Perils of Crescent Harbor (Inactive)

Game Master Profession Smith 6 ranks

Pirate-themed adventures in and around Port Peril.


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M Human Vigilante (Stalker)2/Bard (Arrowsong Minstrel) 1 / hp (17/19) / AC 15 T13 FF10 / Saves F+1 R+8 W+6 /
GM Piratey Steve wrote:


Jeez, can't you people just fail your rolls miserably and take your subsequent whippings like real pirates??!! If poor Master Scourge doesn't have anyone to whip, he'll have to find other evil things to do in all his spare time! ;)

My spider-sense is tingling!


The Man's Promise | Ship Actions | Current Battle Map

Sorry for the lack of a game post today; meant to do it this afternoon but ran out of time. Also, I've confused the heck out of myself.... Did I skip a whole day somewhere?

Will try to get this straightened out tomorrow. Fair winds, me gaming crew!


Male Human Sorcerer (Stormborne) lvl 3 / hp (15/15) lethal, ()non lethal / AC 11 T11 FF14 / Saves F+2 R+2 W+4 /

wait are we bothering the dm with technical questions now? geeze, now I wish I had something to ask... um if I stole a bottle and messed with a lamp could I essentially turn the lamp into a low-heat Bunsen burner and use it as a make shift alchemy lab?


The Man's Promise | Ship Actions | Current Battle Map

Just realized I should probably give you guys the place and opportunity to say "Not interfering with Scourge" if that's the route you'd like to go...so this is it!

P.S. - No Bunsen burners allowed on the ship! Scourge's orders!


M Human Vigilante (Stalker)2/Bard (Arrowsong Minstrel) 1 / hp (17/19) / AC 15 T13 FF10 / Saves F+1 R+8 W+6 /

I'd like to interfere, but I can't think of a way to do it. So I probably won't

EDIT:but I jusdt saw Aghon's post. Totally ready to back him up


Male Halfling Male CG Halfling Bard 3|HP:19/19 |AC:13|CMB:+2|CMD:12 |F:+2/R:+7/W:+4| I:+2|P:+8|20'|BP:18/d|
Skills:
Stats:1|2|0|1|0|4 Acro+10 App+7 Climb+9 Esc+8 P(Sing+10|String (Lie|Diplo)+10) Sailor+6 Swim+7 | Dagger +3|d3+2/19

Oh boy, this'll be interesting. I'm not going to act yet until I see what Scourge and Co's reaction is


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Jarvis X. Crookrows wrote:
Oh boy, this'll be interesting. I'm not going to act yet until I see what Scourge and Co's reaction is

Hee hee! And I'm not posting Scourge & Co.'s reaction until I see what you guys are gonna do! :D


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The Man's Promise | Ship Actions | Current Battle Map

And before I forget...time for a PSA (Pirate Service Announcement): Only one month until International Talk Like a Pirate Day!

"It's the most wond-Arrrrr!-ful time o' the year!"


Male Human Sorcerer (Stormborne) lvl 3 / hp (15/15) lethal, ()non lethal / AC 11 T11 FF14 / Saves F+2 R+2 W+4 /

Well vincent will do as vincent does, which will be rely on words


Male Human Sorcerer (Stormborne) lvl 3 / hp (15/15) lethal, ()non lethal / AC 11 T11 FF14 / Saves F+2 R+2 W+4 /

... could i use my possession trait to aid in intimidation?


The Man's Promise | Ship Actions | Current Battle Map
Vincent Cahaihnes wrote:
... could i use my possession trait to aid in intimidation?

At first I was going to rule No since that trait is specific about working with Knowledge checks only. Then I considered the coolness factor....

If you wanted to use Vincent's once-a-day benefit from the Possessed trait, I'd be willing to entertain it. I'd want something in return, though.

Like, for instance...who/what exactly is Vincent possessed by? Might make for an interesting story hook later in the campaign.

All: I've run into some issues getting the map of the Main Deck up on Roll20. I hope to have it resolved tomorrow.


Male Human Sorcerer (Stormborne) lvl 3 / hp (15/15) lethal, ()non lethal / AC 11 T11 FF14 / Saves F+2 R+2 W+4 /

you, I love you man, just want you to know that. I won't add the plus +2 bonus since it's not a knowledge skill. I mostly wanted the aesthetic. as for being possessed, do you want me to come up with a specific entity or something obscure or is this something you're going to tell me?


Fighter 2|HP26/26|AC17T11FF16|F6R1W2|Init+1|Per4

Look at all of you! About to get yourself keelhauled while I am chief cook at the Naughty Sheylnite inn!


M Human Vigilante (Stalker)2/Bard (Arrowsong Minstrel) 1 / hp (17/19) / AC 15 T13 FF10 / Saves F+1 R+8 W+6 /

Given my original action, that'd place me where Crimson (i think) is. Could i instead move to be right next to (the half-orc I think is) Grok?


The Man's Promise | Ship Actions | Current Battle Map
Jordan Bain wrote:
Given my original action, that'd place me where Crimson (i think) is. Could i instead move to be right next to (the half-orc I think is) Grok?

Yeah, you guys can shuffle around your starting positions. I figured you'd be hanging out together and just threw your tokens in one corner of the deck.

BTW, Grok and Kroop are standing on the stairs (nonexistent on the map; perhaps an omission) leading down to the middle deck.


M Human Vigilante (Stalker)2/Bard (Arrowsong Minstrel) 1 / hp (17/19) / AC 15 T13 FF10 / Saves F+1 R+8 W+6 /
GM Piratey Steve wrote:
Jordan Bain wrote:
Given my original action, that'd place me where Crimson (i think) is. Could i instead move to be right next to (the half-orc I think is) Grok?

Yeah, you guys can shuffle around your starting positions. I figured you'd be hanging out together and just threw your tokens in one corner of the deck.

BTW, Grok and Kroop are standing on the stairs (nonexistent on the map; perhaps an omission) leading down to the middle deck.

ok, so no going downstairs right now. Can i get some words off to Grok, or have I used up my free actions thus far?


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Grok and Kroop can be considered allies, so they'd move aside if you wanted to use the stairs. As my PCs in other games tend to be rather chatty and my GMs put up with it, I'll pay it forward and allow Jordan the same in this instance. Also, I moved Crimson a bit in case you wanted to start in his old spot.


M Human Vigilante (Stalker)2/Bard (Arrowsong Minstrel) 1 / hp (17/19) / AC 15 T13 FF10 / Saves F+1 R+8 W+6 /

If Jape and Fipps move to grab/grapple me, I'll sock'em one. I said if they could take me (which they probably can).

@Everyone, I don't expect you to join in on what will surely be a beating, and I don't blame you for it either. :)


The Man's Promise | Ship Actions | Current Battle Map

Short day for me today. I'll get to the Jordan vs. Fipps & Jape handicap match tomorrow morning.


The Man's Promise | Ship Actions | Current Battle Map

OK, added a Google Docs snapshot of the map for Culder, both here and in the Campaign Info tab.

Culder--most of the action is happening right in front of you. Fipps is the ugly dude with the green bandana.


M Human Vigilante (Stalker)2/Bard (Arrowsong Minstrel) 1 / hp (17/19) / AC 15 T13 FF10 / Saves F+1 R+8 W+6 /

The beating I'm sure to receive iis going to be worth it.


The Man's Promise | Ship Actions | Current Battle Map

Waiting on Jordan and Culder before posting. It looks like one or more of you (plus some NPCs) may walk in on the Jordan/Kipper/Salt standoff.


Human, Barbarian [sea reaver] 2/Brawler [mutagenic mauler] 1 | HP: 14/33 | AC 18 (12t, 16ff) | F +7, R +4; W +3 | perception +9, initiative +2

Sorry for the delay, is Red with Scourge or is he fishing for some kind of confession alone?


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Culder 'the Captain' Hargraves wrote:
Sorry for the delay, is Red with Scourge or is he fishing for some kind of confession alone?

Red didn't show up for supper and rum. Scourge is fishing at this point, it appears.


Male Human Sorcerer (Stormborne) lvl 3 / hp (15/15) lethal, ()non lethal / AC 11 T11 FF14 / Saves F+2 R+2 W+4 /

I wish to formally apologize for my recent inactivity, college just started up and I'm getting back into the grove of doing more things again.


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Vincent Cahaihnes wrote:
I wish to formally apologize for my recent inactivity, college just started up and I'm getting back into the grove of doing more things again.

No problem. Good luck this semester. Post when you can.


Male Human Sorcerer (Stormborne) lvl 3 / hp (15/15) lethal, ()non lethal / AC 11 T11 FF14 / Saves F+2 R+2 W+4 /

thank you very much, I will do the best I can


The Man's Promise | Ship Actions | Current Battle Map

Quick Dice Roll: How Long?: 1d6 ⇒ 1 x 10 = 10.


The Man's Promise | Ship Actions | Current Battle Map

Sorry about the lack of an update yesterday and this morning. A lot of stupidity and lack of foresight on my part are the reasons. I worked from home today to prepare the next update and just now realize I screwed it up royally. I'll have to do a bit of editing, but the next update should be up in an hour or two.

If anyone has anything else to do on Night 7, be informed that I'll be moving us on to Day 8 (The Storm).


Male CG Human Cleric of Hanspur 3 | HP: 10/18 | AC: 15 (11 Tch, 15 Fl) | CMB: +3, CMD: 13 | F: +3, R: +1, W: +7 | Init: +0 | Perc: +4, SM: +4 | Speed 40ft | Icicle: 7/7 | Spells: 0th 4/~; 1st: 3/3; 2 0/2 | Channel Energy 2d6+1: 3/7 | Active Conditions: None
GM Piratey Steve wrote:

Sorry about the lack of an update yesterday and this morning. A lot of stupidity and lack of foresight on my part are the reasons. I worked from home today to prepare the next update and just now realize I screwed it up royally. I'll have to do a bit of editing, but the next update should be up in an hour or two.

If anyone has anything else to do on Night 7, be informed that I'll be moving us on to Day 8 (The Storm).

Will Aghon have had time to pray for new spells before bed? If so I'll just update those on the sheet, no need for a post about it.


The Man's Promise | Ship Actions | Current Battle Map
Aghon wrote:
Will Aghon have had time to pray for new spells before bed? If so I'll just update those on the sheet, no need for a post about it.

Yes.


Male CG Human Cleric of Hanspur 3 | HP: 10/18 | AC: 15 (11 Tch, 15 Fl) | CMB: +3, CMD: 13 | F: +3, R: +1, W: +7 | Init: +0 | Perc: +4, SM: +4 | Speed 40ft | Icicle: 7/7 | Spells: 0th 4/~; 1st: 3/3; 2 0/2 | Channel Energy 2d6+1: 3/7 | Active Conditions: None
GM Piratey Steve wrote:
Aghon wrote:
Will Aghon have had time to pray for new spells before bed? If so I'll just update those on the sheet, no need for a post about it.
Yes.

Okay, I'll adjust those in just a little bit.


Male Halfling Male CG Halfling Bard 3|HP:19/19 |AC:13|CMB:+2|CMD:12 |F:+2/R:+7/W:+4| I:+2|P:+8|20'|BP:18/d|
Skills:
Stats:1|2|0|1|0|4 Acro+10 App+7 Climb+9 Esc+8 P(Sing+10|String (Lie|Diplo)+10) Sailor+6 Swim+7 | Dagger +3|d3+2/19

Curse being a halfling! I'm of less than use in this kind of an encounter. *shakes fist*

Next level I'd be able to inspire them to get a +1 on checks. And animate rope doesn't work if they are carrying the item. Avast me hearties, I'll keep our rigging repaired I suppose!


The Man's Promise | Ship Actions | Current Battle Map
Jarvis X. Crookrows wrote:

Curse being a halfling! I'm of less than use in this kind of an encounter. *shakes fist*

Next level I'd be able to inspire them to get a +1 on checks. And animate rope doesn't work if they are carrying the item. Avast me hearties, I'll keep our rigging repaired I suppose!

Yeah, plus you'd have to make two more sets of Climb checks to climb down and then back up the slippery rigging. Not worth it, IMO...but that's why I added the Diplomacy/Intimidate option to spur some bigger/stronger swabbies nearby into action.


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* * * LULL ALERT * * *

Before I forget...I've got a midday doctor's appointment tomorrow, and it looks HIGHLY unlikely I'll be able to post anything until Wednesday.


The Man's Promise | Ship Actions | Current Battle Map

Sorry. I'd hoped to get more done today but my brain's mushy and I can't seem to concentrate. I'll try to push things tomorrow; might even throw you guys a curve ball to break the shipboard monotony.


The Man's Promise | Ship Actions | Current Battle Map
In the Gameplay thread, Jarvis wrote:
For the breath holding rules, if I'm taking a full round action to swim, does that count against the breath holding? Or is that only for FRAs that aren't effectively double moves?

I was wondering about that myself. A quick Google search got no results, so I'm going with common sense/ease of play. I figure another Swim move action falls somewhere on the exertion scale between picking up an item (move action) and making an attack (the standard action used as an example under the Swim skill). Rather than play with fractions, let's say that a second Swim action doesn't deplete your oxygen like combat would (thus, a full-round action to swim half your speed will be an exception to the general rule).


Male Halfling Male CG Halfling Bard 3|HP:19/19 |AC:13|CMB:+2|CMD:12 |F:+2/R:+7/W:+4| I:+2|P:+8|20'|BP:18/d|
Skills:
Stats:1|2|0|1|0|4 Acro+10 App+7 Climb+9 Esc+8 P(Sing+10|String (Lie|Diplo)+10) Sailor+6 Swim+7 | Dagger +3|d3+2/19

Awesome. That's what made sense in my own head, but at least we have a good understanding for this game. :)

Yay extra breath holding time!


The Man's Promise | Ship Actions | Current Battle Map
In the Gameplay thread, Aghon wrote:
Okay so Aghon has air bubble ready to go, but how long is two minutes going to last hunting for crabs? I mean are we running the crab hunting almost like a combat, in rounds? Where two minutes is actually going to last a long time? Also, can he cast the spell while treading water above the reef? Would it be just like a vigorous motion concentration check?

While looking up Jarvis's issue, I saw a thread that touched on this. If you can make a successful Swim check, you can cast the spell while treading water. A spell with a casting time of 1 full-round action takes two rounds to complete (using the 'start full-round action' option sandwiched between the Swim checks). That's what I'm going with anyways.

For future reference: Underwater Combat Rules.

EDIT: To answer your other question...yeah, I'll be running it pretty much like a combat. Heck, depending on how big the crabs are, it may become a combat!

EDIT Pt. 2: To answer your other other question...I'm assuming you'd take 10 on the Swim checks to reach the reef and use the spell for actual dives.


Male Halfling Male CG Halfling Bard 3|HP:19/19 |AC:13|CMB:+2|CMD:12 |F:+2/R:+7/W:+4| I:+2|P:+8|20'|BP:18/d|
Skills:
Stats:1|2|0|1|0|4 Acro+10 App+7 Climb+9 Esc+8 P(Sing+10|String (Lie|Diplo)+10) Sailor+6 Swim+7 | Dagger +3|d3+2/19

Yay, a Culderboat!


Human, Barbarian [sea reaver] 2/Brawler [mutagenic mauler] 1 | HP: 14/33 | AC 18 (12t, 16ff) | F +7, R +4; W +3 | perception +9, initiative +2

Yikes- that thing picked the wrong crab-diver to mess with, lol. "Well, I only have this dagger, but here's a quick 14 damage."


The Man's Promise | Ship Actions | Current Battle Map
In the Gameplay thread, Culder wrote:

I'm sorry, I'm still on drugs and having trouble following what's going on... Reading through the last handful of posts it seems like:

1) I killed the first reefclaw with a well timed critical hit,
2) but then the dead reefclaw still took a full attack against me anyways, hit with both attacks and poisoned me;
3) Jarvis and Crimson both hit the other reefclaw but didn't kill it;
4) the living reefclaw attacked Jarvis and grappled him...
Is that all correct?

Correct. Reefclaws have a nasty ability called Death Frenzy that allows them to take a full attack after they've been killed...which brings up an interesting dilemma. From what I can tell, monsters aren't considered dead at -1 hp--they use the same rules as characters. But this would make abilities like Death Frenzy and Death Throes mighty wonky and a pain in the @ss for the GM to track.

Does anyone know if I missed a rule somewhere? Would anyone complain if I houseruled such abilities to read "when reduced to negative hp" instead of "when killed?"


Male Halfling Male CG Halfling Bard 3|HP:19/19 |AC:13|CMB:+2|CMD:12 |F:+2/R:+7/W:+4| I:+2|P:+8|20'|BP:18/d|
Skills:
Stats:1|2|0|1|0|4 Acro+10 App+7 Climb+9 Esc+8 P(Sing+10|String (Lie|Diplo)+10) Sailor+6 Swim+7 | Dagger +3|d3+2/19

I wouldn't mind either way you decide to go. Given the task, I'd be able to soapbox vehemently both ways. :)


Male CG Human Cleric of Hanspur 3 | HP: 10/18 | AC: 15 (11 Tch, 15 Fl) | CMB: +3, CMD: 13 | F: +3, R: +1, W: +7 | Init: +0 | Perc: +4, SM: +4 | Speed 40ft | Icicle: 7/7 | Spells: 0th 4/~; 1st: 3/3; 2 0/2 | Channel Energy 2d6+1: 3/7 | Active Conditions: None
Jarvis X. Crookrows wrote:
I wouldn't mind either way you decide to go. Given the task, I'd be able to soapbox vehemently both ways. :)

What he said.


The Man's Promise | Ship Actions | Current Battle Map
GM Piratey Steve wrote:

Reefclaws have a nasty ability called Death Frenzy that allows them to take a full attack after they've been killed...which brings up an interesting dilemma. From what I can tell, monsters aren't considered dead at -1 hp--they use the same rules as characters. But this would make abilities like Death Frenzy and Death Throes mighty wonky and a pain in the @ss for the GM to track.

Does anyone know if I missed a rule somewhere?

I missed a rule somewhere. :)

The reefclaw also has the Ferocity ability which it allows it to keep fighting while in negative hit points. For some reason, this is listed under "Defensive Abilities" which is why I missed it. Not gonna retcon Culder's fight with the first beastie but I'll be running the second one the way it was meant to be handled.

Live and learn.


Human, Barbarian [sea reaver] 2/Brawler [mutagenic mauler] 1 | HP: 14/33 | AC 18 (12t, 16ff) | F +7, R +4; W +3 | perception +9, initiative +2

Yikes. I don't think I've ever fought reefclaws before. Frenzy plus death throes is brutal. Well, signal for help if you need it...


Male Halfling Male CG Halfling Bard 3|HP:19/19 |AC:13|CMB:+2|CMD:12 |F:+2/R:+7/W:+4| I:+2|P:+8|20'|BP:18/d|
Skills:
Stats:1|2|0|1|0|4 Acro+10 App+7 Climb+9 Esc+8 P(Sing+10|String (Lie|Diplo)+10) Sailor+6 Swim+7 | Dagger +3|d3+2/19

I'm fine with handwaving the rest of the crab dive. :)


Human, Barbarian [sea reaver] 2/Brawler [mutagenic mauler] 1 | HP: 14/33 | AC 18 (12t, 16ff) | F +7, R +4; W +3 | perception +9, initiative +2

I don't mind handwaving the rest of crab-diving if you want. If they don't grab their reefclaw, I will (I didn't even know they were good for eating, I just figured I'd try to harvest some bits for alchemy materials). I would like to spend more than the minimum amount of time here though... I want to grab a couple extra crabs (even little ones) for Owlbear to play with, and I'd like to look around down on the reef for anything else that might be useful for making mutagens or alchemy stuff, or for any 'treasures' at all (maybe left overs from a previous crab diver, who didn't fair as well against the reefclaws; or if a ship snagged its anchor line on the reef and had to cut it loose... oh how I'd love a rusty old anchor right now ;))


Male CG Human Cleric of Hanspur 3 | HP: 10/18 | AC: 15 (11 Tch, 15 Fl) | CMB: +3, CMD: 13 | F: +3, R: +1, W: +7 | Init: +0 | Perc: +4, SM: +4 | Speed 40ft | Icicle: 7/7 | Spells: 0th 4/~; 1st: 3/3; 2 0/2 | Channel Energy 2d6+1: 3/7 | Active Conditions: None

I think I'll just post a spoiler with a bunch of perception checks. We can take ten on the swim checks now that we're not in danger right? So just assume a take ten on all the swim checks, and hopefully a slew of perception checks warrants gathering enough crabs, and as Culder said, any other incidental treasure that might be available. :)


Male Halfling Male CG Halfling Bard 3|HP:19/19 |AC:13|CMB:+2|CMD:12 |F:+2/R:+7/W:+4| I:+2|P:+8|20'|BP:18/d|
Skills:
Stats:1|2|0|1|0|4 Acro+10 App+7 Climb+9 Esc+8 P(Sing+10|String (Lie|Diplo)+10) Sailor+6 Swim+7 | Dagger +3|d3+2/19

I would rather Jarvis get screwed out of gear than Culder. If I get mine back, I dont gain much ability with my stuff back just yet. Lol. I do like that Crim seems to be more jovial with us at this point.

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