"I heard something similar from a good source" as I stand up with Ser Weyland.
"I am truly sorry Lady Dannet!? Ser Weyland was the one that took the blame for it and it seems someone took you for dead, while I offered him my support."
Although disheartened by her lack of research, Salamae takes note of what she does find and makes her way through whatever halls are normally open to Septons, seemingly meditating or praying. She curtsies or bows respectfully to those she crosses in her path.
Weyland nods to Ser Gillem, "Indeed Sir Gillem speaks the truth. I was framed for this terrible offense and I believe I have uncovered enough proof to clear my name".
Weyland turns to the King, "Your Grace as one of your loyal Knights, I beseech you to grant me an audience with your Hand that I may present the evidence I have gathered thus far".
"I do hope the Hand is willing to hear such an important case, as it would help clear out a good man's name and a knight's honor as I look towards the Hand.
"Besides I think my lady needs to be tended also and it is better if we move this into a more discrete place to not disturb the King's feast and celebrations." as Gillem vows towards the King and awaits a reply from the Hand.
Enough! You are ruining my dinner! The king says angerly. Tommorow is a tournament. We shall let steel decide. The Lady can not fight for herself, so she shall need a champion. Who volunteers? The King asks impatiently. Eager to gain favor a newly appointed knight of house Baratheon volunteers. Its Settled then. Ser Weyland you shall face him on the field. If you win, you are innocent.If you loose, you shall go into the dungeons. Ser Orten, after the tournament we shall have a trial between your house and the remaining house Dannett. Lady Iris, you shall stay in my castle until the trial under my protection. Now let's eat dammit all!
Salamae:
as you are walking in the halls, the building is very empty. You hear foot steps behind you. Every time you turn to see if someone is there they stop.
After walking down a few corridors with the steps echoing behind her, Salamae stops abruptly. She does not turn around. "I do not frighten easily, Ser Follower. If you have business with me, speak it now, be you spy, sorcerer, or face dancer."
Weyland sits down next to Gillem, "Let's hope that risk was worth it, at least we know Iris will be safe now".
As the dinner ends if I can I would like to attempt to reach the Hand of the King to discuss what I have learned during the course of my investigations thus far, just in case I do not win the next day I want to see that justice is done.
"If you win, you will have good standing and a more sold base for your House in the region, and at least will be noted by some of the other Houses" as he continues to have dinner "Let's hope you are right about lady Iris"
And what do you know of facedancers my dear a familar voice says. From around a support pillar comes the Bravosi you met earlier. There was another following you, but he is of no concern now He points behind the pillar.
Weyland:
Lets get at least a diplomacy roll to talk to the Hand of the king, then we shall go from thier. You may want to initiate an intrigue.
Lady Iris is escorted out of the room by Gold Cloaks.The evening is uneventfull after that.
Post any additional prep for the tournament, my next post will be to start out that for Ser Welyand/Gillam, Salamae we will have a bit more to do for this current encounter
Ser Gillem will enjoy the evening drinking and eating as if nothing happened, but can't stop to think how everything will be tomorrow.
Once back to my tent and part in good form with Ser Weyland, which I make sure he make it back alive to his tent properly, I secure my equipment for the morrow and be ready for the tourney.
Taken a bit by surprise when you approach him later in the evening, the King's hand looked deep in thought. Oh sorry, yes I will hear your story, but I can no go back on the king's wishes He says plainly. nice hit, now roll social "damage" campaign tab has it if forgotten
"Lord Stark I have no wish to overturn the judgment of the King. I know that you are an honorable man and I only seek to ensure that justice is done in the realm". I will explain the full story to Lord Stark as I did to Salamae and Gillem. "As you can see Lord Stark it is vital that someone know the truth of the matter in case I fall in battle tomorrow. My only real request is that you ensure the safety of Iris Dannett, as I promised her mother I would look after her and unfortunately it is no longer on my power to do so. Lord Orten may have spies in the Goldcloaks so still I worry about her safety".
Intrigue Damage 1d4 + 1 ⇒ (2) + 1 = 3 I assume I succeeded by at least +5.
Yes you succeeded with the diplomacy. [b] She shall be watched by my men only then. I am glad to see honor still exsists in King's Landing. Good luck to you in the tournament, now if you excuse me I must get back to other duties.1d20 + 8 ⇒ (17) + 8 = 25 That hits1d4 + 9 ⇒ (3) + 9 = 12 It is clear that he is done talking to you at this point. you can not initiate another intrigue with him for 24 hours
Salamae looks to see where the Bravosi is pointing. "Of facedancers, I know only what I have heard. But there is obviously something going on. Some political shift is in the works, and I would not be surprised if one is here someplace."
There is indeed a body of a man leaning against the pillar. I hope your wrong for both our sakes, face dancers are a lot more dangerous than you've heard I assure you.
The Joust of Dannet vs Ser Weyland will be the first of the tournament you find out. Then the archery tournament will commence, then the Horsemen ship contest, the melee and finally the rest of the Joust.
"Then I shall take your word on the matter, as I have no direct knowledge, only the hearsay of the court, and what can be whispered through it." She tilts her head towards the body. "What do we do about that, though." Although her tone is conversational (i.e. not lilting up on the 'that'), she hopes it is obvious that she is referring to the body or person on the other side of the pillar.
Lets not worry about it and be on our way. Maybe best if those persuing you believe you are capable of this. I think they believe you know something or have something important. Come with me and I will explain
Thunder has a +5 vs. my +2 Initiative, not sure if that makes a difference here. I officially Challenge my opponent increasing Melee damage by 1.
With my skill as a trained rider I receive 0 armor check penalty while mounted on Thunder.
I don't know if we have more than 1 fight a day, so I can save my challenge for someone stronger or use it my daily in my jousting. I think we use our Initiative but the mount chooses the best of both I think.
Initiative 1d20 + 3 ⇒ (11) + 3 = 14
Ride 1d20 + 11 ⇒ (19) + 11 = 30
we can run both at samme time that would be best probably.Gillem you will be fighting in the archery tournament after this though, which is just a series of hits, so roll 3 ranged hits.
You can use a hero Point.
Typically this is a performance combat, but for Ser Weyland's grudge match it is more of a duel.
Are we using the Hero Point system from the Advanced Players Guide in Pathfinder or the rules from Eberron? I have house rule Hero Points so I would need to look up the rules to implement. Thanks.
Ser Weyland- you barly advance to the next round in the Archery Contest. Roll a hit on your opponet. If successful I will roll him a ride check at a DC of your Hit Total, if he fails he is unseated.
Salamae:
You enter a cellar from an outside entrace. Once inside a hidden lever behind a winecask is pulled revealing a hidden door. You follow him through the door down some more stairs and into a larger size room(40'x40'). There is an assortment of weapons on the walls and there is a table with several maps of the city layed out. Welcome to my workshop sweet Septa. Now I am sure you have questions.
1d20 + 6 ⇒ (1) + 6 = 7 You have unseated your opponet in the Joust for your freedom Ser Weyland. Let that be the end of it then. Ser Weyland has proven his honor by trial of combat. The King Stands and announces.
Depending on Ser Gillam's next shots, you probably did not advance to the next round in archery Ser Weyland.
Ser Weyland bows to the King, "Thank you Your Grace!" Weyland's elation no doubt affected his aim in the archery round. Of course, sword and horseplay are Weyland's strong suit so he did not expect to advance far in the archery competition anyway.
In between rounds, Weyland attempts to meet with the Hand of the King again to check on Iris Dannett.
Intrigue Initiative (against one of the Hand's Retainers)1d20 + 2 ⇒ (8) + 2 = 10
Intrigue roll - Diplomacy 1d20 + 6 ⇒ (5) + 6 = 11
1d20 + 3 ⇒ (19) + 3 = 22 The retainer sees you coming and stops you befor you can speak. The hand has no time for the sad woes of the southern lords at this time The northerner says in a harsh tone and being extremly short with you. You guess you are probably not the first to request an audiance this day and their patience is running thin.
1d20 + 6 ⇒ (11) + 6 = 17 Intrigue-Intimidate If over your social defense 1d4 + 1 ⇒ (4) + 1 = 5
Weyland will nod to the retainer and apologize for the inconvenience. He will observe Ser Gillem's shots on the archery range instead though what he is truly worried about is Iris.
"A few, yes. I don't know of any you can answer. I've been researching the conflict between two of the Houses. Daggers, poison, and something about witchcraft, but I'm not sure if that's related." She gives the Brevosi a few of the details she and the others have gathered so far.
Poison you say? Interesting. This tale of witchcraft sounds like a childs story, I am sure it is unrelated. I must confess I did not save your life out of some sense of chivalry, I need to ask you a favor. I need you to report to me anything strange that happens in the tournament. I believe there maybe an attempt on the King's life. You know where to find me, always come alone or you will only find an empty room.
Ser Gillem advances to the final round. Roll once.
1d20 + 6 ⇒ (5) + 6 = 11
Salamae nods silently and makes her way to the tournament grounds. She searches for other Septae to see if she is needed for healing or spiritual services.
The encounter with the Bravosi happened the night befor the tournament. I could not keep you all on the same timeline unfortunatly. Now you are back in sync with them. You arrive to the medical tent ready to do your duty. The Baratheon Knight was unseated by Ser Weyland. He only suffered minor injuries though. The melee is soon though and that always brings injury.
Weyland is out of the Archery competition and has cleared his name. At this point he is just waiting for the next two competitions to begin. As the day draws to a close he will try to make contact with the Hand again but for now is content to be patient.