PeteZero's #5–16: Destiny of the Sands—Part 3: Sanctum of the Sages (Inactive)

Game Master Pete who?


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The group easily moves on, as Kafar and Nefti loose ground.

Kafar 1d20 + 4 ⇒ (16) + 4 = 20
Nefti 1d20 + 6 ⇒ (9) + 6 = 15

I guesss the mythic power jsut lets everyone move on for free, so moving the scene along.

Liberty's Edge

Male Ifrit Summoner 10 (HP63/63; AC 20 / T 12 / FF 18; DR5 (fire); F +4, R +5, W +7; Init +2, Perception +0, Diplomacy +18, Kn(a, pl) +13, Darkvision 60')

As Mareq flies down the slope towards Kafar and Nefti, he concentrates hard upon the steep slope beneath the team's feet. He can sense each and every loose rock, and the rocks piled upon them, and the rocks upon them.

With a mammoth force of will, the ifrit summons the burning fire in his blood. The terrible heat bursts forth, melting the rocks together, securing the steep slope's scree.

Acrobatics DC17: 1d20 + 3 ⇒ (10) + 3 = 13
Mythic Surge 1: 1d6 + 1 ⇒ (6) + 1 = 7
Mythic Surge 2: 1d6 + 1 ⇒ (1) + 1 = 2

Mythic power to clear the obstacle.
Mareq has used 4 of 9 mythic powers

Scarab Sages

Male Aasimar (Scion of Humanity) Sorc. 1/Monk 1/Eldritch Knight 4 | HP 60/60 | AC 26 / T 22 / FF 20 | Resist (acid, cold, elec.) 5; resist (neg. energy) 10 | F +7 / R +9 / W +12 | Perc. +16 (+17 v. traps) | Init +8 | [dice=Acid Splash]1d20+9[/dice] [dice]1d3+3[/dice] cold

Lecate, you're up, give us a Mythic Reflex save so we can get past the Narrow Pass and Motaz can bring it for the Quicksand Pass with Survival. We'll get those thieves!

The Exchange

male Tiefling Tomb Raider 7 Init +2 Perception +13, Darkvision, Speed 40ft HP: 54 AC: 21 (FF 21/T 13) (23 while raging) CMD: 21 HP: 48 AC: 20 (FF 20/T 12) CMD: 21 CMB: +9 BAB: +4 FORT: +7 REF +7 (+2 during rage) WIL: +5 (+2 during rage)

Acrobatics1d20 + 10 ⇒ (20) + 10 = 30

Farg joins along in the chase with his fellow Pathfinders hot on the heel of tha Aspis agents.

Liberty's Edge

Male Dwarf Fighter (Two-Weapon Warrior) 7/Rogue 1 HP 75/75; AC 23; TCH 14; FF 19; F +9; R +8; W +4; CMB+10; CMD 24; Speed 20FT; Init +3; Perception +8;

Elliot tries to hold on some holds on the walls to stop his sliding.

Climb: 1d20 + 5 ⇒ (9) + 5 = 14

Scarab Sages

Male Human
Vitals:
AC: 20, T: 14, FF: 16; HP: 47/47; F:6, R:9, W:3; CMB +6, CMD 20 ; Init: 4(+7 Underground) ; Perc:10(+12 Underground; +2 vs Traps (+13))
Rogue 1/Ranger 4 Dungeon Rover
Skills:
Disable Device +14, Handle Animal +4, K.(dungeoneering) +6, K.(engineering) +5, K.(local) +4, K.(nature) +7, Linguistics +4, Perception +10,Ride +12, Stealth +11,Survival +10

back from the hospital. But pc and internet still down. What do i need to check for atm?

-Posted with Wayfinder


@Suketh - to chase Kafar and Nefti you need to overcome the challenge of your current square, so either DC15 climb or DC17 acrobatics check

hope you are okay?

Scarab Sages

Male Human
Vitals:
AC: 20, T: 14, FF: 16; HP: 47/47; F:6, R:9, W:3; CMB +6, CMD 20 ; Init: 4(+7 Underground) ; Perc:10(+12 Underground; +2 vs Traps (+13))
Rogue 1/Ranger 4 Dungeon Rover
Skills:
Disable Device +14, Handle Animal +4, K.(dungeoneering) +6, K.(engineering) +5, K.(local) +4, K.(nature) +7, Linguistics +4, Perception +10,Ride +12, Stealth +11,Survival +10

Climb: 1d20 + 2 ⇒ (17) + 2 = 19

He quickly gets over to continue chasing the thieves

thanks. I am okay :)

-Posted with Wayfinder

Liberty's Edge

Male Ifrit Summoner 10 (HP63/63; AC 20 / T 12 / FF 18; DR5 (fire); F +4, R +5, W +7; Init +2, Perception +0, Diplomacy +18, Kn(a, pl) +13, Darkvision 60')

There seems to be some confusion (at least on my part). Motaz cleared the path for the entire group, advancing everybody to the second square. Then Mareq cleared the path for the entire party, advancing everybody to the third square.

So, shouldn't we all be in Narrow Pass, either Evading (RefDC15) or Breaking Free (StrDC15)?

Perhaps it is because I didn't advance all the PCs to the next square when I succeeded in clearing the path for everybody. I've done that now.

Scarab Sages

Male Human
Vitals:
AC: 20, T: 14, FF: 16; HP: 47/47; F:6, R:9, W:3; CMB +6, CMD 20 ; Init: 4(+7 Underground) ; Perc:10(+12 Underground; +2 vs Traps (+13))
Rogue 1/Ranger 4 Dungeon Rover
Skills:
Disable Device +14, Handle Animal +4, K.(dungeoneering) +6, K.(engineering) +5, K.(local) +4, K.(nature) +7, Linguistics +4, Perception +10,Ride +12, Stealth +11,Survival +10

if so. I beat either one with my roll of 17. Yey :P

-Posted with Wayfinder


Mareck - you are right, and it got lost, because then Farg used acrobatics clearing this up now

Mareck moves the group on, you are in the Narrow Pass.

Then Kafar and Nefti get their try and do not proceed!

Kafar 1d20 + 2 ⇒ (11) + 2 = 13 Strength check
Nefti 1d20 + 12 ⇒ (4) + 12 = 16 Escape artist

Farg and Suketh move on. Rest of the group still to go.

Map updated.

Scarab Sages

Male Aasimar (Scion of Humanity) Sorc. 1/Monk 1/Eldritch Knight 4 | HP 60/60 | AC 26 / T 22 / FF 20 | Resist (acid, cold, elec.) 5; resist (neg. energy) 10 | F +7 / R +9 / W +12 | Perc. +16 (+17 v. traps) | Init +8 | [dice=Acid Splash]1d20+9[/dice] [dice]1d3+3[/dice] cold

Motaz attempts to evade the Narrow Pass.

Reflex Save: 1d20 + 9 ⇒ (10) + 9 = 19

He calls upon the power of the Ruby Sage to blast gouts of flame at the obstacles in the pass, clearing the way for the rest of the Pathfinders.

Motaz uses one of his uses of mythic power for the day to clear the path for the rest of the party. He has now used four of his nine mythic surges for the day.

Sorry, I miscounted, Motaz has now used FIVE of his nine mythic surges for the day.

Liberty's Edge

Male Ifrit Summoner 10 (HP63/63; AC 20 / T 12 / FF 18; DR5 (fire); F +4, R +5, W +7; Init +2, Perception +0, Diplomacy +18, Kn(a, pl) +13, Darkvision 60')

Thanks to Motaz, Mareq advances through the Narrow Pass!


With the group on their hels, Kafar and Nefti try again - and fail.

1d20 + 2 ⇒ (1) + 2 = 3
1d20 + 12 ⇒ (5) + 12 = 17

Group is up - either single rolls, or clear the path is allowed.

They are so bad - a goblin can do better

Scarab Sages

Male Aasimar (Scion of Humanity) Sorc. 1/Monk 1/Eldritch Knight 4 | HP 60/60 | AC 26 / T 22 / FF 20 | Resist (acid, cold, elec.) 5; resist (neg. energy) 10 | F +7 / R +9 / W +12 | Perc. +16 (+17 v. traps) | Init +8 | [dice=Acid Splash]1d20+9[/dice] [dice]1d3+3[/dice] cold

Feeling the Ruby Sage's strength depleting, but knowing that he is the group's best chance to bypass the quicksand and quickly catch the thieves who are absconding with the Emerald and Topaz Jewels, Motaz picks a course past the deadly hazard, illuminating the dangers with the Ruby Sage's power.

Survival: 1d20 + 8 ⇒ (2) + 8 = 10

Mythic Surge 1: 1d6 + 1 ⇒ (6) + 1 = 7

Mythic Surge 2: 1d6 + 1 ⇒ (5) + 1 = 6

10+7=17, success!

Whispering a silent prayer to the Ruby Sage, Motaz expends another use of the extraordinary abilities to illuminate the areas of danger for the others.

Motaz has now used 7 of the 9 uses of mythic power he has for today.

"Stop them!" he calls out to the other Pathfinders. "I am nearly spent!"


Thanks to Motaz the group catches up with Kafar and Nefti.

Initiatives
Elliot 1d20 + 2 ⇒ (5) + 2 = 7
Farg 1d20 + 2 ⇒ (17) + 2 = 19
Lecate 1d20 + 3 ⇒ (12) + 3 = 15
Mareck 1d20 + 7 ⇒ (12) + 7 = 19
Husarq 1d20 + 1 ⇒ (3) + 1 = 4
Motaz 1d20 + 8 ⇒ (5) + 8 = 13
Serket 1d20 ⇒ 3
Suketh 1d20 + 4 ⇒ (7) + 4 = 11

Kafar 1d20 + 6 ⇒ (15) + 6 = 21
Nefti 1d20 + 6 ⇒ (11) + 6 = 17

With this Kafar throws a stink bomb -
1d20 + 8 ⇒ (2) + 8 = 10 Everyone FORT save DC14 or be nauseated for one round and 1d4 + 1 ⇒ (4) + 1 = 5 afterwards

Farg is up

Scarab Sages

Male Aasimar (Scion of Humanity) Sorc. 1/Monk 1/Eldritch Knight 4 | HP 60/60 | AC 26 / T 22 / FF 20 | Resist (acid, cold, elec.) 5; resist (neg. energy) 10 | F +7 / R +9 / W +12 | Perc. +16 (+17 v. traps) | Init +8 | [dice=Acid Splash]1d20+9[/dice] [dice]1d3+3[/dice] cold

Motaz's Fort Save: 1d20 + 7 ⇒ (2) + 7 = 9

The exertion of channeling the Ruby Sage's power has caught up to Motaz, and he starts to hurl.

Liberty's Edge

Male Dwarf Fighter (Two-Weapon Warrior) 7/Rogue 1 HP 75/75; AC 23; TCH 14; FF 19; F +9; R +8; W +4; CMB+10; CMD 24; Speed 20FT; Init +3; Perception +8;

Elliot tries to avoid most of the stink bomb splash.
Fort DC 14: 1d20 + 6 ⇒ (16) + 6 = 22

Scarab Sages

Giant Scorpion
Vitals:
AC: 21, T: 13, FF: 18; HP: 27/27; F:5, R:3, W:1; CMB +4(+8), CMD 17(29vsTrip) ; Init: +2; Perc:+4
Skills:
Acrobatics +3, Climb +2, Perception +4, Stealth +3, Swim +2

FS: 1d20 + 6 ⇒ (17) + 6 = 23

Sutekh easily keeps his contents inside his body

-Posted with Wayfinder

Scarab Sages

Giant Scorpion
Vitals:
AC: 21, T: 13, FF: 18; HP: 27/27; F:5, R:3, W:1; CMB +4(+8), CMD 17(29vsTrip) ; Init: +2; Perc:+4
Skills:
Acrobatics +3, Climb +2, Perception +4, Stealth +3, Swim +2

FS: 1d20 + 4 ⇒ (1) + 4 = 5

The scorpuon on the otherhand cant stand the smell as it twitches and clicks in disgust

-Posted with Wayfinder

The Exchange

male Tiefling Tomb Raider 7 Init +2 Perception +13, Darkvision, Speed 40ft HP: 54 AC: 21 (FF 21/T 13) (23 while raging) CMD: 21 HP: 48 AC: 20 (FF 20/T 12) CMD: 21 CMB: +9 BAB: +4 FORT: +7 REF +7 (+2 during rage) WIL: +5 (+2 during rage)

Not sure how long the chase went but assuming that the 40 minute Heroism is still up.

FORT 1d20 + 6 ⇒ (2) + 6 = 8

Farg steps forward but begins to wretch from the stench surrounding him.


Nefti starts to sing.

The whole group is up.

Scarab Sages

Male Human
Vitals:
AC: 20, T: 14, FF: 16; HP: 47/47; F:6, R:9, W:3; CMB +6, CMD 20 ; Init: 4(+7 Underground) ; Perc:10(+12 Underground; +2 vs Traps (+13))
Rogue 1/Ranger 4 Dungeon Rover
Skills:
Disable Device +14, Handle Animal +4, K.(dungeoneering) +6, K.(engineering) +5, K.(local) +4, K.(nature) +7, Linguistics +4, Perception +10,Ride +12, Stealth +11,Survival +10

"Oh no you don't...."

He fires two shots at the singing one
Attack 1: 1d20 + 7 + 2 ⇒ (12) + 7 + 2 = 21
Attack 2: 1d20 + 7 + 2 ⇒ (14) + 7 + 2 = 23
Damage 1: 1d8 + 6 ⇒ (5) + 6 = 11
Damage 2: 1d8 + 6 ⇒ (5) + 6 = 11

-Posted with Wayfinder

Liberty's Edge

Male Dwarf Fighter (Two-Weapon Warrior) 7/Rogue 1 HP 75/75; AC 23; TCH 14; FF 19; F +9; R +8; W +4; CMB+10; CMD 24; Speed 20FT; Init +3; Perception +8;

Elliot gets close to Kafar while taking out one of his waraxes and swings.

Waraxe Attack: 1d20 + 6 ⇒ (11) + 6 = 17 Damage: 1d10 + 2 ⇒ (7) + 2 = 9

The Exchange

male Tiefling Tomb Raider 7 Init +2 Perception +13, Darkvision, Speed 40ft HP: 54 AC: 21 (FF 21/T 13) (23 while raging) CMD: 21 HP: 48 AC: 20 (FF 20/T 12) CMD: 21 CMB: +9 BAB: +4 FORT: +7 REF +7 (+2 during rage) WIL: +5 (+2 during rage)

That one measly stinkbomb took out 3 party members for basically the whole fight... silly

Scarab Sages

Male Human
Vitals:
AC: 20, T: 14, FF: 16; HP: 47/47; F:6, R:9, W:3; CMB +6, CMD 20 ; Init: 4(+7 Underground) ; Perc:10(+12 Underground; +2 vs Traps (+13))
Rogue 1/Ranger 4 Dungeon Rover
Skills:
Disable Device +14, Handle Animal +4, K.(dungeoneering) +6, K.(engineering) +5, K.(local) +4, K.(nature) +7, Linguistics +4, Perception +10,Ride +12, Stealth +11,Survival +10

yah... but still not as bad as colour spray

-Posted with Wayfinder

Liberty's Edge

Male Ifrit Summoner 10 (HP63/63; AC 20 / T 12 / FF 18; DR5 (fire); F +4, R +5, W +7; Init +2, Perception +0, Diplomacy +18, Kn(a, pl) +13, Darkvision 60')

Fort save: 1d20 + 3 ⇒ (16) + 3 = 19

Mareq, having acted presciently, and slightly faster than Nefti, casts fire into both of them.

burning hands reflex dc15 half: 3d4 ⇒ (2, 2, 2) = 6

my Init was 19


M Efreeti Lord of All He Surveys 10 (HP 79/85; AC 33 / T 11 / FF 31 ; F +11, R +6, W +8; Init +2, Perception +11, Darkvision 60') [dice=Power Attack]1d20+19[/dice] [dice=Slashing dmg]3d6+26[/dice] [dice=Fire dmg]1d6[/dice]

Fort save: 1d20 + 4 ⇒ (4) + 4 = 8

Husarq coughs and gags.

Scarab Sages

Male Varisian Human Male Varisian Human Cleric 4 (Desna) |HP 47/47 |AC 21 / T 11 / FF 21 | F +8, R +2, W+10(+1 vs Fear) | Spell Craft +7 |Perception +9, Init +3 | Knowledge Religion +9 | Heal +11| Sense Motive + 11 [dice=Attack (Mace)] 1d8+2[/dice]

Fort Save: 1d20 + 8 ⇒ (6) + 8 = 14

Lecate comes out of his stupor and barely dodges in time to mss the stink bomb.

Lecate will cast bless +1 to attack and +1 on saves vs fear

Scarab Sages

Male Human
Vitals:
AC: 20, T: 14, FF: 16; HP: 47/47; F:6, R:9, W:3; CMB +6, CMD 20 ; Init: 4(+7 Underground) ; Perc:10(+12 Underground; +2 vs Traps (+13))
Rogue 1/Ranger 4 Dungeon Rover
Skills:
Disable Device +14, Handle Animal +4, K.(dungeoneering) +6, K.(engineering) +5, K.(local) +4, K.(nature) +7, Linguistics +4, Perception +10,Ride +12, Stealth +11,Survival +10

So my attacks will now be 22 and 24

Scarab Sages

Male Aasimar (Scion of Humanity) Sorc. 1/Monk 1/Eldritch Knight 4 | HP 60/60 | AC 26 / T 22 / FF 20 | Resist (acid, cold, elec.) 5; resist (neg. energy) 10 | F +7 / R +9 / W +12 | Perc. +16 (+17 v. traps) | Init +8 | [dice=Acid Splash]1d20+9[/dice] [dice]1d3+3[/dice] cold

Motaz pulls out a bottle of soothe syrup between bouts of vomiting. "Someone feed this to Husarq or Serket," he gasps.

Soothe syrup will give the being to whom it is administered a +5 bonus on the save vs. being nauseated.


M Efreeti Lord of All He Surveys 10 (HP 79/85; AC 33 / T 11 / FF 31 ; F +11, R +6, W +8; Init +2, Perception +11, Darkvision 60') [dice=Power Attack]1d20+19[/dice] [dice=Slashing dmg]3d6+26[/dice] [dice=Fire dmg]1d6[/dice]
Husarq wrote:

[dice=Fort save]1d20+4

Husarq coughs and gags.

It appears that if we move out of the cloud, we are still nauseated for 5 rounds. But if we remain in the cloud, we get another Save. If we succeed on the save, no nausea. So the best bet is to remain in the cloud.


Suketh lands two solid hits, Elliott misses.

saves
Kafar 1d20 + 10 ⇒ (18) + 10 = 28
Nefit 1d20 + 8 ⇒ (10) + 8 = 18

Mareck, my apologes, I totally missed your 19

Kafar then strikes at Elliott.

Attack: 1d20 + 9 ⇒ (1) + 9 = 10

The cloud is gone - it is the alchemist bomb cloud, so only one round, so no more saves - 5 more rounds vomiting....
But with my rolls you should not worry....

Kafar 25 damage
Nefti 3 damage

Mareck goes

Liberty's Edge

Male Ifrit Summoner 10 (HP63/63; AC 20 / T 12 / FF 18; DR5 (fire); F +4, R +5, W +7; Init +2, Perception +0, Diplomacy +18, Kn(a, pl) +13, Darkvision 60')
DM PeteZero wrote:

saves

Kafar 1d20+10
Nefit 1d20+8

So, then they take a measly 3pts of dmg each.

Liberty's Edge

Male Ifrit Summoner 10 (HP63/63; AC 20 / T 12 / FF 18; DR5 (fire); F +4, R +5, W +7; Init +2, Perception +0, Diplomacy +18, Kn(a, pl) +13, Darkvision 60')

Mareq Round Two
Mareq stares at Kafar, considering. He concentrates and feels his fingers begin to burn like acid. He throws the burning acid straight at Kafar!

Using Wild Arcana to cast Corrosive Touch. Also, using Throw Spell. Makes Corrosive Touch a ranged touch attack.

Corrosive Touch: 5d4 ⇒ (1, 4, 1, 2, 3) = 11
Touch Attack: 1d20 + 5 ⇒ (14) + 5 = 19

Mareq has used 6 of his 9 mythic powers.
This is a restatement of his previous Round Two action. This whole mythic thing takes some getting used to. I keep forgetting all the cool things Mareq can do.

Scarab Sages

Male Human
Vitals:
AC: 20, T: 14, FF: 16; HP: 47/47; F:6, R:9, W:3; CMB +6, CMD 20 ; Init: 4(+7 Underground) ; Perc:10(+12 Underground; +2 vs Traps (+13))
Rogue 1/Ranger 4 Dungeon Rover
Skills:
Disable Device +14, Handle Animal +4, K.(dungeoneering) +6, K.(engineering) +5, K.(local) +4, K.(nature) +7, Linguistics +4, Perception +10,Ride +12, Stealth +11,Survival +10

sutekh attacked nefti

-Posted with Wayfinder


Nefti casts mirrir image. 1d4 + 1 ⇒ (3) + 1 = 4

Kafar 14 damage
Nefti 25 damage

Rest of the goup is up

corrected


M Efreeti Lord of All He Surveys 10 (HP 79/85; AC 33 / T 11 / FF 31 ; F +11, R +6, W +8; Init +2, Perception +11, Darkvision 60') [dice=Power Attack]1d20+19[/dice] [dice=Slashing dmg]3d6+26[/dice] [dice=Fire dmg]1d6[/dice]

Husarq Round Two
Husarq continues gagging and coughing.

Scarab Sages

Male Aasimar (Scion of Humanity) Sorc. 1/Monk 1/Eldritch Knight 4 | HP 60/60 | AC 26 / T 22 / FF 20 | Resist (acid, cold, elec.) 5; resist (neg. energy) 10 | F +7 / R +9 / W +12 | Perc. +16 (+17 v. traps) | Init +8 | [dice=Acid Splash]1d20+9[/dice] [dice]1d3+3[/dice] cold

Motaz walks over to Mareq and presses the soothe syrup into his hand, if he wants it.

Liberty's Edge

Male Ifrit Summoner 10 (HP63/63; AC 20 / T 12 / FF 18; DR5 (fire); F +4, R +5, W +7; Init +2, Perception +0, Diplomacy +18, Kn(a, pl) +13, Darkvision 60')
Motaz ibn Dakhil al-Lythertidi wrote:
Motaz walks over to Mareq and presses the soothe syrup into his hand, if he wants it.

Mareq takes the syrup from Motaz and drinks it.

Scarab Sages

Male Human
Vitals:
AC: 20, T: 14, FF: 16; HP: 47/47; F:6, R:9, W:3; CMB +6, CMD 20 ; Init: 4(+7 Underground) ; Perc:10(+12 Underground; +2 vs Traps (+13))
Rogue 1/Ranger 4 Dungeon Rover
Skills:
Disable Device +14, Handle Animal +4, K.(dungeoneering) +6, K.(engineering) +5, K.(local) +4, K.(nature) +7, Linguistics +4, Perception +10,Ride +12, Stealth +11,Survival +10

Attack 1: 1d20 + 7 + 1 ⇒ (13) + 7 + 1 = 21
Attack 2: 1d20 + 7 + 1 ⇒ (16) + 7 + 1 = 24
Damage 1: 1d8 + 6 ⇒ (3) + 6 = 9
Damage 2: 1d8 + 6 ⇒ (5) + 6 = 11

Sutekh fires arrows at the images that appeared

-Posted with Wayfinder

Scarab Sages

Giant Scorpion
Vitals:
AC: 21, T: 13, FF: 18; HP: 27/27; F:5, R:3, W:1; CMB +4(+8), CMD 17(29vsTrip) ; Init: +2; Perc:+4
Skills:
Acrobatics +3, Climb +2, Perception +4, Stealth +3, Swim +2

i dunno. Did serket get a potion? He would need help drinking it. If so, does he get another save?

-Posted with Wayfinder

Scarab Sages

Male Aasimar (Scion of Humanity) Sorc. 1/Monk 1/Eldritch Knight 4 | HP 60/60 | AC 26 / T 22 / FF 20 | Resist (acid, cold, elec.) 5; resist (neg. energy) 10 | F +7 / R +9 / W +12 | Perc. +16 (+17 v. traps) | Init +8 | [dice=Acid Splash]1d20+9[/dice] [dice]1d3+3[/dice] cold

Motaz held it out in the first round, and no one used it. So I had him walk over to someone who could feed it to someone else. Sutekh seemed busy shooting (and quite effectively), so I had Motaz walk over to Mareq. I thought Mareq wasn't sick though. I thought he was going to feed it to Husarq. However, it does not actually say that it grants a new save, just that it grants a +5. It would have been DMPeteZero's call if the drinker got a new save. Not having a standard action, Motaz couldn't drink it himself. Unfortunately, he only had the one dose. It will certainly help keep Husarq from succumbing if a second stink bomb goes off!

Liberty's Edge

Male Ifrit Summoner 10 (HP63/63; AC 20 / T 12 / FF 18; DR5 (fire); F +4, R +5, W +7; Init +2, Perception +0, Diplomacy +18, Kn(a, pl) +13, Darkvision 60')

Ah, good point. Mareq doesn't have the action to drink it. But it is a toss up then who should have it. Another bomb could knock out Mareq while Husarq is still nauseated.

Liberty's Edge

Male Ifrit Summoner 10 (HP63/63; AC 20 / T 12 / FF 18; DR5 (fire); F +4, R +5, W +7; Init +2, Perception +0, Diplomacy +18, Kn(a, pl) +13, Darkvision 60')

DM Pete: does the sooth syrup grant another save?


no more saves - it'S the alchemist bomb cloud, it stays for only one round, not one per level - that would really screw you up....

Scarab Sages

Male Aasimar (Scion of Humanity) Sorc. 1/Monk 1/Eldritch Knight 4 | HP 60/60 | AC 26 / T 22 / FF 20 | Resist (acid, cold, elec.) 5; resist (neg. energy) 10 | F +7 / R +9 / W +12 | Perc. +16 (+17 v. traps) | Init +8 | [dice=Acid Splash]1d20+9[/dice] [dice]1d3+3[/dice] cold

Here's a link to the SRD description of soothe syrup.

Liberty's Edge

Male Dwarf Fighter (Two-Weapon Warrior) 7/Rogue 1 HP 75/75; AC 23; TCH 14; FF 19; F +9; R +8; W +4; CMB+10; CMD 24; Speed 20FT; Init +3; Perception +8;

Elliot swings his waraxe again.
Waraxe Attack: 1d20 + 6 ⇒ (2) + 6 = 8 Damage: 1d10 + 2 ⇒ (9) + 2 = 11

Scarab Sages

Male Varisian Human Male Varisian Human Cleric 4 (Desna) |HP 47/47 |AC 21 / T 11 / FF 21 | F +8, R +2, W+10(+1 vs Fear) | Spell Craft +7 |Perception +9, Init +3 | Knowledge Religion +9 | Heal +11| Sense Motive + 11 [dice=Attack (Mace)] 1d8+2[/dice]

"Ummmmmm"

Lecate will usehis "legendary Magic" to cast a spell as a swift action.

Lecate casts Recentering Drone, which will reduce nausea to Sickened

Lecate Targets

1) Motaz
2) Mareck
3) Farg

"Go get'em boys."

Liberty's Edge

Male Ifrit Summoner 10 (HP63/63; AC 20 / T 12 / FF 18; DR5 (fire); F +4, R +5, W +7; Init +2, Perception +0, Diplomacy +18, Kn(a, pl) +13, Darkvision 60')
Mareck Bolthune wrote:
Ah, good point. Mareq doesn't have the action to drink it. But it is a toss up then who should have it. Another bomb could knock out Mareq while Husarq is still nauseated.

Hmmm. Just realized that wild arcana is a swift action, so... I still have an action in Round Two. So...

Mareq takes the sooth syrup and feeds it to Husarq.

Not sure if I can do all that with a move and standard. Hope I can.

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