Phantom Limbs: Ikarida, the City of Leaves (Inactive)

Game Master TheLogicOfCrocodiles

-Hiatus-


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Naneko and Amy approach situations from possibly the two most diametrically opposed positions I've seen for some time.


Death and rebirth and all that- no time for mourning, absentees! Get stuck back in when you can!


Female Human Sorcerer (Wildblooded) 3 | HP: 15 | AC: 11, T: 11, FF: 10 | Fort: +1, Ref: +2, Will: +4 | CMB: +1, CMD: 12 | Init: +7, Perception: +4 |

Heh. XD I certainly don't mind - it's fun seeing the contrasts between characters.


Male Human Musket Master Gunslinger 3 [Hp: 26, Perc: +8, Init: +7, AC: 19, Tch: 15, Flt: 14, Fort: +5, Ref: +7, Will: +3] [Ranged musket +8 (1d12/×4)]

Well it WAS fun haha.


As a player, I feel I must voice a concern, Gatsby.

I find it very irrational and rash (perhaps unfair?) of Dorrigan to lump the group in with Naneko's actions, when they've shown none of her behavior (that he's had liberty to observe on an occasion already, meaning he should know that Naneko and only Naneko was prone to such outbursts).

It's very un-Dorrigan of him to stoop to Naneko's level of behavior without thought placed behind it, even based on what he saw. At least as a man of the law, he's being very off-center with his position that the others are equally guilt when they showed no sign of causing problems.

If anything, justice should have already been done in his eyes seeing the sole perpetrator die before him, with his own eyes observing.

Just a thought, Gatsby.

Additionally, Rednal, did Amy miss the part where Morgan said that no one was paying attention to him because of the festival time and the chaos? Her pointing him to try and find someone at a stall is merely asking him to do what he's already tried to no effect.

Just a thought for you, Rednal. Yes, his Bluff was good, but I think he spoke all the "facts" in his gratuitous lie he fed to Amy.


Female Human Sorcerer (Wildblooded) 3 | HP: 15 | AC: 11, T: 11, FF: 10 | Fort: +1, Ref: +2, Will: +4 | CMB: +1, CMD: 12 | Init: +7, Perception: +4 |

Her thought was that it was in reference to begging (i.e. everyone was all "I'm having too much fun to care about the beggars, and I left my coin bag at home anyway because the shops are closed"), not to approaching people in other ways and offering to help them when they probably need it most. She's thinking of two distinct actions there.


Apologies, players - I've been out of action for two days, and will be out of action for two-three more, it looks like. It's the end of term, and as a teacher the pressure is on. I'll be back and posting again as soon as possible.

Gatsby


Female Human Sorcerer (Wildblooded) 3 | HP: 15 | AC: 11, T: 11, FF: 10 | Fort: +1, Ref: +2, Will: +4 | CMB: +1, CMD: 12 | Init: +7, Perception: +4 |

Life happens; don't worry about it. ^^


And Ben, I do understand...

But:
... Naneko did just kill his future wife.


Naneko and Naneko alone did, yes. Naneko only, none of the others, so there is no actual excuse to lump them in.

Unless he's burning off excess fuel now, and will later change his stance...


Male Human Musket Master Gunslinger 3 [Hp: 26, Perc: +8, Init: +7, AC: 19, Tch: 15, Flt: 14, Fort: +5, Ref: +7, Will: +3] [Ranged musket +8 (1d12/×4)]

Emotions are rarely rational. We came as a group and destroyed his future and that's all he cares about at the moment.


Wow... two to three days more turned out to be a rather conservative estimate.

Apologies for the whole week away - the end of a Japanese school year is a lot more busy than I was expecting, and I'm looking forward to actually having a day off tomorrow.

However, this does mean that after my extended absence I am actually back and reading / posting again. I won't be able to start posting in the threads until after the afternoon leaving ceremony, but I'll try to give a big, worthwhile update for everybody to set things in motion again.

Sorry for the delay!

Gatsby


Female Human Sorcerer (Wildblooded) 3 | HP: 15 | AC: 11, T: 11, FF: 10 | Fort: +1, Ref: +2, Will: +4 | CMB: +1, CMD: 12 | Init: +7, Perception: +4 |

Huzzah, you've back-ish! ^^ And I'm still here, so there's that.


Male Human Musket Master Gunslinger 3 [Hp: 26, Perc: +8, Init: +7, AC: 19, Tch: 15, Flt: 14, Fort: +5, Ref: +7, Will: +3] [Ranged musket +8 (1d12/×4)]

I don't know what's not going on here, but I don't like it.


Female Human Sorcerer (Wildblooded) 3 | HP: 15 | AC: 11, T: 11, FF: 10 | Fort: +1, Ref: +2, Will: +4 | CMB: +1, CMD: 12 | Init: +7, Perception: +4 |

I'm still here. ^^; Just waiting for things to move forward.


I'm still here! Waiting for the same!


Hello all... have we accidentally died while I took my time off? Or have Bora and Gavin just gone AWOL?


Still waiting...

Couldn't tell you what happened to the others.


Hey all, I'll be doing work for a convention for the next few evenings, so I won't be available to post until Sunday. See you guys then!


Doesn't look like you're going to miss a whole lot...

I'll give it another day and then send a PM round. I'm not a fan of unexpected stalling.


Well, I gave it a lot of days... I think we're dead. Any thoughts, remaining posters?


Female Human Sorcerer (Wildblooded) 3 | HP: 15 | AC: 11, T: 11, FF: 10 | Fort: +1, Ref: +2, Will: +4 | CMB: +1, CMD: 12 | Init: +7, Perception: +4 |

I've remained here the entire time. XD;


Still waiting. I'd suggest we move on without Bora, then finaggle a way to get her back in later.

If no one else returns, then have me and Amy do it, and recruit new players in.

That's what I'd do anyways, but I'm not you.


Might be an idea.

I would also be quite happy to run a shorter campaign (like a stop-gap) to explore a different part of the world for a month or so, and see if she and the others turn up again to restart this one.


Female Human Sorcerer (Wildblooded) 3 | HP: 15 | AC: 11, T: 11, FF: 10 | Fort: +1, Ref: +2, Will: +4 | CMB: +1, CMD: 12 | Init: +7, Perception: +4 |

I could go for that. ^^


Male Human Musket Master Gunslinger 3 [Hp: 26, Perc: +8, Init: +7, AC: 19, Tch: 15, Flt: 14, Fort: +5, Ref: +7, Will: +3] [Ranged musket +8 (1d12/×4)]

I'm down. New characters?


Hmm... I guess so. Give me a bit of time today to think about it.


Male Human Musket Master Gunslinger 3 [Hp: 26, Perc: +8, Init: +7, AC: 19, Tch: 15, Flt: 14, Fort: +5, Ref: +7, Will: +3] [Ranged musket +8 (1d12/×4)]

No worries. With Roland's background, it would be easy enough to claim a new character (via any of the players, it doesn't have to be me) as one of The Long Eye's contacts, which would give us an easy tie-in with this crew, assuming we ever need it.


I went to hospital! It was add fun as you can imagine. However, for those still sticking around, I'd be happy to run a smaller, geographically dissimilar thing if you're interested.


Female Human Sorcerer (Wildblooded) 3 | HP: 15 | AC: 11, T: 11, FF: 10 | Fort: +1, Ref: +2, Will: +4 | CMB: +1, CMD: 12 | Init: +7, Perception: +4 |

I'm certainly interested. ^^ I hope you're doing well!


Male Human Musket Master Gunslinger 3 [Hp: 26, Perc: +8, Init: +7, AC: 19, Tch: 15, Flt: 14, Fort: +5, Ref: +7, Will: +3] [Ranged musket +8 (1d12/×4)]

Just FYI you're not allowed to die. DMs live forever.


In the hearts of their players! Or something stupid like that. :)


Count me in. I'm game for next try.

I could bring back Morgan, or run someone else new and exciting. All up to you.


Well, I am still not dead...

I'd be happy running an alternate campaign for a while, something low-intensity as I get back into the swing of posting again, to explore a different part of the continent. The Jungle islands to the south might be an idea... any suggestions as to what kind of environment / experience you're after?


Female Human Sorcerer (Wildblooded) 3 | HP: 15 | AC: 11, T: 11, FF: 10 | Fort: +1, Ref: +2, Will: +4 | CMB: +1, CMD: 12 | Init: +7, Perception: +4 |

Well, I'm up for pretty much anything as long as it's fun. XD Let's see... jungle islands totally bring to mind Aztec ruins, I suppose it would really depend on what kind of character I ended up using, though. ^^ What sorts of things would you consider low-intensity?


Male Human Musket Master Gunslinger 3 [Hp: 26, Perc: +8, Init: +7, AC: 19, Tch: 15, Flt: 14, Fort: +5, Ref: +7, Will: +3] [Ranged musket +8 (1d12/×4)]

Yup, I'm still down for anything.

Also, if any of you are in the Jacksonville, NC area at any point next year hit me up. I'll be moving there at the end of this year until mid-2016.


Post a few times a week, start at level 1, focus on interaction and exploration rather than total warfare?


Female Human Sorcerer (Wildblooded) 3 | HP: 15 | AC: 11, T: 11, FF: 10 | Fort: +1, Ref: +2, Will: +4 | CMB: +1, CMD: 12 | Init: +7, Perception: +4 |

I could go for that. ^^ Actual roleplaying appeals to me anyway.


Well, I'd be interested. I always enjoy running social encounters more than combat.


I don't know if it's okay to post here (yet) or not, but I talked with Gatsby and he said if you guys were going forward that I could join, so I figured it would be okay to drop in and introduce myself (I'm in the other Phantom Limbs game, but have been watching this one cause I'm curious about how the other half lives, so to speak). I'm more than happy to fill whatever role you guys think would be needed.


Female Human Sorcerer (Wildblooded) 3 | HP: 15 | AC: 11, T: 11, FF: 10 | Fort: +1, Ref: +2, Will: +4 | CMB: +1, CMD: 12 | Init: +7, Perception: +4 |

Well, I suppose that depends a lot on what sorts of encounters we'll be having. XD I usually like to help out with Diplomacy, myself. You?


That depends on the type of character I'm playing, although diplomacy *is* my favorite social skill. I usually will try to make a character that fills a niche that is missing from the party (healer, knowledge monkey, trap monkey), so I would be fine with just making something that would compliment they characters that the rest of the group plays. I also like to find interesting character builds and focus on them.


depending on where we're going, I was currently thinking about making a guy who makes robots (machinesmith or tinker), an amnesiac character who won't be leveling so much as regaining his memories of abilities (that one is not class specific), or a maybe the child of a god who is trying to bring the divine back to the world (godling), cause all of those appeal to me for one reason or another, but I can certainly play other things if necessary.


Well, players? Any thoughts for Vrog?


Female Human Sorcerer (Wildblooded) 3 | HP: 15 | AC: 11, T: 11, FF: 10 | Fort: +1, Ref: +2, Will: +4 | CMB: +1, CMD: 12 | Init: +7, Perception: +4 |

Sounds like we're agreed that we'd like to make characters and -do- something. ^^ I don't really have any opinions on the character types themselves until I know more details about the campaign, though - I do try to make characters that fit the setting. XD


Sounds good.

In that case, build at level 1, 500 starting gold, don't worry too much about weight limits, and for retain imagine jungle with a vaguely Aztec theme (jaguars, ziggurats, all the old tropes). Kit yourselves out to explore, and take it for granted that you're not local (unless one person wants to be a local guide).

I'll create a sperate thread for it and psy the link here this afternoon.


Female Human Sorcerer (Wildblooded) 3 | HP: 15 | AC: 11, T: 11, FF: 10 | Fort: +1, Ref: +2, Will: +4 | CMB: +1, CMD: 12 | Init: +7, Perception: +4 |

Hmm... is the playtest stuff available? XD Considering the tropes we'll be facing, I had an idea for an Arcanist...


Yeah, no problem at all. In fact, I'd like to see the playtest stuff given a spin...


Female Human Sorcerer (Wildblooded) 3 | HP: 15 | AC: 11, T: 11, FF: 10 | Fort: +1, Ref: +2, Will: +4 | CMB: +1, CMD: 12 | Init: +7, Perception: +4 |

Muwahahahaha! In that case, here's what I came up with. ^^

Spoiler:
Myra

Appearance

Female Human Arcanist 1
CG Medium humanoid (human)
Init +2; Senses Perception +1
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Defense
--------------------
AC 12, touch 12, flat-footed 10 (+2 Dex)
hp 11 (1d6+5)
Fort +1, Ref +3, Will +2
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Offense
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Speed 30 ft.
Melee dagger +0 (1d4/19-20)
Arcanist Spells Prepared (CL 1st; concentration +6):
1st—None
0 (at will)—None
--------------------
Statistics
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Str 11, Dex 14, Con 12, Int 20, Wis 10, Cha 10
Base Atk +0; CMB +0; CMD 12
Feats Eschew Materials, Toughness
Traits deft dodger, starchild
Skills Acrobatics +3, Climb +1, Escape Artist +3, Knowledge (arcana) +9, Knowledge (dungeoneering) +9, Knowledge (nature) +9, Perception +1, Spellcraft +9; Racial Modifiers starchild
Languages Aklo, Auran, Common, Draconic, Dwarven, Elven
SQ arcane reservoir, arcanist exploits (dimensional slide), consume spells
Other Gear dagger, climber's kit, rope, signal whistle, tent, medium, wizard's kit, 380 gp, 2 sp
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Special Abilities
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Arcane Reservoir +1 DC or CL (2/day) (Su) An arcanist has an innate pool of magical energy that she can draw upon to fuel her arcanist exploits and enhance her spells. The arcanist’s arcane reservoir can hold an amount of magical energy equal to twice the arcanist’s level. Each day when preparing spells, the arcanist’s arcane reservoir fills with raw magical energy, gaining a number of points equal to 1 + 1/2 her arcanist level (minimum 0). Any points she had from the previous day are lost. She can also regain these points through the consume spells class feature and some arcanist exploits. The arcane reservoir can never hold more points that the total mentioned above, points gained in excess of this maximum are lost. Points from the arcanist reservoir are used to fuel many of the arcanist’s powers (see arcane exploits). In addition, the arcanist can expend one point from her arcane reservoir as a free action whenever she casts an arcanist spell. If she does, she can choose to increase the caster level by 1 or increase the DC of the spell by 1. She can expend no more than one point from her reservoir on a given spell in this way.
Consume Spells (Su) The arcanist can spend a standard action to expend an available arcanist spell slot, making it unavailable for the rest of the day just as if she had used it to cast a spell. In doing so, she adds a number of points to her arcane reservoir equal to the level of the slot consumed. She cannot consume cantrips (0 level spells) in this way. Points added to the arcane reservoir in excess of the limit (see arcane reservoir) are lost.
Dimensional Slide (10') (Su) The arcanist can expend one point from her arcane reservoir to create a dimensional crack that she can step through to reach another location. This ability is used as part of a move action or withdraw action, allowing her to move up to 10 feet per arcanist level to any location she can see; this is in place of 5 feet of movement. She can only use this ability once per round. She does not provoke an attack of opportunity for the movement caused by this ability, but any other movement provokes as normal.
Eschew Materials Cast spells without materials, if component cost is 1 gp or less.
Starchild +4 survival to avoid becoming lost. Automatically determine north.
--------------------
Myra is a self-proclaimed "Arcane Explorer", with an emphasis on reaching difficult items and treasures. Under most circumstances, she probably would have been some kind of rogue, but fate seemed to have a slightly different plan for her. Born with a small spark of arcane energy, Myra grew up realizing she was at least slightly different - but unlike a true sorcerer, she didn't quite have enough power to manifest at a younger age. Resources were difficult to come by, but she'd never really been the type to give up... and the end result was that she soon obtained access to study materials that let her begin to make the most of what little she had.

As her studies went on, her powers grew - for, among other things, Myra was an extremely intelligent young lady. Even most of the better students around her couldn't keep pace, and all of those smarts were going into making magic work for her. Finally, after far too long, she managed it - and obtained the ability to make small teleports. At her experience level, it wasn't much, but it was a start... and enough to help her occasionally avoid things she didn't want to face with. Soon after, Myra decided that there wasn't much else she could learn in a cloistered environment, and she set about becoming an explorer, hoping to find some magical artifacts to boost her power and help her develop properly. Though still a bit new to these things, she's been practicing hard, and ultimately wound up joining an expedition to a jungle area.

Incidentally, while quite talented overall, Myra is well-aware of the fact that she isn't a true rogue, so she's often looking to partner with someone whose skills at certain things (like, say, disarming traps) would complement her magic and allow them to reach treasures normally too dangerous to get to.

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