intentions. You take a -2 penalty to all Charisma based skill checks used to charm or seduce members of the opposite gender. However, all other skill check made in the process of doing so gain a +2 bonus.
Touch by the Dice Gods - You seem to have a bizarre knack for rolling lots of 1's on some nights and tons of 20's on others. Any unmodified 19 is considered to be a natural 20, and any unmodified 11 is considered to be a natural 1.
Special Snowflake - Your flair for the exotic sees you refusing to play all but the most exotic characters. You may select any of the Uncommon Races or create your own race using 13 race points.

P.S.: I'd love some feedback on the Meta Traits - let me know if you think one is too strong to too weak or even if you have an idea for a new one.

----------------------
Character Creation: Call of Cthulhu
----------------------

This section will be geared towards new players who don't own any of the rulebooks. I've left lots of helpful tips in the spoilers to get you up and running in no time, so jump right in! If you're a veteran, just skip to the end and read the spoiler with all the changes from the default system.

Learn to play Call of Cthulhu in 30 seconds or less!:
Any time you perform an action with a chance of failure, find the appropriate skill on your character sheet and roll a d100. If you rolled less than or equal to your skill rank, congratulations! You succeeded. Regardless of what you rolled, something horrible is probably going to happen to you.

Step 1: Characteristics - Roll 3d6 six times and then assign the rolls as you choose to STR, CON, POW, DEX, APP, and EDU. Then add +3 to EDU.
Roll 2d6+6 twice and assign the rolls to SIZ and INT.
Multiply POW by 5 to get SAN.
Repeat Step 1 so that you have two different stat arrays, then choose 1 and throw the other out.

Understanding Characteristics:
Characteristics are much like Ability Scores in Pathfinder. Check out the comparisons below! The bolded words are the Ability Scores, the preceding text is their Characteristic equivalents.
Strength: STR(Strength)/SIZ(Size). STR is fairly self explanatory, while SIZ represents an average of the investigator's height/weight. High STR/SIZ gives damage bonuses to melee combat but does NOT increase hit chances (hit chance is dependent on weapon skills). SIZ also effects hit points.

Dexterity: DEX(Dexterity). Again, fairly similar. DEX influences the Dodge skill and who acts first in combat (just like AC and Initiative in Pathfinder).

Constitution: CON(Constitution). Another easy one. CON determines hit points (along with SIZ) and resistance to various bodily ailments (aka Fort saves).

Intelligence: INT(Intelligence), EDU(Education). INT is raw intellect and analytical skills while Education represents factual learning and schooling. Both influence skill points, while INT also determines the investigator's Idea Roll (the equivalent of an Intelligence check in Pathfinder, although much, much more common) and EDU determines the Know Roll (an untrained Knowledge check in Pathfinder).

Wisdom: POW(Power)/SAN(Sanity). POW represents both force of will and aptitude for magic. It determines Sanity (mental hit points) and could be thought of as both the primary casting stat and the primary saving throw stat for Pathfinder spells. It also determines the Luck Roll (no real Pathfinder equivalent that I can think of, Luck just represents being in the right place at the right time).

Charisma: APP(Appearance). Appearance and charisma are very similar, however, APP is much more linked with physical attractiveness and friendliness.

Step 2: Characteristic Rolls - Multiply the following: INT x 5 = Idea Roll; POW x 5 = Luck Roll; EDU x 5 = Know Roll.
Add STR+SIZ to determine damage bonus:
STR/SIZ == DB
6-12 ===== -1d6
13-16 ==== -1d4
17-24 ==== +0
25-32 ==== +1d4
33-36 ==== +1d6

Step 3: Determine Derived Characteristic Points - Take the average of CON and SIZ (round up) to determine Hit Points.
Sanity Points are equal to SAN.
Magic Points are equal to POW.

Step 4: Determine Occupation and Skills - Now for the fun part - fleshing out your character. The default rules would have you roll your income first and then pick an occupation, but I'll hand wave that and let you pick any occupation and income (keep in mind that most of your peers will be around the middle class however). Hint: Since this is modern times, a great way to determine income is to google "[your occupation] yearly income."
If you still want to roll, roll a d10 and consult the following table:
1 = $15,000; 2 = $25,000; 3 = $35,000; 4 = $45,000; 5 = $55,000; 6 = $75,000; 7 = $100,000; 8 = $200,000; 9 = $300,000; 10 = $500,000
In addition to this income, your character possesses property and assets worth 5 times yearly income - one tenth of this money is in cash/banked, another tenth is in stocks/bonds convertible within 30 days, the remainder is in property, vehicles, old books, etc. as appropriate to the character.

Selecting an occupation is fairly easy - just pick an occupation and then choose 8 skills that would commonly be used by members of that occupation. These skills are your occupation skills. And that's it! If you need some help figuring out your occupation skills, just say so and I'll post of the sample occupations from the rulebook.

Now it's time to allocate skill points. If you look at the skills list below, you'll notice that all the skills have percentages next to them. These percentages represent the base chance that any untrained character has at succeeding at that skill. Any skill points are added on top of these base percentages. To determine skill points multiply EDUx10 and assign these points in any amounts to any number of your occupation skills. Then take the sum of (EDUx10 + INTx10) and distribute these skill points among any skills (including occupation skills). Easy right? If you want to know more about any of the skills below I can post full descriptions.

Skills:
Skills with a :______ next to them require you further focus on a specific area, such as Art: Painting. Finally, you may have notice there is one skill that starts at 0% - Cthulhu mythos

Accounting (10%)
Anthropology (01%)
Archaeology (01%)
Art (05%):_________
Astronomy (01%)
Bargain (05%)
Biology (01%)
Chemistry (01%)
Climb (40%)
Computer Use (01%)
Conceal (15%)
Credit Rating (15%)
Cthulhu Mythos (00)
Dodge (DEX x2%)
Drive Auto (20%)
Electrical Repair (10%)
Electronics (01%)
Fast Talk (05%)
First Aid (30%)
Forensics (01%):_________
Geology (01%)
Hide (10%)
History (20%)
Hypnosis (05%)
Jump (25%)
Law (05%)
Library Use (25%)
Listen (25%)
Locksmith (01%)
Martial Arts (01%)
Mathematics (EDU x2%)
Mechanical Repair (20%)
Medicine (05%)
Natural History (10%)
Navigate (10%)
Occult (05%)
Operate Hvy. Machine (01%)
Other Language (01%):_________
Own Language ( EDU x5%):_________
Persuade (15%)
Pharmacy (01%)
Photography (10%)
Physics (01%)
Pilot (01%):
Psychiatry (01%)
Psychology (05%)
Psychotherapy (01%)
Ride (05%)
Sneak (10%)
Spot Hidden (25%)
Swim (25%)
Throw (25%)
Track (10%)

Axe (20%)
Blackjack (40%)
Club (25%)
Knife (25%)
Sabre (15%)
Sword (20%)
Handgun (20%)
Machine Gun (15%)
Rifle (25%)
Shotgun (30%)
Submachine Gun (15%)
Fist/Punch (50%)
Head Butt (10%)
Kick (25%)
Grapple (25%)

Step 5: Determine Additional Background - Finally you'll want to to think about any additional background details - birthplace, where you went to college, scars, close family members, etc. The only rule here is that nobody should have any prior contact with the supernatural. Things like cooky uncles who claimed to be wizards are fine just so long as you have no proof that the cooky uncle was actually a wizard.
One final detail - the minimum age of an investigator is equal to EDU+6. For every ten years older you make your investigator than that, add 1 point to EDU (along with 10 occupation and 10 general skill points). However, for every 10 year above the age of 40 you must also subtract 1 point from either STR, CON, DEX, or APP.

For Advanced Players: Changes from Default System:
For characteristics roll 3d6 six times and then assign the rolls as you choose to STR, CON, POW, DEX, APP, and EDU. Then add +3 to EDU.
Roll 2d6+6 twice and assign the rolls to SIZ and INT.
Repeat this process to generate two stat arrays and choose your favorite.

In lieu of rolling for income you may simply choose an occupation and income.

Instead of EDUx20 occupation points and INTx10 general skill points, you now receive EDUx10 occupation and (EDUx10 + INTx10) general.

Note the following new skills: Hypnosis, Psychiatry, Psychotherapy(replaces Psychoanalysis), Forensics, and Mathematics.


For my Corpse Coronet Carrion Crown I would want to run a Dhampir Paladin Undead Scourge Archtype.

For my CoC character, I would want to run either a Doctor or a Psychologist make that Psychiatrist since it combines both :-)
As a hobby I will be a Ghost Hunter on the weekends.

I will try to get something together tonight when I get home.


I have always wanted to try Call of Cthulhu but no one I know has played it in the past and refuses to play again. I have none of the books so any other information you post would be helpful. For the Corpse Coronet I would love either an Oracle with the Seer archetype if you think you could have fun with the crazy visions. Or an Alchemist since they are awesome.

Out of curiosity is the Investigator played by the Adventurer?


NICE!

Figure I would find you here Storyteller Shadow.

Interesting, albeit a tad confusing.


The Warlord wrote:

NICE!

Figure I would find you here Storyteller Shadow.

Interesting, albeit a tad confusing.

Who doesn't love a character with the life expectancy of a gnat! :-)


Oh now this I gotta take a look at. Please don't mind me slipping in here with you two Warlord and Storyteller.


The game opens with the investigators playing a game of Path, er, Adventurefinder which we'll be playing out in real time, so to speak. The adventurers are the characters of the investigators - the investigators exist in "real life" and the adventurers exist only in fantasy. I know it seems a bit complicated but it really just boils down to a Call of Cthulhu game interspersed with Pathfinder segments.


Just so I have this down...

We would be playing Call of Cthulhu chracters in a modern-day setting.

The Call of Cthulhu characters are themselves gamers, and will be getting together to play the "Corpse Coronet" Adventure Path for the Adventurefider Role-Playing Game.

So, we'd be playing CoC characters, who are themselves playing PFRPG.

This just sounds weird enough that I think I'll throw my hat in!


Haladir wrote:

Just so I have this down...

We would be playing Call of Cthulhu chracters in a modern-day setting.

The Call of Cthulhu characters are themselves gamers, and will be getting together to play the "Corpse Coronet" Adventure Path for the Adventurefider Role-Playing Game.

So, we'd be playing CoC characters, who are themselves playing PFRPG.

Exactly!


Full disclosure: Awnara started a game of this AP, and got through all of the first book and some of the second before it fizzled out. I've downgraded her back to 1st level, and attached the story I worked out from that first game.

As for the Investigator, I had mentioned on the interest check page that I think Awnara's player is actually the wife/girlfriend/SO of another player at the table. She's never played Adventurefinder before, nor has she played Bastions & Behemoths. She's finally been convinced by her better half to try this game out after years of disinterest. She's not exactly sure why everyone at the table vehemently opposed the notion that the vampire that killed Awnara's mother sparkled, but went along with the revision anyway. The game is definitely out of her comfort zone, and will initially rely on advice from whoever her better half is, who is definitely more experienced in the game. Though the rest of the players said she didn't need to make up for her inexperience and awkwardness, she's taken it upon herself to make all sorts of goodies like cookies and chocolate-dipped pretzels to the game. Unsurprisingly, the rest of the group hasn't really complained about this.

Any takers on being my investigator's better half?


Cthulhu Character rolls...

Array #1:
roll #1: 3d6 ⇒ (5, 6, 5) = 16
roll #2: 3d6 ⇒ (1, 6, 3) = 10
roll #3: 3d6 ⇒ (1, 4, 6) = 11
roll #4: 3d6 ⇒ (6, 6, 6) = 18
roll #5: 3d6 ⇒ (4, 5, 6) = 15
roll #6: 3d6 ⇒ (4, 6, 3) = 13

roll A: 2d6 + 6 ⇒ (3, 6) + 6 = 15
roll B: 2d6 + 6 ⇒ (4, 1) + 6 = 11

Array #2:
roll #1: 3d6 ⇒ (1, 5, 1) = 7
roll #2: 3d6 ⇒ (4, 1, 5) = 10
roll #3: 3d6 ⇒ (6, 6, 5) = 17
roll #4: 3d6 ⇒ (5, 5, 3) = 13
roll #5: 3d6 ⇒ (1, 5, 6) = 12
roll #6: 3d6 ⇒ (1, 6, 6) = 13

roll A: 2d6 + 6 ⇒ (2, 3) + 6 = 11
roll B: 2d6 + 6 ⇒ (4, 1) + 6 = 11

Okay, obviously taking Array #1!

STR: 11
CON: 15
POW: 18
DEX: 10
APP: 13
EDU: 16 + 3 = 19

SIZ: 11
INT: 15

SAN: 18 x 5 = 90

Idea: 15 x 5 = 75
Luck: 18 x 5 = 90
Know: 19 x 5 = 95

DB: (11 + 11 = 22); +0

Hit Points = (15 + 11) / 2 = 13

Sanity Points: 90
Magic Points: 18

I'll figure out the rest on my character's profile, later tonight.


Array 1
Roll 1: 3d6 ⇒ (3, 1, 3) = 7
Roll 2: 3d6 ⇒ (2, 3, 2) = 7
Roll 3: 3d6 ⇒ (4, 4, 6) = 14
Roll 4: 3d6 ⇒ (4, 1, 6) = 11
Roll 5: 3d6 ⇒ (5, 1, 2) = 8
Roll 6: 3d6 ⇒ (4, 3, 4) = 11

Roll A: 2d6 + 6 ⇒ (4, 5) + 6 = 15
Roll B: 2d6 + 6 ⇒ (2, 5) + 6 = 13

Array 2
Roll 1: 3d6 ⇒ (3, 3, 5) = 11
Roll 2: 3d6 ⇒ (1, 5, 5) = 11
Roll 3: 3d6 ⇒ (4, 3, 1) = 8
Roll 4: 3d6 ⇒ (5, 4, 6) = 15
Roll 5: 3d6 ⇒ (1, 1, 1) = 3
Roll 6: 3d6 ⇒ (6, 4, 6) = 16

Roll A: 2d6 + 6 ⇒ (6, 4) + 6 = 16
Roll B: 2d6 + 6 ⇒ (2, 1) + 6 = 9


I knew I had forgotten something! Here are a few notes that I forgot to put in the original post:

The investigators should all currently be located in or around San Francisco, California. Ties to New York, Arizona, or Illinois might eventually come in handy...

I'll be rolling up an investigator as well... the GM! Although loathe to join in on any actual investigation (he definitely doesn't believe in ghosts), he might provide some occasional support and fill any gaps the party doesn't have covered.

Roll20 will be used for combat in the Pathfinder game.


Pathfinder portion of character:

Jing the Bandit
Male Slayer (Vanguard) 1
N Medium humanoid (Pantherfolk)
Init +7
--------------------
Defense
--------------------
AC 19, touch 16, flat-footed 13 (+4 armor, +3 Dex, +2 Dodge)
hp 11 (1d10+1)
Fort +2, Ref +6, Will -1
--------------------
Offense
--------------------
Speed 40 ft.
Melee Kukri +5 or +3/+3 (1d4+2/1d4+1 offhand)
Ranged Shortbow +5 1d6
--------------------
Statistics
--------------------
Str 14, Dex 18, Con 11, Int 14, Wis 8, Cha 12
Base Atk +1; CMB +3; CMD 19/13Fl
Feats Two Weapon Fighting
Traits Chance Savior, Fast Talker, (Meta Special Snowflake)
Skills Acobatics +7, Bluff +6, Climb +9, Knowledge Local +6, Perception +3, Sense Motive +3, Stealth +7, Survival +3, Swim +5
Languages Catfolk, Common, Elven, Sylvan
Combat Gear Kukri x2, Shortbow, Studded Leather
Other Gear Explorer's outfit, Mwk Backpack, Bedroll, Compass, Flint and Steel, Silk Rope, Waterskin x2, weapon x2 (on Kukri's), whetstone.
--------------------
Special Abilities
--------------------
Chance Savior
Climbing 20ft
Compass
Darkvision
Studied Target +1
Unnatural
--------------------
Pantherfolk Race Breakdown
--------------------
Humanoid
Subrace Catfolk
Medium
Normal Speed
Standard Language
Race Lang Catfolk
Specialized Ability Scores (1RP) +2Dex, +2Str, -2Wis
Climb (3RP)
Darkvision 60 (2RP)
Defensive Training Greater (4RP)
Fast (1RP)
Nimble Attacks (2RP)
Unnatural (1RP)

Backstory:

Jing is crazy is the best way to describe him. He was born as more cat than folk for what most would describe as the typical catfolk. Though few know of the subrace of catfolk, he was born of the more aggressive Pantherfolk. He grew up learning how to hunt and kill as part of a pack alongside others of his tribe.
When he came of age, he set out into the world on a pilgramage to seek wonders and riches.

It was during one of his attempts to get into trouble that he happened upon poor Professor Lorrimor during one of his expeditions into the jungles. He saw the poor man surrounded by wild animals and Jing thinking fast pounced down to the man's rescue. He managed to fend off the beasts till help arrived and Professor Lorrimor thanked him profusely for saving his life. Jing was unsure what he meant by saying that he would be paid back one day but Jing argued that since he kept him from being dinner he should be allowed to keep the dead animals.

It was a few years later, Jing still hadn't gotten far into the world as an adventurer but a few new scars and a few happy clients had made him at least a chance to have a home base at an inn. It was there that he recieved a letter from Professor Lorrimor and he had completely forgotten the event until the letter reminded him so. In the letter was a ticket for a boat to make his way to the summons, it seemed that Professor Lorrimor had left him something and he wasn't gonna say no to a few trip and possibly riches. So he set off to see what was to happen.

Little mad, I had everything done and then woops time limit by seven minutes >.<


Anwara that sounds awesome. I will throw stuff together after work


I will be using array two

Call of Chtulu Character:

STR: 15
CON: 11
POW: 11
DEX: 16
APP: 8
EDU: 3 + 3 = 6

SIZ: 16
INT: 9

SAN: 11 x 5 = 55

Idea: 9 x 5 = 45
Luck: 11 x 5 = 55
Know: 3 x 5 = 15

DB: (15 + 16 =31); +1d4

Hit Points = (16 + 11) / 2 = 14

Sanity Points: 55
Magic Points: 11

Marine Sergeant Medically Retired 36k (Optimistic)
Age 32 (+2 Edu)
Occupational Skills: Knife, Rifle, Fist, Handgun, Track, Spot Hidden, Sneak, Listen
[Occupational Skill Points 80] 25 Rifle, 15 Track, 25 Spot Hidden, 15 Listen
[General Skill Points 170] Drive 20, Dodge 10, Sneak 15, First Aid 20, 10 Conceal, 10 Persuade, 5 Handgun, 10 Mechanical Repair, 15 Sneak, 15 Photography, Hide 40

Johnny Walker
Having spend the better part of his life in the luxurious and comfortable Marine Corps, he found himself discharged after being found unfit for jumping out of airplanes and storming up hills anymore. Couple this with a bit of PTSD, being shot a few times, a small bit of Survivor's guilt, and a bit of depression and he got to keep his paycheck in full once he was out, a whopping 3k a month.

He spent the better part of the first six months finding himself a decent place for 75k outside of San Fancisco. It was a hard thing to do but he managed all the same, couple that with sitting on his butt playing video games and working out and he soon came to the realization he needed something social and more to do with his life. Thus, he fell back on a classic that he did in the marines. He found himself a group for playing Adventurefinder and B&B with and played alongside them.

He took the jokes and jibes at his playstyle being called a special little snowflake well, but answered back what would they rather be if they could out of all of mythology. That generally ended the discussion. He joined in and helped out when he could when the others needing it, a way for him to find something to do from time to time otherwise he spent his time playing games, working out, and trying to meet someone.

Assests: 75k House, 24k Motorcycle, 24k Car, 4k Gaming gear (including systems and computer), 1k in books (Sci Fi and Mythological Fantasy mainly)4k in guns and ammo, 11k in furniture (Including a big Screen.) and 1k in workout equipment. (36k in funds the allocated on hand and stocks)

Forgive me as this is my first time making a CoC character but I have always wanted to try. Please let me know if there is any glaring weaknesses or stuff I messed up >.<


Vincent Fleming wrote:
Couple this with a bit of PTSD, being shot a few times, a small bit of Survivor's guilt, and a bit of depression...

"...a bit..." Not for long! Muahahahah!


lol "Luxurious and comfortable" guess I'm not the only guy making a veteran for CoC character. It has to have a motorcycle and guns ;) that is mandatory.


Lol, I couldn't help it. If there was any two words that least describe the Marine Corps it was those two ^^


Call of Cthulhu Character Stat Array 1

Roll #1: 3d6 ⇒ (2, 6, 1) = 9
Roll #2: 3d6 ⇒ (5, 5, 2) = 12
Roll #3: 3d6 ⇒ (1, 4, 5) = 10
Roll #4: 3d6 ⇒ (5, 4, 1) = 10
Roll #5: 3d6 ⇒ (2, 3, 4) = 9
Roll #6: 3d6 ⇒ (3, 4, 6) = 13

Roll A: 2d6 + 6 ⇒ (1, 5) + 6 = 12
Roll B: 2d6 + 6 ⇒ (2, 1) + 6 = 9

Call of Cthulhu Character Stat Array 2 - Choosing this Array

Roll #1: 3d6 ⇒ (2, 2, 1) = 5 = APP
Roll #2: 3d6 ⇒ (6, 2, 3) = 11 = CON
Roll #3: 3d6 ⇒ (5, 6, 6) = 17 = POW
Roll #4: 3d6 ⇒ (3, 6, 6) = 15 = +3 = 18 EDU +1 Age 19 EDU
Roll #5: 3d6 ⇒ (2, 1, 5) = 8 = STR
Roll #6: 3d6 ⇒ (5, 3, 2) = 10 = DEX

Roll A: 2d6 + 6 ⇒ (4, 4) + 6 = 14 = Size
Roll B: 2d6 + 6 ⇒ (6, 3) + 6 = 15 = INT

Russell Wilcox:

Sanity = 85
IDEA = 75
Luck = 85
Know = 90

Damage Bonus = +0
Hit Points = 13
Magic Points = 17

Occupation: Doctor of Medicine - Psychiatrist

Skills:
Anthropology 32
Biology 35
Credit Rating 50
First Aid 50
Forensics 20
History 40
Latin 14
Library Use 60
Listen 55
Medicine 50
Occult 25
Other Language (Chinese) 30
Pharmacy 45
Photography 30
Psychiatry 50
Psychology 40
Spot Hidden 70

Russell Wilcox
Age 35, Black, Male

Income approximately $200-$250K

6' Tall
245 lbs. (A bit overweight).

Russell grew up in Newark NJ. As a young teenager he was involved in an incident with fireworks that messed up his face pretty badly (5 APP).

As his choices with girls shrank his interest in school grew and he managed to get into Undergrad in Columbia on a full scholarship in the Biology program.

He graduated in 3 1/2 years and went on to Pritzker School of Medicine in Chicago studying to be a Psychiatrist (partially to help himself)

Russell took a job in San Francisco where he met his wife, a young Chinese immigrant May Lee Hin.

After 4 years of marriage and 2 children things just did not work out and they parted ways though both still live in the San Francisco area.

Russell has his own practice but sees patients at UCSF medial center a few days a week as well.

Russell is an amateur ghost hunter and has ghost hunting equipment. He also has a great interest in Anthropology ad History (Anthropology being his minor in college).


Oh my! Will there be any crossover between Investigator and Adventurer? Like creepy s*** starts happening in the Investigator's lives that echo events that happen in the game? I smell great potential for some Silent Hill 4-type horror with the in-game characters if so!

EDIT: Can you imagine the Investigator's horror when, the next day after a major NPC dies in the game, one of their associates/friends/family dies in an identical manner? That would be quite unnerving for the characters!

Shadow Lodge

Pathfinder Adventure Path, Lost Omens Subscriber

Well this seems abso-frikkin-lutely balls-to-the-wall hilarious. I'm in.

You wanted feedback on the Meta Traits, so here's my comment:

Quote:
Touch by the Dice Gods - You seem to have a bizarre knack for rolling lots of 1's on some nights and tons of 20's on others. Any unmodified 19 is considered to be a natural 20, and any unmodified 11 is considered to be a natural 1.

This is almost pure drawback. It turns a natural 19 (a success on almost all rolls) into a 20 (also a success on almost all rolls). It also turns an 11 (a success on lots of rolls) into an automatic failure. You're gonna turn a lot of 11s into failures, but most 19s would have succeeded anyway.

I know nothing of Call of Cthulhu, so I'll do some reading on it and get an Investigator and an Aventurer up when I've learned a bit!


Pathfinder Submission

Will complete this tomorrow night.

Rego Darksome:

Male Dhampir – Lawful Good

Paladin 1 - Undead Scourge - Goddess Pharasma

Hit Points 10
Speed 30’
Initiative +6

Strength 16
Dexterity 12
Constitution 10
Intelligence 10
Wisdom 13
Charisma 16

BAB+1
Melee Attack + 4
Ranged Attack - +2

CMD +15
CMB +4

For +2
Ref +1
Will +3

Feat – Improved Initiative
Manioulative +2 Bluff and Perception

Traits –
Campaign - Subject of Study +1 Damage vs. Undead.
Meta – Touch by the Dice Gods
Regular Trait – Tactician +1 Initiative 1x day on AOO gain +2 Bonus on Attack Roll

Aura of Good, Detect Evil, Smite Evil 1x day

Language – Common

Undead Resistance +2 saves vs. Disease and Mind Affecting Effects.
Resist Level Drain
Detect Undead 3x day
Darkvision 60’
Low Light Vision

Light Sensitivity
Negative Energy Affinity


We using CoC 6th edition?

I can get my hands on a copy


1 person marked this as a favorite.
The Morphling wrote:
Quote:
Touch by the Dice Gods - You seem to have a bizarre knack for rolling lots of 1's on some nights and tons of 20's on others. Any unmodified 19 is considered to be a natural 20, and any unmodified 11 is considered to be a natural 1.
This is almost pure drawback. It turns a natural 19 (a success on almost all rolls) into a 20 (also a success on almost all rolls). It also turns an 11 (a success on lots of rolls) into an automatic failure. You're gonna turn a lot of 11s into failures, but most 19s would have succeeded anyway.

Didn't you see? Pyzo just errata'd that trait!

Touched by the Dice Gods - You seem to have a bizarre knack for rolling lots of 1's on some nights and tons of 20's on others. Any unmodified 19 is considered to be a natural 1, and any unmodified 2 is considered to be a natural 20.


The Warlord wrote:

We using CoC 6th edition?

I can get my hands on a copy

Yep! It's also the exact same as the 5.6th edition I believe. However, CoC is rules-light enough that you don't absolutely NEED a copy.


I have (I believe) 5th as well as the 30th Anniversary Edition, a gorgeous book. I also have the Investigators Companions. Not to mention a ton of adventures but as I have yet to run CoC I have read very few of them.


If you have either Our Ladies of Sorrow or Unseen Masters then keep 'em shut tight or Nyarlathotep will get you!


Jack Skilleton wrote:
If you have either Our Ladies of Sorrow or Unseen Masters then keep 'em shut tight or Nyarlathotep will get you!

Nope, don't have either of those. I would not open em anyway, nothing worse than knowing what is coming to get you.


I have looked upon all that the spoilers have to hold of horror, and even the skies of spring and the flowers of summer must ever afterward be poison to me. But I do not think my life will be long. As my uncle went, as poor Johansen went, so I shall go. I know too much, and that rat bastard GM is surely going to get me for it.


Hey GM! Did you miss my post or do you just want to keep everyone in the dark on that fact? I totes understand either way!

I wrote:

Oh my! Will there be any crossover between Investigator and Adventurer? Like creepy s*** starts happening in the Investigator's lives that echo events that happen in the game? I smell great potential for some Silent Hill 4-type horror with the in-game characters if so!

EDIT: Can you imagine the Investigator's horror when, the next day after a major NPC dies in the game, one of their associates/friends/family dies in an identical manner? That would be quite unnerving for the characters!


Ange de la Nuit wrote:

Oh my! Will there be any crossover between Investigator and Adventurer? Like creepy s*** starts happening in the Investigator's lives that echo events that happen in the game? I smell great potential for some Silent Hill 4-type horror with the in-game characters if so!

EDIT: Can you imagine the Investigator's horror when, the next day after a major NPC dies in the game, one of their associates/friends/family dies in an identical manner? That would be quite unnerving for the characters!

We'll see...


Anwara that sounds awesome.

here are my investigator options

Try #1
3d6 ⇒ (3, 3, 4) = 10
3d6 ⇒ (1, 6, 6) = 13
3d6 ⇒ (3, 4, 5) = 12
3d6 ⇒ (4, 3, 6) = 13
3d6 ⇒ (4, 4, 1) = 9
3d6 ⇒ (1, 2, 3) = 6

2d6 + 6 ⇒ (2, 5) + 6 = 13
2d6 + 6 ⇒ (6, 1) + 6 = 13

Try #2
3d6 ⇒ (6, 6, 4) = 16
3d6 ⇒ (1, 4, 3) = 8
3d6 ⇒ (4, 3, 5) = 12
3d6 ⇒ (6, 6, 3) = 15
3d6 ⇒ (3, 6, 4) = 13
3d6 ⇒ (6, 6, 3) = 15

I will be taking the second one
2d6 + 6 ⇒ (1, 6) + 6 = 13
2d6 + 6 ⇒ (3, 5) + 6 = 14


Array 1 - Choose This one
3d6 + 3 ⇒ (5, 2, 1) + 3 = 11 EDU
3d6 ⇒ (4, 6, 2) = 12 CON
3d6 ⇒ (3, 5, 6) = 14 POW
3d6 ⇒ (1, 5, 5) = 11 DEX
3d6 ⇒ (5, 1, 1) = 7 APP
3d6 ⇒ (2, 6, 6) = 14 STR

2d6 + 6 ⇒ (6, 4) + 6 = 16 Size
2d6 + 6 ⇒ (4, 6) + 6 = 16 INT

Array 2
3d6 ⇒ (5, 2, 5) = 12
3d6 ⇒ (5, 5, 5) = 15
3d6 ⇒ (4, 2, 5) = 11
3d6 ⇒ (1, 4, 3) = 8
3d6 ⇒ (2, 2, 1) = 5
3d6 ⇒ (5, 4, 4) = 13

2d6 + 6 ⇒ (1, 1) + 6 = 8
2d6 + 6 ⇒ (1, 6) + 6 = 13

Income 1d10 ⇒ 6 75,000 - Yearly income

Sanity = 70
IDEA = 80
Luck = 70
Know = 55

Damage Bonus = +1d4
Hit Points = 15
Magic Points = 14

Occupation: Soldier


POW = 16 = Magic Points
DEX = 8
STR = 12
CON = 15
APP = 13
EDU = 15+3 =18

SIZ = 13
INT = 14

San = 80 = Sanity Points
dmg +1d4
Idea = 70
Luckl = 80
Know = 90
HP = 14

I am thinking a student in mid twenties from the country. Do I need a job beyond student for my skills because I can pick one if so. Can you post more about the skills? And would a Peri Blooded Aasimar be ok for the Adventurefinder?


So, for Awnara's player...

Stat Array 1:

3d6 ⇒ (5, 4, 4) = 13
3d6 ⇒ (1, 3, 3) = 7
3d6 ⇒ (2, 4, 1) = 7
3d6 ⇒ (6, 6, 6) = 18
3d6 ⇒ (2, 6, 2) = 10
3d6 ⇒ (5, 1, 1) = 7
2d6 + 6 ⇒ (4, 2) + 6 = 12
2d6 + 6 ⇒ (5, 5) + 6 = 16

Stat Array 2:

3d6 ⇒ (2, 6, 2) = 10
3d6 ⇒ (4, 6, 3) = 13
3d6 ⇒ (4, 5, 5) = 14
3d6 ⇒ (5, 4, 6) = 15
3d6 ⇒ (3, 6, 4) = 13
3d6 ⇒ (1, 1, 6) = 8
2d6 + 6 ⇒ (2, 1) + 6 = 9
2d6 + 6 ⇒ (1, 6) + 6 = 13

Think I'll go for the first one - lots of peaks and lots of valleys make for an interesting CoC character.

STR 7
CON 7
POW 18
DEX 7
APP 10
EDU 16
SIZ 16
INT 12

She's definitely smart, and clearly believes in ghosts, chakras, aura, crystal power, etc. She's also overweight, probably since childhood, which explains why she brings the snacks - she's fat because she overeats, and she overeats because she likes making cookies and muffins.

IDEA 60
LUCK 90
KNOW 80

I'm thinking she pays the bills day to day by working in an office environment doing accounting work - somewhere between the drudgery of simply entering checks and the responsibility of being the actual comptroller. She'll be in the $35,000 range - just out of actual poverty and on her way into living wage poverty.

I get 160 points in occupational skills, which will include Accounting (+30), Bargain (+10), Computer Use (+30), Credit Rating (+10), Law(+10), Library Use (+30), Mathematics (+30), and Persuade (+10). I've got 280 points to buy discretionary skills, which will be Art (fanfiction) (+30), Bargain (+10), Drive Auto (+10), Hide (+10), History (+10), Hypnosis (+10), Natural History (+15), Occult (+30), Photography (+10), and Psychology (+30).

Skills:

Accounting (40%)
Anthropology (01%)
Archaeology (01%)
Art (35%):Fanfiction
Astronomy (01%)
Bargain (25%)
Biology (01%)
Chemistry (01%)
Climb (40%)
Computer Use (31%)
Conceal (15%)
Credit Rating (25%)
Cthulhu Mythos (00)
Dodge (14%)
Drive Auto (30%)
Electrical Repair (10%)
Electronics (01%)
Fast Talk (05%)
First Aid (30%)
Forensics (01%):_________
Geology (01%)
Hide (20%)
History (30%)
Hypnosis (15%)
Jump (25%)
Law (15%)
Library Use (55%)
Listen (25%)
Locksmith (01%)
Martial Arts (01%)
Mathematics (62%)
Mechanical Repair (20%)
Medicine (05%)
Natural History (25%)
Navigate (10%)
Occult (35%)
Operate Hvy. Machine (01%)
Other Language (16%):Spanish
Own Language (60%): English
Persuade (25%)
Pharmacy (01%)
Photography (20%)
Physics (01%)
Pilot (01%):
Psychiatry (01%)
Psychology (35%)
Psychotherapy (01%)
Ride (05%)
Sneak (10%)
Spot Hidden (25%)
Swim (25%)
Throw (25%)
Track (10%)

Axe (20%)
Blackjack (40%)
Club (25%)
Knife (25%)
Sabre (15%)
Sword (20%)
Handgun (20%)
Machine Gun (15%)
Rifle (25%)
Shotgun (30%)
Submachine Gun (15%)
Fist/Punch (50%)
Head Butt (10%)
Kick (25%)
Grapple (25%)

Given her ridiculous POW stat, she's shaping up to be a bit of a hippy chick. I think she's definitely spent some time in Sedona, and probably knows a few people that work out there. Again, I'd like to attach her story to another player's, in order for her to be the unsure member of the game. Anyone want to collab?


Dotting for possible interest. I've never played Call of Cthulu before. And I'm interested in connecting to Awnara's player. Let me see if I can get it right.

I also imagine him being a relative to another player, such as cousin, nephew, etc (given that he's going to be younger).


Deaths Adorable Apprentice wrote:
I am thinking a student in mid twenties from the country. Do I need a job beyond student for my skills because I can pick one if so. Can you post more about the skills? And would a Peri Blooded Aasimar be ok for the Adventurefinder?

Student is fine as an occupation, however EDU represents roughly the amount of years the investigator has spent in school - meaning you're probably going to be in graduate school. For this reason you'll probably want to include some means of paying for this in your background. Perhaps a part time job, a whole lotta debt, or some very rich parents.

As for skills, the rulebook provides this sample occupation for professors, but I it could work just as well for grad students:
Professor - Bargain, Credit Rating, Library Use, Other Language, Persuade, Psychology. Choose two of the following as a personal specialty: Anthroplogy, Archeology, Astronomy, Biology, Chemistry, Electronics, Geology, History, Law, Mathematics, Medicine, Natural History, or Physics.

If it's skill descriptions you want, this site might help.

This scale I found on some random web page might also be helpful:
1-24% = Incompetent
25-59% = Competent
60-89% = Expert
90-99% = Master

Finally, alternate heritage aasimar are fine, but I'd rule that it requires you to use up your regular trait.


Can't believe I forgot this. Art (baking). I'll trade out 20 points of Art (fanfiction) to get that, which works well - I really like the idea that she writes really bad fanfic.

Adjusted skills are in the spoiler.

Skills:

Accounting (40%)
Anthropology (01%)
Archaeology (01%)
Art (15%): Fanfiction
Art (25%): Baking
Astronomy (01%)
Bargain (25%)
Biology (01%)
Chemistry (01%)
Climb (40%)
Computer Use (31%)
Conceal (15%)
Credit Rating (25%)
Cthulhu Mythos (00)
Dodge (14%)
Drive Auto (30%)
Electrical Repair (10%)
Electronics (01%)
Fast Talk (05%)
First Aid (30%)
Forensics (01%):_________
Geology (01%)
Hide (20%)
History (30%)
Hypnosis (15%)
Jump (25%)
Law (15%)
Library Use (55%)
Listen (25%)
Locksmith (01%)
Martial Arts (01%)
Mathematics (62%)
Mechanical Repair (20%)
Medicine (05%)
Natural History (25%)
Navigate (10%)
Occult (35%)
Operate Hvy. Machine (01%)
Other Language (16%):Spanish
Own Language (60%): English
Persuade (25%)
Pharmacy (01%)
Photography (20%)
Physics (01%)
Pilot (01%):
Psychiatry (01%)
Psychology (35%)
Psychotherapy (01%)
Ride (05%)
Sneak (10%)
Spot Hidden (25%)
Swim (25%)
Throw (25%)
Track (10%)
Axe (20%)
Blackjack (40%)
Club (25%)
Knife (25%)
Sabre (15%)
Sword (20%)
Handgun (20%)
Machine Gun (15%)
Rifle (25%)
Shotgun (30%)
Submachine Gun (15%)
Fist/Punch (50%)
Head Butt (10%)
Kick (25%)
Grapple (25%)


Or just add Baking as it's own skill! If you need a skill but none of the existing ones cover it well enough just tack it on to your skill list (and let me know of course).

The writer of Unseen Masters looooves to do this and gives his npcs skills like - Tell Bad Jokes 60% or Write Sensationalistic Article 79% or my personal favorite, Dominate Cooperative Women 70%. Obviously I don't want you getting this silly, but you get the idea.


I was probably going to do that, but the description under Art actually calls out cooking, so I think that's close enough for me.

And I've seen that on a few 13th Age characters. When I ran a demo of that a year or two ago, I had one player who came up with the skill Obfuscating Stupidity +3. His idea was that he'd be the guy that would let the others search a room for a secret door, lean up against the wall, and the secret door would give way under his weight. One of the other players was inspired by this to give his character Cowardice at +2. When some goblins were running past them to burn down the town they were defending, he hid to make sure that he couldn't be harmed. Of course, since he was successful, he noticed that a goblin had already chosen the spot he was going to hide in, and he got the drop on him.

Good times.


Array 1

3d6 ⇒ (6, 2, 4) = 12
3d6 ⇒ (6, 1, 2) = 9
3d6 ⇒ (1, 3, 5) = 9
3d6 ⇒ (3, 3, 2) = 8
3d6 ⇒ (2, 1, 2) = 5
3d6 ⇒ (6, 4, 2) = 12

2d6 + 6 ⇒ (1, 6) + 6 = 13
2d6 + 6 ⇒ (5, 5) + 6 = 16

Array 2

3d6 ⇒ (5, 3, 4) = 12
3d6 ⇒ (5, 5, 5) = 15
3d6 ⇒ (1, 3, 3) = 7
3d6 ⇒ (4, 5, 3) = 12
3d6 ⇒ (5, 2, 2) = 9
3d6 ⇒ (1, 4, 4) = 9

2d6 + 6 ⇒ (2, 2) + 6 = 10
2d6 + 6 ⇒ (6, 4) + 6 = 16

I'll take Array 2. Planning on making either a Cop or a Federal Agent.

Never played CoC before and I am not American either so... Let's see how this goes.

For the Pyzo Character I might go Halfling Mysterious Stranger Gunslinger.


Awnara Puddyfoot I would love to do so. Having a tied background sounds like fun. Not sure what the major is yet but the Investigator will be almost done with schooling. I normally play a female will that be ok?


So this is what I have so far, just wondering if everything seems to fit? The bit at the start is just some minor character stuff.

James o’Malley
____________________________________

Basic Profile:

Sex Male
D.O.B 5/16/1986
Blood Type A+
Nationality American, Irish
Place of Birth Los Angeles, California

___________________________________
Appearance:

Height 5ft 10inches
Weight 160lbs
Hair Color Black
Eye Color Blue

____________________________________
Qualifications and Occupation:

Qualifications
Bachelor’s Degree in Biology - University of California, Berkeley
Masters Degree in Criminology - Trinity College, Dublin, Ireland
Occupation Special Agent - Federal Bureau of Investigations
Home Office San Francisco, California

__________________________________
Family:

Parents
James o’Malley (Deceased)
Carly Stephens-o’Malley
Siblings
Katee o’Malley-Jenkins
Jessica o’Malley
Eva o’Malley
Parents Occupations
James o’Malley - Owner of O’Malley Automotive Repair
Carly o’Malley - Psychiatric Nurse
Siblings Occupations
Katee Jenkins - Doctor of Psychology - University of California, Berkeley
Jessica o’Malley - Co-owner of Erins Own Irish Bar and Restaurant
Eva o’Malley - Gunnery Sergeant - United States Marine Corps

___________________________________
STR: 7
CON: 12
POW: 12
DEX: 15
APP: 9
EDU: 12

SIZ: 10
INT: 16

SAN: 60

Idea: 80
Luck: 60
Know: 60

Hitpoints 11
Damage Bonus +0
Magic Points 12

Salary69,000 (Seems high but that is an entry level position for the FBI)
Age 29 (EDU+1)
________________________________
Occupational Skills
Computer Use (10)
Drive Auto (10)
Forensics (15)
Handgun (65)
Law (20)
Martial Arts (10)
Persuade (30)
Spot Hidden (10)
Occupational Skillpoints 120 (+10)
________________________________
General Skills
Bargain (20)
Biology (20)
First Aid (15)
Hide (20)
Library Use (20)
Mechanical Repair (30)
Pilot (20)
Rifle (20)
Sabre (30)
Shotgun (10)
Sneak (20)
Track (35)
General Skill Points 280 (+10)

I'll get the rest up in a bit, backstory and a more detailed physical description.


James O'Malley's EDU score seems a little low for an FBI agent. EDU is a roughly equivalent to the years of schooling a character has had - meaning James has the equivalent education of a high school graduate. Unless he a LOT of connections or conned his way in, you'll probably want to shuffle some stats around.


Good point. Hmm. I'll take a second look. I forgot it equalled years. I don't suppose youd take a "Kid genius, finished high-school early" stance on it? ;)


16 INT doesn't quite cut it for genius, and even a kid genius would have a higher EDU - they have the same amount of education but they took it in faster.


I will do the math and finish my Oracle in the morning. My Investigator will be in school for law. Planning to work specifically with children. so my occupation skills will be Bargain, Credit Rating, Library Use, Other Language (Spanish), Persuade, Psychology, Anthropology, Law.


Worth a shot. Haha Will edit it now. :)

James o’Malley
____________________________________

Basic Profile:

Sex Male
D.O.B 5/16/1986
Blood Type A+
Nationality American, Irish
Place of Birth Los Angeles, California

____________________________________
Appearance:

Height 5ft 10inches
Weight 160lbs
Hair Color Black
Eye Color Blue

___________________________________
Qualifications and Occupation:

Qualifications
Bachelor’s Degree in Biology - University of California, Berkeley
Masters Degree in Criminology - Trinity College, Dublin, Ireland
Occupation Special Agent - Federal Bureau of Investigations
Home Office San Francisco, California

__________________________________
Family:

Parents
James o’Malley (Deceased)
Carly Stephens-o’Malley
Siblings
Katee o’Malley-Jenkins
Jessica o’Malley
Eva o’Malley
Parents Occupations
James o’Malley - Owner of O’Malley Automotive Repair
Carly o’Malley - Psychiatric Nurse
Siblings Occupations
Katee Jenkins - Doctor of Psychology - University of California, Berkeley
Jessica o’Malley - Co-owner of Erins Own Irish Bar and Restaurant
Eva o’Malley - Gunnery Sergeant - United States Marine Corps

___________________________________
STR: 7
CON: 9
POW: 12
DEX: 12
APP: 9
EDU: 18

SIZ: 10
INT: 16

SAN: 60

Idea: 80
Luck: 60
Know: 90

Hitpoints 10
Damage Bonus +0
Magic Points 12
________________________________
Occupational Skills
Computer Use (10)
Drive Auto (10)
Forensics (15)
Handgun (65)
Law (20)
Martial Arts (10)
Persuade (30)
Spot Hidden (10)
Occupational Skillpoints 120 (+10
________________________________
General Skills
Bargain (20)
Biology (20)
First Aid (15)
Hide (20)
Library Use (20)
Mechanical Repair (30)
Pilot (20)
Rifle (20)
Sabre (30)
Shotgun (10)
Sneak (20)
Track (35)
General Skill Points 280 (+10)

There we go. Seem more reasonable?


Don't forget all those juicy new skill points you have!

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